Jump to content

Plokite_Wolf

Lead Administrator
  • Content count

    6,342
  • Joined

  • Last visited

Community Reputation

203 Top Contributor

3 Followers

About Plokite_Wolf

  • Rank
    C&C encyclopedia wannabe
  • Birthday 05/05/1995

Contact Methods

  • Skype
    Ask for this.
  • Discord
    Plokite_Wolf#6795
  • Origin
    Ask for this.
  • Steam
    Ask for this.
  • GOG.com
    Ask for this.

Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

85,396 profile views
  1. EALA/Victory Games did have various VHS tapes from the Westwood-era FMV shooting sessions. We know those were thrown away, but we don't know if they were digitally archived first.
  2. You're supposed to use the actual KW XMLs (which you can get here), then replace all xi:include dependencies with data that the files mentioned in those dependencies hold.
  3. Of course, because you played it over two decades ago. You can only have one first impression. Storytelling and worldbuilding have come a long way since then, but when you touch anything related to that other than audio/video fidelity in an existing game, you change not only the canon, but the general feeling of the game. You have to understand one more thing, though - pretend-army stuff was pretty popular in media in the mid-1990s, likely because the Gulf War was still fresh in people's minds and the wars in Croatia and Bosnia were still going on (guess why Sarajevo was Nod's main hub?). You can't change this stuff just because it isn't topical anymore. Nothing really new... The remaster doesn't have to emphasise this because everyone will already know that it's a remaster of a 1995 game, and nobody except the thickest of people who don't understand that remaster =/= remake will understand that that means limitations have to be placed on how much can be changed before it stops being the same game and even the same canon.
  4. Sorry, but why would they do that? The "modern audience" doesn't know what an RTS is even, so why would anything of the sort be changed for an audience that won't care about it anyway? This is the one chance they have to satisfy millions of fans the series gathered over two freakin' decades who appreciate it for what it is after deciding to use "modernization" as an excuse to take a dump on the series. The stupid smartphone generation has Rivals already. Leave TibDawn and RA1 where they are.
  5. Plokite_Wolf

    List of fan-run multiplayer services

    Added BF2142 Hub
  6. Plokite_Wolf

    Free giveaway on promotional game(s) -- post them here

    https://www.humblebundle.com/store/sins-of-a-solar-empire-rebellion Sins of a Solar Empire: Rebellion is free until 18 November at 10 AM PT.
  7. Depends on whether they've woken up from their 8-Bit Armies/Forged Battalion phase and whether EA's budget will affect the quality of the remasters. The art will be done by Lemon Sky Studios (who did the same for StarCraft: Remastered) and they're working on remasters and not new games after all, so if they manage to botch this up with all those things considered, then they should finally close. If they don't, then they might be redeemed after a few such projects. Too early to tell. At least they seem genuinely invested from brief communication.
  8. https://www.reddit.com/r/commandandconquer/comments/9x1zcz/cc_remastered_announcement_from_ea/ https://www.ea.com/news/details-command-and-conquer-remastered Just for referencing
  9. This video alone will tell the story. C&C 1 and Red Alert 1 are the first to get remasters, Frank Klepacki is back, and Petroglyph Games is involved. More info here.
  10. Plokite_Wolf

    C&C Rivals to Launch Worldwide on 4 December

    And my 2016 Lenovo Vibe C is, despite not being officially supported.
  11. Plokite_Wolf

    What I've been up to in 2018!

    An interesting project, I must say. Not something I've seen examined outside Extra Credits. Just gave a quick watch, but I'd like to dissect some of the videos when I get some more time to give you proper feedback, but you have a good start. I wonder if you'll actually be making games as your site's title would imply...
  12. Another quick overview of recent interesting events: Red Alert: A Path Beyond has been updated to version 3.3.0.0 recently, which not only sports a new interface and a usual array of bug and balance fixes, but also new units (MiG, Cruiser), new models for others, and MSAA support. The PC Gamer article on the beloved Mental Omega APYR mod is now finally readable internationally online. Check it out here. Gamasutra announced that Westwood Studios co-founder and proclaimed Godfather of RTS Louis Castle will be holding an hour-long(!) post-mortem presentation on the original Command & Conquer at the GDC next March.
  13. Plokite_Wolf

    The Ultimate Free-to-Play PC Games List

    Jill of the Jungle: The Complete Trilogy is free on GOG. Apparently permanently. https://www.gog.com/game/jill_of_the_jungle_the_complete_trilogy
  14. The Chronoshift project, formerly known as RedAlert++, has had its currently developed code released for the public on GitHub earlier today. It still requires the English version of the original Red Alert patched to version 3.03 to work, as it is not independent from it at this stage of development. For those who don't know, Chronoshift is an open-source recreation of the engine seen in the original C&C Red Alert. Unlike OpenRA, it is made through careful research of the original game over many years and aims to be as close as possible to the official gameplay instead of trying to "modernize" it. It is released by The Assembly Armada, a team name also associated with Thyme, a work-in-progress open-source recreation of the SAGE engine as it appeared in C&C Generals: Zero Hour.
×