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Showing content with the highest reputation since 03/12/21 in all areas

  1. 3 points
    Yeah, more specifically I'm involved with the game's development, as far as this site is concerned.
  2. 2 points
    For once, I genuinely see a fresh and interesting idea from Petroglyph. I really hope it succeeds.
  3. 2 points
    Thanks! I've been helping out in the design department.
  4. 2 points
    Remember us? No? Thought so. As you may have noticed, the site has been scarcely touched since June. This only partly has to do with the usual excuses of real life stuff (professional and private), diverting attention to other and far larger projects (working on an unannounced RTS for 3D Realms/Slipgate Ironworks, maintaining and adding worrying amounts of information to MobyGames, just to name a few). For a good while now, I've been thinking hard about the usefulness of CNCNZ.com at present day, given that any news within the community already moves faster than we can report on it through the power of social media and Discord, and the relatively new CnC.Community site, God bless it, even has an automated feed for everything else. So instead of threatening a shutdown yet again, I've decided to take CNCNZ.com in a different direction in 2022. The existing content will not go anywhere, especially not the extensive set of technical info and guides on the series nor our old original content - instead, the site will expand further on its Games section (that I'm sure most don't go to at the moment). In addition to making the unit etc. pages more useful and informative for less skilled and new players to better understand the tools they have, each game will receive pages with information that is normally either scattered on more obscure sites or is only available when talking to the more knowledgeable people in the community. Parameters, hidden mechanics, known bugs, unused content, really any secret that a given game can have. As an icing on that cake, I'll be finishing the expansion of the site's scope to Dune and Battle for Middle-earth titles which are technologically and creatively related to Command & Conquer, which some of you may have noticed we have posted but haven't associated with the site navigation yet (Dune II, Dune 2000, Emperor, BFME1, BFME2, RotWK). These titles will also get the same content I mentioned above as the Command & Conquer titles. Finally, we wish happy holidays and a successful and peaceful new year to all fellow commanders!
  5. 2 points
    This is good news! CNCNZ has always been a cornerstone of the community for C&C fans everywhere, so it's great to hear that there are some plans for shaping it further!
  6. 1 point
    Here I uploaded the language files for RA2 1.006 and YR 1.001 including cutscenes Just extract the archived files in your RA2/YR directory. Chinese: Download English Cutscenes: Download German: Download German Cutscenes: Download English: Download English Cutscenes: Download French: Download French Cutscenes: Download Korean: Download Korean Cutscenes: Download Extras: Euro Docs: Download SHA256 file hashes Fixed corrupt cutscenes for the Chinese translation | @SadPencil
  7. 1 point
    I don't think the script author knows what they're doing... Tiberian Dawn's 1.06 patch has been around for about a decade and it doesn't require 1.05 to install. Also, it doesn't mention a thing of what it does to other titles. Thing is, even on Windows, TFD is a bit tricky to fully update these days: https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/
  8. 1 point
    No idea on the specifics, but ya, sadly the domain is still in the hands of someone who's doing nothing with it with a seemingly dubious rights claim. The true community was first on ren-x.com as a replacement but now that's just a redirect to the Totem Arts site.
  9. 1 point
    You're behind on the news for about a year or so; there was an internal divide between the devs and one ex-dev who commandeered the most common-used domain for a short while. Said ex-dev had exactly 0 community support for what he was doing so it went nowhere. Anyway, Ren-X is very much alive: https://totemarts.games/forums/topic/79341-renegade-x-patch-563282-patch-notes/
  10. 1 point
    You will find attached my Spanish translation of game's cutscenes. Instructions: 1.- Unzip the attached file to the installation path (next to the main game exe). 2.- Enjoy! Spanish Cinematics.7z
  11. 1 point
    This site has been my life for year expanding the scope to dune and BFME is fine it keeps them all in one main place. We are still the authority in C&C
  12. 1 point
    You can't kill the CNCNZ.com.
  13. 1 point
    CNC4 Engine Essential Patch 1.05 by Mjstral aka MetaIdea - 60 FPS with proper gamespeed - Unlimited Camera Zoom - Much higher unit and structure build limit (500 command and ability points) - Fix for lua command ExecuteAction Usage: Copy the CNC4.game file to "Command and Conquer 4 Tiberian Twilight\Data\" and replace the file (make a backup before). Also works with any version (Steam/Origin). There is a optional version without higher command/ability points as well you can get on the discord below since I can't upload more than 8.52mb here. Sidenote: All of these changes and including support for all other SAGE games are also part of SageMetaTool engine extender (early access available for patreons). Discussion/questions and updates: Sage Modding Discord CNC4-EnginePatch-1.05-Mjstral.zip
  14. 1 point
    Roommate has been playing a lot of civilization lately. That's fun.
  15. 1 point
    Tiberian Sun modding is still active in 2020 and looks to still continue on into 2021! Here are some updates on some of the more interesting TS mods in the community. Tiberian War: Warzone, the first release of the "Tiberian War Collection" mod for Tiberian Sun, will release this month. You may be familiar with this mod, as it used to be known as "Tiberian Sun WarZone", before mod author Trif_Mircea decided to switch around to a different naming convention. Here's a detailed update on what's new, as well as a small teaser of the following release, "Ion Shock" (Scrin!). --- The Nod arsenal in Twisted Insurrection has received a few visual upgrades over the past few months. Here's some samples: - Black Hand Ghost - Eclipse Heavy Tank - Eclipse V2 - Banshee Interceptor - Wraith Bomber There's also a new 2-player map, titled "Serpentine", based off of a Red Resurrection map. --- The Second Tiberium War v3.0 will add Naval Warfare and a buildable Navy to its roster, as well as updates to the lighting and an infantry rework. You can see some of the lighting enhancements here and here. There is also a video showcasing a GDI vs Nod match of a Work-In-Progress 3.0 build right over here. Feel free to visit their image gallery to see the updated infantry visuals, new GDI powerplant upgrade and lighting. --- That's all for now, Commanders!
  16. 1 point
    Dangerous Dave; one of John Romero's really old ones Not that I had any idea who John Romero was back then
  17. 1 point
    https://www.gamereplays.org/commandandconquer3/portals.php?show=page&name=commandandconquer-tiberian-sun-lore-bible
  18. 1 point
    The WB and Static sections are separated, when you change things in WB it will only effect custom maps, in order for things to take effect in the official maps you will need to extract them yourself, add the objectes you edited to the map's folder and include them in the override xml, after that you need to mod the map, lastly you will need to make a map big file for them and tell your mod to read it, or just add them manually to your mod's big file Here most maps if you want them uncompiled: https://www.moddb.com/mods/kanes-wrath-classic/addons/official-kws-mp-maps-extracted-fixed-unmoded
  19. 1 point
    There should be moving and firing condition too, if not you will need to add one and tell it to use animation that will fit the situation
  20. 1 point
    Aside from trying some random condition, you can just make the crouch as their idle animation. Units set to go into cover animation because they have Cover conditions in their animations codes, the cover triggered only when they next to structures afaik. Look what animations they use for cover and cover and firing, and try copy paste them to other animations like idle, selected, and attacking, though unless you know what to add and remove you probably going to get some funny results xP
  21. 1 point
    If using other unit bones won't work or telling the xml to use other RM squad bone for the fx don't help, then the only way will be to add new bone that hopefully won't break anything.
  22. 1 point
  23. 1 point
    There are few ways to do it, one of them is using <RandomModelCondition id="Random_Model" Conditions="USER_"/> to trigger it on startup instead of the of the Nod's upgrade And the other method is to delete all of the upgrade triggers (<TriggeredBy>Upgrade_NODConfessorUpgrade</TriggeredBy>, also be sure to delete BannerCarrierUpgrade id="0x85E46E84" Permanent="True"> and "BannerCarrierByUpgradeOnly="True" (or set them to False) in the HordeContain and also add "SpawnBannerCarrierImmediately="true" there
  24. 1 point
    add a copy of MultiplayerColors.xml to your mod and just add the following to the file: <!-- Slot 8 --> <MultiplayerColor id="ColorWhiteGrey"> <!-- this is your newcolor name --> <RGBColor R="219" G="219" B="219" A="255" /> <RGBNightColor R="219" G="219" B="219" A="255" /> <LivingWorldColor R="219" G="219" B="219" A="255" /> <LivingWorldBannerColor R="219" G="219" B="219" A="255" /> <TooltipName>Color:WhiteGrey</TooltipName> <!-- for completion sake you could add this to your mod.str file for your tooltip text, but its not needed to work --> <AvailableInMetaGame>false</AvailableInMetaGame> </MultiplayerColor> then reference that file in your mod.xml for TW or your static.xml for KW
  25. 1 point
    With all due respect I can't see how these units can be Scrin's, I mean come on! take a closer look at them:
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