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					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="NODTibInfusion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="AlienCorrupterAmbientCloud"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="NUM_VEHICLEF_SKN"
						ExtraMesh="False" />
					<Texture
						Original="NUM_VehicleF"
						New="NUM_VehicleF_DMGGreen3" />
					<ParticleSysBone
						BoneName="FXHULKFIRE"
						FXParticleSystemTemplate="GDIMammothHulkFireDistortion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXHULKFIRE"
						FXParticleSystemTemplate="GDIMammothHulkSmoke"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXHULKFIRE"
						FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXHULKFIRE"
						FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXHULKFIRE"
						FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="NODTibInfusion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="AlienCorrupterAmbientCloud"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="NODTibInfusion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="AlienCorrupterAmbientCloud"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_2"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="True">
					<Model
						Name="NUM_VEHICLEF_SKN"
						ExtraMesh="False" />
					<Texture
						Original="NUM_VehicleF"
						New="NUM_VehicleFGreen2" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="NODTibInfusion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="AlienCorrupterAmbientCloud"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="NODTibInfusion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="AlienCorrupterAmbientCloud"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USER_1"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="True">
					<Model
						Name="NUM_VEHICLEF_SKN"
						ExtraMesh="False" />
					<Texture
						Original="NUM_VehicleF"
						New="NUM_VehicleFGreen2" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="NODTibInfusion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun02"
						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="NODTibInfusion"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="b_fx_gun01"
						FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableShowSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_LEFT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableHideSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableShowSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script>
					<ParticleSysBone
						BoneName="FXTracksL"
						FXParticleSystemTemplate="TreadDust"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXTracksR"
						FXParticleSystemTemplate="TreadDust"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING TURN_RIGHT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Script>
						CurDrawableHideSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableShowSubObject("TreadsTurnRight")
					</Script>
					<ParticleSysBone
						BoneName="FXTracksL"
						FXParticleSystemTemplate="gditanktreaddust"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
					<ParticleSysBone
						BoneName="FXTracksR"
						FXParticleSystemTemplate="gditanktreaddust"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="NUM_VEHICLEF_RUNA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="0.8"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableHideSubObject("TreadsStop")
						CurDrawableShowSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script>
					<ParticleSysBone
						BoneName="NONE"
						FXParticleSystemTemplate="GDIWheelDustLight"
						PersistID="0"
						FollowBone="True"
						OnlyIfOnWater="False"
						OnlyIfOnLand="False" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ATTACKING"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="NUM_VEHICLEF_ATKA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
					<Script>
						CurDrawableShowSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script>
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="SELECTED"
					StateName="STATE_SelectedPose"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="NUM_VEHICLEF_AIDA"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="15"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
				</AnimationState>
				<LeftTread>"TreadsL"</LeftTread>
				<RightTread>"TreadsR"</RightTread>
			</TankDraw>
			<ScriptedModelDraw
				id="FD900E3D"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				AttachToBoneInAnotherModule="b_fx_gun01"
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="False"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXINVISBONE"
						ExtraMesh="False" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="AFFECTED_BY_EMP"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USING_WEAPON_A"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
			</ScriptedModelDraw>
			<ScriptedModelDraw
				id="0C5EFC14"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				AttachToBoneInAnotherModule="b_fx_gun02"
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="False"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXINVISBONE"
						ExtraMesh="False" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="AFFECTED_BY_EMP"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="USING_WEAPON_A"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
			</ScriptedModelDraw>
			<StreamDraw
				id="ACD1E28B"
				Velocity="200"
				ArcHeightFactor="0.0625"
				UVWorldSize="100"
				NumTubeSides="8"
				TubeRadius="2"
				HitFx=""
				WeaponSlotID="-1"
				StreamStateID="1"
				UseDistortionShader="False">
				<FXShader
					ShaderName="Stream.fx"
					TechniqueName=""
					TechniqueIndex="1">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXTiberiumStream</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXTiberiumStream</Value>
						</Texture>
					</Constants>
				</FXShader>
				<ParticleSystems>
					<ParticleSys>TiberiumLiquidStreamDrip</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamDistort</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
				</ParticleSystems>
				<ObjectStatusValidation
					ForbiddenStatus="WEAPON_UPGRADED_01"
					RequiredStatus="" />
			</StreamDraw>
			<StreamDraw
				id="31B45BE1"
				Velocity="200"
				ArcHeightFactor="0.0625"
				UVWorldSize="100"
				NumTubeSides="8"
				TubeRadius="1.25"
				HitFx="FX_BulletHitGDI"
				WeaponSlotID="-1"
				StreamStateID="1"
				UseDistortionShader="False">
				<FXShader
					ShaderName="Stream.fx"
					TechniqueName=""
					TechniqueIndex="1">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXCorrupterStream</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXCorrupterStream</Value>
						</Texture>
					</Constants>
				</FXShader>
				<ParticleSystems>
					<ParticleSys>AlienCorrupterStreamDrip</ParticleSys>
					<ParticleSys>AlienCorrupterStreamDistort</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
				</ParticleSystems>
				<ObjectStatusValidation
					ForbiddenStatus=""
					RequiredStatus="WEAPON_UPGRADED_01" />
			</StreamDraw>
			<StreamDraw
				id="CA52AFFA"
				Velocity="200"
				ArcHeightFactor="0.0625"
				UVWorldSize="100"
				NumTubeSides="8"
				TubeRadius="2"
				HitFx=""
				WeaponSlotID="-1"
				StreamStateID="2"
				UseDistortionShader="False">
				<FXShader
					ShaderName="Stream.fx"
					TechniqueName=""
					TechniqueIndex="1">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXTiberiumStream</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXTiberiumStream</Value>
						</Texture>
					</Constants>
				</FXShader>
				<ParticleSystems>
					<ParticleSys>TiberiumLiquidStreamDrip</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamDistort</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
				</ParticleSystems>
				<ObjectStatusValidation
					ForbiddenStatus="WEAPON_UPGRADED_01"
					RequiredStatus="" />
			</StreamDraw>
			<StreamDraw
				id="3D7496E2"
				Velocity="200"
				ArcHeightFactor="0.0625"
				UVWorldSize="100"
				NumTubeSides="8"
				TubeRadius="1.25"
				HitFx="FX_BulletHitGDI"
				WeaponSlotID="-1"
				StreamStateID="2"
				UseDistortionShader="False">
				<FXShader
					ShaderName="Stream.fx"
					TechniqueName=""
					TechniqueIndex="1">
					<Constants>
						<Texture
							Name="Texture1">
							<Value>FXCorrupterStream</Value>
						</Texture>
						<Texture
							Name="Texture2">
							<Value>FXCorrupterStream</Value>
						</Texture>
					</Constants>
				</FXShader>
				<ParticleSystems>
					<ParticleSys>AlienCorrupterStreamDrip</ParticleSys>
					<ParticleSys>AlienCorrupterStreamDistort</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
					<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
				</ParticleSystems>
				<ObjectStatusValidation
					ForbiddenStatus=""
					RequiredStatus="WEAPON_UPGRADED_01" />
			</StreamDraw>
		</Draws>
		<Behaviors>
			<AttributeModifierPoolUpdate
				id="513BC476" />
			<SquishCollide
				id="8CCB269A"
				CrushAnimTime="1s"
				CrushKillDelay="0.5s"
				UseDirectionCheck="True" />
			<FireWeaponWhenDead
				id="DDED328F"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				DelayTime="0s"
				DeathWeapon="CatalystInfantryDeathWeapon"
				FocusFireKindOfFlag=""
				InitiallyActive="True"
				ActiveDuringConstruction="False"
				ContinueToBezierDestination="False">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="CATALYST"
					DeathTypesForbidden="" />
			</FireWeaponWhenDead>
			<AutoHealBehavior
				id="C07BF5C0"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				HealingAmount="100"
				HealingDelay="0.5s"
				StartHealingDelay="1s"
				Radius="0"
				KindOf=""
				HealFXList=""
				SpawnFXList=""
				RespawnMinimumDelay="0s"
				InitiallyActive="False"
				AffectsWholePlayer="False"
				AffectsContained="False"
				HealOnlyIfNotUnderAttack="False"
				HealOnlyIfNotInCombat="False"
				HealOnlyOthers="False"
				NonStackable="False"
				RespawnNearbyHordeMembers="False">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</AutoHealBehavior>
			<AttributeModifierUpgrade
				id="AA36A1AA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="81C6F752"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="E35F7EC4"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy>
			</AttributeModifierUpgrade>
			<StancesBehavior
				id="54CA416E"
				StanceTemplate="Generic" />
			<LevelUpUpgrade
				id="A92BDFEA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="1"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="5C3F216A"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="2"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="379F3CE2"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="3"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy>
			</LevelUpUpgrade>
			<InvisibilityUpdate
				id="3BD7F2F5"
				Options=""
				UpdatePeriod="0.5s"
				BroadcastRange="0"
				OpacityMin="40%"
				OpacityMax="100%">
				<InvisibilityNugget
					ForbiddenConditions="PREATTACK_A FIRING_A FIRING_OR_PREATTACK_A RELOADING_A PREATTACK_B FIRING_B FIRING_OR_PREATTACK_B RELOADING_B PREATTACK_C FIRING_C FIRING_OR_PREATTACK_C RELOADING_C USING_WEAPON_A USING_WEAPON_B USING_WEAPON_C"
					ForbiddenConditionExceptions=""
					ForbiddenWeaponSets=""
					ForbiddenStatus="IS_FIRING_WEAPON USING_ABILITY IS_AIMING_WEAPON SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING"
					CamouflageLevel="0"
					InvisibilityType="STEALTH"
					Options=""
					EnteringStealthFX=""
					LeavingStealthFX=""
					HintDetectableStates="IS_ATTACKING"
					NoStealthForAttackWindow="0s" />
				<RequiresUpgrade>Upgrade_CloakingFieldInvisibility</RequiresUpgrade>
			</InvisibilityUpdate>
			<StealthUpgrade
				id="F2B9DFBE"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True">
				<TriggeredBy>Upgrade_CloakingFieldInvisibility</TriggeredBy>
			</StealthUpgrade>
			<TemporarilyDefectUpdate
				id="3473AFD2"
				DefectionFrameCount="300" />
			<WeaponSetUpdate>
				<WeaponSlotHardpoint
					ID="1"
					InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE"
					AllowInterleavedFiring="False">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="MOKTibTankWeaponLeft"
						Upgrade=""
						ObjectStatus=""
						IsPlayerUpgradePermanent="False" />
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="MOKTibTankWeaponLeftUpgrade"
						Upgrade=""
						ObjectStatus="WEAPON_UPGRADED_01"
						IsPlayerUpgradePermanent="False" />
				</WeaponSlotHardpoint>
				<WeaponSlotTurret
					ID="2"
					InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE"
					AllowInterleavedFiring="False">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="MOKTibTankWeaponRight"
						Upgrade=""
						ObjectStatus=""
						IsPlayerUpgradePermanent="False" />
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="MOKTibTankWeaponRightUpgrade"
						Upgrade=""
						ObjectStatus="WEAPON_UPGRADED_01"
						IsPlayerUpgradePermanent="False" />
					<TurretSettings
						TurretTurnRate="90"
						TurretPitchRate="40"
						MinimumPitch="0d"
						PitchHeight="50%"
						ControlledWeaponSlots=""
						MinIdleScanTime="1s"
						MaxIdleScanTime="5s"
						MinIdleScanAngle="0"
						MaxIdleScanAngle="90"
						MaxDeflectionClockwise="180d"
						MaxDeflectionAntiClockwise="180d"
						NaturalTurretAngle="0d"
						AllowsPitch="True"
						RecenterWhenOutOfTurnRange="True">
						<TurretAITargetChooserData
							IdleScanDelay="0.8s"
							ReacquireDelay="5s"
							StartupDelay="0s"
							SympathyRange="25"
							CheckVisionRange="False"
							CanPickDynamicTargets="True"
							RotateToTargetWhenAiming="True"
							CanAutoAcquireNonAutoAcquirable="False"
							TargetingCompareList="DefaultTurretTargetingCompareList"
							ActiveWhenPerformingSpecialAbility="False"
							CanAcquireDynamicIfAssignedOutOfRange="True"
							CanPickTargetsOutOfTurretAngle="False" />
					</TurretSettings>
				</WeaponSlotTurret>
			</WeaponSetUpdate>
			<AudioLoopUpgrade
				id="7C8168C4"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				SoundToPlay="Asset not found in stream: [844D7B9F:D2060614]"
				KillAfterMS="0">
				<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy>
			</AudioLoopUpgrade>
			<StatusBitsUpgrade
				id="EBB1B3B2"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				StatusToSet="WEAPON_UPGRADED_01"
				StatusToClear=""
				ApplyToContained="False">
				<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy>
			</StatusBitsUpgrade>
			<StatusBitsUpgrade
				id="ACD4BF97"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				StatusToSet="DOES_CONTAIN_TIBERIUM"
				StatusToClear=""
				ApplyToContained="False">
				<TriggeredBy>Everyone_Faction</TriggeredBy>
			</StatusBitsUpgrade>
			<ModelConditionUpgrade
				id="A323C3AF"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AddConditionFlags="USER_2"
				RemoveConditionFlags=""
				AddTempConditionFlag="TOPPLED"
				TempConditionTime="0s">
				<TriggeredBy>Asset not found in stream: [C0674141]</TriggeredBy>
			</ModelConditionUpgrade>
			<RandomModelCondition
				id="287D52E4"
				Conditions="USER_1" />
			<StreamState
				id="DDA3AB27"
				StreamId="1" />
			<StreamState
				id="5861E5FB"
				StreamId="2" />
			<StreamState
				id="C7A1CC32"
				StreamId="0" />
			<Physics
				id="E128C6A2"
				MaxXRotationVelocity="360"
				MaxYRotationVelocity="360"
				MaxZRotationVelocity="360"
				GravityMultiplier="1"
				ShockStunnedTimeLow="5"
				ShockStunnedTimeHigh="10"
				ShockStandingTime="5"
				FirstHeight="1.3"
				SecondHeight="1.3"
				FirstPercentIndent="33%"
				SecondPercentIndent="66%"
				BounceCount="2"
				BounceDistance="5"
				BounceFirstHeight="1.3"
				BounceSecondHeight="1.3"
				BounceFirstPercentIndent="33%"
				BounceSecondPercentIndent="66%"
				GroundHitFX=""
				GroundBounceFX=""
				FirstPercentHeight="33%"
				SecondPercentHeight="66%"
				CurveFlattenMinDist="0"
				TumbleRandomly="False"
				AllowBouncing="False"
				KillWhenRestingOnGround="False"
				OrientToFlightPath="False"
				IgnoreTerrainHeight="False" />
			<SubObjectsUpgrade
				id="854794E3"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				ShowSubObjects="UPGRADE2"
				FadeTimeInSeconds="0.5"
				WaitBeforeFadeInSeconds="0"
				RecolorHouse="False"
				SkipFadeOnCreate="False"
				HideSubObjectsOnRemove="False"
				UnHideSubObjectsOnRemove="False">
				<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy>
			</SubObjectsUpgrade>
			<ProductionUpdate
				id="37DA5033"
				MaxQueueEntries="99"
				NumDoorAnimations="0"
				DoorOpeningTime="0s"
				DoorOpeningTimeMetaUnit="0s"
				DoorWaitOpenTime="0s"
				DoorCloseTime="0s"
				ConstructionCompleteDuration="0"
				DisabledTypesToProcess=""
				UnitInvulnerableTime="0"
				SpecialPrepModelconditionTime="0"
				BonusForType=""
				SpeedBonusAudioLoop=""
				Type="INVALID"
				ProductionTimeDelayScalar="0s"
				GiveNoXP="False"
				VeteranUnitsFromVeteranFactory="False"
				SetBonusModelConditionOnSpeedBonus="False"
				SecondaryQueue="False"
				IgnorePreReqs="False" />
			<FireWeaponWhenDead
				id="F6CDA6D3"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				DelayTime="0s"
				DeathWeapon="NODCatalystMissileWeapon"
				FocusFireKindOfFlag=""
				InitiallyActive="True"
				ActiveDuringConstruction="False"
				ContinueToBezierDestination="False">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="" />
			</FireWeaponWhenDead>
			<SlowDeath
				id="73542D4A"
				SinkRate="2"
				ProbabilityModifier="10"
				ModifierBonusPerOverkillPercent="0%"
				SinkDelay="3s"
				SinkDelayVariance="0s"
				DestructionDelay="13s"
				DestructionDelayVariance="0s"
				DecayBeginTime="0s"
				FlingForce="0"
				FlingForceVariance="0"
				FlingPitch="0d"
				FlingPitchVariance="0d"
				DeathFlags=""
				FadeTime="0s"
				FadeDelay="0s"
				DeathTypes=""
				DeathObjectStatusBits=""
				ShadowWhenDead="False"
				Fade="False">
				<OCL
					Type="INITIAL">
					<OCL>OCL_NODFlameTankDebris</OCL>
				</OCL>
				<Sound
					Type="INITIAL"
					List="NOD_Generic_VoiceDieMS" />
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="TOPPLED" />
			</SlowDeath>
			<FXListBehavior
				id="C74C39D8">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="" />
				<Event
					Index="onDeath"
					FX="FX_ScorchMedium"
					MinThreshold="0"
					MaxThreshold="0"
					Direction="Default"
					OrientToObject="True"
					ForceUseDoFXObj="False" />
			</FXListBehavior>
			<AudioLoopUpgrade
				id="2CD55849"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				SoundToPlay="Asset not found in stream: [844D7B9F:D2060614]"
				KillAfterMS="0">
				<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy>
			</AudioLoopUpgrade>
		</Behaviors>
		<AI>
			<AIUpdate
				id="12FA48BA"
				AutoAcquireEnemiesWhenIdle="YES"
				StopChaseDistance="500"
				HoldGroundCloseRangeDistance="0"
				AILuaEventsList="MOKPrototypeFlameTankFunctions"
				MinCowerTime="0s"
				MaxCowerTime="0s"
				RampageTime="0s"
				BurningDeathTime="0s"
				TimeToEjectPassengersOnRampage="0"
				ComboLocomotorSet="NORMAL"
				ComboLocoAttackDistance="80"
				IdleTargetTime="0s"
				MaxCombineChildren="1"
				SpawnOffsetRadius="0"
				StandGround="False"
				CanAttackWhileContained="False"
				RampageRequiresAflame="False"
				FadeOnPortals="False">
				<UnitAITargetChooserData
					IdleScanDelay="0.8s"
					ReacquireDelay="5s"
					StartupDelay="0s"
					SympathyRange="100"
					CheckVisionRange="False"
					CanPickDynamicTargets="False"
					RotateToTargetWhenAiming="True"
					CanAutoAcquireNonAutoAcquirable="False"
					TargetingCompareList="DefaultTargetingCompareList" />
			</AIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="A5C3EB8A"
				MaxHealth="6700"
				MaxHealthDamaged="0"
				MaxHealthReallyDamaged="0"
				InitialHealth="-1"
				RecoveryTime="0"
				DodgePercent="0"
				EnteringDamagedTransitionTime="0s"
				EnteringReallyDamagedTransitionTime="0s"
				GrabFX=""
				GrabDamage="200"
				HealingBuffFX=""
				DamagedAttributeModifier=""
				ReallyDamagedAttributeModifier=""
				CheerRadius="200"
				BurningDeathFX=""
				SecondChanceUpgrade=""
				SecondChanceHeal="0"
				UseDefaultDamageSettings="True"
				RemoveUpgradesOnDeath="False"
				BurningDeathBehavior="False" />
		</Body>
		<Geometry
			IsSmall="False">
			<Shape
				Type="BOX"
				ContactPointGeneration="VEHICLE"
				MajorRadius="23.725"
				MinorRadius="16.6182"
				Height="18.0333"
				FrontAngle="0d"
				Active="True"
				UsedForHealthBox="True">
				<Offset
					x="-1.4369"
					y="0"
					z="0" />
			</Shape>
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceAttackMS"
				AudioType="voiceAttack" />
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceAttackMS"
				AudioType="voiceAttackStructure" />
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceCreateMS"
				AudioType="voiceCreated" />
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceHelp"
				AudioType="voiceFear" />
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceMoveMS"
				AudioType="voiceGuard" />
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceMoveMS"
				AudioType="voiceMove" />
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceMoveMS"
				AudioType="voiceRetreatToCastle" />
			<AudioEntry
				Sound="MOK_LiquifierTank_VoiceSelectMS"
				AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:6949C356]"
				AudioType="soundMoveStart" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:DC73820C]"
				AudioType="soundAmbient" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:D20D67C4]"
				AudioType="soundMoveLoop" />
		</AudioArraySound>
		<EvaEvents
			EvaEventDieOwner="UnitLost"
			EvaEventDamagedOwner="UnitUnderAttack"
			EvaEventDamagedFromShroudedSourceOwner="UnitUnderAttackFromShroudedUnit"
			EvaEventDamagedByFireOwner="GenericUnitBeingBurned"
			EvaEventSecondDamageFarFromFirstScanRange="600"
			EvaEventSecondDamageFarFromFirstTimeoutMS="155"
			EvaEventAmbushed="UnitAmbushed"
			EvaEnemyObjectSightedEvent="GenericEnemyUnitSighted"
			EvaEventDetectedEnemy="EnemyStealthUnitDiscovered"
			EvaEventAvailableForProduction="NewConstructionOptions"
			EvaEventProductionStarted="UnitConstructionStarted"
			EvaEventBuildOnHold="BuildOnHold"
			EvaEventBuildCancelled="BuildCancelled"
			EvaEventPromotedOwner="UnitPromoted" />
		<ShadowInfo
			Type="VOLUME"
			Texture=""
			AdditionalTexture=""
			SizeX="0"
			SizeY="0"
			OffsetX="0"
			OffsetY="0"
			OpacityStart="0"
			OpacityFadeInTime="0s"
			OpacityPeak="1"
			OpacityFadeOutTime="0s"
			OpacityEnd="0"
			MaxHeight="20"
			SunAngle="0"
			OverrideLODVisibility="False"
			UseHouseColor="False"
			IsRotatingWithObject="True"
			LocalPlayerOnly="False" />
		<VisionInfo
			VisionRange="350"
			ShroudClearingRange="400"
			VisionSide="100%"
			VisionRear="100%"
			VisionBonusTestRadius="100"
			VisionBonusTestSegments="8"
			VisionBonusPercentPerFoot="0%"
			MaxVisionBonusPercent="50%"
			MinVisionBonusPercent="-50%" />
		<CrusherInfo
			CrushKnockback="0"
			CrushZFactor="1"
			MinCrushVelocityPercent="1%"
			CrushDecelerationPercent="0%"
			CrushWeapon=""
			CrushRevengeWeapon=""
			CrusherLevel="2"
			CrushableLevel="3"
			MountedCrusherLevel="255"
			MountedCrushableLevel="255"
			CrushEqualLevelProps="False"
			UseCrushAttack="True"
			CrushOnlyWhileCharging="False"
			CrushAllies="False" />
		<DisplayUpgrade>Upgrade_TiberiumInfusionMOK</DisplayUpgrade>
	</GameObject>
</AssetDeclaration>