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dapperdan

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Posts posted by dapperdan


  1. I'll admit that I know absolutely nothing about Starcraft or SC2 for that matter, but by the sounds of it Blizzard seem to be pretty intent on making sure that the experience the players get of these games is close to perfect.

     

    I'm not saying that EA don't try but when you get a company that makes sure that it try's to balance a game even long after it's shelf life to ensure the players have a good experience then surely that is setting a benchmark for other developer's to follow. They are showing commitment to their product.

     

    On one hand you have a company that seems to go out of it's way to make a game as balanced as possible and on the other you have a company that releases a few patches then put's the majority of it's resources into another product, thus leaving the previous game behind.

     

    Having said that it is good to note that EA are intending to have a 'live' team so to speak to work on the existing games once they are released, leaving the developers to work on the new projects. We have this type of set up in my company. We do two releases of our software a year and have a 'live' team who fix any problems on the pre-exisitng softtware in circulation, leaving our developers free to work on the new product.

     

    Things like this take time to implement however and so I wouldn't be expecting things to be flawless for RA3 but hopefully, the attitude so to speak, of Blizzard can provide inspiration for the EA team, even if it's in the form of a rivalry between brand support.

     

    Forgive me if I have misspelled anything or if anything does not make 100% sense, as i have had a couple of drinks tonight :D


  2. Whilst I agree that it stands out very much in a good way, appealing colours and images, it does seem like it's just a collage of recycled concept art. I don't see the originality of it tbh, but then again, it's only box art, it's the quality of the game that's gonna count for me.


  3. The only big name I've heard so far is Peter Weller (Robocop) for the Allied side.

     

    I'd prefer it if Joe directed again, the games he directred did seem to have more passion about them.

     

    Agreed with the Renegade Effects, number one choice for props/sets.


  4. Since when has bad acting ever been a problem in C&C? Part of the fun of the games was the over-dramaticness of the acting. Somewhat lacking though in C&C3, more charisma and personality in an undertaker at a funeral parlour than the characters in that game.


  5. Interesting....

     

    Then again there is no saying that Japan has conquered any countries at the point the game starts, although the Empire name sort of indicates that they have something going for them.

     

    Japan might be a collection of the pacific rim countries with Soviets being mainland Eurasia (Russia, China, The Baltic Sates, possibly Germany this time round) and the allies being the usual USA, UK, France and any other democratic/capatilist country.

     

    As for sub-factions I think we can expect the same in this as we got in Zero Hour and KW.


  6. As much as I would like walls to make a comeback I've gotten used to not having them since C&C3 so I wouldnt be too bothered if they aint there. Good music is a must, but then again we've been askibng for good music for C&C games since Generals but it hasn't happened yet. Bring back CGI ingame movies. They were great in all the others but were sady lacking in C&C3, then again, personalities of the characters were lacking too.


  7. Firstly (at this early stage) Naval warfare seems to be getting a lot of attention.

     

    The preview states that 'Sea battles will be cruicial in this game.'

     

    Not too sure about that. i mean yeah, the naval units in the previous games were good and added an extra element but I don't think they game should be so heavily focused on it like Saracen said. I suppose though with Japan being an island nation that naval battle will be a common thing with them.

     

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