<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<GameObject
		id="Santa"
		KindOf="SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS AIRCRAFT PRELOAD NO_COLLIDE SCORE ATTACK_NEEDS_LINE_OF_SIGHT HAS_HEALTH_BAR ASSAULT_AIRCRAFT LINE_OF_SIGHT_IGNORES_BUILDINGS CAN_BE_FAVORITE_UNIT"
		Description="Desc:Santa"
		TypeDescription="Type:Santa"
		RadarPriority="UNIT"
		BuildCompletion="APPEARS_AT_RALLY_POINT"
		FenceWidth="0"
		FenceXOffset="0"
		RemoveTerrainRadius="0"
		EmotionRange="0"
		PlacementViewAngle="0d"
		BuildFadeInOnCreateTimeSeconds="0s"
		FactoryExitWidth="0"
		FactoryExtraBibWidth="0"
		Side="NOD"
		EditorName="Santa"
		EditorSorting="UNIT"
		BountyValue="0"
		BuildTime="8"
		BuildFadeInOnCreateTime="0"
		EnergyProduction="0"
		EnergyBonus="0"
		CommandSet="SantaCommandSet"
		SelectPortrait="Portrait_Santa"
		ButtonImage="Portrait_Santa"
		VoicePriority="156"
		MinZIncreaseForVoiceMoveToHigherGround="-1"
		CrowdResponse=""
		CampnessValue="0"
		CampnessValueRadius="600"
		Scale="1"
		HealthBoxScale="1.5"
		HealthBoxHeightOffset="10"
		OcclusionDelay="0"
		LiveCameraPitch="0"
		FormationWidth="1"
		FormationDepth="1"
		InstanceScaleFuzziness="0"
		ThreatRadius="-1"
		RamPower="0"
		RamZMult="1"
		ShockwaveResistance="100"
		CommandPoints="100"
		CommandPointBonus="0"
		VoiceAttackChargeTimeout="0"
		MaxDistanceForEngaged="0"
		EngagedStateTimeout="0"
		ThreatLevel="1"
		SlopeLimitIndex="0"
		PathfindDiameter="-1"
		SupplyOverride="0"
		DisplayMeleeDamage="-1"
		DisplayRangedDamage="-1"
		HeroSortOrder="2147483647"
		FiringArc="360"
		CamouflageDetectionMultiplier="1"
		SelectionPriority="2147483647"
		ProductionQueueType="VEHICLE"
		BuildPlacementTypeFlag="INVALID"
		BuildOnRequiredObjectKindOf=""
		UnitCategory="AIRCRAFT"
		WeaponCategory="GUN"
		HasFiredRecentlyTime="2s"
		UnitTypeIcon=""
		ReinvisibilityDelay="7s"
		CaptureTime="0s"
		BuildCost="800"
		RefundValue="0"
		ThreatValue="0"
		MaxSimultaneousOfType="0"
		TransportSlotCount="0"
		IsTrainable="True"
		IsForbidden="False"
		IsPrerequisite="False"
		IsGrabbable="False"
		IsHarvestable="False"
		StructureRubbleHeight="0"
		ForceLuaRegistration="False"
		ShowHealthInSelectionDecal="False"
		KeepSelectableWhenDead="False"
		IsAutoBuilt="False"
		CanPathThroughGates="True"
		ShouldClearShotsOnIdle="False"
		BuildInProximityToSamePlayerStucture="True">
		<DisplayName>NAME:Santa</DisplayName>
<GameDependency>
<RequiredObject>NODHangar</RequiredObject>
</GameDependency>
		<ArmorSet
			Armor="NODVertigoArmor"
			DamageFX="VehicleDamageFX" />
		<LocomotorSet
			Locomotor="NODVertigoLocomotor"
			Condition="NORMAL"
			Speed="130.0" />
		<LocomotorSet
			Locomotor="BasicHelicopterTaxiLocomotor"
			Condition="TAXIING"
			Speed="30" />
		<SkirmishAIInformation
			UnitBuilderStandardCombatUnit="true" />
		<Draws>
			<ScriptedModelDraw
				id="ModuleTag_01"
				OkToChangeModelColor="true"
				ExtraPublicBone="ENGINEFX04 ENGINEFX03 ENGINEFX02 ENGINEFX01">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="NUSanta" />
					<WeaponFireFXBone
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="WEAPONFIRE" />
					<WeaponLaunchBone
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="WEAPONFIRE" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW">
					<Model
						Name="NUSanta_FP" />
				</ModelConditionState>	

											
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DAMAGED USER_6">
					<Model
						Name="NUSanta" />
					<ParticleSysBone
						BoneName="ENGINEFX02"
						FXParticleSystemTemplate="VenomDamagedSmoke"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX04"
						FXParticleSystemTemplate="VenomDamagedSmoke"
						FollowBone="true" />

					<ParticleSysBone
						BoneName="ENGINEFX04"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX03"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX02"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX01"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />

				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="REALLYDAMAGED USER_6">
					<Model
						Name="NUSanta" />
<Texture Original="NUSantaB" New="NUSantaBD"/>
					<ParticleSysBone
						BoneName="ENGINEFX01"
						FXParticleSystemTemplate="VenomDamagedSmoke"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX02"
						FXParticleSystemTemplate="VenomDamagedFire"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX03"
						FXParticleSystemTemplate="Venomexhaust"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX04"
						FXParticleSystemTemplate="VenomDamagedFire"
						FollowBone="true" />

					<ParticleSysBone
						BoneName="ENGINEFX04"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX03"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX02"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX01"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />

				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING USER_6">
					<Model
						Name="NUSanta" />
<Texture Original="NUSantaB" New="NUSantaBD"/>
				</ModelConditionState>
				<ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_6">
<Model Name="NUSanta"/>
<Texture New="NUSantaB" Original="NUSantaB"/>
					<ParticleSysBone
						BoneName="ENGINEFX04"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX03"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX02"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX01"
						FXParticleSystemTemplate="NODVertigoContrail"
						FollowBone="true" />
</ModelConditionState>
				
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="JUST_BUILT">
					<Animation
						AnimationName="NUSanta_FLYA"
						AnimationMode="ONCE" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="LOCOMOTOR_TAXIING">
					<Animation
						AnimationName="NUSanta_FLYA"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT_HIGH_SPEED">
					<Animation
						AnimationName="NUSanta_TRNL"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT_HIGH_SPEED">
					<Animation
						AnimationName="NUSanta_TRNR"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT">
					<Animation
						AnimationName="NUSanta_TRNL"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT">
					<Animation
						AnimationName="NUSanta_TRNR"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="TURN_RIGHT_HIGH_SPEED">
					<Animation
						AnimationName="NUSanta_TRNR"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING">
					<Animation
						AnimationName="NUSanta_FLYA"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="CLIMBING">
					<Animation
						AnimationName="NUSanta_FLYA"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DECELERATE">
					<Animation
						AnimationName="NUSanta_FLYA"
						AnimationMode="LOOP"
						AnimationBlendTime="15" />
				</AnimationState>
			</ScriptedModelDraw>
			<ScriptedModelDraw
				id="ModuleTag_FX"
				OkToChangeModelColor="true"
				AttachToBoneInAnotherModule="ROOTTRANSFORM"
				ExtraPublicBone="ENGINEFX04 ENGINEFX03 ENGINEFX02 ENGINEFX01 AUSRider">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT">
					<Model
						Name="" />
					<ParticleSysBone
						BoneName="ENGINEFX04"
						FXParticleSystemTemplate=""
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX03"
						FXParticleSystemTemplate=""
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX02"
						FXParticleSystemTemplate=""
						FollowBone="true" />
					<ParticleSysBone
						BoneName="ENGINEFX01"
						FXParticleSystemTemplate=""
						FollowBone="true" />
				</ModelConditionState>
			</ScriptedModelDraw>
			<ScriptedModelDraw
				id="B4CD3005"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				ExtraPublicBone="ENGINEFX04 ENGINEFX03 ENGINEFX02 ENGINEFX01 AUSRider"
				AttachToBoneInAnotherModule="ROOTTRANSFORM"
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="True"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="AUSRIDERBONES"
						ExtraMesh="False" />
					<ParticleSysBone
						BoneName="ENGINEFX02"
						FXParticleSystemTemplate=""
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="ENGINEFX01"
						FXParticleSystemTemplate=""
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
			</ScriptedModelDraw>
			<ScriptedModelDraw
				id="A7EBFD08"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				AttachToBoneInAnotherModule="AUSRider"
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="False"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name=""
						ExtraMesh="False" />
				</ModelConditionState>
			</ScriptedModelDraw>
			<TracerModelDraw
				id="DCB9872E"
				MinLength="50"
				MaxLength="50"
				Width="8"
				MinSpeed="25"
				MaxSpeed="25"
				SweepSpeed="1"
				SpreadAngle="0"
				MinTracersPerFrame="0.08"
				MaxTracersPerFrame="0.08"
				FrameLifeTime="35"
				WeaponSlotType="PRIMARY_WEAPON"
				WeaponSlotID="1"
				Texture="FXTracerSanta"
				TracerHitFx="FX_NodLaserHit"
				TracerEmitFx=""
				TextureIndex="0"
				UseAdditiveBlending="True">
				<HeadColor
					r="1"
					g="1"
					b="1"
					a="1" />
				<TailColor
					r="0"
					g="0"
					b="0"
					a="0" />
				<ObjectStatusValidation
					ForbiddenStatus="WEAPON_UPGRADED_03"
					RequiredStatus="" />
			</TracerModelDraw>
			<TracerModelDraw
				id="BAAD2E5E"
				MinLength="50"
				MaxLength="50"
				Width="8"
				MinSpeed="25"
				MaxSpeed="25"
				SweepSpeed="1"
				SpreadAngle="0"
				MinTracersPerFrame="0.08"
				MaxTracersPerFrame="0.08"
				FrameLifeTime="35"
				WeaponSlotType="PRIMARY_WEAPON"
				WeaponSlotID="1"
				Texture="FXTracerSantaHeroic"
				TracerHitFx="FX_NODLaserHitBuildingMajor"
				TracerEmitFx=""
				TextureIndex="0"
				UseAdditiveBlending="True">
				<HeadColor
					r="1"
					g="1"
					b="1"
					a="1" />
				<TailColor
					r="0"
					g="0"
					b="0"
					a="0" />
				<ObjectStatusValidation
					ForbiddenStatus=""
					RequiredStatus="WEAPON_UPGRADED_03" />
			</TracerModelDraw>
		</Draws>
		<Behaviors>
<RandomModelCondition id="Random_Model" Conditions="USER_6"/>
<ModelConditionUpgrade id="0xF4B645621CB4" AddConditionFlags="USER_6">
<TriggeredBy>Everyone_Faction</TriggeredBy>
</ModelConditionUpgrade>
			<AttributeModifierPoolUpdate
				id="513BC476" />
			<SquishCollide
				id="8CCB269A"
				CrushAnimTime="1s"
				CrushKillDelay="0.5s"
				UseDirectionCheck="True" />
			<FireWeaponWhenDead
				id="DDED328F"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				DelayTime="0s"
				DeathWeapon="CatalystInfantryDeathWeapon"
				FocusFireKindOfFlag=""
				InitiallyActive="True"
				ActiveDuringConstruction="False"
				ContinueToBezierDestination="False">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="CATALYST"
					DeathTypesForbidden="" />
			</FireWeaponWhenDead>
			<AutoHealBehavior
				id="C07BF5C0"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				HealingAmount="100"
				HealingDelay="0.5s"
				StartHealingDelay="1s"
				Radius="0"
				KindOf=""
				HealFXList=""
				SpawnFXList=""
				RespawnMinimumDelay="0s"
				InitiallyActive="False"
				AffectsWholePlayer="False"
				AffectsContained="False"
				HealOnlyIfNotUnderAttack="False"
				HealOnlyIfNotInCombat="False"
				HealOnlyOthers="False"
				NonStackable="False"
				RespawnNearbyHordeMembers="False">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</AutoHealBehavior>
			<AttributeModifierUpgrade
				id="AA36A1AA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="81C6F752"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="E35F7EC4"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy>
			</AttributeModifierUpgrade>
			<StancesBehavior
				id="54CA416E"
				StanceTemplate="Generic" />
			<LevelUpUpgrade
				id="A92BDFEA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="1"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="5C3F216A"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="2"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="379F3CE2"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="3"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy>
			</LevelUpUpgrade>
			<InvisibilityUpdate
				id="3BD7F2F5"
				Options=""
				UpdatePeriod="0.5s"
				BroadcastRange="0"
				OpacityMin="40%"
				OpacityMax="100%">
				<InvisibilityNugget
					ForbiddenConditions="PREATTACK_A FIRING_A FIRING_OR_PREATTACK_A RELOADING_A PREATTACK_B FIRING_B FIRING_OR_PREATTACK_B RELOADING_B PREATTACK_C FIRING_C FIRING_OR_PREATTACK_C RELOADING_C USING_WEAPON_A USING_WEAPON_B USING_WEAPON_C"
					ForbiddenConditionExceptions=""
					ForbiddenWeaponSets=""
					ForbiddenStatus="IS_FIRING_WEAPON USING_ABILITY IS_AIMING_WEAPON SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING"
					CamouflageLevel="0"
					InvisibilityType="STEALTH"
					Options=""
					EnteringStealthFX=""
					LeavingStealthFX=""
					HintDetectableStates="IS_ATTACKING"
					NoStealthForAttackWindow="0s" />
				<RequiresUpgrade>Upgrade_CloakingFieldInvisibility</RequiresUpgrade>
			</InvisibilityUpdate>
			<StealthUpgrade
				id="F2B9DFBE"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True">
				<TriggeredBy>Upgrade_CloakingFieldInvisibility</TriggeredBy>
			</StealthUpgrade>
			<TemporarilyDefectUpdate
				id="3473AFD2"
				DefectionFrameCount="300" />
			<WeaponSetUpdate
				id="720F4A50">
				<WeaponSlotHardpoint
					ID="1"
					InterleavedStyle="INTERLEAVE_RANDOM"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE"
					AllowInterleavedFiring="False">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="SantaGiftsAutocannon"
						Upgrade=""
						ObjectStatus=""
						IsPlayerUpgradePermanent="False" />
				</WeaponSlotHardpoint>
			</WeaponSetUpdate>
			<Physics
				id="6D41764B"
				MaxXRotationVelocity="360"
				MaxYRotationVelocity="360"
				MaxZRotationVelocity="360"
				GravityMultiplier="1"
				ShockStunnedTimeLow="5"
				ShockStunnedTimeHigh="10"
				ShockStandingTime="5"
				FirstHeight="1.3"
				SecondHeight="1.3"
				FirstPercentIndent="33%"
				SecondPercentIndent="66%"
				BounceCount="2"
				BounceDistance="5"
				BounceFirstHeight="1.3"
				BounceSecondHeight="1.3"
				BounceFirstPercentIndent="33%"
				BounceSecondPercentIndent="66%"
				GroundHitFX=""
				GroundBounceFX=""
				FirstPercentHeight="33%"
				SecondPercentHeight="66%"
				CurveFlattenMinDist="0"
				TumbleRandomly="False"
				AllowBouncing="False"
				KillWhenRestingOnGround="False"
				OrientToFlightPath="False"
				IgnoreTerrainHeight="False" />
			<ProductionUpdate
				id="2387032B"
				MaxQueueEntries="1"
				NumDoorAnimations="0"
				DoorOpeningTime="0s"
				DoorOpeningTimeMetaUnit="0s"
				DoorWaitOpenTime="0s"
				DoorCloseTime="0s"
				ConstructionCompleteDuration="0"
				DisabledTypesToProcess=""
				UnitInvulnerableTime="0"
				SpecialPrepModelconditionTime="0"
				BonusForType=""
				SpeedBonusAudioLoop=""
				Type="INVALID"
				ProductionTimeDelayScalar="0s"
				GiveNoXP="False"
				VeteranUnitsFromVeteranFactory="False"
				SetBonusModelConditionOnSpeedBonus="False"
				SecondaryQueue="False"
				IgnorePreReqs="False" />
			<ReturnToProducerSpecialPower
				id="53D58533"
				SpecialPowerTemplate="SpecialPowerReturnToProducer"
				AntiCategory=""
				AntiFX=""
				AttributeModifier=""
				AttributeModifierRange="0"
				AttributeModifierFX=""
				WeatherDuration="0"
				InitiateFX=""
				TriggerFX=""
				SetModelCondition="TOPPLED"
				SetModelConditionTime="0s"
				GiveLevels="0"
				ChangeWeather="NORMAL"
				OnTriggerRechargeSpecialPower=""
				BurnDecayModifier="0"
				MaxDistanceFromCommandCenter="0"
				UpdateModuleStartsAttack="False"
				StartsPaused="False"
				ReEnableAntiCategory="False"
				AttributeModifierAffectsSelf="False"
				AttributeModifierWeatherBased="False"
				TargetEnemy="False"
				TargetAllSides="False"
				DisableDuringAnimDuration="False"
				IdleWhenStartingPower="False"
				AffectGood="False"
				AffectEvil="False"
				AffectAllies="True"
				AvailableAtStart="True"
				AdjustVictim="False"
				UseDistanceFromCommandCenter="False"
				ChildModuleHandlesFX="False">
				<AttributeModifierAffects
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
				<RequirementsFilterMP
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
				<RequirementsFilterStrategic
					Rule="UNPARSED"
					Relationship=""
					Alignment="NONE"
					Include=""
					Exclude=""
					StatusBitFlags=""
					RejectStatusBitFlags=""
					AcceptModelCondition=""
					RejectModelCondition="" />
			</ReturnToProducerSpecialPower>
			<SlowDeath
				id="73542D4A"
				SinkRate="0.5"
				ProbabilityModifier="10"
				ModifierBonusPerOverkillPercent="0%"
				SinkDelay="0s"
				SinkDelayVariance="0s"
				DestructionDelay="0s"
				DestructionDelayVariance="0s"
				DecayBeginTime="0s"
				FlingForce="0"
				FlingForceVariance="0"
				FlingPitch="0d"
				FlingPitchVariance="0d"
				DeathFlags=""
				FadeTime="0s"
				FadeDelay="0s"
				DeathTypes=""
				DeathObjectStatusBits=""
				ShadowWhenDead="False"
				Fade="False">
<FireWeaponWhenDead id="0xF6CDA6D3" InitiallyActive="True" DeathWeapon="NODFlameTankDeathWeapon">
<DieMuxData DeathTypes="ALL"/>
</FireWeaponWhenDead>
<OCL><OCL>OCL_NODFlameTankDebris</OCL></OCL>
<Sound List="NOD_Mantis_VoiceDie"/>
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
			</SlowDeath>
			<FXListBehavior
				id="C74C39D8">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="" />
				<Event
					Index="onDeath"
					FX="FX_GDIVehicleExplode"
					MinThreshold="0"
					MaxThreshold="0"
					Direction="Default"
					OrientToObject="True"
					ForceUseDoFXObj="False" />
			</FXListBehavior>
			<StatusBitsUpgrade
				id="D305500E"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				StatusToSet="WEAPON_UPGRADED_03"
				StatusToClear=""
				ApplyToContained="False">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</StatusBitsUpgrade>
		</Behaviors>
		<AI>
			<JetAIUpdate
				id="12FA48BA"
				AutoAcquireEnemiesWhenIdle="YES"
				StopChaseDistance="500"
				HoldGroundCloseRangeDistance="0"
				MinCowerTime="0s"
				MaxCowerTime="0s"
				RampageTime="0s"
				BurningDeathTime="0s"
				TimeToEjectPassengersOnRampage="0"
				ComboLocomotorSet="NORMAL"
				ComboLocoAttackDistance="80"
				IdleTargetTime="0s"
				MaxCombineChildren="1"
				SpawnOffsetRadius="0"
				StandGround="False"
				CanAttackWhileContained="False"
				RampageRequiresAflame="False"
				FadeOnPortals="False"
				OutOfAmmoDamagePerSecond="0%"
				OutOfAmmoDamageDelay="0s"
				TakeoffSpeedForMaxLift="100%"
				TakeoffPause="0"
				MinHeight="0"
				ParkingOffset="0"
				SneakyOffsetWhenAttacking="0"
				AttackLocomotorType="NORMAL"
				AttackLocomotorPersistTime="0"
				AttackersMissPersistTime="0"
				ReturnForAmmoLocomotorType="NORMAL"
				ReturnToBaseIdleTime="0"
				UseForOutOfAmmoCheck=""
				NeedsRunway="False"
				ReturnToBaseWhenVictimDead="False"
				KeepsParkingSpaceWhenAirborne="True"
				CirclesForAttack="True">
				<UnitAITargetChooserData
					IdleScanDelay="0.8s"
					ReacquireDelay="5s"
					StartupDelay="0s"
					SympathyRange="25"
					CheckVisionRange="False"
					CanPickDynamicTargets="True"
					RotateToTargetWhenAiming="True"
					CanAutoAcquireNonAutoAcquirable="False"
					TargetingCompareList="DefaultTargetingCompareList" />
				<LockonInfo
					LockonTime="0"
					LockonInitialDist="100"
					LockonFreq="0.5"
					LockonAngleSpin="720d"
					LockonBlinky="False" />
			</JetAIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="B313F576"
				MaxHealth="1400"
				MaxHealthDamaged="0"
				MaxHealthReallyDamaged="0"
				InitialHealth="-1"
				RecoveryTime="0"
				DodgePercent="0"
				EnteringDamagedTransitionTime="0s"
				EnteringReallyDamagedTransitionTime="0s"
				GrabFX=""
				GrabDamage="200"
				HealingBuffFX=""
				DamagedAttributeModifier=""
				ReallyDamagedAttributeModifier=""
				CheerRadius="200"
				BurningDeathFX=""
				SecondChanceUpgrade=""
				SecondChanceHeal="0"
				UseDefaultDamageSettings="True"
				RemoveUpgradesOnDeath="False"
				BurningDeathBehavior="False" />
		</Body>
		<Geometry
			IsSmall="False">
			<Shape
				Type="BOX"
				ContactPointGeneration="NONE"
				MajorRadius="15"
				MinorRadius="20"
				Height="5"
				FrontAngle="0d"
				Active="True"
				UsedForHealthBox="True" />
			<ContactPoint>
				<Pos
					x="0"
					y="0"
					z="0" />
			</ContactPoint>
		</Geometry>
		<AudioArrayVoice>
<AudioEntry AudioType="voiceAttack" Sound="Multisound:NOD_Mantis_VoiceAttackMS"/>
<AudioEntry AudioType="voiceCreated" Sound="Multisound:NOD_Mantis_VoiceCreateMS"/>
<AudioEntry AudioType="voiceFear" Sound="AudioEvent:NOD_Mantis_VoiceHelp"/>
<AudioEntry AudioType="voiceGuard" Sound="Multisound:NOD_Mantis_VoiceMoveMS"/>
<AudioEntry AudioType="voiceMove" Sound="Multisound:NOD_Mantis_VoiceMoveMS"/>
<AudioEntry AudioType="voiceRetreatToCastle" Sound="Multisound:NOD_Mantis_VoiceMoveMS"/>
<AudioEntry AudioType="voiceSelect" Sound="Multisound:NOD_Mantis_VoiceSelectMS"/>
		</AudioArrayVoice>
		<AudioArraySound>
<AudioEntry Sound="AudioEvent:NOD_VertigoBomb_MoveStart" AudioType="soundMoveStart"/>
<AudioEntry Sound="Multisound:VertigoBomberIdleMoveLoopMS" AudioType="soundAmbient"/>
<AudioEntry Sound="Multisound:VertigoBomberIdleMoveLoopMS" AudioType="soundMoveLoop"/>
		</AudioArraySound>
		<EvaEvents
			EvaEventDieOwner="UnitLost"
			EvaEventDamagedOwner="UnitUnderAttack"
			EvaEventDamagedFromShroudedSourceOwner="UnitUnderAttackFromShroudedUnit"
			EvaEventDamagedByFireOwner="GenericUnitBeingBurned"
			EvaEventSecondDamageFarFromFirstScanRange="600"
			EvaEventSecondDamageFarFromFirstTimeoutMS="155"
			EvaEventAmbushed="UnitAmbushed"
			EvaEnemyObjectSightedEvent="GenericEnemyUnitSighted"
			EvaEventDetectedEnemy="EnemyStealthUnitDiscovered"
			EvaEventAvailableForProduction="NewConstructionOptions"
			EvaEventProductionStarted="UnitConstructionStarted"
			EvaEventBuildOnHold="BuildOnHold"
			EvaEventBuildCancelled="BuildCancelled"
			EvaEventPromotedOwner="UnitPromoted" />
		<ShadowInfo
			Type="VOLUME"
			Texture=""
			AdditionalTexture=""
			SizeX="0"
			SizeY="0"
			OffsetX="0"
			OffsetY="0"
			OpacityStart="0"
			OpacityFadeInTime="0s"
			OpacityPeak="1"
			OpacityFadeOutTime="0s"
			OpacityEnd="0"
			MaxHeight="20"
			SunAngle="0"
			OverrideLODVisibility="False"
			UseHouseColor="False"
			IsRotatingWithObject="True"
			LocalPlayerOnly="False" />
		<VisionInfo
			VisionRange="350"
			ShroudClearingRange="400"
			VisionSide="100%"
			VisionRear="100%"
			VisionBonusTestRadius="100"
			VisionBonusTestSegments="8"
			VisionBonusPercentPerFoot="0%"
			MaxVisionBonusPercent="50%"
			MinVisionBonusPercent="-50%" />
		<CrusherInfo
			CrushKnockback="0"
			CrushZFactor="1"
			MinCrushVelocityPercent="1%"
			CrushDecelerationPercent="0%"
			CrushWeapon=""
			CrushRevengeWeapon=""
			CrusherLevel="1"
			CrushableLevel="2"
			MountedCrusherLevel="255"
			MountedCrushableLevel="255"
			CrushEqualLevelProps="False"
			UseCrushAttack="True"
			CrushOnlyWhileCharging="False"
			CrushAllies="False" />
	</GameObject>
</AssetDeclaration>