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Showing content with the highest reputation since 17/04/20 in all areas

  1. 5 points
    To say that yesterday's release of C&C Remastered Collection has been a success would be an understatement. Don't take it from me - SteamDB's charts alone (no data on Origin numbers) showed a peak of 42,587 concurrent players about an hour after launch, and the lowest point still being over 16,000 - something even StarCraft II can wish it has. The demand is so high that the multiplayer server keeps crashing, and the package has topped Steam's top seller page (sorted by relevance) days before release and is not letting go. The game's size turns out largely to be due to the fact that the original MIX files are distributed in their entirety in the game's directory. The source code is also within the directory, so you don't need to bother pulling it from Github. There have been issues with stuttering as well, but the team is aware of this and has proceeded to investigate. As a nice little tribute, the icons of the Tiberian Dawn engineer and the Red Alert grenadier appear to have been modeled after the late John "Totalbiscuit" Bain, who was a big fan of the Command & Conquer franchise. And now, time for subjectivity - I've played it for several hours on launch day, and even though I expected a lot given Jim Vessella's transparency and the very positive vibes from some of my friends who were in the community council, I was still pleasantly surprised at the overall quality of the project. It did exactly what it set out to do - not only did it faithfully recreate all the visuals, clean up the audio, and bring all the content from the expansions and console variants, but it also built an unprecedented level of trust that the series is back and there is hope that any future project will follow the same thread of thought. Dear Electronic Arts, as you can see, we have voted with our wallets. As you can see, we bought this not for the games that we have already had for free for over a decade - we bought it to support a kickass team who took their time and effort to make a release as good as it can be. If this were an entirely new title instead of a remaster, I guarantee you the sentiment would have been the same. Unlike the utter trash (and here I am insulting actual trash) that you have tried to give us from 2010 to 2018 and convince us to like it with zero merit, this is what we want - good gameplay, no microtransactions, no nickle-and-diming, and giving a well-suited team the necessary time and freedom to do things right. Was this so hard???
  2. 3 points
    Hi Everyone. Not sure who remembers me still but I'm Alpha, or as I go by these days Birnabear. Been trying to temper my excitement for the CNC remakes as much as possible but it has finally all boiled up to a point and I am super excited for some more Tiberium harvesting shortly. I feel like I spent most of my formative internet days in the 00s in these forums as well as petro-gamers, so it gives me the warm and fuzzies to see it all still going. It's been a while (aside from a brief visit in 2016) but its great to see a heap of old names I recognise, as well as a heap of new ones which is good to see. Anyway, no more rambling. Hello all!
  3. 3 points
    Jim Vessella has made his first update on the C&C subreddit since the COVID-19 outbreak. Despite all teams working from home, the Remastered Collection is on track for release and is in the process of finalization. However, the shipment of collector's editions by Limited Run has been delayed for autumn, but customers will be getting their Steam keys on June 1st, and can cancel their preorder via Limited Run's Freshdesk page if they so wish. Here's the full update: Fellow Command & Conquer fans, Before we begin, we hope everyone is staying safe and healthy through this unprecedented time. I apologize I was unable to deliver an update in April, as our teams have also been reacting to the impact of Covid-19, and prioritizing adjustments to our process so everyone can continue developing the game in a safe environment. For this update, I wanted to outline our latest status with the game’s finaling effort, and also address some of the impacts Covid-19 has had on our development. If you remember back on March 10, we revealed our trailer and announced the launch date of June 5 for the Remastered Collection. This was such an exciting day for us on the development side, and we were humbled by the positive reactions from the C&C community and around the industry. But over the following week, local governments here in California began enacting shelter-in-place orders, and by March 17 the large majority of our development teams around the world were working remotely from home. At the time we were unsure what impact this would have on our velocity and ability to final the game. However, I’ll simply say the development teams at Petroglyph in Las Vegas, Lemon Sky in Malaysia, and across EA have done a phenomenal job maintaining momentum and a commitment to quality over these past two months. I’m so proud of the teams, and because of this dedicated effort, we were able to achieve our goals and are still on track to launch the game on June 5. We hope the launch will provide an entertaining event for all of you to experience, especially for those of us who may still be staying safe at home in June. With that in mind, this past week we did receive some unfortunate news regarding the impact of Covid-19 on our physical Collector’s Editions. We originally had every intention of being able to deliver the Collector’s Editions alongside the June 5 launch, but the virus has caused significant manufacturing delays from Limited Run’s overseas vendors. Because of this, we wanted to let the community know the Collector’s Editions will not be shipping out until later in the early Fall. Trust me, we are as bummed about the delay as you are. We wanted to highlight a few important points and provide some options going forward: You will still receive your Steam key via email starting June 1, so you will be able to pre-load the game and play the minute it releases. As a token of appreciation, the team will be including extra Limited Run trading cards with all shipments. All purchasers should also receive a direct email from Limited Run, providing this overview and keeping you up to date on the status of your order. We also understand this is a difficult financial time for many people, and personal situations may have changed over the past several weeks. If for any reason you want to cancel your Collector’s Edition pre-order, please contact Limited Run by May 26, 2020 to fulfill this request. You may contact Limited Run at any time via their site at limitedrungames.freshdesk.com if you have questions to help through this process. What I can say is that Limited Run has a deep commitment to quality for the final delivery. I’ve been able to provide feedback on all the items, and I couldn’t be more excited about how the editions are coming together. Limited Run has been humbled by the passionate demand from the C&C community, and wanted to share these words with all of you: “As fans of Command & Conquer ourselves, it was an honor to be included in its historic anniversary. While we always hoped the campaign was going to be a success, the response has absolutely blown us away. We appreciate your understanding with the Covid-19 situation, and are going to include some extra Limited Run trading cards with all shipments for your patience. Thanks for making us a part of the Command & Conquer legacy, and thanks to all of you for your support!” Now, to provide some further insight into the past two months, our focus has been on bug fixing and reacting to player feedback. We’ve continued to work with the Community Council as they playtest the daily builds, and even had an ongoing “Top 10 Council” label in our Jira database to ensure we prioritized their most important items (amongst hundreds of pieces of their feedback). Our QA teams have been actively going through their finaling checklists, and this week we are preparing the game for submission to our certification team. Then alongside the game’s development, we’ve been more actively engaging with the media to showcase the game, which you may have seen in coverage articles over the past two weeks. Our goal is to get the word out to as many gamers as possible, and hopefully we’ll continue to build positive buzz leading up to launch. So, by now you should all know I love to tease you about upcoming items. Well, we do have a few more surprises about the Remastered Collection to share prior to launch, some of which will hopefully answer a few of your remaining outstanding questions. Be sure to keep an eye here on the subreddit for the latest info : ) In the meantime, please stay healthy and safe, and thanks again for all your support and feedback. Cheers, Jim Vessella Jimtern
  4. 3 points
    With Microsoft leading the way with Age of Empires Definitive Editions, and now EA getting first-hand experience, only a moron wouldn't learn the lesson.
  5. 3 points
  6. 3 points
    After a decade of work, Kilkakon is finally ready to release his massive storyline-centered total conversion mod for Tiberian Dawn, named "Dawn of Tomorrow". It features tons of new units, structures and terrain, and a story line replacing the normal campaigns, which features a complete custom-made world map for mission selection, and animated briefing cutscenes between the missions. The mod will release on the 30th of May. Mod website: http://kilkakon.com/c&c Mod Discord: https://discord.gg/dcJGAn3
  7. 3 points
    In yet another update on the C&C Remastered Collection, Jim Vessella posted about a hot topic among fans - mod support. While C&C games have mostly been moddable thanks to community tools like XCC Utilities, FinalBIG, OS BIG Editor, and numerous others, with only late SAGE games getting semi-proper mod SDKs, this time we'll get full support in the form of one open-sourced DLL per game, and even a sample unit for learning how to mod the new release. Also, he acknowledged the community's desire for LAN multiplayer, but said it will not be in the launch build, though it might pop up in an update. Here's the full update: Fellow Command & Conquer fans, Since the announcement of the Remastered Collection, one of the top questions from the community has been if the game would provide Mod Support. Given the incredible C&C community projects over the past two decades, we appreciated how important this was going to be for the Remastered Collection. It’s time to finally answer the question around Mod Support, but it first requires the reveal of a special surprise for the community. Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL. It’s worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come. So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data. The community council has already been playing with the source code and are posting some fun experiments in our Discord channel. But to showcase a tangible example of what you can do with the software, Petroglyph has actually created a new modded unit to play with. So we asked a fun question - “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they’d replace the turret with a giant artillery cannon and have it fire tactical nukes! Thus the Nuke Tank was born. This is a unit which is fully playable in the game via a mod (seen in the screenshot above), and we hope to have it ready to play and serve as a learning example when the game launches. Alongside Mod Support, I wanted to be transparent and address a feature which many of you have also been passionate about, which is LAN Play. Earlier this year, we had every intention of including LAN Play in the launch version of the game, but sadly this feature did not make it in time. Unfortunately LAN Play became the key impact of the Covid-19 situation as we realized the challenge of developing / testing a “local area network” feature in a workplace time of social distancing. We understand this feature is vital as both an avenue to play mods in multiplayer, and also to serve as a backup in case the online systems are ever down. We’re bummed this one got away, and will continue to keep this on our priority list going forward. Now in terms of discovering user content, we wanted to take full advantage of the PC platforms to streamline this process. For Steam players, we’re utilizing the Steam Workshop for sharing both maps and mods. Players can subscribe to maps and mods directly in the game’s Community Hub within Steam, or utilize in-game menus to browse / download content as well. Origin players can use the same in-game process for downloading maps but will need to manually install mods into their respective folders outside the game. For both versions, once you’re in the game, you may navigate to the Options / Mods tab where you can then activate the mod. We’re aiming to put together further documentation on uploading content and the entire UGC process around the launch window. Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we’ll even see some new RTS projects now made possible with the source code under the GPL. One final note we want to emphasize - we’ve done our best to bug fix and prepare these UGC systems for launch, but we have no doubt that once thousands of you begin creating and sharing content, some quirks will be discovered. Please continue to share your experience once the game launches, and let us know how we can continue to improve these tools for your benefit. We look forward to seeing all of you on the battlefield in less than three weeks, and in the meantime please stay healthy, safe, and thanks for all your support and feedback. Cheers, Jim Vessella Jimtern
  8. 3 points
    Yep: Now if they make a good LAN option in an update and the EA account DRM isn't a roadblock for future-proofing, this will be so so so so so awesome.
  9. 3 points
    you need to make the BuildInProximityToSamePlayerStucture= to false
  10. 2 points
    Last weekend I released my megamod for C&C Tiberian Dawn. It's called C&C Dawn of Tomorrow, and has been 10 years in the making! This single-player adventure includes 6 playable factions, 2 new campaigns with fully voiced and animated cutscenes, and 30 diverse and challenging missions to complete. With C&C Remastered just around the corner, I thought now was the perfect time to release my mod for the classic version of the game so you had something to tide you over until remaster unlocks very soon. Check out the trailer below! You can learn more and download the mod from my website, kilkakon.com/c&c The following download mirrors are also available: - EXE: https://www.dropbox.com/s/jc6iti71tuivoax/c%26cdotsetup.exe?dl=0 - Zip: https://www.dropbox.com/s/znvdb4g47v16zrb/c%26cdot.zip?dl=0
  11. 2 points
    The problem with C&C as we know is that it's suffered from too much boardroom interference. The remaster hopefully can show these business types that if you give developers the run of the meadow and allow their work to shine, you can get a product that gains favourability and can even outdo other games of AAA popularity. I hope this is a lesson, I really do. I wouldn't say no to a TS and RA2 joint remaster as well, but the buck should then stop there and the focus shift towards something new. Or something new then the remaster. I don't mind which way around they do it. RTS isn't dead, and the remaster has shown that neither is the franchise. It just needs love and a bit of care. Along with some adequate funding and time? We might just get there again.
  12. 2 points
    This is a dump of information of changes between the latest version of Tiberium Wars to the release Kane's Wrath that I have found. Yeah, there were balance changes, bug fixes and quality of life improvements done for the release of Kane's Wrath which still has implications to v1.02. Interesting to note that some the changes were mentioned in the proposed 1.10 patch for Tiberium Wars. This list will not include mentions of new units and faction changes or gameplay design exclusive to KW (Upgrades in different structures, Defense Turret upgrades, etc.). Think of it as if it was a patch to Tiberium Wars. In the same presentation from EAs TW patch notes. ================================================================== Command & Conquer 3: Kane's Wrath Version 1.00 Patch Notes - March, 2008 ================================================================== <Bug fixes> · Fixed an error where the Signature Generator ability required an active Tech Lab to be used after upgrade. Also added Signature Generator upgrade icon to the Unit Portrait UI. · Fixed an error that allowed Raider Buggies to EMP Drone Ships that are taking off. · Added ground impact effects for Railgun, Lightning and Shock Trooper weapons. · Fixed an error that prevented Devourer Tanks to fire charged weapon while moving. · Fixed Firehawk Stratofighter thruster effects. <Balance Changes> /General Balance Changes/ · All Structures repair rate reduced by 40%. · Tiberium Silos: No longer creates units when sold or destroyed. · Engineers will take 3 seconds to capture a building, giving players extra time to react and counter. · Harvesters: Resistance to CANNON damage increased by 15%, Resistance to MISSILE damage reduced by 20%. · Power Production Structures: Now requires Tier 2 Structure to upgrade instead of Tier 3. · Veterancy: Bonus has been increased for all levels. Level 1 Attack Bonus increased by 5%, Health Bonus increased by 10%. Level 2 Health Bonus increased by 10%. Level 3 Attack Bonus increased by 5%. /GDI Balance Changes/ · Missile Squad: Resistance to GUN damage reduced by 50%. · Grenadier Squad: Grenade speed increased by 20%. Weapon no longer damage allied units. · Sniper Team: Rate of Fire increased by 25%. Attack Power reduced by 20%. Range increased by 4%. · Zone Trooper: Range increased by 4%. · Harvester: Health reduced by 47%. · Rig: Speed increased by 44%. Adjusted locomotion for more responsiveness, increasing acceleration and deceleration rates and faster turns. · Orca: Health reduced by 20%. · Firehawk: Weapons no longer damage allied units. · Surveyor: Build Radius reduced by 33%. · Guardian Cannon: Rate of fire increased by 85%. Attack Power reduced by 50%. Health increased by 25%. · Composite Armor: Units with composite armor no longer take extra damage from SNIPER type weapons and does not grant extra protection. · Orca Strike: Support Power cooldown time reduced by 70%. /Brotherhood of Nod Balance Changes/ · Militant Rocket Squad: Resistance to GUN damage reduced by 50%. · Black Hand: Weapon no longer damage allied units. · Fanatic: Attack power reduced by 50%. Explosion radius reduced by 20%. Weapon no longer damage allied units. · Attack Bike: Speed increased by 14%. Resistance to ROCKET damage reduced by 10%, Resistance to GUN damage increased by 25%. Rockets are now fired in burst instead of simultaneously. · Raider Buggy: Cost/Build time increased by 25% to 500/5s. Health increased by 6%. Resistance to GUN damage increased by 25%. Rate of Fire without Laser Capacitor upgrade increased by 40%. Attack Power without Laser Capacitor upgrade increased by 20% · Harvester: Health reduced by 20%, normalizing its health with GDI and Scrin Harvesters. · Flame Tank: Weapon no longer damage allied units. · Stealth Tank: Cost/Build time increased by 20% to 1800/18s. Attack Power reduced by 10%. · Avatar. Health reduced by 12%. Main weapon's attack power reduced by 32%. Flame weapon no longer damage allied units. · Beam Cannon: Now requires Operation Center instead of Tech Lab. · Emissary: Build Radius reduced by 33%. · Tiberium Chemical Plant: Now will be considered to Tiberium Based. Therefore it will take extra damage from Catalyst Missile and will be revealed to a Tiberium Vibration Scan. · Confessor: Unit attack power increased by 100%, Range of main weapon increased by 30% so it can fire at max range of Militant Rocket Squads. Range of Hallucinogenic grenade increased by 25%, grenades take 66% less time to throw. Now Grants Armor bonus of 25% and Rate of Fire bonus of 50% to affected infantry squads. Affected infantry will now be tinted red. · Tiberium Vapor Bomb: Attack power reduced by 25%. /Scrin Balance Changes/ · Shock Trooper: Added slight pre-attack delay for firing Plasma Disc Launchers. · Gunwalker: Rate of fire increased by 100%. Clip size increased by 1. · Harvester: Health reduced by 47%. · Devourer Tank: Cost/Build time increased by 14% to 1600/16s. · Corrupter: Health increased by 20%. Weapon can damage Neutral objects. No longer creates Visceroid from dead infantry. · Stormrider: Health reduced by 30%. · Explorer: Build Radius reduced by 20%. · Devastator Warship: Range decreased by 18%. Damage type changed from GRENADE to CANNON. · Growth Accelerator: Health reduced by 66%. Resistance to CANNON and GUN damage reduced by 25%, Resistance to ROCKET damage reduced by 50%. <Other Changes> · Added ambient sound effects for dead infantry collapsing. · Added ambient sound effects for Grenadiers and Confessors throwing grenades. · Added ambient sound effects for Commando and Zone Trooper Jetpack. · Changed effect for Devourer Tank Conversion Beam Laser impact. · Added ambient sound effects for Rig packing and unpacking. · Added new visual effects for Avatar when sustained heavy damage. · Added ambient sound effects for Orcas, Firehawks, Venoms and Vertigos Landing or Taking off. · Added ambient sound effects for Firehawk swapping weapons and dropping bombs. · Added ambient sound effects for Doors opening and closing from Barracks, GDI and NOD Warfactory. · Added glow to the Airfield windows when maps are set to night. · Added ambient sound effects for Airfield Doors opening and closing and when Damaged. · Added new unique sound effects for each upgrade.
  13. 2 points
    Right now, Command & Conquer: Remastered Collection is available for preload for all those who preordered them on Steam, Origin or through Limited Run Games. This means the game's files will be on your hard drive, but encrypted until the official release time (Friday, 5 June at 17:00 GMT). Also, the source code has already been posted and made publicly visible on Github, written in C++. To access the repository, click here.
  14. 2 points
    Nope. This is 100% C&C95. I mean, isn't the original sidebar a hint?
  15. 2 points
    From around the net, more C&C Remastered news has popped up in the past few weeks, including previews, interviews and videos. There are also 3 new screenshots in 4K quality. Here's a list with hyperlinks to all the recent news on the Remasters: Preview: PC Gamer Preview: PCGamesN Preview: RockPaperShotgun Preview: ScreenRant Preview: WCCFTech First Look at Behind The Scenes Footage from Red Alert 1 First Look at a Remastered GDI FMV Zade (YouTuber) Interviews Frank Klepacki for C&C Remastered (Full Interview coming soon) Three new 4K-resolution Screenshots are available, courtesy of The Games Shed. You can read and watch all of them by clicking on the blue hyperlinks.
  16. 2 points
    Within the past week or so, Petroglyph Games' website has been updated for the first time in many years, showing a more modern design showcasing most of the games they've worked on thus far. What's interesting here is that the site features the first look at Red Alert Remastered in-game, as well as an alternate C&C Remastered logo in the video reel at the top: You can see the full resolution of the split screenshot here. Wonder what the official word on this will be.
  17. 2 points
    I loosely agree with the premise of the topic for many of us the world is changing as we know it. though this has all happened before, I guarantee this is new experience for everyone on this forum the world will recover, sure, but it will be different, I think we will all have new perspective, and it might be a long while before things go back to normal
  18. 2 points
    You'll need patched language.mix. It's size is 69 mb and I can't post it here.
  19. 2 points
    can i please have a copy of those files? i am staring to get really bored hearing vanilla quotes for the allied and soviet vehicles of vanilla RA2 =( oh btw i downloaded that zip file called done from before and so far it has not worked =( for me at least. i am running on windows 10 btw.
  20. 2 points
    That not helped. I've just created new .mix file with all audio files inside and it works now.
  21. 1 point
    I mean..... You're not wrong
  22. 1 point
    So this is the end of Tiberian Dawn: Now look what he does here (start at 1:30) : Kane survives because he is able to leave this world before damage reaches him
  23. 1 point
    It's just that your User Account Control may be online now that you've installed Windows 10. Deactivate it from the Control Panel.
  24. 1 point
    It's still a red herring. A database full of forum passwords that no one is going to do anything with is a distraction from the issue: why they left. You yourself should understand considering you've been very adamant against "BHP" before you were recruited by them, alongside Pushwall and sith_wampa. I'm not taking your replies personally. A "personal attack" used in context is "attacking the character of the person instead of their argument", not that I'm feeling indignant. ;-)
  25. 1 point
    The amount of butthurt this subject has generated is quite amusing to say the least
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