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MARS 2000

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  1. Check out our interview to GreygooFrance at greygoofrance.com if you would like to know a little more about MARS 2000 here: http://www.greygoofrance.com/articles/item/61-mars-2000-interview-with-space-crab-studio.html or at Wayward Strategist blog where Brandon Casteel kindly posted our interview: https://waywardstrategist.com/2018/08/17/greygoofrance-interviews-the-developers-of-mars-2000/

    By the way, he writes excellent articles about RTS games, so note that you can support him on Patreon :)


  2. Thank you! :)

    First of all we make the game for Windows PC and we don't think much about console platforms :) So, we need to release MARS 2000 on PC, then time will tell, if it will make sense, why not to release MARS 2000 on the Nintendo Switch? :)

    On 10.01.2018 at 5:15 PM, comander starlin said:

    If and when this game goes life is there a plan to Port to the Nintendo Switch as you are already developing in Unity it should make it easier as they prefer Unity Engine for their games.

    But this is looking Cool so i am down for it.

     


  3. 0lCYRvyCN4I.jpgHello! We want to thank Plokite_Wolf for approving and all of you for reading this thread MARS 2000 - oldschool RTS game inspired by C&C series!


    MARS 2000 is a realtime strategy inspired by Command and Conquer series. For now it is in active development by Space Crab Development.

    0lCYRvyCN4I.jpgWhat it is all about 


    This game offers you a brutal and balanced gameplay in a dieselpunk setting. Deceptively recognizable mechanics, that will show you lots of new tasty things, when you try them. 

    0lCYRvyCN4I.jpgSingle Player


    Our single player campaingn tells the player about confrontation of 3 forces - 1 Industrial Cohort, Earth Liberating Force and mysterious 3 side known only as "Those Robots" with a pretty good lore on each side. As our tribute to the C&C series we offer you a delightful thing: pretty cinematics with live actors and a storyline which blow your mind!

    0lCYRvyCN4I.jpgMultiplayer


    As it was said it is easy to start (yeah friends, we know that there are lot of C&C fans here) and hard to master. We have done a big work to balance our rosters and give you opportunity to set up your own. There are a lot of combinations you can make using special theme packs - build your own deadly force. Also we have done a big work, developing our net code. Yes we know how annoying all that nasty multiplayer things and bugs are.


    0lCYRvyCN4I.jpgSpace Crab Development - who are that folks?


    We are a little group of oldschool RTS fans. During giant period of time (over 6 years) we were practising in making game modes and total conversions so we reach some kind of perfection for each one of us in our directions of work. We are trying to make ideal strategy game for us and other people, who share our vision and we are working really hard on it. Our development is not sponsored, so we are doing all the things by ourselves - there is only 5 of us in our team. (programmer,  3d artist/backgrounds artist, gamedesigner/video artist, sketch artist and a level designer) we are trying to use modern technologies and we are working the best to our abilities, because we love our project.


    0lCYRvyCN4I.jpgAfterword


    We hope, that there are a lot of people who miss golden age of RTS genre. But it is all in our hands, so let's do it our brothers and sisters in arms :)

    We will be glad for your comments and questions here and in our social network groups:

    Facebook: https://www.facebook.com/mars2000game/

    Instagram: https://www.instagram.com/mars_2000/

    Youtube: https://www.youtube.com/channel/UCYgf1LMvLdwLbCFxMznMwAQ

    Twitter: https://twitter.com/mars2000game/

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