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Nmenth

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Everything posted by Nmenth

  1. Nmenth

    Version 1.0 of Rivals is the worst version ever

    It is an unfinished game, supposedly still in "pre-alpha" (I have objections to them clinging to that development stage, but that is their officially stated stage at this point). Bugs are not only unsurprising, but completely expected. And cosmetic bugs, though the most obvious to the observer, are super low priority to the developer. Fixing game-breaking bugs is going to be the main focus, not minor animation bugs. I'm not defending Rivals here; Rivals sucks. I am defending game development.
  2. Major names in major companies don't get fired, they "choose to move on." Basically they are blackmailed, leaving them with one and only one option; to quit. That's simply how it works in the business world.
  3. Nmenth

    Does anyone here invest in Bitcoin?

    Huh, that reminds me of something I read somewhere. Hmm, now who was it and where did they say it... Oh, that's right!
  4. What an odd concept. I don't keep playing games I don't enjoy. I gave TT's campaign a chance, it wasn't fun at all, so I quit after a few missions and never went back.
  5. EA's moral compass has a magnet attached under one side. Probably put there by one of the shareholders.
  6. Nmenth

    Nmenth's Research Lab: Cryogenics

    Pretty much every other game portrays everything more realistically than Red Alert 3 does.
  7. It is the first Monday of August, so it is time for another article from Nmenth's Research Lab. This month, we will examine technology of Cryogenics in Command & Conquer and see how it compares with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 2nd when I take a closer look at Magnetism.
  8. Gone from the Origin application as well. The entire former "Free Games" category was removed.
  9. I know, but it was the same tank as the Tiberian Dawn tank lore-wise, and unbuildable by the player mechanic-wise, so I did not think it was worth mentioning.
  10. It is the first Monday of July, so it is time for another article from Nmenth's Research Lab. This month, we will examine the iconic Super-Heavy Tanks of Command & Conquer and see how they compare with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 6th when I take a closer look at Cryogenics.
  11. I would play it if: I had a mobile device I actually had any interest in mobile games The game was any good They weren't asset thieves Rivals has almost as steep of a cliff to climb, but at least they haven't stolen any assets that we are aware of.
  12. Perhaps the list could be put into a topic and pinned somewhere (probably off-topic).
  13. I don't see how this is still relevant to the article. I am also unsure how a graviton weapon would exploit the square-cube law. I suspect you are pulling this from some specific fictional universe I am not familiar with which, in turn, pulled it from somewhere the sun doesn't shine.
  14. It doesn't really matter what you add onto it, it is still better to not be hit at all than to take a hit and survive. Super-heavy tanks should always be expected to have higher durability than a regular tank, but what good is double the protection when you're attracting ten times the firepower?
  15. Nmenth

    C&C Rivals

    He does not appear to have any regrets.
  16. Hmm, if there are more secrets like this, opening each mission map and looking through all of its triggers should reveal them then.
  17. Nmenth

    Q&A with CnC Rivals’ Alex “Gasty” Hetu

    Utter nonsense. The extremely hostile reaction to a mere mobile game that should be easily ignorable to those who are indifferent proves people still care and are passionate. Supporting something we know is a piece of rubbish to show EA we care is blackmail. Actually, I care too much about the good name of C&C to shill for you at the hint of possible future reward. A significant factor of the problem is that we have been waiting for many years for that next major installment and instead got... this. Rivals doesn't have to attempt to be that, but it is standing in opposition to that. Prove to me you actually know what an RTS is before you try selling me on that load. Try again. And don't take a dump on C&C next time you do so.
  18. Ah, I was just reading this article and had some things I wanted to say about it. Convenient timing for it to pop up here. That is all at the tactical level. The S in RTS is part of what draws people to the genre. As long as developers keep leaving the S by the wayside, we will never get a proper RTS. Apparently so many early-access type games have saturated the gaming world, every game development team thinks they can just toss around the "pre-alpha" label. Technically, the alpha and beta stages of game development are not clearly defined, but I think it is a pretty hard case to claim the game isn't solidly in an alpha stage, even close to beta, right now. If you can play a full match and get a winning state, that isn't pre-alpha in my book.
  19. It is designed around a mobile device. Even if it was ported, it wouldn't play like a proper RTS. It's bad as a mobile game and would only be made worse as a PC port.
  20. Well that much is obvious, they thought making Rivals in the first place was a good idea...
  21. That's not what they think, and what they think is the only thing that matters. I stand by my prediction, they will not cancel Rivals.
  22. Unfortunately, mobile games are cheap enough to make and easy enough to sell, the horrific reactions it got will probably not be sufficient for them to pull the plug.
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