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  1. 6 points
    27 October is when CNCNZ.com observes its anniversary, this time number 22. But alas, if you have visited this site at any point over the past year or so, you will have noticed that our activity has not been what it once was. Due to private obligations and shifting focus to other projects and ways of contributing to game communities in general, combined with a lack of enthusiastic staff who would push content and news, those of us who remain have left CNCNZ.com on the backburner for a while, although we do cover official C&C remaster news and news regarding former C&C developers whenever we catch wind of them. However, once this "quiet" phase ends, I would like to announce that CNCNZ.com will change its scope in the foreseeable future to better serve the series and the community as a hub for C&C info, in which a greater stress will be the aspects that you usually need multiple clicks to reach. What that will exactly look like, we can't and won't reveal right now, but watch this space in the coming months. Until then, we're still available to talk on our Discord server and our (currently asleep) forums.
  2. 4 points
    Greetings all.... I decided to log in here after 2 years away and see whats happening. I see nothing has really changed. I have changed though. I'm moving on in my life. I'm now engaged to a great girl. Saving to buy a house and enjoy life. Some travelling coming up to. I still enjoy gaming but nothing C&C takes my interest anymore. Anyway. Just a quick post to say hi. I might pop up every now and then.
  3. 4 points
    We've just received word that Jim Vessella, former EA Los Angeles producer (followers of Battlecast Primetime have seen him repeatedly) and current developer on C&C Rivals, has made an official statement on the OpenRA website about EA's interest in making a PC Command & Conquer game, which includes the possibility for remastering classic titles for the upcoming 25th anniversary of the series. Here is the entirety of his post: Fellow Command & Conquer fans, My name is Jim Vessella, and I’m a Producer at Electronic Arts. Ten years ago I had the pleasure of being on the production team for Command & Conquer 3 and Red Alert 3, along with being the Lead Producer on Kane’s Wrath. During those years, some of my favorite moments were interacting with our passionate community, whether at our onsite Community Summits, on the forums, or while attending various events such as Gamescom. As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the Command & Conquer community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary. We are eager to hear your feedback to help influence our current thoughts for PC and what comes next. Over the next few weeks we’ll be talking to fans in a variety of ways. In the meantime, please share your thoughts here on the OpenRA forums. As a long time C&C fan and developer, I am just as passionate about the C&C franchise as you are, and look forward to hearing your thoughts as they help us shape the future of C&C at EA! Thanks! Jim Vessella Jimtern EDIT: There's also a Reddit thread going on with Jim Vessella answering some questions and concerns.
  4. 4 points
    You make these pronouncements, yet already admitted you know next to nothing about programming. Nowadays you could write a more flexible and lightweight engine? You could back when Generals was written and indeed it seems it was quite flexible since they managed to get 7 games out of it if you count expansions. Lightweight? Why do you think you could write a more lightweight engine now rather than then, if anything engines should have been more light weight back then because they couldn't rely on having multiple CPU's and the shed loads of memory and GPU compute that we can take for granted now. That said, maybe generals can be optimized more, I doubt they did more than they needed to to ship it working on systems that met some average spec back in the day. Frankly is seems like you are just trolling and looking for an argument, do you even C&C bro? What do YOU think I should be spending my time doing?
  5. 3 points
    I think there was a potential draft of the story for C&C 3 and Tiberium, where the Scrin were actually human: https://forum.cncsaga.com/gallery/image/3151-travail-sur-scrin/ Which was then altered to look like this: https://forum.cncsaga.com/gallery/image/3152-scrin/ This is official art from C&C 3. Both pieces come from the same artist. Worst of all is the former is what appears to be a final, colorized version, so this means it likely wasn't just a "what if" idea, they put a lot of thought and development into it, before it was scrapped and the aliens became "generic Hollywood aliens". Now, remember, the C&C 3 and Tiberium "story bible" did take inspiration from the scrapped TS Story Bible (like the Tacitus being recovered in 2028), as well as some elements seen here: https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.chrissyx.com%2Fc%26ctib.php&edit-text= Kane was originally in contact with the Scrin, at one point, and he was the member of an ancient, highly advanced human civilization. Not too dissimilar from what Westwood had in mind, from what I can recall (well, the ancient civilization, that Westwood had in mind, was from Mars, at one point, but that was scrapped). We'll never know the answer...But it ties in everything pretty neatly, if Scrin are humans. 1. They've evolved to become a cult of addiction instead of a race (Kane's Wrath Intel Database). They were humans and we're all prone to addiction. Reason why we don't see "the addicts is because they're humans and most of the Scrin harvesting force are just bio-mechanical constructs made by advanced nanotech. This can also explain why it's so easy for them to mind-control Humans (who's to say an alien brain and biology are both compatible with Human brains?) and to turn them into "Scrin" (Traveler-59's Cultists (and they're called by a typical Nod name!)) 2. They know Kane cause he was their prophet, in the past. They were part of that same ancient civilization. 3. The "Brotherhood" that was the "enemy" of "The Scrin" (as mentioned in that GDI Intel Database entry) can only be Nod. There was also the word "Ascended" thrown in there. (Read, under "InOps" here, find the entry titled "Alien Origins, Connections to the Tacitus": http://cnc.wikia.com/wiki/Intelligence_Database) This explains how Kane knows of the Scrin and understands their technology and seems to know their origins. The Scrin were originally on Earth...Not as invaders, but rather, they were Humans, whom were later exiled (or simply left). This is why Kane can regenerate so well and so easily compared to us mortals, why he can give his DNA to others (C&C4...But let's ignore that one). This explains why they came back for Earth, specifically. Kane is also seemingly immune to Tiberium (C&C3) and this explains why some mutants exist, why some humans are seemingly not dead, but only mutated after Tiberium exposure (think of it like Marvel's Inhumans and Tiberium is Terrigen Crystals / Terrigen Mists) - Those mutants were part of the "ancient advanced human race" that roamed Earth millennia before (or a Human/Ancient hybrid). This isn't too dissimilar of the concept of the Nephalem in Diablo 3, the Precursors/Isu from Assassin's Creed (or a potential Human-ancient hybrid, like what the Assassins and Templars are) or the half-God/half-human hybrids of Greek mythology. Heck, even Halo has its lore settled on the concept of there having been an ancient space-faring Human race 100 000 years ago, just close enough to today for humans to have had the chance to fully evolve to Homo Sapiens, but distant enough so that any trace of that civilization can have completely vanished, without leaving a trace, so to explain as to how we don't have far advanced technology today, and to avoid contradicting how civilization truly started 10 000 years ago for us. So...Yeah, that would've been a cool twist. Think they're aliens? Nope! They're humans. Oh, also CABAL is part of them, because he was reborn from an ancient Scrin AI. So technically, the 3rd faction is not only the Scrin, but also CABAL and The Forgotten. It's all 3! That would've been mind-blowing. Imagine the devs telling us whenever we asked if it was The Scrin, CABAL or the Forgotten, and the devs would always say "Yes", but we'd be like "they're trolling us! Which one is it?!" and then it turns out they were telling us the truth.
  6. 3 points
    As a New Year's gift, @Lauren (a.k.a. Darth Jane) published an entirely new tool called the Assimilator. The way it works is that it loads any .skudef of a late SAGE game (Tiberium Wars, Kane's Wrath, Red Alert 3, Uprising, or Tiberian Twilight), and then it lists all the W3D animations contained in that game. You can then select any animation, and in the right part of the window, you'll see the XML output of that animation. This way, you won't have to resort to custom art packs to get the animations you need. The tool can be downloaded right here on CNCNZ.com (relevant download pages have been updated). Note that you require Windows 7 SP1, Windows 8.1, or Windows 10 build 1607 or newer with .NET Core 3.x installed.
  7. 3 points
    A most unlikely event has just occurred - beta version 0.09c of Command & Conquer: Red Alert has been discovered. The exact source and date of this build is unknown, but the person who found it is Siberian_GRemlin, whom Russian fans may know for his translations of earlier games in the series. Here are some of the differences: there are no countries (subfactions) yet some previously unseen cutscenes appear, including the long-lost shipyard one certain removed voice lines appear, including "It is done" and "Time for a little five-finger discount" which we would only hear in the track Radio 2 Remix rudimentary skirmish AI dev build of the map editor with debug keys a sprite believed to be the cut commando Megan is present TaxOwlbear got the build early while it was being verified by CCHyper, Nyerguds, Tore and Chad from CnCNet, which is what you see above. More information can be found here, and the download link is here.
  8. 3 points
    One of the little known but saddening side-effects of Victory Games' closure in 2013 was that a lot of Westwood-era archives were scheduled for disposal, among which were the original tapes holding cutscene footage. We do not know for sure if EA ever digitally archived them beforehand. However, very few people in the community were in on the fact that an unknown person managed to get hold of three of these tapes from Yuri's Revenge before they reached a landfill in the Los Angeles area - one holding selects from days 1-5, one holding selects from day 6, and one holding off-line footage. Ladies and gentlemen, for the first time in history, and thanks to @anderwin for posting this first on Project Perfect Mod, we witness the footage from days 1-5 of the filming of Yuri's Revenge, which was long believed to have been lost. Enjoy!
  9. 3 points
    This video alone will tell the story. C&C 1 and Red Alert 1 are the first to get remasters, Frank Klepacki is back, and Petroglyph Games is involved. More info here.
  10. 3 points
    Hope they'll aim to recreate the scale of the original DOS version, not how the graphics ended up in the Win95 hi-res mode, and that they won't forget to keep the aspect ratio issue in mind: At any rate, it's probably going to be a bit more complex than with StarCraft's graphics, but I do hope they'll be showing the WIP stages and consult with the community as the Reddit post suggested.
  11. 3 points
    Hello! We want to thank Plokite_Wolf for approving and all of you for reading this thread MARS 2000 - oldschool RTS game inspired by C&C series! MARS 2000 is a realtime strategy inspired by Command and Conquer series. For now it is in active development by Space Crab Development. What it is all about This game offers you a brutal and balanced gameplay in a dieselpunk setting. Deceptively recognizable mechanics, that will show you lots of new tasty things, when you try them. Single Player Our single player campaingn tells the player about confrontation of 3 forces - 1 Industrial Cohort, Earth Liberating Force and mysterious 3 side known only as "Those Robots" with a pretty good lore on each side. As our tribute to the C&C series we offer you a delightful thing: pretty cinematics with live actors and a storyline which blow your mind! Multiplayer As it was said it is easy to start (yeah friends, we know that there are lot of C&C fans here) and hard to master. We have done a big work to balance our rosters and give you opportunity to set up your own. There are a lot of combinations you can make using special theme packs - build your own deadly force. Also we have done a big work, developing our net code. Yes we know how annoying all that nasty multiplayer things and bugs are. Space Crab Development - who are that folks? We are a little group of oldschool RTS fans. During giant period of time (over 6 years) we were practising in making game modes and total conversions so we reach some kind of perfection for each one of us in our directions of work. We are trying to make ideal strategy game for us and other people, who share our vision and we are working really hard on it. Our development is not sponsored, so we are doing all the things by ourselves - there is only 5 of us in our team. (programmer, 3d artist/backgrounds artist, gamedesigner/video artist, sketch artist and a level designer) we are trying to use modern technologies and we are working the best to our abilities, because we love our project. Afterword We hope, that there are a lot of people who miss golden age of RTS genre. But it is all in our hands, so let's do it our brothers and sisters in arms We will be glad for your comments and questions here and in our social network groups: Facebook: https://www.facebook.com/mars2000game/ Instagram: https://www.instagram.com/mars_2000/ Youtube: https://www.youtube.com/channel/UCYgf1LMvLdwLbCFxMznMwAQ Twitter: https://twitter.com/mars2000game/
  12. 3 points
    Okay now this is just sad. C&C has become like a former heavyweight world champion boxer, best in class, whose boss mismanaged his career and pushed him beyond the breaking point into a string of defeats--a jaded shell of his former self--and now he gets trotted out every few years by his manager to sell home fitness equipment and time shares at retirement homes and casinos because his name is still recognizable. Leave it in the grave.
  13. 3 points
    Nice dislike ratio on those videos...
  14. 3 points
  15. 3 points
    The game doesn't seem to have been made with adding to the C&C universe in mind. Maximum continued profit potential and minimum development cost seems to be what they were aiming for. Those are my two cents... or rather ten.
  16. 3 points
    After a long wait, version 3.3.3 of the beloved Yuri's Revenge mod Mental Omega APYR has been released. Aside from technical improvements like Ares 1.0 integration and a new renderer option (DDrawCompat), this release brings new missions (including 3 of 4 Foehn origin story missions), the new Whipray ship for Foehn, the Quick Fort support power for Scorpion Cell, new maps, the long-awaited map editor FinalAlert 2: Mental Omega, ability to change hotkeys, a statistics screen, rebalances, bugfixes, and loads more. Seriously, just check the changelog, there's a lot of important changes. The patch is available for download on ModDB. If you haven't installed it yet, you will require the base 3.3.0 release, and don't forget to grab the soundtrack files as well.
  17. 3 points
    There's a possibility it will feature some highly stable and easily traded in-game currency that becomes the de facto world currency after a massive global economic collapse makes all other standard currencies explode into a hyperinflation that even makes Robert Mugabe shake his head in disgust. It is possible EA will take advantage of their position as the effective world bank to become the new world superpower. Possibly a military enforcement arm would need to be employed to make sure no one tries to develop counterfeit in-game currencies in black market sweat shops. It is possible Blizzard would raise a counter-revolutionary army to fight back, secretly developing a game with an alternate currency to undermine the power EA holds over the planet. It is possible a special ops task force that answers straight to Andrew Wilson will infiltrate Blizzard and assassinate the development teams so EA can continue to reign supreme. Possibly Blizzard would respond by seeding rebellion among all the small companies EA bought out over the years and secretly transporting weapons and equipment in to them for sabotage and guerilla warfare. There is a possibility one rogue EA developer will implant a bug into EA's game that breaks the system and causes everyone to lose faith in EA's currency. Possibly Bethesda will attempt to manufacture bottle caps as a currency replacement. This effort would fail - there is no possibility bottle caps will make a good currency. But possibly a bunch of C&C modders will band together and develop a C&C mod with a superior currency system and possibly escape notice because the one thing EA does right is not mess with C&C modders. The perfect C&C mod could possibly save the world and issue in the dawn of a new age where every person on the planet plays C&C, not because they want to, but because they can't buy a loaf of bread without first constructing a Refinery to hold their funds. It's possible...
  18. 2 points
    UPDATE 2019 I wanted to update this thread. I used to make a Tiberian Sun themed webcomic out of LEGOs as you likely already now. I stopped producing them quite a while back due to some technical and time related difficulties. Two primary websites where the comic used to be hosted have both been shut down, so I wanted to reupload the comic as a complete collection without the previous site's branding. The collection also includes a few extra goodies! I remember not posting the last three or four episodes on every outlet, so some of you might not have seen those if you weren't checking the old sites where it was hosted. The series wasn't planned to end with E13, but the conclusion in that one is a good parting point so it doesn't end on a cliffhanger at least. TIBERIAN DAYLIGHT COMPLETE COLLECTION Episode #1 - Lucky Day: https://i.imgur.com/WnhnqJa.jpg Episode #2 - Chemical Contact: https://i.imgur.com/Zz2ZX69.jpg Episode #3 - Nod Tactics 101: https://i.imgur.com/qbU9Eif.jpg Episode #4 - Obstruction: https://i.imgur.com/M0YkWOV.jpg Episode #5 - Rescue Elite: https://i.imgur.com/s7jVtEA.jpg Episode #6 - Bridge Repaired: https://i.imgur.com/1Q63zBz.jpg Episode #7 - Disc Away: https://i.imgur.com/Pq26YDn.jpg Episode #8 - Veterancy: https://i.imgur.com/7OZ3j5V.jpg Episode #9 - Medical Magic: https://i.imgur.com/tK6nN5m.jpg Episode #10 - Good Old Terrain: https://i.imgur.com/k7rDDQO.jpg Episode #11 - Tacitus Trouble: https://i.imgur.com/39k1Ke0.jpg Episode #12 - Unexpected Response: https://i.imgur.com/bJL3ZYv.jpg Episode #13 - A Technical Breakout: https://i.imgur.com/giQQ1w5.jpg OTHER GOODIES / EXTRAS TD Facts - Angry Cyborgs: https://i.imgur.com/y429OMq.jpg TD Facts - Wolverine Guard Duty: https://i.imgur.com/d8PArzn.jpg TD Facts - Good Titan: https://i.imgur.com/oZV1QL1.jpg Promotional - Lucky: https://i.imgur.com/l8oP1Ts.jpg Promotional - Cyborg: https://i.imgur.com/rTBX4wh.jpg Promotional - Chems (with Captain Thorn): https://i.imgur.com/WxtzXbq.jpg Promotional - Grenadier (with GDI Commander): https://i.imgur.com/8h0WD8q.jpg Community Spotlight (Initial Reaction Comments): https://i.imgur.com/RfoYbWG.jpg SquidEmpire's Pixel Fan Art (featuring Lucky): https://i.imgur.com/FLPPKD7.jpg Custom TD Forum Signature: https://i.imgur.com/hrOLFBy.jpg Thanks again to everyone and I hope you enjoy the extra goodies!
  19. 2 points
    Part of me is hoping they don't beautify the game too much. There should be a firm respect for what the first two games managed to do with their art style. Of course, I'd be really amazed if they manage to find the original footage to re-render cutscenes.
  20. 2 points
  21. 2 points
  22. 2 points
    Seems more like a survey form to generate a semi-amusing mash-up name than any attempt to eve superficially capture what different people like in RTS games.
  23. 2 points
    It is the first Monday of April, so it is time for another article from Nmenth's Research Lab. This month, we will explore the Tesla Coils of Command & Conquer and see how they compare with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 7th when I take a closer look at Railguns.
  24. 2 points
    Along with the new year comes a new feature, Nmenth's Research Lab is where I take a look at the technology used in the Command & Conquer series and compare it to how it would work in reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. For the month of January, it is Lasers and Prisms. Return next month on the 5th when I take a closer look at the Electromagnetic Pulse (EMP).
  25. 2 points
    I for one like a good story in my RTS games, like StarCraft 1 or C&C games and I don't really like adventure (like point and clicks) games that much. The story doesn't have to be an epic dialogue heavy story (like StarCraft 1) just an enjoyable story that fits in with the missions you play (like C&C) it doesn't even need a lot of dialogue the sounds, units and environments can do a lot of story telling too (like Homeworld). As for the old 2D C&C the one that fits the description of buggy gameplay is Tiberian Sun, the rest are polished fairly well. As for one production facility units come out of. I don't know I kind of like that idea it keeps things simple, rather than having to click through several factories you worry about one while the others you build assist in construction. As for SC1 wrecking C&C in sales numbers sure, Blizzard did support the game for over a decade not to mention the 3D C&C's were "wrecked pretty hard" by SC2.
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