Jump to content

Doctor Destiny

Retired Staff
  • Content count

    12,760
  • Joined

  • Last visited

Everything posted by Doctor Destiny

  1. Doctor Destiny

    Turret change? is there one?

    High school makes you aware of more things than you'd ever need to know.
  2. Doctor Destiny

    Single unit transportation

    Well all know about paradropping with a fake weapon. That's old news and we've perfected it too. We can drop infantry and tanks with no trouble at all.
  3. Doctor Destiny

    how do i?

    These don't have an entry. You have to make up your own. He's talking about the unused voxels. These: 1TNK - RA Light Tank 2TNK - RA Medium Tank 3TNK - RA Heavy Tank 4TNK - RA Mammoth Tank MRJ - RA Mobile Radar Jammer MNLY - RA Mine Layer FTNK - TD Flame Tank APC - TS Amphibious APC M113 - RA APC HIND - RA Hind HELI - RA Apache TRNSPORT - TS Orca Transport/Dropship SAPC - TS Subterannean APC ORCAB - TS Orca Bomber There's a few more but I can't remember them.
  4. Doctor Destiny

    Final alert 2 yuris revengeg Question!

    Actually, that would be ForbiddenHouses=.
  5. Doctor Destiny

    turret and barrel vxls

    Well now you know. Anything else you'd like to know?
  6. Doctor Destiny

    Turret change? is there one?

    Sometimes you just have to say something over and over.
  7. Doctor Destiny

    AVP mod

    If you try the C&C Guild you might have a better chance of getting some help. There's quite a few talented people there and many would lend you a hand. I CAN help, but not at this very moment. I'm a coder for all things and I'm also a cameo artist. Just try other places. You might find some help where you least expect it.
  8. Doctor Destiny

    Single unit transportation

    Actually CPLANE already exists but is unused. It looks so much better than TRNSPORT which is the TS Carryall. Great for TS but HORRID for YR. Read other threads for adding a new unit.
  9. Doctor Destiny

    WANT MAP +STORM

    Just set IonStorms=yes. :|
  10. Doctor Destiny

    AVP mod

    This ought to be very interesting. This might be the wrong place to ask for help though. You might try the C&C Guild, DeeZire, CGEN and Savage War. You'll have better luck there. http://www.cncguild.net/ http://www.deezire.net/ http://www.cannis.net/ http://www.savagewar.co.uk/ I'd help but I am super busy with my projects and I'm helping a lot of other people as well. If and when I'm not so busy, I can lend a hand with ALL INI coding, including the AI.
  11. Doctor Destiny

    problem with Yuris revenge

    Did anyone even read my post yet? :'(
  12. Doctor Destiny

    Single unit transportation

    Air pickerupper? :| Whatever, it's your mod. Use CPLANE. It looks MUCH better. Yes, you can change the name if you have a CSF string editor. UIName=Name:CARY or whatever and fill in what you want.
  13. Doctor Destiny

    Single unit transportation

    You could use the Paradrop plane or the unused CPLANE voxel. Both would look great for this. Transport looks crappy since it's a TS voxel.
  14. Doctor Destiny

    Single unit transportation

    Ah carryall logic how we miss thee. Make an aircraft. It must be a pad type as none else will do it properly. After that just add the tag Carryall=yes to the plane and it will pick up units. Just make sure you remove AirportBound=yes.
  15. Doctor Destiny

    About my site

    Emperor! Emperor! That game kicks ass!
  16. Doctor Destiny

    how do i?

    Most of the TD, RA and TS units till exist in the game files. It's all a matter of enabling them.
  17. Doctor Destiny

    Voxel for tank made, but it no work?!

    It won't look at the originating file. It will only look at the name, the original has no real effect.
  18. Doctor Destiny

    Final alert 2 yuris revengeg Question!

    1) No, you have to tell the game to give you the building. And you must also forbid the other houses from getting it too. 2) JP is residual from Tiberian Dawn. It's a joke by the programmers and it stands for Jurassic Park. Tiberian Dawn has a secret campaign that has dinosaurs.
  19. Doctor Destiny

    Voxel for tank made, but it no work?!

    Yes, that's all you needed to do. No HVA editing/creating necessary.
  20. Doctor Destiny

    Spectre

    You have to tell me that as I will always assume RA2/YR unless stated otherwise. You have to be specific.
  21. Doctor Destiny

    Voxel for tank made, but it no work?!

    Find the Chrono Miner body and first IFV turret. Extract the voxel and the hva and rename them. cmin.vxl -> ctnk.vxl fvtur.vxl -> ctnktur.vxl cmin.hva -> ctnk.hva fvtur.hva -> ctnktur.hva All you need to do is some renaming while you extract with the XCC Mixer.
  22. Doctor Destiny

    wall changing

    You need an art entry linking the Barricades to your rules entry.
  23. Doctor Destiny

    problem with Yuris revenge

    Oh boy, yet another great feature unattainable with TibEd. Two FULLY INDEPENDANT nuke attacks superweapons is VERY possible and it HAS been done before. The trick is getting the second nuke independant using residual Red Alert tags. There is an unused Action for a second called Nuke_0. This links to the AtomDamage= tag in the [CombatDamage] section. You're not done yet. There's a still a lot more left to go. The next step is coding the structure. This can be very tricky and rather annoying if you're new. Make your structure as normal, cloning the Soviet Nuclear Silo is a pretty good idea here and if you have Yuri's Revenge, you can use Yuri's Rocket Pad as a makeshift silo. Attach your superweapon as normal BUT you cannot use the tags NukeSilo= and ChargeAnimTime= in the rules file. You cannot have the special superweapon animations either. You can simulate those features by using Tesla Coil charge logic in the art file. Next would be coding the art and I haven't gotten that far yet. I'm still working on getting the nukes to be independent. And I know some of you are saying why can't we just clone the Nuke Silo AND the superweapon.... Well here's why: The game is hardcoded to only recognize the NukeSilo= tag ONE time; it cannot be used again unless you remove it from the Nuke Silo and slap it some place else. That's for the structure. The superweapon cannot simply be cloned as you cannot use the Action twice. Types can be used as many times as you can make it functionable. That's where Action=Nuke_0 comes into play. The third problem with cloning is the super anims business. If you just clone the silo and the super and you have the new structure and the old in the same game at the same time, the original Nuke Silo will go loopy and start playing the 1 minute super anim over and over again. This is where is the Tesla Coil charge logic comes into play. If I can ever get the second nuke indpendent, I'll write a full tutorial on how to enable the second nuke using the Yuri Rocket Pad as you won't need any big time art coding.
  24. Doctor Destiny

    Turret change? is there one?

    Okay. Good. I'll say it one more time: ART DOES NOT CONTROL THE TURRET IMAGE! PERIOD, END OF STORY!
  25. Doctor Destiny

    turret and barrel vxls

    No, not really. All the HVA does is tell the voxel how to animate. It can control locations of the turret and barrel and even the body itself.
×