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Nmenth

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Everything posted by Nmenth

  1. A Tiberian Twilight remaster retconned remake would be ideal.
  2. Nmenth

    Nmenth's Research Lab: Mechs

    That doesn't even make sense... None of it matters though, a normal vehicle will always be more cost efficient and less vulnerable. You are just throwing insanely expensive technology at it in an attempt to get it merely on par with a tank. An Abrams tank costs about $9 million. With a bit of rough calculating, I estimate (with a high error margin, since some of those technologies haven't been developed yet) your proposed walker at about the same weight would cost well over one billion. Additionally, it would be slower (if it could move at all, since its joints are literally liquid), easier to spot, weaker, and have extremely high operational costs.
  3. It is the first Monday of October, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Mechs in Command & Conquer and see how they compare with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 5th when I take a closer look at Drones.
  4. Nmenth

    Nmenth's Research Lab: Mechs

    Carbon nanotubes have extremely high tensile strength, but because the tubes are hollow, they will buckle under torsional stress. Because of this, the joint itself would not be able to be made from CNTs, but If the joint was surrounded by CNT "muscles," they may absorb some of the torsional stress from the joint into the CNTs as tensile stress, where they would be more effective. However, this system would assume the joint is unpowered and just has to survive the stress. Just enclosing the joint in CNTs for additional strength alone would interfere with whatever system is actually supposed to drive the joint. Making functional synthetic muscle from CNTs would be an interesting idea, but I'm not sure how possible it would be. Even assuming it was possible, it would be ludicrously expensive. Also, the CNT "muscle" would require a very complicated system to cause it to contract and expand, which would likely be very delicate and vulnerable in a combat scenario. I imagine a damaged CNT-based limb would be very difficult to repair too, so field maintenance would almost certainly be unthinkable and at the price they would demand, just replacing damaged limbs would be far too costly. Even if you had infinite funds though, CNTs are not magical unbreakable materials and will still have their own limitations. If the size, weight, or speed of the mech is too great, the limbs will still rip themselves apart.
  5. The prevalence of that idea is probably why C&C went on a steep downward trend and we're now left with Rivals. Only seeing positive responses seems to indicate a limited sampling... Also, all of the negative testers have probably long stopped playing the game. I really hate this theory. If we support Rivals, we won't get more C&C, we'll get more Rivals.
  6. It is the first Monday of September, so it is time for another article from Nmenth's Research Lab. This month, we will examine the weapons employing Magnetism in Command & Conquer and see how it compares with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 1st when I take a closer look at Mechs.
  7. Nmenth

    Which canceled game do you wish got released?

    Games over all? Who knows. Within the C&C series, I'd go for Renegade 2. Tiberium and Generals 2 got exactly what they deserved, if only Tiberian Twilight had met the same fate...
  8. Nmenth

    Version 1.0 of Rivals is the worst version ever

    It is an unfinished game, supposedly still in "pre-alpha" (I have objections to them clinging to that development stage, but that is their officially stated stage at this point). Bugs are not only unsurprising, but completely expected. And cosmetic bugs, though the most obvious to the observer, are super low priority to the developer. Fixing game-breaking bugs is going to be the main focus, not minor animation bugs. I'm not defending Rivals here; Rivals sucks. I am defending game development.
  9. Major names in major companies don't get fired, they "choose to move on." Basically they are blackmailed, leaving them with one and only one option; to quit. That's simply how it works in the business world.
  10. Nmenth

    Does anyone here invest in Bitcoin?

    Huh, that reminds me of something I read somewhere. Hmm, now who was it and where did they say it... Oh, that's right!
  11. What an odd concept. I don't keep playing games I don't enjoy. I gave TT's campaign a chance, it wasn't fun at all, so I quit after a few missions and never went back.
  12. EA's moral compass has a magnet attached under one side. Probably put there by one of the shareholders.
  13. Nmenth

    Nmenth's Research Lab: Cryogenics

    Pretty much every other game portrays everything more realistically than Red Alert 3 does.
  14. It is the first Monday of August, so it is time for another article from Nmenth's Research Lab. This month, we will examine technology of Cryogenics in Command & Conquer and see how it compares with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 2nd when I take a closer look at Magnetism.
  15. Gone from the Origin application as well. The entire former "Free Games" category was removed.
  16. I know, but it was the same tank as the Tiberian Dawn tank lore-wise, and unbuildable by the player mechanic-wise, so I did not think it was worth mentioning.
  17. It is the first Monday of July, so it is time for another article from Nmenth's Research Lab. This month, we will examine the iconic Super-Heavy Tanks of Command & Conquer and see how they compare with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 6th when I take a closer look at Cryogenics.
  18. I would play it if: I had a mobile device I actually had any interest in mobile games The game was any good They weren't asset thieves Rivals has almost as steep of a cliff to climb, but at least they haven't stolen any assets that we are aware of.
  19. Perhaps the list could be put into a topic and pinned somewhere (probably off-topic).
  20. I don't see how this is still relevant to the article. I am also unsure how a graviton weapon would exploit the square-cube law. I suspect you are pulling this from some specific fictional universe I am not familiar with which, in turn, pulled it from somewhere the sun doesn't shine.
  21. It doesn't really matter what you add onto it, it is still better to not be hit at all than to take a hit and survive. Super-heavy tanks should always be expected to have higher durability than a regular tank, but what good is double the protection when you're attracting ten times the firepower?
  22. Nmenth

    C&C Rivals

    He does not appear to have any regrets.
  23. Hmm, if there are more secrets like this, opening each mission map and looking through all of its triggers should reveal them then.
  24. Nmenth

    Q&A with CnC Rivals’ Alex “Gasty” Hetu

    Utter nonsense. The extremely hostile reaction to a mere mobile game that should be easily ignorable to those who are indifferent proves people still care and are passionate. Supporting something we know is a piece of rubbish to show EA we care is blackmail. Actually, I care too much about the good name of C&C to shill for you at the hint of possible future reward. A significant factor of the problem is that we have been waiting for many years for that next major installment and instead got... this. Rivals doesn't have to attempt to be that, but it is standing in opposition to that. Prove to me you actually know what an RTS is before you try selling me on that load. Try again. And don't take a dump on C&C next time you do so.
  25. Ah, I was just reading this article and had some things I wanted to say about it. Convenient timing for it to pop up here. That is all at the tactical level. The S in RTS is part of what draws people to the genre. As long as developers keep leaving the S by the wayside, we will never get a proper RTS. Apparently so many early-access type games have saturated the gaming world, every game development team thinks they can just toss around the "pre-alpha" label. Technically, the alpha and beta stages of game development are not clearly defined, but I think it is a pretty hard case to claim the game isn't solidly in an alpha stage, even close to beta, right now. If you can play a full match and get a winning state, that isn't pre-alpha in my book.
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