hagren
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I'm right here with you. Barely any interesting characters, not much point for trading, unimpressive animations, missed opportunities, too many small locations scattered across the map, a story that cannibalizes both F1 and F2, sluggish FPS controls etc. I midlly enjoyed it for around 20 hours, but it's really not a good example of either console or RPG gaming. There are still great console games- GTAIV+DLC comes to mind, Assassin's Creed 2, Pure, Rythm games, Red Dead Redemption and Mafia II come soon... Oh and Mass Effect 2. Which I played on the PC, but is great nonetheless. As for CnC4's story, I've only seen the FMVs, and, while not terrible, there's not much plot to speak of; very short, rather uneventful.
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If EA is really going for the "Kane lured the Scrin to Earth to escape our world"-angle, then they're actually pretty close to what WW planned, if Isgreen's word are anything to come by. He mentioned something about Kane wanting to leave his earthly prison on the Petro forums. Cool trailer, by the way. I wish they would have licensed the MassiveTech Engine though, now we'd have visuals matching the epicness...
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C&C4 Interview: NowGamer Speaks with Joe Kucan
hagren replied to Sonic's topic in Command & Conquer News
Taylor does not direct the CnC4 FMVs. And they're supposed to be a lot better than Taylor's. -
Command & Conquer 4 Mechanics Revealed Trailer
hagren replied to Sonic's topic in Command & Conquer News
Started out nice with the crashed GST, but went downhill afterwards- graphics look severyl dated, the music didn't fit and the editing wasn't exciting. Whilst the first RA3 gameplay trailer blew me away... -
As Lukus said, it is Tiberium harvesting. I guess "we" find out soon enough how it works. I fancy it's quite enjoyable *cough*
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These are if I may say so, pretty neat gameplay mechanics and have nothing at all to do with the atmosphere. I personally look forward to some cool upgrade combinations.
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Silverthorn: The shadows are less pixelated, the ground textures are much, much sharper, and the water/dust/smoke effects are very detailed. So there is improvement, even if subtle.
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I guess they implemented this to ensure that the defense classes' infantry is useful. But it makes me wonder how much difference there is left between a vehicle and a beefed-up infantry unit.
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I sure as hell did, with the exception of the flawed walker movement (Any info about that?) And the new QA sounded spectacularrr!
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I love you guys, that name is awsome!
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Imho it fits the shiners design philosophy quite well- looks both "out-of-the-world" and cheaply assembled.
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It has FMVs, Kane, GDI and Nod, even the Forgotten, so if they utilize these aspects for a great singleplayer experience, I embrace it as the next CnC
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C&C 4 Developer Q&A - First Round of Questions
hagren replied to Sonic's topic in Command & Conquer News
You'll be happy to hear then what Mr. Feasel recently posted at the off. forums: -
C&C 4 Developer Q&A - First Round of Questions
hagren replied to Sonic's topic in Command & Conquer News
That would take away from the team factor, though. Now for 1vs1, you're right. -
Another Joe Kucan Interview in GamesCon09
hagren replied to Malevolence's topic in Tiberian Twilight
Wow that girl was irritatingly amateur.