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Showing content with the highest reputation since 19/12/19 in all areas

  1. 2 points
    As a New Year's gift, @Lauren (a.k.a. Darth Jane) published an entirely new tool called the Assimilator. The way it works is that it loads any .skudef of a late SAGE game (Tiberium Wars, Kane's Wrath, Red Alert 3, Uprising, or Tiberian Twilight), and then it lists all the W3D animations contained in that game. You can then select any animation, and in the right part of the window, you'll see the XML output of that animation. This way, you won't have to resort to custom art packs to get the animations you need. The tool can be downloaded right here on CNCNZ.com (relevant download pages have been updated). Note that you require Windows 7 SP1, Windows 8.1, or Windows 10 build 1607 or newer with .NET Core 3.x installed.
  2. 2 points
    Here are the textures from C&C renegade, feel free to use in your mod Add to "terrain.ini": ;;Renegade Terrain 0201grassl Texture = 0201grassl.tga Class = Type Grass End Terrain dirt_01 Texture = dirt_01.tga Class = Type Dirt End Terrain grass_03 Texture = grass_03.tga Class = Type Grass End Terrain grnd_rot2 Texture = grnd_rot2.tga Class = Type Rock End Terrain ik_ground_dirt256 Texture = ik_ground_dirt256.tga Class = Type Dirt End Terrain rock Texture = rock.tga Class = Type Rock End Terrain sand Texture = sand.tga Class = Type Dirt End ;; Terrain cc_grass1 Texture = cc_grass1.tga Class = Type Grass End Terrain cc_lavarck Texture = cc_lavarck.tga Class = Type Dirt End Terrain grnd1 Texture = grnd1.tga Class = Type Grass End Terrain l00_dedgrs Texture = l00_dedgrs.tga Class = Type Dirt End Terrain l01-scree Texture = l01-scree.tga Class = Type Dirt End Terrain l01-tibgrnd Texture = l01-tibgrnd.tga Class = Type Misc End Terrain l02_ice Texture = l02_ice.tga Class = Type Misc End Terrain l02_snow Texture = l02_snow.tga Class = Type Snow End Terrain l03_bchsnd Texture = l03_bchsnd.tga Class = Type Dirt End Terrain l03_wetdrt Texture = l03_wetdrt.tga Class = Type Dirt End Terrain l05_grass Texture = l05_grass.tga Class = Type Grass End Terrain l05_gravel Texture = l05_gravel.tga Class = Type Dirt End Terrain l07_dedgrs Texture = l07_dedgrs.tga Class = Type Dirt End Terrain l10_sandruff Texture = l10_sandruff.tga Class = Type Dirt End Terrain l10_sandsmth Texture = l10_sandsmth.tga Class = Type Dirt End Terrain l11_gravel Texture = l11_gravel.tga Class = Type Dirt End Terrain lv8_dirt2 Texture = lv8_dirt2.tga Class = Type Dirt End Terrain lv8_grvl Texture = lv8_grvl.tga Class = Type Dirt End Terrain lv8_sand3 Texture = lv8_sand3.tga Class = Type Dirt End Terrain lv8_stone-flr Texture = lv8_stone-flr.tga Class = Type Rock End Terrain lv8_xflr Texture = lv8_xflr.tga Class = Type Rock End Terrain snd Texture = snd.tga Class = Type Dirt End Terrain tx_tmp_highgrs1 Texture = tx_tmp_highgrs1.tga Class = Type Grass End Terrain tx_tmp_highgrs2 Texture = tx_tmp_highgrs2.tga Class = Type Grass End Terrain 0202cavetx Texture = 0202cavetx.tga Class = Type Dirt End Terrain cc_conc1 Texture = cc_conc1.tga Class = Type Misc End Terrain 01lv1-cliff8 Texture = 01lv1-cliff8.tga Class = Type Cliff End Terrain bbngRockface Texture = bbngRockface.tga Class = Type Cliff End Terrain bbnRock Texture = bbnRock.tga Class = Type Cliff End Terrain nod_mnt05 Texture = nod_mnt05.tga Class = Type Cliff End Terrain mtn Texture = mtn.tga Class = Type Cliff End Terrain lv8_cave Texture = lv8_cave.tga Class = Type Dirt End Terrain l11_rock Texture = l11_rock.tga Class = Type Cliff End Terrain l10_cliff1 Texture = l10_cliff1.tga Class = Type Cliff End Terrain l10_botcliff Texture = l10_botcliff.tga Class = Type Cliff End Terrain l05_snwmnt01 Texture = l05_snwmnt01.tga Class = Type Cliff End Terrain l05_rckwall Texture = l05_rckwall.tga Class = Type Cliff End Terrain l03_rock01 Texture = l03_rock01.tga Class = Type Cliff End Terrain l03_mossrock Texture = l03_mossrock.tga Class = Type Cliff End Terrain l03_lvrock Texture = l03_lvrock.tga Class = Type Cliff End Terrain l03_bushes Texture = l03_bushes.tga Class = Type Cliff End Terrain l02_mnt02 Texture = l02_mnt02.tga Class = Type Cliff End Terrain l01-rock2 Texture = l01-rock2.tga Class = Type Cliff End Terrain l01-cavetx Texture = l01-cavetx.tga Class = Type Cliff End Terrain grn2 Texture = grn2.tga Class = Type Cliff End Terrain grn_rck2 Texture = grn_rck2.tga Class = Type Cliff End Terrain cht_snwmts Texture = cht_snwmts.tga Class = Type Cliff End Terrain cc_mnt1 Texture = cc_mnt1.tga Class = Type Cliff End Terrain 01lv1-cliff7 Texture = 01lv1-cliff7.tga Class = Type Cliff End Terrain 01lv1-cliff1pc Texture = 01lv1-cliff1pc.tga Class = Type Cliff End link: https://mega.nz/#!ufBnQCoD key: 2ytKWfhpepRaOIf5i0jEwWVxDe8zRDTfrl62Pfu5070
  3. 1 point
    First letter is faction (C=civilian), second letter is palette (A=arctic), next two are location (WA=Washington DC), the rest indicate the specific structure. In this case, the PrerequisiteOverride is pointing to the pieces of the Pentagon. If this comes from the unmodded rules, then this is for the SEAL being craftable if you own any piece of the Pentagon.
  4. 1 point
    The introduction was great in Tiberian Sun. But the real goosebump moment was this: Also Anton Slavik is the greatest Nod Commander who ever lived!
  5. 1 point
  6. 1 point
    Greetings all.... I decided to log in here after 2 years away and see whats happening. I see nothing has really changed. I have changed though. I'm moving on in my life. I'm now engaged to a great girl. Saving to buy a house and enjoy life. Some travelling coming up to. I still enjoy gaming but nothing C&C takes my interest anymore. Anyway. Just a quick post to say hi. I might pop up every now and then.
  7. 1 point
    27 October is when CNCNZ.com observes its anniversary, this time number 22. But alas, if you have visited this site at any point over the past year or so, you will have noticed that our activity has not been what it once was. Due to private obligations and shifting focus to other projects and ways of contributing to game communities in general, combined with a lack of enthusiastic staff who would push content and news, those of us who remain have left CNCNZ.com on the backburner for a while, although we do cover official C&C remaster news and news regarding former C&C developers whenever we catch wind of them. However, once this "quiet" phase ends, I would like to announce that CNCNZ.com will change its scope in the foreseeable future to better serve the series and the community as a hub for C&C info, in which a greater stress will be the aspects that you usually need multiple clicks to reach. What that will exactly look like, we can't and won't reveal right now, but watch this space in the coming months. Until then, we're still available to talk on our Discord server and our (currently asleep) forums.
  8. 1 point
    What is up, my dudes! I've had a long hiatus from roaming around these parts. Life's been keeping me busy, especially work. What with my silent promotions to ecommerce project lead and to the one remaining web developer on staff. But the big change is that your dear ol' Doctor D is undergoing gender transition therapy! So yes, I am one of those people. So whutchu people been up for the last year? Waiting for the Remasters no doubt. Cause I sure as hell am.
  9. 1 point
    An interesting project, I must say. Not something I've seen examined outside Extra Credits. Just gave a quick watch, but I'd like to dissect some of the videos when I get some more time to give you proper feedback, but you have a good start. I wonder if you'll actually be making games as your site's title would imply...
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