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Everything posted by Lauren
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That's a part of my collection:
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''Open Generals Zero Hour'' engine in teh works
Lauren replied to UnholyLiberator's topic in Command & Conquer: General Discussion
If I didn't think it's a good effort I wouldn't have pitched in but instead would have just laughed about it.- 18 replies
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- ea los angeles
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''Open Generals Zero Hour'' engine in teh works
Lauren replied to UnholyLiberator's topic in Command & Conquer: General Discussion
Reading some of the stuff this guy needs quite some help from someone who actually modded the game. Esp reading the wiki about the commandbar stuff was pretty hilarious because he doesn't seem to have a clue what the game is actually doing there while it's super easy. I gave him a hint on his irc.- 18 replies
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- ea los angeles
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#notmystartrek also if it's about Section 31 it would be okayish, if it's not it's a missed opportunity and utter crap.
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Animation cut, Unit collide, A veterancy inherit?
Lauren replied to Egozi44's topic in Tiberium Wars / Kane's Wrath Maps & Modding
It's an update module, so he should have a specialpower module in there. And yes, the dispatch is completely unnecessary. -
A few mod questions
Lauren replied to commanderKW's topic in Tiberium Wars / Kane's Wrath Maps & Modding
You need to add the name to the string hash table. WrathEd in it's current publicly available version doesn't do that automatically, so you have to do it manually. -
Tutorials and in-game notifications
Lauren replied to UnholyLiberator's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Check the campaign maps. It's all there. -
Load CNC3 csf file from different path?
Lauren replied to UnholyLiberator's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Jonwil said that a lot wouldn't be possible, a mod sdk for KW for example. Stuff like that is pretty easy if you read yourself into it. I also worked on an apt editor myself, but I don't have a public version available. -
Load CNC3 csf file from different path?
Lauren replied to UnholyLiberator's topic in Tiberium Wars / Kane's Wrath Maps & Modding
I'm sorry to say that you're completely wrong. -
Load CNC3 csf file from different path?
Lauren replied to UnholyLiberator's topic in Tiberium Wars / Kane's Wrath Maps & Modding
https://1drv.ms/f/s!AuGWwjATR_55ib9vAkLHZ6JAbLyLYw https://1drv.ms/f/s!AuGWwjATR_55nj6AfM3H2q29p2a4 -
Behemoth recovery bug
Lauren replied to Egozi44's topic in Tiberium Wars / Kane's Wrath Maps & Modding
EquivalentTo might fix that. -
Load CNC3 csf file from different path?
Lauren replied to UnholyLiberator's topic in Tiberium Wars / Kane's Wrath Maps & Modding
The format of the ui files is actually apt now. It's a lot more complicated as it's basically flash. I think in the sdk extras which jonwil made ( http://cncmods.net/downloads.php ) contains the apt2xml and xml2apt programs. Currently they're the only publicly available ones to make changes to the ui. It's not pretty, and there are some bugs here and there, but it gets the job done. You basically download the C&C3 UI source files there too and copy the desired file in a new folder, use apt2xml on it, edit the xml, use xml2apt, and copy it into your mod. -
01010010 01100101 01110000 01110101 01110100 01100001 01110100 01101001 01101111 01101110 00100000 01101110 01100101 01100101 01100100 01110011 00100000 01110100 01101111 00100000 01100010 01100101 00100000 01100101 01111000 01110000 01100001 01101110 01100100 01100101 01100100 00100000 01110111 01101001 01110100 01101000 00100000 00100010 01000110 01100001 01100011 01100101 01110000 01100001 01101100 01101101 00100010 00101110
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Load CNC3 csf file from different path?
Lauren replied to UnholyLiberator's topic in Tiberium Wars / Kane's Wrath Maps & Modding
It's simple. You already have the CNC3_english_1.0.SkuDef and CNC3_english_1.9.SkuDef files at the least. The game looks for the 1.0 files to be able to select a language. So you need a CNC3_french_1.0.SkuDef. Just create one in any way you see fit (like copy the old and make necessary changes). Then in the Launcher folder you want to also have a french.csf (the string files for the launcher). Now you can just change the language (if you only do the 1.0 skudef file make sure to click on check for update). -
Ashes is basically 100% macro, even more than SC2. CnC is basically 100% micro. Even though Somethingspam (seeker, scorp, bikes, etc) is quite popular in CnC you cannot just A-Move like in SC2 (which works for a critical amount of units like the Toss Deathball quite well, even in Diamond leagues). In CnC on higher levels of play there's so much harassment that it's not untypically to duke it out with 10-20 units.
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I would say yes, but it's as far from CnC as an RTS can be.
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Solved Installing Tiberium wars on Windows 7
Lauren replied to Madin's topic in Tiberium Wars / Kane's Wrath
Which is why I just install the steam/origin version and copy the Kane Edition stuff from my OneDrive. Also my Kane Edition disc has a huge scratch. -
I need a recommendation for a good mouse
Lauren replied to jeffnz's topic in Tech Discussion & Support
That really depends. Are you left or right handed? What is your grip style (palm/claw/fingertip)? What kind of software are you using the most (do you need precision or fast movement)? -
He's talking about the name - Egon Schuller. Damn you're the dense one sometimes PW. Don't fall on your butt on the way down from your high horse.
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Behemoth recovery bug
Lauren replied to Egozi44's topic in Tiberium Wars / Kane's Wrath Maps & Modding
I would think so too. -
Behemoth recovery bug
Lauren replied to Egozi44's topic in Tiberium Wars / Kane's Wrath Maps & Modding
The USER_17 is the result of BreakAway Games or the live team (which existed for exactly one patch of KW) having no clue what to do. It's a workaround to have this animation without the TempModelCondition. The unti has a FireWeaponNugget which fires BehemothBuildAnimationWeapon after 0.1s of its creation. The weapon has an AttributeModifierNugget which triggers the AttributeModifier_BehemothBuildAnimation which sets USER_17. -
Disable vehicles driving over infantry
Lauren replied to Miki's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Stuff with CrusherLevel 2 would still be able to crush it then. -
How to add housecolors?
Lauren replied to Miki's topic in Tiberium Wars / Kane's Wrath Maps & Modding
I recommend not to use TibEd. You can just add another entry in that file. -
Petroglyph's 8-Bit Armies / 8-Bit Hordes/ 8-Bit Invaders
Lauren replied to HOPE1134's topic in Gaming Discussion
Not that bad? What? I rarely felt I've wasted money as I did with this game. -
3dsmax9 w3x export error
Lauren replied to red2cracker's topic in Tiberium Wars / Kane's Wrath Maps & Modding
If it's not there it will be created at (0,0,0)