<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<Includes>
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_AIDA.W3X" />
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_ATKA.W3X" />			
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_RUNA.W3X" />
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_SKL.W3X" />
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_SKN.FLAMETANK.W3X" />
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_SKN.NEWSKIN.W3X" />
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_SKN.OBBOX.W3X" />
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_SKN.UPGRADE2.W3X" />
		<Include type="all" source="ART:MOKFlameTank/NUM_VEHICLEF_SKN.W3X" />
	</Includes>
<GameObject id="MOKLiquifierTank" KindOf="SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS TRANSPORT PRELOAD SCORE ATTACK_NEEDS_LINE_OF_SIGHT CAN_REVERSE_MOVE VEHICLE TIBERIUM_BASED ANTI_GARRISON CAN_BE_FAVORITE_UNIT" Description="DESC:MOKPLiquifierTank" TypeDescription="TYPE:MOKPFlameTank" RadarPriority="UNIT" Side="MarkedOfKane" EditorName="NODFlameTank" EditorSorting="UNIT" BuildTime="22" CommandSet="NODFlameTankCommandSet" SelectPortrait="Portrait_MOKLiquifierTank" ButtonImage="Portrait_MOKLiquifierTank" VoicePriority="196" ShockwaveResistance="100" CommandPoints="100" ProductionQueueType="VEHICLE" UnitCategory="VEHICLE" WeaponCategory="BLAST" ReinvisibilityDelay="7s" BuildCost="2200" WorldMapArmoryUpgradesAllowed="Upgrade_TiberiumInfusionMOK" TransportSlotCount="1"><DisplayName>NAME:MOKPLiquifierTank</DisplayName>
<ArmorSet Armor="GDIPredatorTankArmor" DamageFX="VehicleDamageFX" /><LocomotorSet Speed="60" Locomotor="GDIMammothLocomotor" /><SkirmishAIInformation UnitBuilderStandardCombatUnit="True" /><Draws><TankDraw id="0x50DF2C46" MaxRecoilDistance="3" RecoilDamping="0.4" TrackMarks="EXTnkTrack" ExtraPublicBone="FXTreadL FXTreadR FXTracksL FXTracksR" TrackMarksLeftBone="bone_tread_front_l" TrackMarksRightBone="bone_tread_front_r" OkToChangeModelColor="True" TreadAnimationRate="0.15" TreadPivotSpeedFraction="0.9" TreadDriveSpeedFraction="0.25">
<ModelConditionState ParseCondStateType="PARSE_DEFAULT" RetainSubObjects="True">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN" />
<WeaponFireFXBone BoneName="b_fx_gun01"/>
<WeaponFireFXBone BoneName="b_fx_gun02" WeaponSlotID="2"/>
<WeaponLaunchBone BoneName="b_fx_gun01"/>
<WeaponLaunchBone BoneName="b_fx_gun02" WeaponSlotID="2"/>
<Turret TurretID="1" TurretNameKey="Turret"/>
<Turret TurretID="2" TurretNameKey="Turret"/>
</ModelConditionState>
<ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="FORMATION_PREVIEW">
<Model Name="W3DMesh:NUFLAMETANK_FP" />
</ModelConditionState>

<ModelConditionState RetainSubObjects="True" ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED USER_2">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleF_DMGGreen3" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedFireDistortion"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedSmoke"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
</ModelConditionState>

<ModelConditionState RetainSubObjects="True" ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleF_DMGGreen3" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedFireDistortion"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedSmoke"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
</ModelConditionState>

<ModelConditionState RetainSubObjects="True" ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED USER_2">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleF_DMGGreen3" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedFireDistortion"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedSmoke"/>
<ParticleSysBone BoneName="Turret" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="Turret" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="Turret" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
</ModelConditionState>

<ModelConditionState RetainSubObjects="True" ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleF_DMGGreen3" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedFireDistortion"/>
<ParticleSysBone BoneName="FXTracksB" FollowBone="True" FXParticleSystemTemplate="NODDamagedSmoke"/>
<ParticleSysBone BoneName="Turret" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="Turret" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="Turret" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
</ModelConditionState>

<ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DYING USER_2">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleF_DMGGreen3" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="GDIMammothHulkFireDistortion"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="GDIMammothHulkSmoke"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
</ModelConditionState>

<ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DYING">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleF_DMGGreen3" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="GDIMammothHulkFireDistortion"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="GDIMammothHulkSmoke"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt2"/>
<ParticleSysBone BoneName="FXHULKFIRE" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterDamagedSpurt3"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
</ModelConditionState>

<ModelConditionState RetainSubObjects="True" ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_2">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleFGreen2" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientCloud"/>
</ModelConditionState>

<ModelConditionState RetainSubObjects="True" ParseCondStateType="PARSE_NORMAL" ConditionsYes="USER_1">
<Model Name="W3DContainer:NUM_VEHICLEF_SKN"/>
<Texture New="NUM_VehicleFGreen2" Original="NUM_VehicleF"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun02" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="NODTibInfusion"/>
<ParticleSysBone BoneName="b_fx_gun01" FollowBone="True" FXParticleSystemTemplate="AlienCorrupterAmbientDrip2"/>
</ModelConditionState>
<AnimationState ParseCondStateType="PARSE_DEFAULT"><Script>
						CurDrawableShowSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script></AnimationState><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="MOVING TURN_LEFT"><Script>
						CurDrawableHideSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableShowSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script><ParticleSysBone BoneName="FXTracksL" FXParticleSystemTemplate="TreadDust" FollowBone="True" /><ParticleSysBone BoneName="FXTracksR" FXParticleSystemTemplate="TreadDust" FollowBone="True" /></AnimationState><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="MOVING TURN_RIGHT"><Script>
						CurDrawableHideSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableShowSubObject("TreadsTurnRight")
					</Script><ParticleSysBone BoneName="FXTracksL" FXParticleSystemTemplate="gditanktreaddust" FollowBone="True" /><ParticleSysBone BoneName="FXTracksR" FXParticleSystemTemplate="gditanktreaddust" FollowBone="True" /></AnimationState><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="MOVING">
<Animation AnimationBlendTime="15" AnimationMode="LOOP" AnimationName="NUM_VEHICLEF_RUNA" AnimationSpeedFactorMax="1.0" AnimationSpeedFactorMin="0.8"/>
<Script>
						CurDrawableHideSubObject("TreadsStop")
						CurDrawableShowSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script><ParticleSysBone BoneName="NONE" FXParticleSystemTemplate="GDIWheelDustLight" FollowBone="True" /></AnimationState><AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="ATTACKING">
<Animation AnimationBlendTime="15" AnimationMode="LOOP" AnimationName="NUM_VEHICLEF_ATKA"/>
<Script>
						CurDrawableShowSubObject("TreadsStop")
						CurDrawableHideSubObject("TreadsMove")
						CurDrawableHideSubObject("TreadsTurnLeft")
						CurDrawableHideSubObject("TreadsTurnRight")
					</Script></AnimationState>
<AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="SELECTED" StateName="STATE_SelectedPose">
<Animation AnimationBlendTime="15" AnimationMode="ONCE" AnimationName="NUM_VEHICLEF_AIDA"/>
</AnimationState>
<LeftTread>"TreadsL"</LeftTread>
<RightTread>"TreadsR"</RightTread>
</TankDraw>


<ScriptedModelDraw id="0xFD900E3D" RecoilDamping="0.4" MaxRecoilDistance="3" AttachToBoneInAnotherModule="b_fx_gun01">
<ModelConditionState ParseCondStateType="PARSE_DEFAULT">
<Model Name="W3DContainer:FXINVISBONE"/>
</ModelConditionState>
<AnimationState ParseCondStateType="PARSE_DEFAULT"/>
<AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="AFFECTED_BY_EMP"/>
<AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USING_WEAPON_A"/>
</ScriptedModelDraw>

<ScriptedModelDraw id="0x0C5EFC14" RecoilDamping="0.4" MaxRecoilDistance="3" AttachToBoneInAnotherModule="b_fx_gun02">
<ModelConditionState ParseCondStateType="PARSE_DEFAULT">
<Model Name="W3DContainer:FXINVISBONE"/>
</ModelConditionState>
<AnimationState ParseCondStateType="PARSE_DEFAULT"/>
<AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="AFFECTED_BY_EMP"/>
<AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="USING_WEAPON_A"/>
</ScriptedModelDraw>

<StreamDraw id="0xACD1E28B" StreamStateID="1" TubeRadius="2" UVWorldSize="100" ArcHeightFactor="0.0625">
<FXShader TechniqueIndex="1" ShaderName="Stream.fx">
<Constants>
<Texture Name="Texture1">
<Value>FXTiberiumStream</Value>
</Texture>
<Texture Name="Texture2">
<Value>FXTiberiumStream</Value>
</Texture>
</Constants>
</FXShader>
<ParticleSystems>
<ParticleSys>TiberiumLiquidStreamDrip</ParticleSys>
<ParticleSys>TiberiumLiquidStreamDistort</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
</ParticleSystems>
<ObjectStatusValidation ForbiddenStatus="WEAPON_UPGRADED_01"/>
</StreamDraw>
<StreamDraw id="0x31B45BE1" StreamStateID="1" HitFx="FX_BulletHitGDI" TubeRadius="1.25" UVWorldSize="100" ArcHeightFactor="0.0625">
<FXShader TechniqueIndex="1" ShaderName="Stream.fx">
<Constants>
<Texture Name="Texture1">
<Value>FXCorrupterStream</Value>
</Texture>
<Texture Name="Texture2">
<Value>FXCorrupterStream</Value>
</Texture>
</Constants>
</FXShader>
<ParticleSystems>
<ParticleSys>AlienCorrupterStreamDrip</ParticleSys>
<ParticleSys>AlienCorrupterStreamDistort</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
</ParticleSystems>
<ObjectStatusValidation RequiredStatus="WEAPON_UPGRADED_01"/>
</StreamDraw>

<StreamDraw id="0xCA52AFFA" StreamStateID="2" TubeRadius="2" UVWorldSize="100" ArcHeightFactor="0.0625">
<FXShader TechniqueIndex="1" ShaderName="Stream.fx">
<Constants>
<Texture Name="Texture1">
<Value>FXTiberiumStream</Value>
</Texture>
<Texture Name="Texture2">
<Value>FXTiberiumStream</Value>
</Texture>
</Constants>
</FXShader>
<ParticleSystems>
<ParticleSys>TiberiumLiquidStreamDrip</ParticleSys>
<ParticleSys>TiberiumLiquidStreamDistort</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
</ParticleSystems>
<ObjectStatusValidation ForbiddenStatus="WEAPON_UPGRADED_01"/>
</StreamDraw>
<StreamDraw id="0x3D7496E2" StreamStateID="2" HitFx="FX_BulletHitGDI" TubeRadius="1.25" UVWorldSize="100" ArcHeightFactor="0.0625">
<FXShader TechniqueIndex="1" ShaderName="Stream.fx">
<Constants>
<Texture Name="Texture1">
<Value>FXCorrupterStream</Value>
</Texture>
<Texture Name="Texture2">
<Value>FXCorrupterStream</Value>
</Texture>
</Constants>
</FXShader>
<ParticleSystems>
<ParticleSys>AlienCorrupterStreamDrip</ParticleSys>
<ParticleSys>AlienCorrupterStreamDistort</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas</ParticleSys>
<ParticleSys>TiberiumLiquidStreamGas1</ParticleSys>
</ParticleSystems>
<ObjectStatusValidation RequiredStatus="WEAPON_UPGRADED_01"/>
</StreamDraw>

</Draws>
<Behaviors>
<AttributeModifierPoolUpdate id="0x513BC476" /><SquishCollide id="0x8CCB269A" /><FireWeaponWhenDead id="0xDDED328F" DeathWeapon="CatalystInfantryDeathWeapon" InitiallyActive="True"><DieMuxData DeathTypes="CATALYST" /></FireWeaponWhenDead><AutoHealBehavior id="0xC07BF5C0" HealingAmount="100" HealingDelay="0.5s" StartHealingDelay="1s"><TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy></AutoHealBehavior><AttributeModifierUpgrade id="0xAA36A1AA" AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed"><TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy></AttributeModifierUpgrade><AttributeModifierUpgrade id="0x81C6F752" AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage"><TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy></AttributeModifierUpgrade><AttributeModifierUpgrade id="0xE35F7EC4" AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor"><TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy></AttributeModifierUpgrade><StancesBehavior id="0x54CA416E" StanceTemplate="Generic" /><LevelUpUpgrade id="0xA92BDFEA" LevelsToGain="1" LevelCap="4"><TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy></LevelUpUpgrade><LevelUpUpgrade id="0x5C3F216A" LevelsToGain="2" LevelCap="4"><TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy></LevelUpUpgrade><LevelUpUpgrade id="0x379F3CE2" LevelsToGain="3" LevelCap="4"><TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy></LevelUpUpgrade><InvisibilityUpdate id="0x3BD7F2F5" UpdatePeriod="0.5s"><InvisibilityNugget ForbiddenConditions="PREATTACK_A FIRING_A FIRING_OR_PREATTACK_A RELOADING_A PREATTACK_B FIRING_B FIRING_OR_PREATTACK_B RELOADING_B PREATTACK_C FIRING_C FIRING_OR_PREATTACK_C RELOADING_C USING_WEAPON_A USING_WEAPON_B USING_WEAPON_C" ForbiddenStatus="IS_FIRING_WEAPON USING_ABILITY IS_AIMING_WEAPON SPECIAL_ABILITY_PACKING_UNPACKING_OR_USING" /><RequiresUpgrade>Upgrade_CloakingFieldInvisibility</RequiresUpgrade></InvisibilityUpdate><StealthUpgrade id="0xF2B9DFBE"><TriggeredBy>Upgrade_CloakingFieldInvisibility</TriggeredBy></StealthUpgrade>
<TemporarilyDefectUpdate id="0x3473AFD2" DefectionFrameCount="300" />

<WeaponSetUpdate>
<WeaponSlotHardpoint InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE" ID="1">
<Weapon Template="MOKTibTankWeaponLeft"/>
<Weapon Template="MOKTibTankWeaponLeftUpgrade" ObjectStatus="WEAPON_UPGRADED_01"/>
</WeaponSlotHardpoint>

<WeaponSlotTurret InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE" ID="2">
<Weapon Template="MOKTibTankWeaponRight"/>
<Weapon Template="MOKTibTankWeaponRightUpgrade" ObjectStatus="WEAPON_UPGRADED_01"/>
<TurretSettings AllowsPitch="True" MaxIdleScanAngle="90" MaxIdleScanTime="5s" MinIdleScanTime="1s" TurretPitchRate="40" TurretTurnRate="90">
<TurretAITargetChooserData CanAcquireDynamicIfAssignedOutOfRange="True" TargetingCompareList="DefaultTurretTargetingCompareList"/>
</TurretSettings>
</WeaponSlotTurret>
</WeaponSetUpdate>

<AudioLoopUpgrade id="0x2C1231D55849" SoundToPlay="AudioEvent:NOD_TiberiumUpgrade">
<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy>
</AudioLoopUpgrade>



<StatusBitsUpgrade id="0x85B2D456F85" StatusToSet="WEAPON_UPGRADED_01">
<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy>
</StatusBitsUpgrade>

<StatusBitsUpgrade id="0xA7D9564658E9" StatusToSet="DOES_CONTAIN_TIBERIUM">
<TriggeredBy>Everyone_Faction</TriggeredBy>
</StatusBitsUpgrade>

<ModelConditionUpgrade id="0xA323C3AF" AddConditionFlags="USER_2">
<TriggeredBy>Upgrade_AdvancedTiberiumInfusion</TriggeredBy>
</ModelConditionUpgrade>

<RandomModelCondition id="0x287D52E4" Conditions="USER_1"/>
<StreamState id="0xDDA3AB27" StreamId="1"/>
<StreamState id="0x5861E5FB" StreamId="2"/>
<StreamState id="0xC7A1CC32"/>

<Physics id="0xE128C6A2" />
<SubObjectsUpgrade id="0xDA945654EB54654A86" ShowSubObjects="UPGRADE2">
<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy>
</SubObjectsUpgrade>
<ProductionUpdate id="0x37DA5033" />
<FireWeaponWhenDead id="0xF6CDA6D3" DeathWeapon="NODCatalystMissileWeapon" InitiallyActive="True"><DieMuxData DeathTypes="ALL" /></FireWeaponWhenDead><SlowDeath id="0x73542D4A" SinkRate="2" SinkDelay="3s" DestructionDelay="13s"><OCL><OCL>OCL_NODFlameTankDebris</OCL></OCL><Sound List="NOD_Generic_VoiceDieMS" /><DieMuxData DeathTypes="ALL" DeathTypesForbidden="TOPPLED" /></SlowDeath><FXListBehavior id="0xC74C39D8"><DieMuxData DeathTypes="ALL" /><Event FX="FX_ScorchMedium" /></FXListBehavior>
<AudioLoopUpgrade id="0x2CD55849" SoundToPlay="AudioEvent:NOD_TiberiumUpgrade">
<TriggeredBy>Upgrade_TiberiumInfusionMOK</TriggeredBy></AudioLoopUpgrade></Behaviors>
<AI>
<AIUpdate id="0x12FA48BA" AILuaEventsList="MOKPrototypeFlameTankFunctions" AutoAcquireEnemiesWhenIdle="YES">
<UnitAITargetChooserData SympathyRange="100" CanPickDynamicTargets="False" TargetingCompareList="DefaultTargetingCompareList" /></AIUpdate></AI><Body><ActiveBody id="0xA5C3EB8A" MaxHealth="6700" /></Body><Geometry>
<Shape Height="18.0333" MinorRadius="16.6182" MajorRadius="23.725" ContactPointGeneration="VEHICLE" Type="BOX">
<Offset x="-1.4369"/>
</Shape>

</Geometry>
<AudioArrayVoice>
<AudioEntry Sound="Multisound:MOK_LiquifierTank_VoiceAttackMS" AudioType="voiceAttack" />
<AudioEntry Sound="Multisound:MOK_LiquifierTank_VoiceAttackMS" AudioType="voiceAttackStructure" />
<AudioEntry Sound="Multisound:MOK_LiquifierTank_VoiceCreateMS" AudioType="voiceCreated" />
<AudioEntry AudioType="voiceFear" Sound="AudioEvent:MOK_LiquifierTank_VoiceHelp"/>
<AudioEntry Sound="Multisound:MOK_LiquifierTank_VoiceMoveMS" AudioType="voiceGuard" />
<AudioEntry Sound="Multisound:MOK_LiquifierTank_VoiceMoveMS" AudioType="voiceMove" />
<AudioEntry Sound="Multisound:MOK_LiquifierTank_VoiceMoveMS" AudioType="voiceRetreatToCastle" />
<AudioEntry Sound="Multisound:MOK_LiquifierTank_VoiceSelectMS" AudioType="voiceSelect" />
</AudioArrayVoice>
<AudioArraySound>
<AudioEntry Sound="AudioEvent:NOD_FlameTank_MoveStart" AudioType="soundMoveStart" />
<AudioEntry Sound="AudioEvent:NOD_FlameTank_IdleLoop" AudioType="soundAmbient" />
<AudioEntry Sound="AudioEvent:NOD_FlameTank_MoveLoop" AudioType="soundMoveLoop" />
</AudioArraySound><EvaEvents EvaEventDieOwner="UnitLost" EvaEventDamagedOwner="UnitUnderAttack" EvaEventDamagedFromShroudedSourceOwner="UnitUnderAttackFromShroudedUnit" EvaEventDamagedByFireOwner="GenericUnitBeingBurned" EvaEventSecondDamageFarFromFirstScanRange="600" EvaEventSecondDamageFarFromFirstTimeoutMS="155" EvaEventAmbushed="UnitAmbushed" EvaEnemyObjectSightedEvent="GenericEnemyUnitSighted" EvaEventDetectedEnemy="EnemyStealthUnitDiscovered" EvaEventAvailableForProduction="NewConstructionOptions" EvaEventProductionStarted="UnitConstructionStarted" EvaEventBuildOnHold="BuildOnHold" EvaEventBuildCancelled="BuildCancelled" EvaEventPromotedOwner="UnitPromoted" /><ShadowInfo Type="VOLUME" /><VisionInfo VisionRange="350" ShroudClearingRange="400" /><CrusherInfo CrusherLevel="2" CrushableLevel="3" /><DisplayUpgrade>Upgrade_TiberiumInfusionMOK</DisplayUpgrade></GameObject></AssetDeclaration>