﻿<?xml version="1.0" encoding="utf-8"?>
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  <WeaponTemplate id="NODBeamCannonLaser" Name="NODBeamCannonLaser" AttackRange="600" AcceptableAimDelta="5d" WeaponSpeed="999999" FireSound="Multisound:NOD_AvatarWarMech_BeamCannonWeaponFireMS" FireFX="FX_NODSpitfireFire" FireVeteranFX="FX_NODSpitfireFireHeroic" ClipSize="1" ReAcquireDetailType="PRE_FIRE" MinimumAttackRange="50" CanFireWhileMoving="False">
    <PreAttackDelay MinSeconds="1.0s" MaxSeconds="1.0s"></PreAttackDelay>
    <FiringDuration MinSeconds="0.75s" MaxSeconds="0.75s" />
    <ClipReloadTime MinSeconds="3.5s" MaxSeconds="3.5s" />
    <Nuggets>
      <ActivateLaserNugget Lifetime="1s" LaserId="1" HitGroundFX="FX_NODSpitfireHit"></ActivateLaserNugget>
      <DamageNugget Damage="850" DamageType="CANNON" DamageFXType="NOD_LASER" Radius="12" DeathType="BURNED">
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      </DamageNugget>
    </Nuggets>
  </WeaponTemplate>
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