;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;/\;;;;;;/\;; ;; _____ _ _ _ ;;\/;;;;;;\/;; ;;| __ \ | | /\ | | | | ;;;;;;;;;;;;;; ;;| |__) |___ __| | / \ | | ___ _ __| |_ ;_;;;;;;;;;;_; ;;| _ // _ \/ _` | / /\ \ | |/ _ \ '__| __|;\\________//; ;;| | \ \ __/ (_| | / ____ \| | __/ | | |_ ;;\________/;; ;;|_| \_\___|\__,_| /_/ \_\_|\___|_| \__|;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; _____ ______ _ ____ _____ ______ _____ ;; ;;| __ \| ____| | / __ \ /\ | __ \| ____| __ \ ;; ;;| |__) | |__ | | | | | | / \ | | | | |__ | | | |;; ;;| _ /| __| | | | | | |/ /\ \ | | | | __| | | | |;; ;;| | \ \| |____| |___| |__| / ____ \| |__| | |____| |__| |;; ;;|_| \_\______|______\____/_/ \_\_____/|______|_____/ ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;Infantry;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [E7] Cameo=E7ICON Sequence=E7Sequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=20,0,50 [THF] Cameo=THFICON Sequence= Crawls=yes Remapable=yes [GNRL] Sequence=FMSequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=20,0,50 [SPY] Cameo=SPYICON Sequence= Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=20,0,50 [E8] Cameo=MEDIICON Sequence=MedicSequence Crawls=yes Remapable=yes FireUp=12 PrimaryFireFLH=0,0,32 ;;;;;;;;;;;;;;;;;;;; ;Infantry Sequences; ;;;;;;;;;;;;;;;;;;;; [E7Sequence] Ready=0,1,1 Guard=0,1,1 Prone=112,1,4 Walk=8,6,6 FireUp=56,7,7 Down=112,2,2 Crawl=128,4,4 Up=160,2,2 FireProne=176,7,7 Idle1=232,16,0,W Idle2=248,14,0,E Die1=262,8,0 Die2=270,8,0 Die3=278,8,0 Die4=286,12,0 Die5=294,18,0 Struggle=0,6,0 [TheifSequence] Ready=0,1,1 Guard=0,1,1 Prone=8,1,6 Walk=8,6,6 FireUp=0,1,1 Down=56,2,2 Crawl=72,4,4 Up=104,2,2 FireProne=0,0,0 Idle1=120,19,0,W Idle2=120,19,0,E Die1=139,8,0 Die2=147,8,0 Die3=155,8,0 Die4=163,12,0 Die5=175,18,0 Struggle=0,6,0 [SpySequence] Ready=0,1,1 Guard=8,1,1 Prone=112,1,4 Walk=16,6,6 FireUp=64,8,8 Down=128,2,2 Crawl=144,4,4 Up=176,2,2 FireProne=192,8,8 Idle1=256,16,0,E Idle2=272,16,0,E Die1=288,8,0 Die2=296,8,0 Die3=304,8,0 Die4=312,12,0 Die5=324,18,0 Struggle=0,6,0 [FMSequence] Ready=0,1,1 Guard=0,1,1 Prone=112,1,4 Walk=8,6,6 FireUp=56,4,4 Down=88,2,2 Crawl=104,4,4 Up=136,2,2 FireProne=152,4,4 Idle1=184,26,0,E Idle2=184,26,0,E Die1=210,8,0 Die2=218,8,0 Die3=226,8,0 Die4=234,12,0 Die5=246,18,0 Struggle=0,6,0 [MedicSequence] Ready=0,1,1 Guard=0,1,1 Prone=86,1,6 Walk=8,6,6 FireUp=178,15,0 Down=114,2,2 Crawl=130,4,4 Up=162,2,2 FireProne=178,15,0 Idle1=56,29,0,W Idle2=85,29,0,E Die1=193,8,0 Die2=201,8,0 Die3=209,8,0 Die4=217,12,0 Die5=229,18,0 Struggle=0,6,0 ;;;;;;;;;;;; ;;Vehicles;; ;;;;;;;;;;;; [1TNK] Cameo=1TNKICON Voxel=no Remapable=yes PrimaryFireFLH=120,0,16 Facings=32 StartStandFrame=40 StartWalkFrame=40 [2TNK] Cameo=2TNKICON Voxel=no Remapable=yes PrimaryFireFLH=120,0,16 Facings=32 StartStandFrame=40 StartWalkFrame=40 [3TNK] Cameo=3TNKICON Voxel=no Remapable=yes PrimaryFireFLH=120,0,16 Facings=32 StartStandFrame=40 StartWalkFrame=40 [4TNK] Cameo=4TNKICON Voxel=no Remapable=yes PrimaryFireFLH=120,0,16 Facings=32 StartStandFrame=40 StartWalkFrame=40 [T-60] Cameo=2TNKICON Voxel=no Remapable=yes PrimaryFireFLH=120,0,16 Facings=32 StartStandFrame=40 StartWalkFrame=40 [T-80] Cameo=4TNKICON Voxel=no Remapable=yes PrimaryFireFLH=120,0,16 Facings=32 StartStandFrame=40 StartWalkFrame=40 [MGG] Cameo=MGGICON Voxel=no Remapable=yes TurretOffset=200 Facings=32 StartStandFrame=40 StartWalkFrame=40 [TRUK] Cameo=TRUKICON Voxel=no Remapable=yes Facings=32 [JEEP] Cameo=JEEPICON Voxel=no Remapable=yes PrimaryFireFLH=24,0,32 Facings=32 StartStandFrame=40 StartWalkFrame=40 [V2RL] Cameo=V2ICON Remapable=yes Voxel=no PrimaryFireFLH=0,0,10 Facings=32 StartStandFrame=0 FiringFrames=20 StartFiringFrame=32 [ARTILLERY] Cameo=ARTICON Remapable=yes Voxel=no PrimaryFireFLH=96,0,64 Facings=32 [APC] Cameo=APCICON Voxel=no Remapable=yes PrimaryFireFLH=0,0,48 Voxel=no Facings=32 [MCV] Cameo=MCVICON Remapable=yes Voxel=no Facings=32 [HARV] Cameo=HARVICON Voxel=no Facings=32 Remapable=yes [HORV] Image=CELL Cameo=HARVICON StandingFrames=15 StartWalkFrame=0 StartStandFrame=0 Remapable=yes Facings=1 Voxel=no [PHASE] Cameo=PHASEICON Voxel=no Remapable=yes PrimaryFireFLH=0,24,48 Facings=32 StartStandFrame=40 StartWalkFrame=40 ;;;;;;;;;;;;; ;;Aircraft ;; ;;;;;;;;;;;;; [TRAN] Cameo=TRANICON Voxel=yes ;;;;;;;;;;;;; ;;Buildings;; ;;;;;;;;;;;;; [GAOREREF] Remapable=yes Cameo=OREFICON Foundation=3x3 Height=2 Buildup=GAOREREFMK DemandLoadBuildup=true FreeBuildup=true BibShape=GAOREREFBB PreProductionAnim=OREREFA ProductionAnim=OREREFC NewTheater=yes [OREREFA] Start=0 End=5 Normalized=yes Rate=250 Surface=no Next=OREREFB [OREREFB] Start=0 End=2 Normalized=yes Rate=100 Surface=no [OREREFC] Start=0 End=20 Normalized=yes Rate=450 Surface=no Next=OREREFD [OREREFD] Start=0 End=5 Normalized=yes Rate=250 Surface=no [GAWARFAC] Height=2 Remapable=yes Normalized=yes Cameo=WFACICON Foundation=3x3 Buildup=GAWARFACMK DemandLoadBuildup=true FreeBuildup=true BibShape=GAWARFAC_BB UnderDoorAnim=GAWARFAC1 DeployingAnim=GAWARFAC2 DoorAnim=GAWARFAC_A DamagedDoor=yes ;DoorAnimZAdjust=-500 DoorStages=4 NewTheater=yes [GAWARFAC_A] Normalized=yes NewTheater=yes LoopStart=0 LoopEnd=4 LoopCount=-1 Rate=400 Surface=yes DetailLevel=1 [GAWARFAC_AD] Image=GAWARFAC_A Normalized=yes NewTheater=yes LoopStart=4 LoopEnd=8 LoopCount=-1 Rate=400 Surface=yes DetailLevel=1 [GAPWR] Cameo=PWRICON Remapable=Yes DemandLoadBuildup=True Height=1 Foundation=2x2 Buildup=GAPWRMK BibShape=GAPWRBB NewTheater=yes [GAAPWR] Cameo=APWRICON Remapable=Yes DemandLoadBuildup=True Height=2 Foundation=3x3 Buildup=GAAPWRMK BibShape=GAAPWRBB NewTheater=yes [GATENT] Cameo=TENTICON Remapable=Yes DemandLoadBuildup=True Height=2 Foundation=2x2 Buildup=GATENTMK ActiveAnim=GATENT_A ActiveAnimDamaged=GATENT_AD BibShape=GATENT_BB NewTheater=yes [GATENT_A] Normalized=yes Surface=yes LoopStart=0 LoopEnd=10 LoopCount=-1 Rate=200 [GATENT_AD] Image=GATENT_A Normalized=yes Surface=yes LoopStart=11 LoopEnd=20 LoopCount=-1 Rate=200 [GASTEK] Remapable=yes Normalized=yes Cameo=STEKICON Foundation=3x3 Buildup=GASTEKMK DemandLoadBuildup=true FreeBuildup=true BibShape=GASTEKBB NewTheater=yes [GAATEK] Remapable=yes Normalized=yes Cameo=ATEKICON Foundation=3x3 Buildup=GAATEKMK DemandLoadBuildup=true FreeBuildup=true BibShape=GAATEKBB NewTheater=yes [GAFCOM] Remapable=Yes DemandLoadBuildup=True Height=2 Foundation=2x2 BibShape=GAFCOMBB NewTheater=yes [GABARR] Cameo=BARRICON Remapable=Yes DemandLoadBuildup=True Height=2 Foundation=2x2 Buildup=GABARRMK ActiveAnim=GABARR_A ActiveAnimDamaged=GABARR_AD BibShape=GABARR_BB NewTheater=yes [GABARR_A] Normalized=yes Surface=yes LoopStart=0 LoopEnd=10 LoopCount=-1 Rate=200 [GABARR_AD] Image=GABARR_A Normalized=yes Surface=yes LoopStart=11 LoopEnd=20 LoopCount=-1 Rate=200 [GAHBOX] Remapable=yes Normalized=yes Cameo=HBOXICON Foundation=1x1 NewTheater=yes Buildup=GAHBOXMK [PBOX] Remapable=yes Normalized=yes Cameo=pboxicon Foundation=1x1 NewTheater=yes Buildup=PBOXMK [GADEPOT] Remapable=yes Normalized=yes Cameo=DEPOTICON Foundation=3x3 Flat=yes Buildup=GADEPOTMK DemandLoadBuildup=true FreeBuildup=true BibShape=GADEPOTBB ProductionAnim=GADEPOT_A ProductionAnimDamaged=GADEPOT_AD SpecialAnim=GADEPOT_B SpecialAnimThree=GADEPOT_B NewTheater=yes [GADEPOT_A] Normalized=yes LoopStart=0 LoopEnd=7 LoopCount=-1 Rate=200 Surface=yes [GADEPOT_AD] Image=GADEPOT_A Normalized=yes LoopStart=7 LoopEnd=14 LoopCount=-1 Rate=200 Surface=yes [GADEPOT_B] Normalized=yes Start=0 End=0 Rate=200 Surface=yes [GADEPOT_BD] Image=GADEPOT_B Normalized=yes Start=1 End=1 Rate=200 Surface=yes [OSILO] Remapable=yes Cameo=SILOICON Foundation=1x1 Buildup=OSILOMK DemandLoadBuildup=true FreeBuildup=true SiloDamage=yes SpecialAnim=OSILO_A SpecialAnimDamaged=OSILO_AD SpecialAnimZAdjust=-32 [OSILO_A] Normalized=yes Rate=0 Surface=yes [OSILO_AD] Image=OSILO_A Normalized=yes Start=4 Rate=0 Surface=yes [GADOME] Height=2 Remapable=yes Normalized=yes Cameo=DOMEICON Foundation=2x2 Buildup=GADOMEMK DemandLoadBuildup=true FreeBuildup=true NewTheater=yes BibShape=GADOMEBB [FTUR] Height=1 Remapable=yes Normalized=yes Cameo=FTURICON Foundation=1x1 Buildup=FTURMK DemandLoadBuildup=true FreeBuildup=true [TSLA] Height=1 Remapable=yes Normalized=yes Cameo=TSLAICON Foundation=1x1 Buildup=TSLAMK DemandLoadBuildup=true FreeBuildup=true PrimaryFirePixelOffset=0,0 ChargeAnim=yes [TSLA_A] Normalized=yes Rate=1 Surface=yes LoopStart=0 LoopEnd=10 [TSLA_AD] Image=TSLA_A Normalized=yes Rate=1 Surface=yes LoopStart=10 LoopEnd=20 [SAM] Height=1 Remapable=yes Normalized=yes Cameo=SAMICON Foundation=1x1 Buildup=SAMMK DemandLoadBuildup=true FreeBuildup=true UseTurretShadow=yes Surface=yes Flat=yes [SAM_A] LoopStart=0 LoopEnd=32 LoopCount=-1 Rate=0 [SAM_AD] LoopStart=33 LoopEnd=63 LoopCount=-1 Rate=0 [GAAGUN] Height=1 Remapable=yes Normalized=yes Cameo=AGUNICON Foundation=1x1 Buildup=GAAGUNMK DemandLoadBuildup=true FreeBuildup=true UseTurretShadow=yes Surface=yes Flat=yes [GAAGUN_A] LoopStart=0 LoopEnd=32 LoopCount=-1 Rate=0 [GAAGUN_AD] LoopStart=33 LoopEnd=63 LoopCount=-1 Rate=0 ; FAKES ; Default ConYard, not Modifying [GAFACT] Height=2 Remapable=yes Normalized=yes Cameo=FACTICON Foundation=3x3 Buildup=GAFACTMK DemandLoadBuildup=true FreeBuildup=true ProductionAnim=GAFACT_B ProductionAnimDamaged=GAFACT_BD ProductionAnimZAdjust=40 BibShape=GAFACTBB NewTheater=no [FAKEDOME] Image=GADOME Height=2 Remapable=yes Normalized=yes Cameo=DOMFICON Foundation=2x2 Buildup=GADOMEMK DemandLoadBuildup=true FreeBuildup=true NewTheater=yes BibShape=GADOMEBB [FAKEWFAC] Image=GAWARFAC Height=2 Remapable=yes Normalized=yes Cameo=WFAFICON Foundation=3x3 Buildup=GAWARFACMK DemandLoadBuildup=true FreeBuildup=true BibShape=GAWARFAC_BB UnderDoorAnim=GAWARFAC1 DeployingAnim=GAWARFAC2 DoorAnim=GAWARFAC_A DamagedDoor=yes DoorStages=4 NewTheater=yes [FAKEFACT] Image=GAFACT Height=2 Remapable=yes Normalized=yes Cameo=FACFICON Foundation=3x3 Buildup=GAFACTMK DemandLoadBuildup=true FreeBuildup=true ProductionAnim=GAFACT_B ProductionAnimDamaged=GAFACT_BD ProductionAnimZAdjust=40 BibShape=GAFACTBB NewTheater=no [HPAD] Image=HPAD Height=1.5 Remapable=yes Cameo=HPADICON Foundation=2x2 Flat=yes Buildup=HPADMK BibShape=HPADBB DemandLoadBuildup=true FreeBuildup=true ActiveAnim=HPAD_A ActiveAnimDamaged=HPAD_AD ActiveAnimZAdjust=-32 [HPAD_A] Normalized=yes Surface=yes LoopStart=0 LoopEnd=7 LoopCount=-1 Rate=190 [HPAD_AD] Image=HPAD_A Normalized=yes Surface=yes Start=7 LoopStart=7 LoopEnd=14 LoopCount=-1 Rate=190 [GAMSILO] Height=1 Remapable=yes Normalized=yes Cameo=MSLOICON Foundation=2x2 Buildup=GAMSILOMK DemandLoadBuildup=true FreeBuildup=true PrimaryFireFLH=0,0,0 TurretNotExportedOnGround=yes PBarrelLength=0 ActiveAnim=GAMSILO_A ActiveAnimDamaged=GAMSILO_AD [GAMSILO_A] Rate=1 LoopStart=0 LoopEnd=7 LoopCount=-1 Surface=yes [GAMSILO_AD] Image=GAMSILO_A Rate=1 LoopStart=8 LoopEnd=16 LoopCount=-1 Surface=yes [FB1] AnimPalette=yes AnimLow=0 AnimHigh=7 AnimRate=1 Trailer=FB2 ; FireballTrail [FB2]