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Posts posted by Nmenth

  1. First letter is faction (C=civilian), second letter is palette (A=arctic), next two are location (WA=Washington DC), the rest indicate the specific structure.

    In this case, the PrerequisiteOverride is pointing to the pieces of the Pentagon. If this comes from the unmodded rules, then this is for the SEAL being craftable if you own any piece of the Pentagon.

    • Upvote 1

  2. I am me. I wasn't here yet in 2003, but I have been here long enough to remember you. I told you that your cowbell quote was wrong and gave you the transcript so you could correct it.

    I am not really that familiar with most of the current mod projects, but if you join our Discord, I think many of the modders are present there, even if there isn't a huge amount of discussion regarding them.

  3. NRL-Logo.png

    It is the first Monday of April, so it is time for one last Nmenth's Research Lab. This month we will look at some of the more powerful weapons in Command & Conquer, including the Particle Cannon, Orbital Strike, and Vacuum Imploder to see how these compare with reality.

    This will be the final edition of Nmenth's Research Lab as, unfortunately, there are a finite number of technologies to explore in Command & Conquer, and it is preferable to quit while they are still interesting.

  4. I don't know of any C&C that civilians can't be killed, unless they are never present. The only thing I can think of that comes close to you not being allowed to kill civilians was the cut Generals mission, Black Sheep, where the GLA wiped out a town of civilians with Toxin Tractors. The mission was pretty boring though, so it was no great loss.

  5. NRL-Logo.png

    It is the first Monday of March, so it is time for another Nmenth's Research Lab, this month we will look at a few of the less-fanciful, but still unconventional weapons in Command & Conquer, including Gatling Guns, Flamethrowers, and Ramjet Rifles and see how these compare with reality.

    New technologies will be explored on the first Monday of every month, so return next month on the 1st for more from Nmenth's Research Lab.

  6. 5 hours ago, Plokite_Wolf said:

    You seem to keep implying and expecting that EA has competent businessmen. If that were the case, they wouldn't have allowed the past ~14 months to occur.

    Competent businessmen can still make mistakes. Your post hoc fallacy proves nothing.

    They made a calculated risk to pander to shareholders and game journalists at the expense of their fans. It backfired because they didn't expect their fans to have a powerful voice to rally them together. Now they know who else they need to start throwing bones to.

    By this time again next year, I fully expect EA will be doing just fine and everyone will still hate them.

  7. 11 minutes ago, Plokite_Wolf said:

    It shows that only dim minds never think long term and discard the whole picture.

    That is exactly what I am seeing right now from a bunch of people whose total understanding of business could fit up a dung beetle's exhaust pipe.


    You don't have to like it. I don't like it. I hate EA, Rivals, and the whole gaming industry's tactics, but it is the truth. EA will most likely pull out of this current slump, will make boatloads of money, and treat all of their customers like landfill rats.

  8. 19 minutes ago, Plokite_Wolf said:

    Numbers aren't everything here.

    They are as far as EA is concerned. And eventually, the numbers will win, the numbers always win. A few road bumps are not relevant in the grand scheme.

    19 minutes ago, Plokite_Wolf said:

    Guess which demographic they got to shill Rivals for them (for free, which makes it even sadder). And how "well" that turned out.

    As I said, it will take time to refine the process.

    19 minutes ago, Plokite_Wolf said:

    the key turning point was when an entire community (bless you, Battlefront players!!!) gathered to resist EA's shit. Then some governments lent a helping hand.

    The "entire community" only moves in one direction when a minority of people can command the crowd as their leaders, these are the influencers. The governments only cared because of the publicity, which again, was due to the influencers raising a stink over it. The influencers are the cogs in the machine and if when EA can learn how turn the cogs to their tune, the "entire community" will dance to that tune.

    16 minutes ago, Plokite_Wolf said:

    I think you underestimate how oversaturated that pathetic excuse of a gaming market is.

    That is the equivalent of saying the PC gaming market or console market is oversaturated. While it is theoretically possible to have too many games for sale at one time on one platform, it is not a serious concern to any company.

    9 minutes ago, FRAYDO said:

    It's easier to blame others than take accountability.

    No, it is more reassuring to the shareholders to blame others. Some of the shareholders might even know EA is feeding them lines, but the last thing they want to hear from EA is, "Yeah, we screwed up big time. Mistakes were made left and right, but we have a vague plan or two that we hope will pan out in the short term, and in the long term, none of this really matters anyway."