C&C RED ALERT 2 Alternate Universe
Chaos Theory

Act II: Backlash

In Act I, Alastor's Psychic Legion launches its offensive against the Allies and Soviets, taking them by surprise. With brand new weapons of war complementing upgraded ones from the first conflict against Yuri, the Legion successfully cuts a bloody swath through the battle lines against their enemies. Quickly rallying their combined might, the Allies and Soviets waged a desperate battle against Alastor; but despite their initial successes in stalling the Legion's advance, Alastor and his advisor Deimos make swift calculating moves that turn the tides against Allied and Soviet forces. Eventually, Alastor's brutal gambit enabled him to determine the location of his master's prison, and with Yuri finally freed there was one last thing left to do: strike Moscow, the heart of the Soviet Union, and unleash Yuri's secret weapon: a massive floating fortress codenamed Nemesis, buried beneath the gardens of the Kremlin. How Yuri hid such a devastating weapon of war is beyond anyone's comprehension, but the how is irrelevant: the Legion presses ever onwards, and the Allies and their Soviet counterparts must press the attack even harder than before.

Prof. Einstein believes that there is only one solution to this: use the Time Machine once more, and prevent Yuri's escape before it's too late. But time is never always on Man's side...

New campaign missions: lead the Allies and Soviets in their desperate attempts to defeat the Legion; command Yuri's armies once more and crush the pitiful Allied-Soviet forces once and for all
New weapons of war: from sentient tanks to mobile defense systems and aerial assault platforms, utilize all new destructive means to crush your foes once and for all
New multiplayer/skirmish maps: including revamped versions of fan favorites, such as Rocket's Red Glare, Carville's Convoy and Heck Freezes Over

ALLIES: being the most technologically advanced faction, the Allies - with the help of Einstein and his Millenia institute - have managed to develop new breakthroughs in military technologies
Vanguard: armored combat suit; effective against most ground targets {$1650}
	- Tactical Assault (powers its jet boosters to smash into enemy infantry, stunning and damaging them)
Chrono Chevalier: highly mobile combat tank; best used for quick tactical strikes {$1800}
	- Chrono Pulse (surrounding enemies are frozen in time for 5 seconds)
Paradox Mk I: experimental time displacement unit; uses a far superior version of the Chrono Legionnaire's weapon {$2250}
	- Anomaly Beam/Pause Ray (Anomaly Beam removes units almost immediately, but has a slow recharge time; Pause Ray slows enemies and recharges quickly)
Skysword Drone: unmanned aerial combat vehicle; deadly against armored units {$1400}
	- Piercing Strike (fires a high intensity laser beam that immediately destroys a target unit)
Skykiller: unmanned aerial defense drone; fires lasers at enemy aircraft with devastating effects {$1600}
	- Intensify Magnifiers (temporarily boosts damage by 30% but at 30% reduced attack speed)
Laser Sentry: mobile laser turret; can unpack and redeploy to other areas {$950}
	- Deploy/Unpack

Chrono Anomaly (freezes units in a target area temporarily; these units cannot be targeted while frozen) {$1750}

SOVIETS: with the war taking a great toll on the USSR's economy, the Red Army must find alternate sources and rely on older weapons to fund its war machine to counter the Legion's growing might
Grenadier: mid-range bombardiers; good at barraging stationary targets {$550}
	- Ticker Bombs (throw timed grenades that explode after a short duration)
Partisan: close combat fighter; effective against infantry and structures {$300} [A]
	- For the Motherland! (all nearby units gain increased movement and attack speed for a short while; the more units, the better)
Cyborg Reaper: prototype strike walker; fragile but deadly at great ranges {$1700}
	- Wildfire (scatters rockets in every direction, dealing high damage to unlucky units that are hit)
JS-3 Stalin: heavy assault tank; has space for one passenger to add additional firepower {$1900}
	- Unload
Hun Attack Copter: light support chopper; can land to deploy an EM pulse launcher {$1200}
	- Airborne/Assault Mode (for Assault mode the Hun lands and deploys the EM pulse launcher that can temporarily disable enemy vehicles)
Gnasher: anti-ship ironclad; slow and heavily armored to resist warship fire {$1550}
	- Fire Up Engines (temporarily boosts speed by 70% at the cost of health)

Orbital Dump (literally calls down decommissioned satellites to a target area) {$2500}

LEGION: Yuri has unearthed old blueprints for some fearsome weapon designs that will prove useful to the war effort
Awakened: cyborg siege trooper; adapted from old Soviet cyborg designs that never made it past prototyping {$1050}
	- Immobilizer/Plasmic Lances (Immobilizer stuns enemy units that get too close; Plasmic Lances eradicate enemy targets from a distance)
Spartan: genetically engineered supersoldier; equipped to deal with infantry and light vehicles {$1200}
	- Rage (boosts movement and attack speed by 50%, but takes 66% more damage)
Flail Drone: all-terrain attack drone; attacks hit multiple enemies at once {$900} [A]
	- Burrow/Emerge (Burrowing hides the unit from sight; scans and special units can detect burrowed drones)
Predator: hover strike tank; lightly armored but still packs a hefty punch {$1150} [A]
	- Camouflage (temporarily hides the unit; attacking while hidden deals an additional 25% damage but breaks stealth)
Assault Disc: a smaller-scale Nemesis; serves as a transport, an aerial attack platform and a mobile repair station {$2950}
	- Unload
Tiger Shark - smaller version of the Boomer; a deadly long-ranged ship hunter {$1800}
	- Fan of Torpedoes (unleash a wave of 5 torpedoes in a small arc in front of the unit)

Psionic Storm (summons a small energy storm to smite a target area) {$2200}