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						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
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					<ParticleSysBone
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					<ParticleSysBone
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					<ParticleSysBone
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					<ParticleSysBone
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						OnlyIfOnLand="False" />
					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFlyingIchor"
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					<ParticleSysBone
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					<ParticleSysBone
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					<ParticleSysBone
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					<ParticleSysBone
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				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="True">
					<Model
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						ExtraMesh="False" />
					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFire01"
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						FollowBone="True"
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					<ParticleSysBone
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					<ParticleSysBone
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					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFire01"
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					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFire01"
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					<ParticleSysBone
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					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFireGlow02"
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						FollowBone="True"
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						OnlyIfOnLand="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="True">
					<Model
						Name="AUPACARRIER_SKN"
						ExtraMesh="False" />
					<Texture
						Original="AUPACarrier"
						New="AUPACarrier_D" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFire01"
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						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
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						FollowBone="True"
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						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire01"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
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					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFire01"
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						OnlyIfOnLand="False" />
					<ParticleSysBone
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						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire02"
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						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFire01"
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						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
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						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire03"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
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						FollowBone="True"
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						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFire01"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire04"
						FXParticleSystemTemplate="AlienDamageFlyingIchor"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFire01"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow01"
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						FollowBone="True"
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					<ParticleSysBone
						BoneName="FXFire05"
						FXParticleSystemTemplate="AlienDamageFireGlow02"
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						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
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						FXParticleSystemTemplate="AlienDamageFlyingIchor"
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						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 USER_6"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="AUPACARRIERION"
						ExtraMesh="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
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						ExtraMesh="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_6"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
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						ExtraMesh="False" />
				</ModelConditionState>
			</TruckDraw>
			<ScriptedModelDraw
				id="E100F908"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				DependencySharedModelFlags=""
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				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="True"
				AnimationsRequirePower="True"
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				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
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					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False" />
				<ModelConditionState
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					ConditionsYes="USER_1"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXSHLDCARRIER"
						ExtraMesh="False" />
					<ShadowInfo
						Type="ADDITIVE_DECAL"
						Texture="AUDronShipDecalIdle"
						AdditionalTexture=""
						SizeX="150"
						SizeY="100"
						OffsetX="0"
						OffsetY="0"
						OpacityStart="0"
						OpacityFadeInTime="0s"
						OpacityPeak="1"
						OpacityFadeOutTime="0s"
						OpacityEnd="0"
						MaxHeight="300"
						SunAngle="0"
						OverrideLODVisibility="True"
						UseHouseColor="True"
						IsRotatingWithObject="True"
						LocalPlayerOnly="False" />
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			</ScriptedModelDraw>
			<SpotlightDraw
				id="F591F97E"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				AttachToBoneInAnotherModule="FX_Bone_03"
				DependencySharedModelFlags=""
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				LowDetailLODThreshold="0"
				WadingParticleSys=""
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				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="False"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True"
				RefreshTime="2s"
				SweepTime="1s"
				AlwaysOn="False">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXASPOTLIGHT"
						ExtraMesh="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name=""
						ExtraMesh="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXINVISBONE"
						ExtraMesh="False" />
				</ModelConditionState>
			</SpotlightDraw>
			<ScriptedModelDraw
				id="2D00364A"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				AttachToBoneInAnotherModule="roottransform"
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="False"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXINVISBONE"
						ExtraMesh="False" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ACCELERATE"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 DAMAGED"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 REALLYDAMAGED"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_6 MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<ParticleSysBone
						BoneName="INVISBONE01"
						FXParticleSystemTemplate="AlienTravEngDist"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</AnimationState>
			</ScriptedModelDraw>
			<ScriptedModelDraw
				id="2291C570"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="False"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name=""
						ExtraMesh="False" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableHideSubObject("TravEng01")
						CurDrawableHideSubObject("TravEng02")						
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableHideSubObject("TravEng01")
						CurDrawableHideSubObject("TravEng02")						
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ACCELERATE"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableHideSubObject("TravEng01")
						CurDrawableHideSubObject("TravEng02")						
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script> CurDrawableHideSubObject("TravEng01") CurDrawableHideSubObject("TravEng02") </Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED "
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script> CurDrawableHideSubObject("TravEng01") CurDrawableHideSubObject("TravEng02") </Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED "
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script> CurDrawableHideSubObject("TravEng01") CurDrawableHideSubObject("TravEng02") </Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script> CurDrawableHideSubObject("TravEng01") CurDrawableHideSubObject("TravEng02") </Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script> CurDrawableHideSubObject("TravEng01") CurDrawableHideSubObject("TravEng02") </Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 DAMAGED "
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script> CurDrawableHideSubObject("TravEng01") CurDrawableHideSubObject("TravEng02") </Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_5 REALLYDAMAGED "
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script> CurDrawableHideSubObject("TravEng01") CurDrawableHideSubObject("TravEng02") </Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_6 MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableShowSubObject("TravEng01")
						CurDrawableShowSubObject("TravEng02")						
					</Script>
				</AnimationState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<AttributeModifierPoolUpdate
				id="513BC476" />
			<SquishCollide
				id="8CCB269A"
				CrushAnimTime="1s"
				CrushKillDelay="0.5s"
				UseDirectionCheck="True" />
			<FireWeaponWhenDead
				id="DDED328F"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				DelayTime="0s"
				DeathWeapon="CatalystInfantryDeathWeapon"
				FocusFireKindOfFlag=""
				InitiallyActive="True"
				ActiveDuringConstruction="False"
				ContinueToBezierDestination="False">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="CATALYST"
					DeathTypesForbidden="" />
			</FireWeaponWhenDead>
			<AutoHealBehavior
				id="C07BF5C0"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				HealingAmount="100"
				HealingDelay="0.5s"
				StartHealingDelay="1s"
				Radius="0"
				KindOf=""
				HealFXList=""
				SpawnFXList=""
				RespawnMinimumDelay="0s"
				InitiallyActive="False"
				AffectsWholePlayer="False"
				AffectsContained="False"
				HealOnlyIfNotUnderAttack="False"
				HealOnlyIfNotInCombat="False"
				HealOnlyOthers="False"
				NonStackable="False"
				RespawnNearbyHordeMembers="False">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</AutoHealBehavior>
			<AttributeModifierUpgrade
				id="AA36A1AA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="81C6F752"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="E35F7EC4"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy>
			</AttributeModifierUpgrade>
			<StancesBehavior
				id="54CA416E"
				StanceTemplate="Generic" />
			<LevelUpUpgrade
				id="A92BDFEA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="1"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="5C3F216A"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="2"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="379F3CE2"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="3"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy>
			</LevelUpUpgrade>
			<InvisibilityUpdate
				id="3BD7F2F5"
				Options=""
				UpdatePeriod="0.5s"
				BroadcastRange="0"
				OpacityMin="40%"
				OpacityMax="100%">
				<InvisibilityNugget
					ForbiddenConditions="PREATTACK_A FIRING_A FIRING_OR_PREATTACK_A RELOADING_A PREATTACK_B FIRING_B FIRING_OR_PREATTACK_B RELOADING_B PREATTACK_C FIRING_C FIRING_OR_PREATTACK_C RELOADING_C USING_WEAPON_A USING_WEAPON_B USING_WEAPON_C"
					ForbiddenConditionExceptions=""
					ForbiddenWeaponSets=""
					ForbiddenStatus="IS_FIRING_WEAPON USING_ABILITY IS_AIMING_WEAPON SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING"
					CamouflageLevel="0"
					InvisibilityType="STEALTH"
					Options=""
					EnteringStealthFX=""
					LeavingStealthFX=""
					HintDetectableStates="IS_ATTACKING"
					NoStealthForAttackWindow="0s" />
				<RequiresUpgrade>Upgrade_CloakingFieldInvisibility</RequiresUpgrade>
			</InvisibilityUpdate>
			<StealthUpgrade
				id="F2B9DFBE"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True">
				<TriggeredBy>Upgrade_CloakingFieldInvisibility</TriggeredBy>
			</StealthUpgrade>
			<TemporarilyDefectUpdate
				id="3473AFD2"
				DefectionFrameCount="300" />
			<Physics
				id="6D41764B"
				MaxXRotationVelocity="360"
				MaxYRotationVelocity="360"
				MaxZRotationVelocity="360"
				GravityMultiplier="1"
				ShockStunnedTimeLow="5"
				ShockStunnedTimeHigh="10"
				ShockStandingTime="5"
				FirstHeight="1.3"
				SecondHeight="1.3"
				FirstPercentIndent="33%"
				SecondPercentIndent="66%"
				BounceCount="2"
				BounceDistance="5"
				BounceFirstHeight="1.3"
				BounceSecondHeight="1.3"
				BounceFirstPercentIndent="33%"
				BounceSecondPercentIndent="66%"
				GroundHitFX=""
				GroundBounceFX=""
				FirstPercentHeight="33%"
				SecondPercentHeight="66%"
				CurveFlattenMinDist="0"
				TumbleRandomly="False"
				AllowBouncing="False"
				KillWhenRestingOnGround="False"
				OrientToFlightPath="False"
				IgnoreTerrainHeight="False" />
			<SlowDeath
				id="73542D4A"
				SinkRate="0.5"
				ProbabilityModifier="10"
				ModifierBonusPerOverkillPercent="0%"
				SinkDelay="0s"
				SinkDelayVariance="0s"
				DestructionDelay="0.01s"
				DestructionDelayVariance="0s"
				DecayBeginTime="0s"
				FlingForce="0"
				FlingForceVariance="0"
				FlingPitch="0d"
				FlingPitchVariance="0d"
				DeathFlags=""
				FadeTime="0s"
				FadeDelay="0s"
				DeathTypes=""
				DeathObjectStatusBits=""
				ShadowWhenDead="False"
				Fade="False">
				<OCL
					Type="INITIAL">
					<OCL>OCL_ALIENPACInitialDebris</OCL>
				</OCL>
				<Sound
					Type="INITIAL"
					List="ALI_PAC_SoundDie" />
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
			</SlowDeath>
			<FXListBehavior
				id="C74C39D8">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="" />
				<Event
					Index="onTransitionToDamaged"
					FX="FX_AlienVehicleTransitionLarge"
					MinThreshold="0"
					MaxThreshold="0"
					Direction="Default"
					OrientToObject="True"
					ForceUseDoFXObj="False" />
				<Event
					Index="onTransitionToReallyDamaged"
					FX="FX_AlienVehicleTransitionLarge"
					MinThreshold="0"
					MaxThreshold="0"
					Direction="Default"
					OrientToObject="True"
					ForceUseDoFXObj="False" />
				<Event
					Index="onDeath"
					FX="FX_AlienHarvesterExplode"
					MinThreshold="0"
					MaxThreshold="0"
					Direction="Default"
					OrientToObject="True"
					ForceUseDoFXObj="False" />
			</FXListBehavior>
			<WeaponSetUpdate
				id="720F4A50">
				<WeaponSlotTurret
					ID="1"
					InterleavedStyle="INTERLEAVE_RANDOM"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE"
					AllowInterleavedFiring="False">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienPlanetaryAssaultCarrierWeapon"
						Upgrade=""
						ObjectStatus=""
						IsPlayerUpgradePermanent="False" />
					<TurretSettings
						TurretTurnRate="360"
						TurretPitchRate="360"
						MinimumPitch="0d"
						PitchHeight="50%"
						ControlledWeaponSlots=""
						MinIdleScanTime="0s"
						MaxIdleScanTime="0s"
						MinIdleScanAngle="0"
						MaxIdleScanAngle="0"
						MaxDeflectionClockwise="180d"
						MaxDeflectionAntiClockwise="180d"
						NaturalTurretAngle="0d"
						AllowsPitch="True"
						RecenterWhenOutOfTurnRange="True">
						<TurretAITargetChooserData
							IdleScanDelay="0.8s"
							ReacquireDelay="5s"
							StartupDelay="0s"
							SympathyRange="25"
							CheckVisionRange="False"
							CanPickDynamicTargets="True"
							RotateToTargetWhenAiming="True"
							CanAutoAcquireNonAutoAcquirable="False"
							TargetingCompareList="DefaultTurretTargetingCompareList"
							ActiveWhenPerformingSpecialAbility="True"
							CanAcquireDynamicIfAssignedOutOfRange="False"
							CanPickTargetsOutOfTurretAngle="False" />
					</TurretSettings>
				</WeaponSlotTurret>
			</WeaponSetUpdate>
			<CombinedInfoModule
				DockingBone="FIGHTER_" />
			<SpawnBehavior
				id="E5F143AE"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				SpawnNumberData="8"
				SpawnReplaceDelayData="30s"
				InitialBurst="8"
				DamageTypesToPropagateToSlaves="ALL"
				FadeInTime="1s"
				InitialDelay="0s"
				IsOneShotData="False"
				CanReclaimOrphans="False"
				AggregateHealth="False"
				ExitByBudding="False"
				SpawnedRequireSpawner="False"
				RespectCommandLimit="False"
				KillSpawnBasedOnModelConditionState="False"
				ShareUpgrades="False"
				SpawnInsideBuilding="True"
				CombineOnCreate="True"
				KillSpawnsOnDisabled="False"
				PassExperienceToSpawned="True"
				KillSpawnsOnCaptured="False">
				<SpawnTemplate>AlienInvaderFighter</SpawnTemplate>
			</SpawnBehavior>
			<ProductionUpdate
				id="749674DE"
				MaxQueueEntries="99"
				NumDoorAnimations="0"
				DoorOpeningTime="0s"
				DoorOpeningTimeMetaUnit="0s"
				DoorWaitOpenTime="0s"
				DoorCloseTime="0s"
				ConstructionCompleteDuration="0"
				DisabledTypesToProcess=""
				UnitInvulnerableTime="0"
				SpecialPrepModelconditionTime="0"
				BonusForType=""
				SpeedBonusAudioLoop=""
				Type="INVALID"
				ProductionTimeDelayScalar="0s"
				GiveNoXP="False"
				VeteranUnitsFromVeteranFactory="False"
				SetBonusModelConditionOnSpeedBonus="False"
				SecondaryQueue="False"
				IgnorePreReqs="False" />
			<SpecialPower
				id="DA305D51"
				SpecialPowerTemplate="SpecialPower_DeployIonStormStart"
				AntiCategory=""
				AntiFX=""
				AttributeModifier=""
				AttributeModifierRange="0"
				AttributeModifierFX=""
				WeatherDuration="0"
				InitiateFX=""
				TriggerFX=""
				SetModelCondition="TOPPLED"
				SetModelConditionTime="0s"
				GiveLevels="0"
				ChangeWeather="NORMAL"
				OnTriggerRechargeSpecialPower=""
				BurnDecayModifier="0"
				MaxDistanceFromCommandCenter="0"
				UpdateModuleStartsAttack="True"
				StartsPaused="False"
				ReEnableAntiCategory="False"
				AttributeModifierAffectsSelf="False"
				AttributeModifierWeatherBased="False"
				TargetEnemy="False"
				TargetAllSides="False"
				DisableDuringAnimDuration="False"
				IdleWhenStartingPower="False"
				AffectGood="False"
				AffectEvil="False"
				AffectAllies="True"
				AvailableAtStart="True"
				AdjustVictim="False"
				UseDistanceFromCommandCenter="False"
				ChildModuleHandlesFX="False">
				<AttributeModifierAffects
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
				<RequirementsFilterMP
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
				<RequirementsFilterStrategic
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
			</SpecialPower>
			<SpecialAbilityUpdate
				id="3C10BA3D"
				GrabPassengerHealGain="0%"
				SpecialPowerTemplate="SpecialPower_DeployIonStormStart"
				StartAbilityRange="1E+07"
				AbilityAbortRange="1E+07"
				PreparationTime="0s"
				PersistentPrepTime="0s"
				PersistentCount="-1"
				PackTime="0s"
				UnpackTime="0.1s"
				PreTriggerUnstealthTime="0s"
				Options=""
				PackUnpackVariationFactor="0"
				ParalyzeDurationWhenCompleted="0s"
				ParalyzeDurationWhenAborted="0s"
				SpecialObject=""
				MaxSpecialObjects="1"
				EffectDuration="0s"
				EffectValue="1"
				EffectRange="0"
				FleeRangeAfterCompletion="0"
				DisableFXParticleSystem=""
				PackSound=""
				UnpackSound=""
				PrepSoundLoop=""
				TriggerSound=""
				ActiveLoopSound=""
				AwardXPForTriggering="0"
				SkillPointsForTriggering="-1"
				UnpackingVariation="0"
				FreezeAfterTriggerDuration="0s"
				RequiredConditions=""
				RejectedConditions=""
				SetObjectStatusOnTrigger=""
				ClearObjectStatusOnExit=""
				TriggerAttributeModifier=""
				AttributeModifierDuration="0s"
				ChainedButton="Command_AlienAssaultCarrierDeployIonStorm"
				RequireAndSpendTiberiumOnCaster="0"
				DisabledTypesToProcess="HELD"
				DisabledTypesToContinueSoundsFor="HELD"
				StartRechargeOnExit="False"
				GoIdleInStartPreparation="True"
				FaceTarget="True" />
			<OCLSpecialPower
				id="089381B3"
				SpecialPowerTemplate="SpecialPower_DeployIonStorm"
				AntiCategory=""
				AntiFX=""
				AttributeModifier=""
				AttributeModifierRange="0"
				AttributeModifierFX=""
				WeatherDuration="0"
				InitiateFX=""
				TriggerFX=""
				SetModelCondition="TOPPLED"
				SetModelConditionTime="0s"
				GiveLevels="0"
				ChangeWeather="NORMAL"
				OnTriggerRechargeSpecialPower=""
				BurnDecayModifier="0"
				MaxDistanceFromCommandCenter="0"
				UpdateModuleStartsAttack="True"
				StartsPaused="False"
				ReEnableAntiCategory="False"
				AttributeModifierAffectsSelf="False"
				AttributeModifierWeatherBased="False"
				TargetEnemy="False"
				TargetAllSides="False"
				DisableDuringAnimDuration="False"
				IdleWhenStartingPower="False"
				AffectGood="False"
				AffectEvil="False"
				AffectAllies="True"
				AvailableAtStart="True"
				AdjustVictim="False"
				UseDistanceFromCommandCenter="False"
				ChildModuleHandlesFX="False"
				OCL="OCLPlanetaryAssaultCarrierIonStorm"
				CreateLocation="USE_OWNER_OBJECT"
				MaxCreateCount="0"
				NumberToSpawn="1"
				DestinationOCL=""
				RegisterObjectsWithSpecialAbilityUpdate="False">
				<AttributeModifierAffects
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
				<RequirementsFilterMP
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
				<RequirementsFilterStrategic
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
			</OCLSpecialPower>
			<OCLMonitorSpecialAbilityUpdate
				id="A0F1573C"
				GrabPassengerHealGain="0%"
				SpecialPowerTemplate="SpecialPower_DeployIonStorm"
				StartAbilityRange="1E+07"
				AbilityAbortRange="1E+07"
				PreparationTime="0s"
				PersistentPrepTime="0s"
				PersistentCount="-1"
				PackTime="0s"
				UnpackTime="0s"
				PreTriggerUnstealthTime="0s"
				Options=""
				PackUnpackVariationFactor="0"
				ParalyzeDurationWhenCompleted="0s"
				ParalyzeDurationWhenAborted="0s"
				SpecialObject=""
				MaxSpecialObjects="1"
				EffectDuration="0s"
				EffectValue="1"
				EffectRange="0"
				FleeRangeAfterCompletion="0"
				DisableFXParticleSystem=""
				PackSound=""
				UnpackSound=""
				PrepSoundLoop=""
				TriggerSound=""
				ActiveLoopSound=""
				AwardXPForTriggering="0"
				SkillPointsForTriggering="-1"
				UnpackingVariation="0"
				FreezeAfterTriggerDuration="0s"
				RequiredConditions=""
				RejectedConditions=""
				SetObjectStatusOnTrigger=""
				ClearObjectStatusOnExit=""
				TriggerAttributeModifier=""
				AttributeModifierDuration="0s"
				ChainedButton=""
				RequireAndSpendTiberiumOnCaster="0"
				DisabledTypesToProcess="HELD"
				DisabledTypesToContinueSoundsFor="HELD"
				StartRechargeOnExit="True"
				GoIdleInStartPreparation="True"
				FaceTarget="True" />
			<ShieldBodyUpdate
				id="477C6A8E" />
			<StealthDetectorUpdate
				id="70ED959C"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				DetectionRate="0.4s"
				DetectionRange="400"
				PingSound=""
				LoudPingSound=""
				IRBeaconParticleSys=""
				IRParticleSys=""
				IRBrightParticleSys=""
				IRGridParticleSys=""
				ExtraRequiredKindOf=""
				ExtraForbiddenKindOf=""
				RequiredUpgrade=""
				InitiallyDisabled="False"
				CanDetectWhileGarrisoned="False"
				CanDetectWhileContained="False"
				UseMetaAOI="False" />
			<ModelConditionUpgrade
				id="081018FB"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AddConditionFlags="USER_6"
				RemoveConditionFlags=""
				AddTempConditionFlag="TOPPLED"
				TempConditionTime="0s">
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy>
			</ModelConditionUpgrade>
			<AudioLoopUpgrade
				id="290C6CF3"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				SoundToPlay="Asset not found in stream: [844D7B9F:ADFF20BD]"
				KillAfterMS="0">
				<TriggeredBy>Upgrade_AlienReactorForcefieldGenerator</TriggeredBy>
			</AudioLoopUpgrade>
			<AttributeModifierUpgrade
				id="4FCCDACF"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="AttributeModifier_TravelerEnginesLargeShips">
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy>
			</AttributeModifierUpgrade>
			<ModelConditionUpgrade
				id="468D2D8B"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AddConditionFlags="USER_6"
				RemoveConditionFlags=""
				AddTempConditionFlag="TOPPLED"
				TempConditionTime="0s">
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy>
			</ModelConditionUpgrade>
			<AudioLoopUpgrade
				id="F22BF048"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				SoundToPlay="Asset not found in stream: [844D7B9F:F22BF048]"
				KillAfterMS="0">
				<TriggeredBy>Upgrade_TravelerEngines</TriggeredBy>
			</AudioLoopUpgrade>
		</Behaviors>
		<AI>
			<JetAIUpdate
				id="12FA48BA"
				AutoAcquireEnemiesWhenIdle="NO"
				StopChaseDistance="500"
				HoldGroundCloseRangeDistance="0"
				MinCowerTime="0s"
				MaxCowerTime="0s"
				RampageTime="0s"
				BurningDeathTime="0s"
				TimeToEjectPassengersOnRampage="0"
				ComboLocomotorSet="NORMAL"
				ComboLocoAttackDistance="80"
				IdleTargetTime="0s"
				MaxCombineChildren="8"
				SpawnOffsetRadius="160"
				StandGround="False"
				CanAttackWhileContained="False"
				RampageRequiresAflame="False"
				FadeOnPortals="False"
				OutOfAmmoDamagePerSecond="0%"
				OutOfAmmoDamageDelay="0s"
				TakeoffSpeedForMaxLift="100%"
				TakeoffPause="0"
				MinHeight="0"
				ParkingOffset="0"
				SneakyOffsetWhenAttacking="0"
				AttackLocomotorType="NORMAL"
				AttackLocomotorPersistTime="0"
				AttackersMissPersistTime="0"
				ReturnForAmmoLocomotorType="NORMAL"
				ReturnToBaseIdleTime="0"
				UseForOutOfAmmoCheck=""
				NeedsRunway="False"
				ReturnToBaseWhenVictimDead="False"
				KeepsParkingSpaceWhenAirborne="False"
				CirclesForAttack="False">
				<UnitAITargetChooserData
					IdleScanDelay="0.8s"
					ReacquireDelay="5s"
					StartupDelay="0s"
					SympathyRange="25"
					CheckVisionRange="False"
					CanPickDynamicTargets="True"
					RotateToTargetWhenAiming="False"
					CanAutoAcquireNonAutoAcquirable="False"
					TargetingCompareList="DefaultTargetingCompareList" />
				<LockonInfo
					LockonTime="0"
					LockonInitialDist="100"
					LockonFreq="0.5"
					LockonAngleSpin="720d"
					LockonBlinky="False" />
			</JetAIUpdate>
		</AI>
		<Body>
			<ShieldBody
				id="B313F576"
				MaxHealth="10000"
				MaxHealthDamaged="0"
				MaxHealthReallyDamaged="0"
				InitialHealth="-1"
				RecoveryTime="0"
				DodgePercent="0"
				EnteringDamagedTransitionTime="0s"
				EnteringReallyDamagedTransitionTime="0s"
				GrabFX=""
				GrabDamage="200"
				HealingBuffFX=""
				DamagedAttributeModifier=""
				ReallyDamagedAttributeModifier=""
				CheerRadius="200"
				BurningDeathFX=""
				SecondChanceUpgrade=""
				SecondChanceHeal="0"
				UseDefaultDamageSettings="True"
				RemoveUpgradesOnDeath="False"
				BurningDeathBehavior="False"
				ShieldEnabledFX="FX_AlienShieldEnabled"
				ShieldDepleteFX="FX_AlienShieldDeplete"
				ShieldRechargeEndFX=""
				ShieldTakeDamageFX="FX_AlienShieldHit"
				ShieldAmount="2500"
				ShieldArmor="ForcefieldFilterDamageArmor"
				ShieldRechargeIdleTime="120s"
				ShieldActiveModelCondition="USER_1" />
		</Body>
		<Geometry
			IsSmall="False">
			<Shape
				Type="BOX"
				ContactPointGeneration="VEHICLE"
				MajorRadius="50"
				MinorRadius="10"
				Height="10"
				FrontAngle="0d"
				Active="True"
				UsedForHealthBox="True" />
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:93468C91]"
				AudioType="voiceSelect" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:82372EE5]"
				AudioType="voiceAttack" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:28F4D701]"
				AudioType="soundMoveStart" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:1F2DBFBE]"
				AudioType="soundCreated" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:B4C97513]"
				AudioType="soundAmbient" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:3005B512]"
				AudioType="soundMoveLoop" />
		</AudioArraySound>
		<EvaEvents
			EvaEventDieOwner="UnitLost"
			EvaEventDamagedOwner="UnitUnderAttack"
			EvaEventDamagedFromShroudedSourceOwner="UnitUnderAttackFromShroudedUnit"
			EvaEventDamagedByFireOwner="GenericUnitBeingBurned"
			EvaEventSecondDamageFarFromFirstScanRange="600"
			EvaEventSecondDamageFarFromFirstTimeoutMS="155"
			EvaEventAmbushed="UnitAmbushed"
			EvaEnemyObjectSightedEvent="GenericEnemyUnitSighted"
			EvaEventDetectedEnemy="EnemyStealthUnitDiscovered"
			EvaEventAvailableForProduction="NewConstructionOptions"
			EvaEventProductionStarted="UnitConstructionStarted"
			EvaEventBuildOnHold="BuildOnHold"
			EvaEventBuildCancelled="BuildCancelled"
			EvaEventPromotedOwner="UnitPromoted" />
		<ShadowInfo
			Type="VOLUME"
			Texture=""
			AdditionalTexture=""
			SizeX="0"
			SizeY="0"
			OffsetX="0"
			OffsetY="0"
			OpacityStart="0"
			OpacityFadeInTime="0s"
			OpacityPeak="1"
			OpacityFadeOutTime="0s"
			OpacityEnd="0"
			MaxHeight="20"
			SunAngle="0"
			OverrideLODVisibility="False"
			UseHouseColor="False"
			IsRotatingWithObject="True"
			LocalPlayerOnly="False" />
		<VisionInfo
			VisionRange="350"
			ShroudClearingRange="500"
			VisionSide="100%"
			VisionRear="100%"
			VisionBonusTestRadius="100"
			VisionBonusTestSegments="8"
			VisionBonusPercentPerFoot="0%"
			MaxVisionBonusPercent="50%"
			MinVisionBonusPercent="-50%" />
		<CrusherInfo
			CrushKnockback="0"
			CrushZFactor="1"
			MinCrushVelocityPercent="1%"
			CrushDecelerationPercent="0%"
			CrushWeapon=""
			CrushRevengeWeapon=""
			CrusherLevel="2"
			CrushableLevel="2"
			MountedCrusherLevel="255"
			MountedCrushableLevel="255"
			CrushEqualLevelProps="False"
			UseCrushAttack="True"
			CrushOnlyWhileCharging="False"
			CrushAllies="False" />
		<DisplayUpgrade>Upgrade_TravelerEngines</DisplayUpgrade>
	</GameObject>
</AssetDeclaration>