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Nyerguds

Command & Patch
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Everything posted by Nyerguds

  1. Nyerguds

    1.06c development topic

    As MilkeyWilkey said, that's normal and completely intended. These gunboats exist only as cannon fodder to show the might of the Obelisk. Experiments in mission making have shown that any gunboat that isn't on the map from the start but instead gets reinforced from the map edge later will be unable to use its weapons. In fact, because of this mission, there's another special logic in the game, which makes gunboats die from a single Obelisk shot. This is actually pretty handy on some of the later Nod missions. There's a single arrow coming up from the bottom. It's not very visible, but the animation should show you where it is.
  2. Seems the links are dead due to some malfunctioning redirect logic. This is the working link to the folder: http://jasonwilliams400com.startlogic.com/snor/weeds/Command_and_Conquer/
  3. Nyerguds

    1.06c development topic

    Launch the CCConfig tool that's located in the game folder. There is an option "limit frame rate", somewhere in the bottom right of the first tab. This should fix the fast scroll bug.
  4. Nyerguds

    Logan (Wolverine 3) 2017

    I really hope they don't nerf the family angle for "moar action" as happens so often these days. Remember when movies actually had pacing?
  5. So, um... uninstall those other ones, then?
  6. If all you want is to view the inis, you can always just dump the mix file into a hex editor and look for the rules.ini text. Mix files aren't compressed or anything. Just what mod are you talking about?
  7. Uh. Won't those simply be the same as the PC versions anyway? I got the Japanese Sega Saturn disks because I wanted the official Japanese C&C1 dub. Fairly sure I got CloneCD images of the English one, anyway, to get the Kane end speech in CD audio quality. Doubt there would be much difference with the NZ version.
  8. Nyerguds

    Post Your C&C Collections

    Not exactly C&C... but I love these disks. Some of the rarest of game soundtracks.
  9. For a moment I thought it would be a Pacific Rim mod for C&C3 Avatars vs Kaiju!
  10. Nyerguds

    Post Your C&C Collections

    Congrats. You now own the Kane end speech in CD quality... in japanese
  11. Nyerguds

    BMW Transformer Car In Real Life

    Make one that can walk after it's transformed and maybe then we'll talk
  12. Nyerguds

    Assassin's Creed the movie

    It's a pity, though. I liked the Warcraft movie. It's just, so few people are actually familiar with Warcraft 1, the game on which it was based... If they manage to condense the story of Callum Lynch instead of drawing it out like they did with Desmond Miles in the games, this has the potential to be a neat movie. I always found it a pity they didn't go with the "learning assassin techniques from the animus" angle a lot sooner, and it's nice to see that the movie will go there.
  13. Nyerguds

    Rogue One: A Star Wars Story

    K-2 was played by Alan Tudyk. Love that guy
  14. You may want to simply download the full freeware version and try from that. https://cncnet.org/tiberian-sun -> View all downloads -> Single player campaign (windows)
  15. Well, I still needed .vqp files for stretching them in C&C95, but Gordan Ugarkovic gave me a .vqp generator when I asked him about it. And, to be honest, the format isn't hard; I could write my own.
  16. Nyerguds

    GDI Mission 10 - Bug?

    Nah, that shouldn't happen in C&C. Captured is also seen as destroyed, mission scripting wise. This. I loaded this up and looked around for a bit. It wasn't hard. Dead center of the map, minigunner behind a tree, trapped in its location because of the surrounding cliff. Most likely a leftover of a destroyed turret. Destroying all trees would've been more useful in your search than letting that tank shoot at the (completely indestructible) blossom tree. You can actually see the red pixel on the radar minimap...
  17. Released v1.5: -Implemented font type conversion. -Added global color replace function. -Ctrl + arrow keys serve as shortcuts for image shifting. -Ctrl + Shift + arrow keys will shift all images in the font. -The preview image can now be copied to the clipboard with a right-click menu. -Images can now be pasted from the clipboard. They'll adapt to the currently loaded palette. A little test done by copying the editor's own icon:
  18. Released v1.4: -Clipboard copy can now also be pasted as image in other applications. -The correct symbol will be opened even when the grid columns are reordered. -Added preview pane at the bottom. -Opening an image by double-clicking in the dialog can no longer paint a pixel. -The symbol image now refreshes correctly after a palette revert. -Symbols in the grid are no longer centered but drawn at the correct position.
  19. Hmm. Don't know too much about Generals, to be honest. The most common fixes on it are compatibility mode (mess around a bit until something works), check if the settings .ini files are created correctly, and make sure your desktop supports the resolution set in the settings ini file. For the rest, these should be the latest patches: Command & Conquer 1: Nyerguds' C&C95 v1.06c revision 3 patch (which also adds bonus missions originally exclusive to the Playstation and Nintendo 64 versions of the game)Red Alert 1: Funkyfr3sh's automatic Red Alert 1 patcher/installer Nyerguds' main.mix cleanup for TFD/TUC (Not really needed, but cleans up about a gigabyte of unnecessary files in the RA1 folder. Unpack in the game folder, run "patch_main.bat", let it finish, and then delete the files you extracted.) Tiberian Sun:Funkyfr3sh's Tiberian Sun patchRed Alert 2:The graphics system patch DDWrapper is known to solve the "black screen" issue. Download the zip file and extract "ddraw.dll" and "aqrit.cfg" into your game folder. Then, open the configuration file "aqrit.cfg" in Notepad, change the "ForceDirectDrawEmulation" option to 1, save the file, and the game should work.
  20. New version released: v1.3 I implemented pretty much everything that was still missing; custom palette support, and the ability to edit the program defaults of enabled options and editor colors. I took the liberty of editing the topic to change the links
  21. No, for two reasons. One, there's apparently already an editor for the RA2 fonts, and two, these are all paletted formats; whether they're one-bit, four-bit or eight-bit, all actual values on the image refer to external colours. For that reason, the entire design of this editor was made for paletted images, and, in fact, the editable data of all these types is converted to 8 bit per pixel (meaning, 1 byte per pixel) internally. I looked into the other fonts, but RA2 and Blade Runner, the other fonts up for consideration, both use non-paletted color formats, writing the color values directly to the image. All of the current architecture of the program is aimed at manipulating one-byte content relying on an external palette, so adding support for actual colour on the image data would mean a whole lot of extra work. It could happen, though, but for high colour I'd have to write all new functions for changing the size of images and for shifting images up/down/left/right, not to mention the colour picker would need to be completely different, which is actually more annoying, since right now it's a single palette control programmed to seamlessly adapt to the amount of colours supported by the currently loaded font. There's no special exceptional code needed for any of the currently supported fonts at the moment; they can all use one generic system. For high-colour, that would no longer work. As for BattleTech and the earlier games, blame Tomsons26's incessant nagging continuous research, lol. He kept digging up older files, and I got curious and looked into the formats. The fact those formats become increasingly simpler as you go further back in time just made me say "eh, why the heck not?"
  22. Dune 2000 actually gave me the most trouble, lol. Since Westwood didn't make Dune 2000, It's a completely different format.
  23. Nyerguds

    Logan (Wolverine 3) 2017

    Old Man Logan? Ugh. That story was a gigantic mess. By the end I think not even the author still knew what was a dream and what was real Though seeing X-23 on the big screen might make it worth it. Here's hoping she kicks ass :3
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