<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
	<GameObject
		id="Viceroid"
		KindOf="SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS INFANTRY PRELOAD ATTACK_NEEDS_LINE_OF_SIGHT IGNORES_SELECT_ALL"
		Description="Desc:Visceroid"
		TypeDescription="Type:Visceroid"
		RadarPriority="UNIT"
		BuildCompletion="INVALID"
		FenceWidth="0"
		FenceXOffset="0"
		RemoveTerrainRadius="0"
		EmotionRange="0"
		PlacementViewAngle="0d"
		BuildFadeInOnCreateTimeSeconds="0s"
		FactoryExitWidth="0"
		FactoryExtraBibWidth="0"
		Side="Neutral"
		EditorName="Viceroid"
		EditorSorting="UNIT"
		BountyValue="0"
		BuildTime="0"
		BuildFadeInOnCreateTime="0"
		EnergyProduction="0"
		EnergyBonus="0"
		CommandSet="EmptyCommandSet"
		SelectPortrait="Portrait_WildVisceriod"
		ButtonImage="Portrait_WildVisceriod"
		VoicePriority="0"
		MinZIncreaseForVoiceMoveToHigherGround="-1"
		CrowdResponse=""
		CampnessValue="0"
		CampnessValueRadius="600"
		Scale="1"
		HealthBoxScale="1.5"
		HealthBoxHeightOffset="10"
		OcclusionDelay="0"
		LiveCameraPitch="0"
		FormationWidth="1"
		FormationDepth="1"
		InstanceScaleFuzziness="0"
		ThreatRadius="-1"
		RamPower="0"
		RamZMult="1"
		ShockwaveResistance="0"
		CommandPoints="0"
		CommandPointBonus="0"
		VoiceAttackChargeTimeout="0"
		MaxDistanceForEngaged="0"
		EngagedStateTimeout="0"
		ThreatLevel="1"
		SlopeLimitIndex="0"
		PathfindDiameter="-1"
		SupplyOverride="0"
		DisplayMeleeDamage="-1"
		DisplayRangedDamage="-1"
		HeroSortOrder="2147483647"
		FiringArc="360"
		CamouflageDetectionMultiplier="1"
		SelectionPriority="2147483647"
		ProductionQueueType="INVALID"
		BuildPlacementTypeFlag="INVALID"
		BuildOnRequiredObjectKindOf=""
		UnitCategory="NONE"
		WeaponCategory="NONE"
		HasFiredRecentlyTime="2s"
		UnitTypeIcon=""
		ReinvisibilityDelay="4s"
		CaptureTime="0s"
		BuildCost="0"
		RefundValue="0"
		ThreatValue="0"
		MaxSimultaneousOfType="0"
		TransportSlotCount="1"
		IsTrainable="True"
		IsForbidden="False"
		IsPrerequisite="False"
		IsGrabbable="False"
		IsHarvestable="False"
		StructureRubbleHeight="0"
		ForceLuaRegistration="False"
		ShowHealthInSelectionDecal="False"
		KeepSelectableWhenDead="False"
		IsAutoBuilt="False"
		CanPathThroughGates="True"
		ShouldClearShotsOnIdle="False"
		BuildInProximityToSamePlayerStucture="True">
		<DisplayName>Name:Visceroid</DisplayName>
		<ArmorSet
			Armor="NeutralViceroidArmor"
			DamageFX="InfantryDamageFX"
			Conditions="" />
		<LocomotorSet
			Speed="75"
			Condition="NORMAL"
			Locomotor="HumanLocomotor" />
		<SkirmishAIInformation
			BaseBuildingLocation="FRONT"
			ConquerMetricsOverrideDamageType="UNDEFINED"
			ConquerMetricsOverrideAntiMask="ANTI_GROUND"
			UnitBuilderStandardCombatUnit="True" />
		<Draws>
			<ScriptedModelDraw
				id="50DF2C46"
				RecoilDamping="0.4"
				MaxRecoilDistance="3"
				InitialRecoilSpeed="2"
				RecoilSettleSpeed="0.065"
				MinLODRequired="LOW"
				ProjectileBoneFeedbackEnabledSlots=""
				TrackMarks=""
				DependencySharedModelFlags=""
				HighDetailLODThreshold="0"
				LowDetailLODThreshold="0"
				WadingParticleSys=""
				AlphaCameraFadeOuterRadius="0"
				AlphaCameraFadeInnerRadius="0"
				AlphaCameraAtInnerRadius="100%"
				StaticSortLevelWhileFading="-1"
				BirthFadeTime="0"
				OkToChangeModelColor="False"
				AnimationsRequirePower="True"
				UseYAxisForTurretRotation="False"
				TrackMarksOnlyWhenCorneringQuickly="False"
				UseProducerTexture="False"
				NoRotate="False"
				UseFiringArcRotation="False"
				Selectable="True"
				RandomTextureFixedRandomIndex="False"
				ParticlesAttachedToAnimatedBones="False"
				ParticleBonesCheckDrawable="False"
				ShadowForceDisable="False"
				SwitchModelLODMode="False"
				StaticModelLODMode="False"
				ShowShadowWhileContained="False"
				UseStandardModelNames="False"
				UseDefaultAnimation="False"
				BirthFadeAdditive="False"
				ZWriteDisableOverride="False"
				MultiPlayerOnly="False"
				AffectedByStealth="True"
				InvertStealthOpacity="False"
				HighDetailOnly="False"
				SetAnimsToLastFrameOnConstructionComplete="True">
				<ModelConditionState
					ParseCondStateType="PARSE_DEFAULT"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="NUVISROD_SKN"
						ExtraMesh="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="FXINFANTRY_FP"
						ExtraMesh="False" />
				</ModelConditionState>
				<ModelConditionState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="INSIDE_GARRISON"
					PortraitImage=""
					ButtonImage=""
					RetainSubObjects="False">
					<Model
						Name="GUGARGUN"
						ExtraMesh="False" />
					<WeaponFireFXBone
						WeaponSlotID="1"
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="BONE01" />
					<WeaponLaunchBone
						WeaponSlotID="1"
						WeaponSlotType="PRIMARY_WEAPON"
						BoneName="BONE01" />
				</ModelConditionState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="FORMATION_PREVIEW"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="INSIDE_GARRISON"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False" />
				<AnimationState
					ParseCondStateType="PARSE_DEFAULT"
					StateName="STATE_bored"
					Flags="RESTART_ANIM_WHEN_COMPLETE"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="True"
					SimilarRestart="False">
					<Animation
						AnimationName="NUVISROD_IDLA"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="0.8"
						AnimationSpeedFactorMax="1.2"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="30"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="DYING"
					StateName="STATE_Cover"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="NUVISROD_DIEA"
						AnimationMode="ONCE"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="ATTACKING"
					Flags="RANDOMSTART"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="NUVISROD_ATKA"
						AnimationMode="LOOP"
						Distance="0"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="1"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
				</AnimationState>
				<AnimationState
					ParseCondStateType="PARSE_NORMAL"
					ConditionsYes="MOVING"
					Flags="RANDOMSTART"
					EnteringStateFX=""
					FrameForPristineBonePositions="0"
					ShareAnimation="False"
					AllowRepeatInRandomPick="False"
					SimilarRestart="False">
					<Animation
						AnimationName="NUVISROD_MOVA"
						AnimationMode="LOOP"
						Distance="30"
						AnimationBlendTime="5"
						AnimationSpeedFactorMin="1"
						AnimationSpeedFactorMax="1"
						WeaponTimingOrdering="PRIMARY_WEAPON"
						WeaponTimingSlotID="1"
						AnimationPriority="30"
						FadeBeginFrame="-1"
						FadeEndFrame="-1"
						AnimationMustCompleteBlend="False"
						UseWeaponTiming="False"
						FadingIn="False" />
				</AnimationState>
			</ScriptedModelDraw>
		</Draws>
		<Behaviors>
			<AttributeModifierPoolUpdate
				id="513BC476" />
			<SquishCollide
				id="8CCB269A"
				CrushAnimTime="1s"
				CrushKillDelay="0.5s"
				UseDirectionCheck="True" />
			<CrushDie
				id="D696466A"
				TotalCrushSound=""
				BackEndCrushSound=""
				FrontEndCrushSound=""
				TotalCrushSoundPercent="100%"
				BackEndCrushSoundPercent="100%"
				FrontEndCrushSoundPercent="100%">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="CRUSHED"
					DeathTypesForbidden="" />
			</CrushDie>
			<FXListBehavior
				id="BC2FBBCA">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="CRUSHED"
					DeathTypesForbidden="" />
				<Event
					Index="onDeath"
					FX="FX_InfantrySquished"
					MinThreshold="0"
					MaxThreshold="0"
					Direction="Default"
					OrientToObject="True"
					ForceUseDoFXObj="False" />
			</FXListBehavior>
			<FireWeaponWhenDead
				id="DDED328F"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				DelayTime="0s"
				DeathWeapon="CatalystInfantryDeathWeapon"
				FocusFireKindOfFlag=""
				InitiallyActive="True"
				ActiveDuringConstruction="False"
				ContinueToBezierDestination="False">
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="CATALYST"
					DeathTypesForbidden="" />
			</FireWeaponWhenDead>
			<AutoHealBehavior
				id="C07BF5C0"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				HealingAmount="10"
				HealingDelay="0.5s"
				StartHealingDelay="1s"
				Radius="0"
				KindOf=""
				HealFXList=""
				SpawnFXList=""
				RespawnMinimumDelay="0s"
				InitiallyActive="False"
				AffectsWholePlayer="False"
				AffectsContained="False"
				HealOnlyIfNotUnderAttack="False"
				HealOnlyIfNotInCombat="False"
				HealOnlyOthers="False"
				NonStackable="False"
				RespawnNearbyHordeMembers="False">
				<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
			</AutoHealBehavior>
			<AttributeModifierUpgrade
				id="AA36A1AA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterSpeed">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterSpeed</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="81C6F752"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterDamage">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterDamage</TriggeredBy>
			</AttributeModifierUpgrade>
			<AttributeModifierUpgrade
				id="E35F7EC4"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				AttributeModifier="Modifier_MultifunctionUpgradeCenterArmor">
				<TriggeredBy>Upgrade_MultifunctionUpgradeCenterArmor</TriggeredBy>
			</AttributeModifierUpgrade>
			<LevelUpUpgrade
				id="A92BDFEA"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="1"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_VETERAN</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="5C3F216A"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="2"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_ELITE</TriggeredBy>
			</LevelUpUpgrade>
			<LevelUpUpgrade
				id="379F3CE2"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				LevelsToGain="3"
				LevelCap="4"
				DoFlash="True">
				<TriggeredBy>Upgrade_ProductionVeterancy_HEROIC</TriggeredBy>
			</LevelUpUpgrade>
			<TemporarilyDefectUpdate
				id="3473AFD2"
				DefectionFrameCount="300" />
			<WeaponSetUpdate
				id="720F4A50">
				<WeaponSlotHardpoint
					ID="1"
					InterleavedStyle="INTERLEAVE_FIRST_AVAILABLE"
					WeaponChoiceCriteria="PREFER_MOST_DAMAGE"
					AllowInterleavedFiring="False">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="NeutralViceroidSpittleWeapon"
						Upgrade=""
						ObjectStatus=""
						IsPlayerUpgradePermanent="False" />
				</WeaponSlotHardpoint>
			</WeaponSetUpdate>
			<StealthDetectorUpdate
				id="70ED959C"
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				DetectionRate="0.4s"
				DetectionRange="100"
				PingSound=""
				LoudPingSound=""
				IRBeaconParticleSys=""
				IRParticleSys=""
				IRBrightParticleSys=""
				IRGridParticleSys=""
				ExtraRequiredKindOf=""
				ExtraForbiddenKindOf=""
				RequiredUpgrade=""
				InitiallyDisabled="False"
				CanDetectWhileGarrisoned="False"
				CanDetectWhileContained="False"
				UseMetaAOI="False" />
			<Physics
				id="6D41764B"
				MaxXRotationVelocity="360"
				MaxYRotationVelocity="360"
				MaxZRotationVelocity="360"
				GravityMultiplier="1"
				ShockStunnedTimeLow="5"
				ShockStunnedTimeHigh="10"
				ShockStandingTime="5"
				FirstHeight="1.3"
				SecondHeight="1.3"
				FirstPercentIndent="33%"
				SecondPercentIndent="66%"
				BounceCount="2"
				BounceDistance="5"
				BounceFirstHeight="1.3"
				BounceSecondHeight="1.3"
				BounceFirstPercentIndent="33%"
				BounceSecondPercentIndent="66%"
				GroundHitFX=""
				GroundBounceFX=""
				FirstPercentHeight="33%"
				SecondPercentHeight="66%"
				CurveFlattenMinDist="0"
				TumbleRandomly="False"
				AllowBouncing="False"
				KillWhenRestingOnGround="False"
				OrientToFlightPath="False"
				IgnoreTerrainHeight="False" />
			<AutoHealBehavior
				RequiresAllTriggers="False"
				RequiresAllConflictingTriggers="False"
				Permanent="False"
				WaypointMode="False"
				WaypointModeTerminal="True"
				HealingAmount="10"
				HealingDelay="1s"
				StartHealingDelay="0s"
				Radius="0"
				KindOf=""
				HealFXList=""
				SpawnFXList=""
				RespawnMinimumDelay="0s"
				InitiallyActive="True"
				AffectsWholePlayer="False"
				AffectsContained="False"
				HealOnlyIfNotUnderAttack="False"
				HealOnlyIfNotInCombat="False"
				HealOnlyOthers="False"
				NonStackable="False"
				RespawnNearbyHordeMembers="False" />
			<SlowDeath
				id="73542D4A"
				SinkRate="2.4"
				ProbabilityModifier="10"
				ModifierBonusPerOverkillPercent="0%"
				SinkDelay="3s"
				SinkDelayVariance="0s"
				DestructionDelay="8s"
				DestructionDelayVariance="0s"
				DecayBeginTime="0s"
				FlingForce="0"
				FlingForceVariance="0"
				FlingPitch="0d"
				FlingPitchVariance="0d"
				DeathFlags=""
				FadeTime="0s"
				FadeDelay="0s"
				DeathTypes=""
				DeathObjectStatusBits=""
				ShadowWhenDead="False"
				Fade="False">
				<Sound
					Type="INITIAL"
					List="ALI_Viceroid_SoundDie" />
				<DieMuxData
					ExemptStatus=""
					RequiredStatus=""
					DamageAmountRequired="-1"
					MinKillerAngle="0.9999999d"
					MaxKillerAngle="-0.9999999d"
					DeathTypes="ALL"
					DeathTypesForbidden="" />
			</SlowDeath>
			<StancesBehavior
				id="54CA416E"
				StanceTemplate="AggressiveOnly" />
		</Behaviors>
		<AI>
			<WanderAIUpdate
				id="12FA48BA"
				AutoAcquireEnemiesWhenIdle="YES"
				StopChaseDistance="500"
				HoldGroundCloseRangeDistance="0"
				MinCowerTime="0s"
				MaxCowerTime="0s"
				RampageTime="0s"
				BurningDeathTime="0s"
				TimeToEjectPassengersOnRampage="0"
				ComboLocomotorSet="NORMAL"
				ComboLocoAttackDistance="80"
				IdleTargetTime="0s"
				MaxCombineChildren="1"
				SpawnOffsetRadius="0"
				StandGround="False"
				CanAttackWhileContained="False"
				RampageRequiresAflame="False"
				FadeOnPortals="False"
				EntryCondition=""
				WanderDistance="100"
				AttackAll="True"
				Selectable="True">
				<UnitAITargetChooserData
					IdleScanDelay="0.8s"
					ReacquireDelay="5s"
					StartupDelay="0s"
					SympathyRange="25"
					CheckVisionRange="False"
					CanPickDynamicTargets="True"
					RotateToTargetWhenAiming="True"
					CanAutoAcquireNonAutoAcquirable="True"
					TargetingCompareList="DefaultTargetingCompareList" />
			</WanderAIUpdate>
		</AI>
		<Body>
			<ActiveBody
				id="B313F576"
				MaxHealth="500"
				MaxHealthDamaged="0"
				MaxHealthReallyDamaged="0"
				InitialHealth="500"
				RecoveryTime="0"
				DodgePercent="0"
				EnteringDamagedTransitionTime="0s"
				EnteringReallyDamagedTransitionTime="0s"
				GrabFX=""
				GrabDamage="200"
				HealingBuffFX=""
				DamagedAttributeModifier=""
				ReallyDamagedAttributeModifier=""
				CheerRadius="200"
				BurningDeathFX=""
				SecondChanceUpgrade=""
				SecondChanceHeal="0"
				UseDefaultDamageSettings="True"
				RemoveUpgradesOnDeath="False"
				BurningDeathBehavior="False" />
		</Body>
		<Geometry
			IsSmall="True">
			<Shape
				Type="CYLINDER"
				ContactPointGeneration="NONE"
				MajorRadius="7"
				MinorRadius="1"
				Height="13"
				FrontAngle="0d"
				Active="True"
				UsedForHealthBox="True" />
		</Geometry>
		<AudioArrayVoice>
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:B67F7698]"
				AudioType="voiceAttack" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:EBEFB431]"
				AudioType="voiceCreated" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:E4BEDFB6]"
				AudioType="voiceMove" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:E4BEDFB6]"
				AudioType="voiceGuard" />
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:AF7FE6D7]"
				AudioType="voiceSelect" />
		</AudioArrayVoice>
		<AudioArraySound>
			<AudioEntry
				Sound="Asset not found in stream: [844D7B9F:963A9341]"
				AudioType="soundAmbient" />
		</AudioArraySound>
		<EvaEvents
			EvaEventDieOwner="UnitLost"
			EvaEventDamagedOwner="UnitUnderAttack"
			EvaEventDamagedFromShroudedSourceOwner="UnitUnderAttackFromShroudedUnit"
			EvaEventDamagedByFireOwner="GenericUnitBeingBurned"
			EvaEventSecondDamageFarFromFirstScanRange="600"
			EvaEventSecondDamageFarFromFirstTimeoutMS="155"
			EvaEventAmbushed="UnitAmbushed"
			EvaEnemyObjectSightedEvent="GenericEnemyUnitSighted"
			EvaEventDetectedEnemy="EnemyStealthUnitDiscovered"
			EvaEventAvailableForProduction="NewConstructionOptions"
			EvaEventProductionStarted="UnitConstructionStarted"
			EvaEventBuildOnHold="BuildOnHold"
			EvaEventBuildCancelled="BuildCancelled"
			EvaEventPromotedOwner="UnitPromoted" />
		<ShadowInfo
			Type="DECAL"
			Texture="shadowi"
			AdditionalTexture=""
			SizeX="14"
			SizeY="14"
			OffsetX="0"
			OffsetY="0"
			OpacityStart="0"
			OpacityFadeInTime="0s"
			OpacityPeak="1"
			OpacityFadeOutTime="0s"
			OpacityEnd="0"
			MaxHeight="20"
			SunAngle="0"
			OverrideLODVisibility="False"
			UseHouseColor="False"
			IsRotatingWithObject="True"
			LocalPlayerOnly="False" />
		<VisionInfo
			VisionRange="100"
			ShroudClearingRange="0"
			VisionSide="100%"
			VisionRear="100%"
			VisionBonusTestRadius="100"
			VisionBonusTestSegments="8"
			VisionBonusPercentPerFoot="0%"
			MaxVisionBonusPercent="50%"
			MinVisionBonusPercent="-50%" />
		<CrusherInfo
			CrushKnockback="0"
			CrushZFactor="1"
			MinCrushVelocityPercent="1%"
			CrushDecelerationPercent="0%"
			CrushWeapon=""
			CrushRevengeWeapon=""
			CrusherLevel="0"
			CrushableLevel="0"
			MountedCrusherLevel="255"
			MountedCrushableLevel="255"
			CrushEqualLevelProps="False"
			UseCrushAttack="True"
			CrushOnlyWhileCharging="False"
			CrushAllies="False" />
	</GameObject>
</AssetDeclaration>