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Lauren

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Everything posted by Lauren

  1. Lauren

    Board/card games

    That's a part of my collection:
  2. If I didn't think it's a good effort I wouldn't have pitched in but instead would have just laughed about it.
  3. Reading some of the stuff this guy needs quite some help from someone who actually modded the game. Esp reading the wiki about the commandbar stuff was pretty hilarious because he doesn't seem to have a clue what the game is actually doing there while it's super easy. I gave him a hint on his irc.
  4. Lauren

    Star Trek: Discovery

    #notmystartrek also if it's about Section 31 it would be okayish, if it's not it's a missed opportunity and utter crap.
  5. It's an update module, so he should have a specialpower module in there. And yes, the dispatch is completely unnecessary.
  6. Lauren

    A few mod questions

    You need to add the name to the string hash table. WrathEd in it's current publicly available version doesn't do that automatically, so you have to do it manually.
  7. Check the campaign maps. It's all there.
  8. Jonwil said that a lot wouldn't be possible, a mod sdk for KW for example. Stuff like that is pretty easy if you read yourself into it. I also worked on an apt editor myself, but I don't have a public version available.
  9. I'm sorry to say that you're completely wrong.
  10. https://1drv.ms/f/s!AuGWwjATR_55ib9vAkLHZ6JAbLyLYw https://1drv.ms/f/s!AuGWwjATR_55nj6AfM3H2q29p2a4
  11. EquivalentTo might fix that.
  12. The format of the ui files is actually apt now. It's a lot more complicated as it's basically flash. I think in the sdk extras which jonwil made ( http://cncmods.net/downloads.php ) contains the apt2xml and xml2apt programs. Currently they're the only publicly available ones to make changes to the ui. It's not pretty, and there are some bugs here and there, but it gets the job done. You basically download the C&C3 UI source files there too and copy the desired file in a new folder, use apt2xml on it, edit the xml, use xml2apt, and copy it into your mod.
  13. 01010010 01100101 01110000 01110101 01110100 01100001 01110100 01101001 01101111 01101110 00100000 01101110 01100101 01100101 01100100 01110011 00100000 01110100 01101111 00100000 01100010 01100101 00100000 01100101 01111000 01110000 01100001 01101110 01100100 01100101 01100100 00100000 01110111 01101001 01110100 01101000 00100000 00100010 01000110 01100001 01100011 01100101 01110000 01100001 01101100 01101101 00100010 00101110
  14. It's simple. You already have the CNC3_english_1.0.SkuDef and CNC3_english_1.9.SkuDef files at the least. The game looks for the 1.0 files to be able to select a language. So you need a CNC3_french_1.0.SkuDef. Just create one in any way you see fit (like copy the old and make necessary changes). Then in the Launcher folder you want to also have a french.csf (the string files for the launcher). Now you can just change the language (if you only do the 1.0 skudef file make sure to click on check for update).
  15. Lauren

    Ashes of the Singularity

    Ashes is basically 100% macro, even more than SC2. CnC is basically 100% micro. Even though Somethingspam (seeker, scorp, bikes, etc) is quite popular in CnC you cannot just A-Move like in SC2 (which works for a critical amount of units like the Toss Deathball quite well, even in Diamond leagues). In CnC on higher levels of play there's so much harassment that it's not untypically to duke it out with 10-20 units.
  16. Lauren

    Ashes of the Singularity

    I would say yes, but it's as far from CnC as an RTS can be.
  17. Which is why I just install the steam/origin version and copy the Kane Edition stuff from my OneDrive. Also my Kane Edition disc has a huge scratch.
  18. That really depends. Are you left or right handed? What is your grip style (palm/claw/fingertip)? What kind of software are you using the most (do you need precision or fast movement)?
  19. He's talking about the name - Egon Schuller. Damn you're the dense one sometimes PW. Don't fall on your butt on the way down from your high horse.
  20. The USER_17 is the result of BreakAway Games or the live team (which existed for exactly one patch of KW) having no clue what to do. It's a workaround to have this animation without the TempModelCondition. The unti has a FireWeaponNugget which fires BehemothBuildAnimationWeapon after 0.1s of its creation. The weapon has an AttributeModifierNugget which triggers the AttributeModifier_BehemothBuildAnimation which sets USER_17.
  21. Stuff with CrusherLevel 2 would still be able to crush it then.
  22. I recommend not to use TibEd. You can just add another entry in that file.
  23. Not that bad? What? I rarely felt I've wasted money as I did with this game.
  24. If it's not there it will be created at (0,0,0)
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