<?xml version="1.0" encoding="utf-8"?><AssetDeclaration xmlns="uri:ea.com:eala:asset"><GameObject id="ZOCOMFireHawk" KindOf="SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS AIRCRAFT PRELOAD NO_COLLIDE SCORE ATTACK_NEEDS_LINE_OF_SIGHT VEHICLE BOMBER_AIRCRAFT LINE_OF_SIGHT_IGNORES_BUILDINGS CAN_BE_FAVORITE_UNIT RELOAD_AIRCRAFT" Description="DESC:ZOCOMFirehawk" TypeDescription="Type:GDIFirehawk" RadarPriority="UNIT" Side="ZOCOM" EditorName="ZOCOMFireHawk" EditorSorting="UNIT" BuildTime="15" CommandSet="GDIFireHawkCommandSet" SelectPortrait="Portrait_GDIFirehawk" ButtonImage="Portrait_GDIFirehawk" VoicePriority="144" ShockwaveResistance="100" CommandPoints="100" ThreatLevel="10" ProductionQueueType="AIRCRAFT" UnitCategory="AIRCRAFT" WeaponCategory="MISSILE" ReinvisibilityDelay="7s" WorldMapArmoryUpgradesAllowed="Upgrade_CeramicArmor Upgrade_FirehawkStratofighterBooster" BuildCost="1500"><DisplayName>Name:GDIFirehawk</DisplayName><GameDependency><RequiredObject>ZOCOMArmory</RequiredObject></GameDependency><ArmorSet Armor="GDIFirehawkArmor" DamageFX="VehicleDamageFX" /><ArmorSet Armor="ZOCOMFirehawkCeramicArmor" DamageFX="VehicleDamageFX" Conditions="PLAYER_UPGRADE" /><LocomotorSet Speed="190" Locomotor="FirehawkLocomotor" /><LocomotorSet Speed="10" Condition="TAXIING" Locomotor="BasicHelicopterTaxiLocomotor" /><SkirmishAIInformation ConquerMetricsOverrideDPS="100" ConquerMetricsOverrideDamageType="GRENADE" UnitBuilderStandardCombatUnit="True" /><Draws><ScriptedModelDraw id="0x50DF2C46" MaxRecoilDistance="3" RecoilDamping="0.4" OkToChangeModelColor="True"><ModelConditionState ParseCondStateType="PARSE_DEFAULT"><Model Name="W3DContainer:GUFIREHWK_SKN" /><WeaponLaunchBone BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="2" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="4" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" WeaponSlotType="SECONDARY_WEAPON" BoneName="FIREHAWK01" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED USER_1 LOCOMOTOR_TAXIING USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawkD_K" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFire" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFireDistortion" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED USER_1 LOCOMOTOR_TAXIING USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawk_K" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED USER_1 USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawkD_K" /><Texture Original="GU_FireHawk" New="GU_FireHawkD" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFire" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFireDistortion" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED USER_1 USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawk_K" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawk_K" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawkD_K" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFire" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFireDistortion" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DYING USER_5"><Model Name="W3DContainer:GUFIREHWKR_SKN" /><Texture Original="GU_FireHawkD" New="GU_FireHawkD_K" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_1 LOCOMOTOR_TAXIING USER_6"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_Firehawk_UGCA" /><WeaponLaunchBone BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="2" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" WeaponSlotType="SECONDARY_WEAPON" BoneName="FIREHAWK01" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_1 LOCOMOTOR_TAXIING USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawk_K" /><WeaponLaunchBone BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="2" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" WeaponSlotType="SECONDARY_WEAPON" BoneName="FIREHAWK01" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED USER_1 LOCOMOTOR_TAXIING"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawkD" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFire" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFireDistortion" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED USER_1 LOCOMOTOR_TAXIING"><Model Name="W3DContainer:GUFIREHWK_SKN" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED USER_1"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawkD" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFire" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFireDistortion" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED USER_6 USER_1"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_Firehawk_UGCA" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED USER_1"><Model Name="W3DContainer:GUFIREHWK_SKN" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED"><Model Name="W3DContainer:GUFIREHWK_SKN" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawkD" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFire" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallFireDistortion" FollowBone="True" /><ParticleSysBone BoneName="ROOTTRANSFORM" FXParticleSystemTemplate="GDIDebrisSmallSmoke" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DYING"><Model Name="W3DContainer:GUFIREHWKR_SKN" /><Texture Original="GU_FireHawkD" New="GU_FireHawkD" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_1 LOCOMOTOR_TAXIING"><Model Name="W3DContainer:GUFIREHWK_SKN" /><WeaponLaunchBone BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="2" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" WeaponSlotType="SECONDARY_WEAPON" BoneName="FIREHAWK01" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="FORMATION_PREVIEW"><Model Name="W3DContainer:GUFIREHWK_FP" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_6"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_Firehawk_UGCA" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_1 USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawk_K" /><WeaponLaunchBone BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="2" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" WeaponSlotType="SECONDARY_WEAPON" BoneName="FIREHAWK01" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_5"><Model Name="W3DContainer:GUFIREHWK_SKN" /><Texture Original="GU_FireHawk" New="GU_FireHawk_K" /><WeaponLaunchBone BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="2" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" WeaponSlotType="SECONDARY_WEAPON" BoneName="FIREHAWK01" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /></ModelConditionState><ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_1"><Model Name="W3DContainer:GUFIREHWK_SKN" /><WeaponLaunchBone BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="2" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" BoneName="FIREHAWK01" /><WeaponLaunchBone WeaponSlotID="3" WeaponSlotType="SECONDARY_WEAPON" BoneName="FIREHAWK01" /><ParticleSysBone BoneName="exhaust01" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /><ParticleSysBone BoneName="exhaust02" FXParticleSystemTemplate="GDIFireHawkUpgrade02" FollowBone="True" /></ModelConditionState>

				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<!-- This should be removed
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_1 CLIMBING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				-->
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 UNPACKING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_STRA"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 PACKING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_STRB"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="JUST_BUILT USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT_HIGH_SPEED USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_HSTL"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT_HIGH_SPEED USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_HSTR"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_LEFT USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_RIGHT USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_RIGHT_HIGH_SPEED USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_HSTR"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="CLIMBING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<!-- It should be at the end of USER_1 animations but before the rest-->
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableShowSubObject("Plane04")
						CurDrawableShowSubObject("exhaust01")
						CurDrawableShowSubObject("exhaust02")
					</Script>
				</AnimationState>
				<!--  -->
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 UNPACKING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_STRA"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 PACKING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_STRB"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="JUST_BUILT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="LOCOMOTOR_TAXIING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT_HIGH_SPEED"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_HSTL"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT_HIGH_SPEED"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_HSTR"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_RIGHT_HIGH_SPEED"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_HSTR"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="CLIMBING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("Plane04")
						CurDrawableHideSubObject("exhaust01")
						CurDrawableHideSubObject("exhaust02")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="GUFIREHWK_FLYA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
				</AnimationState>
			</ScriptedModelDraw>
			<ScriptedModelDraw
				id="B4CD3005"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				ExtraPublicBone="contrail01"
				AttachToBoneInAnotherModule="contrail01"
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="True"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXINVISBONE"
						ExtraMesh="False" />
					<ParticleSysBone
						BoneName="invisbone01"
						FXParticleSystemTemplate="FireHawkConTrail"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 UNPACKING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 PACKING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
			</ScriptedModelDraw>
			<ScriptedModelDraw
				id="791E0004"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				ExtraPublicBone="contrail02"
				AttachToBoneInAnotherModule="contrail02"
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="True"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXINVISBONE"
						ExtraMesh="False" />
					<ParticleSysBone
						BoneName="invisbone01"
						FXParticleSystemTemplate="FireHawkConTrail"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 UNPACKING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="PACKING_TYPE_1 PACKING USER_1"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
			</ScriptedModelDraw>

<ScriptedModelDraw id="0xB4CD3005" MaxRecoilDistance="3" RecoilDamping="0.4" ExtraPublicBone="contrail01" AttachToBoneInAnotherModule="contrail01" OkToChangeModelColor="True"><ModelConditionState ParseCondStateType="PARSE_DEFAULT"><Model Name="W3DContainer:FXINVISBONE" /><ParticleSysBone BoneName="invisbone01" FXParticleSystemTemplate="FireHawkConTrail" FollowBone="True" /></ModelConditionState><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="PACKING_TYPE_1 UNPACKING USER_1" /><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="PACKING_TYPE_1 PACKING USER_1" /></ScriptedModelDraw><ScriptedModelDraw id="0x791E0004" MaxRecoilDistance="3" RecoilDamping="0.4" ExtraPublicBone="contrail02" AttachToBoneInAnotherModule="contrail02" OkToChangeModelColor="True"><ModelConditionState ParseCondStateType="PARSE_DEFAULT"><Model Name="W3DContainer:FXINVISBONE" /><ParticleSysBone BoneName="invisbone01" FXParticleSystemTemplate="FireHawkConTrail" FollowBone="True" /></ModelConditionState><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="PACKING_TYPE_1 UNPACKING USER_1" /><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="PACKING_TYPE_1 PACKING USER_1" /></ScriptedModelDraw></Draws><Behaviors><AttributeModifierPoolUpdate id="0x513BC476" /><SquishCollide id="0x8CCB269A" /><FireWeaponWhenDead id="0xDDED328F" DeathWeapon="CatalystInfantryDeathWeapon" InitiallyActive="True"><DieMuxData DeathTypes="CATALYST" /></FireWeaponWhenDead><AutoHealBehavior id="0xC07BF5C0" HealingAmount="100" HealingDelay="0.5s" StartHealingDelay="1s"><TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy></AutoHealBehavior><AttributeModifierUpgrade id="0xAA36A1AA" AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed"><TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy></AttributeModifierUpgrade><AttributeModifierUpgrade id="0x81C6F752" AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage"><TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy></AttributeModifierUpgrade><AttributeModifierUpgrade id="0xE35F7EC4" AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor"><TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy></AttributeModifierUpgrade><StancesBehavior id="0x54CA416E" StanceTemplate="Generic" /><LevelUpUpgrade id="0xA92BDFEA" LevelsToGain="1" LevelCap="4"><TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy></LevelUpUpgrade><LevelUpUpgrade id="0x5C3F216A" LevelsToGain="2" LevelCap="4"><TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy></LevelUpUpgrade><LevelUpUpgrade id="0x379F3CE2" LevelsToGain="3" LevelCap="4"><TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy></LevelUpUpgrade><InvisibilityUpdate id="0x3BD7F2F5" UpdatePeriod="0.5s"><InvisibilityNugget ForbiddenConditions="PREATTACK_A FIRING_A FIRING_OR_PREATTACK_A RELOADING_A PREATTACK_B FIRING_B FIRING_OR_PREATTACK_B RELOADING_B PREATTACK_C FIRING_C FIRING_OR_PREATTACK_C RELOADING_C USING_WEAPON_A USING_WEAPON_B USING_WEAPON_C" ForbiddenStatus="IS_FIRING_WEAPON USING_ABILITY IS_AIMING_WEAPON SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING" /><RequiresUpgrade>Upgrade_CloakingFieldInvisibility</RequiresUpgrade></InvisibilityUpdate><StealthUpgrade id="0xF2B9DFBE"><TriggeredBy>Upgrade_CloakingFieldInvisibility</TriggeredBy></StealthUpgrade><TemporarilyDefectUpdate id="0x3473AFD2" DefectionFrameCount="300" /><WeaponSetUpdate id="0x720F4A50"><WeaponSlotHardpoint ID="1"><Weapon Template="GDIFirehawkMissileMainLoad" ObjectStatus="WEAPON_UPGRADED_01" /><Weapon Template="GDIFirehawkHardpointsUpgradeMissileMainLoad" ObjectStatus="WEAPON_UPGRADED_01 WEAPON_UPGRADED_03" /></WeaponSlotHardpoint><WeaponSlotHardpoint ID="2"><Weapon Template="GDIFirehawkBombMainLoad" ObjectStatus="WEAPON_UPGRADED_02" /><Weapon Template="GDIFirehawkHardpointsUpgradeBombMainLoad" ObjectStatus="WEAPON_UPGRADED_02 WEAPON_UPGRADED_03" /></WeaponSlotHardpoint></WeaponSetUpdate><Physics id="0x6D41764B" /><ProductionUpdate id="0xED4A53AD" /><FlammableUpdate id="0xD40EA3B5" AflameDuration="5s" AflameDamageAmount="3" AflameDamageDelay="0.5s" /><GrantUpgradeCreate id="0x77FA1297" UpgradeToGrant="Upgrade_SelectLoad_02" /><UnpauseSpecialPowerUpgrade id="0xDD1AE131" Permanent="True" SpecialPowerTemplate="SpecialAbilityStratoFighter"><TriggeredBy>Upgrade_FirehawkStratofighterBooster</TriggeredBy></UnpauseSpecialPowerUpgrade><SpecialPower id="0x03429543" SpecialPowerTemplate="SpecialAbilityStratoFighter" UpdateModuleStartsAttack="True" StartsPaused="True"><AttributeModifierAffects Rule="UNPARSED" /><RequirementsFilterMP Rule="UNPARSED" /><RequirementsFilterStrategic Rule="UNPARSED" /></SpecialPower><TeleportSpecialAbilityUpdate id="0x6E468FA8" SpecialPowerTemplate="SpecialAbilityStratoFighter" UnpackTime="1s" Options="IGNORE_FACING_CHECK" UnpackSound="Multisound:GDI_FireHawk_StratoFighterMS" UnpackingVariation="1" FaceTarget="True" BusyDuration="3s" MaxDistance="10000" HeightToTeleportTo="300" /><RemoveUpgradeUpgrade id="0x3734843C"><TriggeredBy>Upgrade_SelectLoad_01</TriggeredBy><UpgradeToRemove>Upgrade_SelectLoad_02</UpgradeToRemove></RemoveUpgradeUpgrade><RemoveUpgradeUpgrade id="0x3DBA0F36"><TriggeredBy>Upgrade_SelectLoad_02</TriggeredBy><UpgradeToRemove>Upgrade_SelectLoad_01</UpgradeToRemove></RemoveUpgradeUpgrade><StatusBitsUpgrade id="0x77F878CA" StatusToSet="WEAPON_UPGRADED_01" StatusToClear="WEAPON_UPGRADED_02"><TriggeredBy>Upgrade_SelectLoad_01</TriggeredBy></StatusBitsUpgrade><StatusBitsUpgrade id="0xCAEBBFC8" StatusToSet="WEAPON_UPGRADED_02" StatusToClear="WEAPON_UPGRADED_01"><TriggeredBy>Upgrade_SelectLoad_02</TriggeredBy></StatusBitsUpgrade><ReturnToProducerSpecialPower id="0x53D58533" SpecialPowerTemplate="SpecialPowerReturnToProducer"><AttributeModifierAffects Rule="UNPARSED" /><RequirementsFilterMP Rule="UNPARSED" /><RequirementsFilterStrategic Rule="UNPARSED" /></ReturnToProducerSpecialPower><AISpecialPowerUpdate id="0xB25CB481" CommandButtonName="Command_GDI_FireHawkStratoFighterAbility" SpecialPowerAIType="SPECIAL_POWER_MOVEMENT" MinimumCutoff="500" RandomizeTargetLocation="False" /><SlowDeath id="0x73542D4A" SinkRate="0.5"><FX><FX>FX_GDI_FireHawk_VoiceDie</FX></FX><OCL><OCL>OCL_GDIFireHawkDebris</OCL></OCL><DieMuxData DeathTypes="ALL" DeathTypesForbidden="TOPPLED" /></SlowDeath><FXListBehavior id="0xC74C39D8"><DieMuxData DeathTypes="ALL" /><Event FX="FX_GDIAirVehicleExplode" /></FXListBehavior><ModelConditionUpgrade id="0xF4034908" AddConditionFlags="USER_1"><TriggeredBy>Upgrade_FirehawkStratofighterBooster</TriggeredBy></ModelConditionUpgrade><ModelConditionUpgrade id="0x081018FB" AddConditionFlags="USER_5"><TriggeredBy>Upgrade_AllFactionUpgrade</TriggeredBy></ModelConditionUpgrade><AudioLoopUpgrade id="0x0356B64D" SoundToPlay="AudioEvent:GDI_Firehawk_StratoFighterUpgrade"><TriggeredBy>Upgrade_FirehawkStratofighterBooster</TriggeredBy></AudioLoopUpgrade><AudioLoopUpgrade id="0x84F6960A" SoundToPlay="AudioEvent:GDI_FireHawk_MissileLoadoutButton"><TriggeredBy>Upgrade_SelectLoad_01</TriggeredBy></AudioLoopUpgrade><AudioLoopUpgrade id="0x02403A6B" SoundToPlay="AudioEvent:GDI_FireHawk_BombLoadoutButton"><TriggeredBy>Upgrade_SelectLoad_02</TriggeredBy></AudioLoopUpgrade><ArmorUpgrade id="0x8A7E644E" Permanent="True" ArmorSetFlag="PLAYER_UPGRADE"><TriggeredBy>Upgrade_CeramicArmor</TriggeredBy></ArmorUpgrade><ModelConditionUpgrade id="0x772D4894" AddConditionFlags="USER_6"><TriggeredBy>Upgrade_CeramicArmor</TriggeredBy></ModelConditionUpgrade></Behaviors><AI><JetAIUpdate id="0xB27BFE0A" AutoAcquireEnemiesWhenIdle="YES" AILuaEventsList="GDIFirehawkFunctions" OutOfAmmoDamagePerSecond="1.5%" MinHeight="5" ReturnToBaseWhenVictimDead="True" KeepsParkingSpaceWhenAirborne="True" CirclesForAttack="True"><UnitAITargetChooserData SympathyRange="100" TargetingCompareList="DefaultTargetingCompareList" /></JetAIUpdate></AI><Body><ActiveBody id="0xB313F576" MaxHealth="2625" /></Body><ClientBehaviors><ModelConditionAudioLoopClientBehavior id="0x4942AA42"><ModelConditionSound Sound="AudioEvent:FireHawkMoveStart" RequiredFlags="LANDING" /><ModelConditionSound Sound="AudioEvent:FireHawkMoveStart" RequiredFlags="TAKING_OFF" /></ModelConditionAudioLoopClientBehavior></ClientBehaviors><Geometry><Shape Type="BOX" MajorRadius="20" MinorRadius="18" Height="7" /></Geometry><AudioArrayVoice><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceAttack" AudioType="voiceAttack" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceAttackBuildingClear" AudioType="voiceAttackGarrisonedStructure" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceCreate" AudioType="voiceCreated" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceMove" AudioType="voiceMove" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceMove" AudioType="voiceGuard" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceMoveAirfield" AudioType="voiceDock" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceMoveAirfield" AudioType="voiceEnter" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceMoveAirfield" AudioType="voiceSendToSlaughterhouse" /><AudioEntry Sound="AudioEvent:GDI_Firehawk_VoiceRetreat" AudioType="voiceRetreatToCastle" /><AudioEntry Sound="Multisound:GDI_Firehawk_VoiceSelectMS" AudioType="voiceSelect" /><NamedEntry Sound="AudioEvent:GDI_Firehawk_VoiceElevate" Name="0x18993064" /><NamedEntry Sound="AudioEvent:GDI_Firehawk_VoiceMoveAirfield" Name="0x1E1473D1" /><NamedEntry Sound="AudioEvent:GDI_Firehawk_VoiceRetreat" Name="0x97BF1D04" /></AudioArrayVoice><AudioArraySound><AudioEntry Sound="AudioEvent:FireHawkMoveStart" AudioType="soundMoveStart" /><AudioEntry Sound="AudioEvent:TEMP_FireHawkAmbientLoop" AudioType="soundAmbient" /><AudioEntry Sound="AudioEvent:TEMP_FireHawkMoveLoop" AudioType="soundMoveLoop" /></AudioArraySound><EvaEvents EvaEventDieOwner="UnitLost" EvaEventDamagedOwner="UnitUnderAttack" EvaEventDamagedFromShroudedSourceOwner="UnitUnderAttackFromShroudedUnit" EvaEventDamagedByFireOwner="GenericUnitBeingBurned" EvaEventSecondDamageFarFromFirstScanRange="600" EvaEventSecondDamageFarFromFirstTimeoutMS="155" EvaEventAmbushed="UnitAmbushed" EvaEnemyObjectSightedEvent="GenericEnemyUnitSighted" EvaEventDetectedEnemy="EnemyStealthUnitDiscovered" EvaEventAvailableForProduction="NewConstructionOptions" EvaEventProductionStarted="UnitConstructionStarted" EvaEventBuildOnHold="BuildOnHold" EvaEventBuildCancelled="BuildCancelled" EvaEventPromotedOwner="UnitPromoted" /><ShadowInfo Type="VOLUME" OpacityFadeInTime="3s" OpacityFadeOutTime="3s" MaxHeight="131" /><VisionInfo VisionRange="350" ShroudClearingRange="450" /><CrusherInfo CrusherLevel="1" CrushableLevel="2" /><DisplayUpgrade>Upgrade_FirehawkStratofighterBooster</DisplayUpgrade><DisplayUpgrade>Upgrade_CeramicArmor</DisplayUpgrade></GameObject></AssetDeclaration>