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Tore

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Posts posted by Tore


  1. If you really want to extract the music from the games themselves there is XCC Mixer. For music CD's or CD's with CD audio there is Exact Audio Copy.

    What I was trying to say in the first post is to start with the OST CD's and then piece together the complete soundtrack from game CD's with has CD quality audio and then the rest of the missing tracks are on Frank's site.

    Game discs with CD quality audio are:
    - C&C: The Covert Operations
    - Saturn version of C&C (GDI and Nod discs have different tracks on them)
    - RA: Counterstrike
    - RA: Aftermath (CS music in better quality)
    - C&C: Sole Survivor


  2. Extracting the audio from the games leaves you with mono files at low bitrates.

    9 hours ago, TaxOwlbear said:

    The C&C1 OST CD also comes with a second disc with remixes from various artists.

    You mean the special blue version of the RA1 soundtrack, not C&C1.

    The way to get the best quality versions of the soundtracks is to acquire the OST CD's. As the OST CD's miss some tracks and the expansion music you must also acquire some game discs.

    - The Saturn version of C&C has some missing tracks in CD quality,
    - The Covert Operations has tracks in CD quality, 
    - The Aftermath has some tracks from Counterstrike in CD quality (CS has those too, but a track has some issues).

    As for tracks from FS, YR, AM and other missing tracks you can acquire those in stereo mp3 format from Franks site if you are clever.

    Edit: forgot Sole Survivor which has tracks in CD quality on the disc 

    If I remember correctly RA: Retaliation might have some unique tracks too.


  3. Yup that's one of the issues with the video. Footage in the wrong aspect ratio and showing Dawn of War 1 when saying Dawn of War 2.

    I would have mentioned that modding RA1 was fairly easy too. Many people remember messing around in rules.ini changing the stats and weapons of units. Though more proper modding with the ability to add new units to the unit list and such wasn't possible until TS.


  4. Ryzen CPUs are better in doing more stuff at the same time.

    Intel CPUs are better in doing one specific thing way faster.

    That generalization is not entirely true. The Intel X99 platform contains 6, 8 and 10 core CPU's that are great at "doing multiple things at the same time". An 8-core i7-6900k beats a R7 1800X in certain tasks and the R7 1800X beats a i7-6900k in certain other tasks

     

    The Ryzen CPU's are great value for money in multi-threaded workloads such as virtual machines, software compiling, servers and video and photo editing while the i7-7700k is a better gaming CPU due to higher instructions per clock and higher frequency as games barely use beyond 4-cores save for a few titles.

     

    Ryzen is an entirely new architecture Windows doesn't even know how to use it correctly. This means that the performance of the R7 CPU's will increase in time with UEFI updates and Windows updates. The performance increases will probably be gradual and not massive, but they will be gains nonetheless.


  5. While I'm not associated with the mod, I find it a bit strange that nothing has been reported on this.

     

     

    Tiberian Sun: Rising is a total conversion mod for C&C3: Tiberium Wars. It is a "retelling" of Tiberian Sun in the 3D world of C&C3's SAGE engine.

    • Replaces all C&C3 units and factions with Tiberian Sun ones, with some extra units.
    • It is not en exact copy of TS in 3D due to how the engine works and the wishes of the team.
    • The mod started over a decade ago on the Generals Zero Hour engine, but has since moved to C&C3.
    • About 4 years has passed since the last update.

    The announcement can be found here.

     


  6. Well I guess I'll invade this thread too.

     

    • Click on images for a closer look
    • I don't include releases I have multiple of
    • All the Windows and Mac OS games until Generals are the "big box" releases

     


    cnc1-thumb.jpg

    C&C1 and related stuff



    ra1-thumb.jpg

    RA1 and related stuff



    ts-thumb.jpg

    TS and related stuff

     


    ra2yrnren-thumb.jpg

    RA2, YR and Renegade (sorry for blurry photo, I set the focus wrong)

     


    dunewestwoodcryo-thumb.jpg

    Dune and general Westwood stuff with Dune by Cryo sneaking in (discs showing version of the game)

     


    latercnc-thumb.jpg

    Later C&C games by EA. The Kane Edition is signed by Louis Castle and Jason Bender.



    compilations-thumb.jpg

    Random compilations

     


    specialednsole-thumb.jpg

    Westwood special editions and Sole Survivor


  7. Gen/ZH uses a aging modified w3d engine used in renegade (and emperor:battle for dune iirc?)

     

    The SAGE engine might have parts of W3D in it as Westwood used a common library across many games and some of it seems to have stuck with Generals (which they started the initial development on).

     

    Emperor Battle for Dune uses a completely different engine with no resemblance to the engines made by Westwood as it was developed by Intelligent Games, it like Dune 2000 does have certain parts of Westwood libraries in them for WOL and playing VQA files for example.

     

    Calling an engine aging because it uses some parts of previous engines is a bit of a stretch by that logic engines such as Id Tech 6 are ancient as they may have code from the late 80's in them.

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