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  1. Yesterday
  2. About an hour ago, EA producer Jim Vessella posted a new update on the C&C and Red Alert remasters, along with the above shown render of the Aftermath Tesla Tank. Here is what he had to say: The original post is here. Relatedly, the old official Command & Conquer Facebook page has been resurrected the other day and will now also post about remaster updates.
  3. Is there any updated patches that will allow the menu window to pull up while in the game levels and also won't crash the game if you hit the esc button? Cause that's what's been happening to me after downloading the first link.
  4. Last week
  5. MiskaKalliomaki

    Fundraiser for General Sheppard's Actor, Eric Martin

    condolee. Rest him((((
  6. Hi, what do I use to open a .scb file to read it and edit it? And is there an official tool from EA for .SCB files? Thank You.
  7. LucasSK

    [WIP] [Tiberium Resurrection]

    First mapping tutorial video is out! Be sure to check it out and tell me your opinions about it! https://www.youtube.com/watch?v=ttEHFrNGA74&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD
  8. Earlier
  9. Plokite_Wolf

    C&C Remastered Update: Sidebar and Full Production

    This answer explains everything, doesn't it? The games of the tryhards.
  10. Hello! I just recently went through the installation guide, downloading Directx9, TFD unofficial patch, and GenTool (all most recent) for CNC Generals and Zero Hour (both were done at same time). When attempting o run either, the loading screen pops up for a bit before a "Serious Error" message pops up informing me that something isn't working right (if you need a the exact verbage let me know). I go to uninstall all recently downloaded files and reinstall, but only the Generals this time, thinking maybe the problem had to do with attempting to install both at the same time. Same problem occurred. When checking what could have caused the message, the first thing I found was the video card thread, which listed common problems and nonviable cards. I double checked my specs, but my card is not listed in the nonviable section, and only common problem for it would be running a tad slowly. Any help, advice, or knowledge would be greatly appreciated. I've been dying to play this ever since I found out I couldn't play it normally on windows 10. My PC Specs: CPU: Intel® Core™ i7-6700K 4.00GHZ 8MB Intel Smart Cache LGA1151 (Skylake) HD_M2PCIE: 1.2TB Intel® SSD 750 Series NVME PCIe SSD - 2500MB/s Read & 1200MB/s Write (Single Drive) HDD: 2TB (2TBx1) Western Digital Caviar Black SATA-III 6.0Gb/s 64MB Cache 7200RPM HDD (Single Drive) MEMORY: 16GB (8GBx2) DDR4/2400MHz Dual Channel Memory (Corsair Vengeance) MOTHERBOARD: ASUS Z170-PRO GAMING ATX w/ USB 3.1, 3 PCIe x16, 3 PCIe x1, 1 SATA Express, 4 SATA3, 1 Ultra M.2 OS: Windows 10 Home (64-bit Edition) If anything else is needed let me know!
  11. LucasSK

    [WIP] [Tiberium Resurrection]

    3 000 views on cncnet, 1 600 views on ppmsite and 150 views on other sites Thank you very, VERY much for being with me. I would never get this far without you! New skirmish map for [TIBERIUM RESURRECTION] - "Islands of Destruction" is out! NOTE: Never play this map with "destroyable bridges" OFF! Always turn it ON! Download: http://www.mediafire.com/file/dou5k7pm9tjptr9/[TR]+Skirmish.zip Map-making of this map: https://www.youtube.com/watch?v=URVDHUCa6bI&t=19s Gameplay premiere of this map: https://www.youtube.com/watch?v=oM0grsxVln4 Have a good day and wonderful summer holidays! I am going to take a break from Tiberian Sun for a few weeks. See ya in August!
  12. commanderKW

    C&C Remastered Update: Sidebar and Full Production

    Not cartoony? As in "art style" or "tone"? "art style" - battlefield, call of duty etc ... have a realistic, serious look to them
  13. Plokite_Wolf

    C&C Remastered Update: Sidebar and Full Production

    What isn't "cartoony" to today's generation?
  14. commanderKW

    C&C Remastered Update: Sidebar and Full Production

    Art direction seems somewhat cartoony
  15. apcFTW

    Sole Survivor anyone?

    I was thinking this was the FPS game they made back in the day, but this looks kinda cool
  16. Yeah, just like I said, its a new game modelled after sole survivor, not sole survivor.
  17. kingzeus

    Sole Survivor anyone?

    It is just being built on the openra engine.
  18. Prophetly

    Disable MONEY CRATE

    I AM STILL HERE, ANYONE HERE TO SAY SOMETHING?? I WAS SEARCHING IT FROM THE BEGINNING OF THE UNIVERSE
  19. Not really sole survivor, its an OpenRA mod so basically a different game.
  20. LucasSK

    [WIP] [Tiberium Resurrection]

    New FinalSun mapping tutorial is out! If you want to learn, how to make custom maps for Tiberian Sun or just revise some of your knowledge, be sure to check FinalSun Complete Tutorial - https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/
  21. InfernoDisco

    Free alternatives to classic games

    Wow, this thread is awesome! Bookmarked it! The last time I was reading about free alternatives was an article in some computer magazine in 2006. By the way does anybody knows is there an alternative to this game? Thanks.
  22. G Daddy

    GenTool Version 7.5 Available

    Version 7.7 is available.
  23. Check it out: http://cncsolesurvivor.com/
  24. ApornasPlanet

    C&C Community News - May 2019

    Nice summary! The OpenRA update looks really promising.
  25. its wonderful! it keep's the old style with new a bit more colored icons, and moderns GUI from RA2. i just don't remember if the bottom of the power energy bar should be red, then yellow then green :/
  26. May has been a very active month for the C&C Community in terms of modding, here is an update on what's been happening this past month: OpenRA's team is hard at work on their next release. They have released a new preview blog showcasing the new features and changes in the upcoming update, including Singleplayer Savegames, a Spectator UI, a new Sidebar for Tiberian Dawn, the ability to set support power directions, as well as a plethora of other more minor new features and polishing touches. C&C Final War, for Yuri's Revenge, has received updated Economy Structures for the Empire faction, a new Legion Barracks, as well as a plethora of new visual enhancements. Legion vehicles will also make use of a new Scrap Feature, not unlike the GLA in C&C Generals, which serves to demonstrate a unit's veterancy status. Additionally, the mod has reached beta status and is being actively tested. Tiberian Sun WarZone continues to receive many new and original visual updates, especially for animations. There are also better explosion animations for Tiberium, and new animations for GDI and Nod units. The upcoming update will include the ability to use TS-DDRAW, so it can run properly on newer PCs, as well as rescaled infantry, in the options menu. Red Resurrection will receive a 5-mission Campaign that's fully voice-acted, with cinematic cutscenes, as well. You play the Allied Forces in an assault on Lybia. Twisted Insurrection now has Tiberium Silos and Refineries for its Globotech faction. The standalone Tiberian Sun mod The Second Tiberium War, is progressing towards version 2.2. This upcoming version will have many new features, including an updated Temple of Nod graphic, ruined buildings and snow buildings and cities. Additionally, it will include several new multiplayer maps, a new Orca Transport aircraft for GDI, New Superweapon Icons, New Nod buildings for Campaign, as well as the option to have rescaled infantry. The Desolated Future has had its Sapper unit reworked into the Mad Bomber unit. The Wasteland Scavengers subfaction's unique arsenal has also been revealed. Additionally, there are new gameplay screenshots on their ModDB page. World Axletree for Yuri's Revenge has received a Revolution Upgrade power, a new Spike Tripwire support power a new unit in the form of the Archer SPG, new infantry death effects, as well as brand-new interfaces for the North American and Russia factions. The Yuri's Revenge mod Colony Wars has new and updated units & powers for each faction: Mobile Grinder (Syndicate), Pheromones (Chaos Cell), Cherub (Enclave), Rat Swarm (Syndicate), Siren Sub (Enclave), Prodigy Submarine (Syndicate), Sea Wolf Hydrofoil (Soviet), Riptide ACV (Allies), Ratkin Gunner (Syndicate), Puppet Master (Syndicate), Wight Bomber (Syndicate), Launch Bay (Syndicate), Hail Mary (Allies), Magnet Tower (Syndicate), Fire Ant (Colony) and Seismic Tank (Soviet). You can also now view their Allied Infantry Tech Tree. Doom Desire now has new buildings for the Vintarid faction: The Conduit (Barracks) and The Aligner (Refinery). Kane's Wrath Unofficial Big Bang Patch 1.04 now has beta and cinematic models of GDI units that can be placed in the editor. There are also going to be hostile Tiberium Floaters on certain maps. The standalone Tiberian Sun mod, Dawn of the Tiberium Age, has received 5 new maps: Rocky Ridge, Creepy Obstruction, Duel at Dawn, Idyllic Lake and Underwater Passage. There is also a short Easter Update. A new C&C3 mod, Star Wars: C&C: Tiberium Empire has released pictures of its Republic Peacekeepers Construction Yard and Planetary Deployment Vehicle (MCV). The OpenRA standalone mod Fractured Realms has received new art for the Quasar, the Conclave Factory Gate, new explosion animations and new interface animations. The C&C3 Crossfire mod has updated art for GDI units, as well as some new units for GDI, including: The Titan Mark II, MLRS Mark II (now Slingshot), Disruptor Mark II (now Shatterer), Juggernaut Mark II, Mastodon, Ark (now Zone Shatterer), Thunderhead (now MSRF), Battlestriker (now Hammerhead) and Mammoth Walker (now Behemoth). Operation: Firestorm for C&C: Generals has received 3 new units: The GLA Decimator Cannon and the Chinese Cyclone Launcher and Tu-60 Blackjack. You can read the latest development update here. The RA3 Science mod has a new menu screen, featuring the Scrin, unlocked alpha/unused Red Alert 3 cinematics in its video archive section, as well as alternate or unused loading screens. Additionally, new units will be added to the upcoming version: The Myeche, APC, Trotsky Airship, and Orca. Hybrid Ascension will have Salamanders for Nod, and they leave husks upon being destroyed. Mental Omega has welcomed back 2 Soviet vehicles from its 2.0 version, as well as new units for the Soviets (Shock Trooper) and Yuri (Ruiner). In addition, Speeder, the mod creator has revealed early concept art for some of the Foehn Revolt's Structures and a revamp of the "Money Sources" Co-Op Mission through Twitter. Robot Storm development has seemingly resumed if these 2 new screenshots are anything to go by. That's it for late April, May and early June.
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