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Plokite_Wolf

Lead Administrator
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About Plokite_Wolf

  • Rank
    C&C encyclopedia wannabe

Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

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  1. Out of nowhere, an EA employee under the tag EA_Aeter wrote a news post on Steam that the C&C Remastered Collection has been patched on the server side with the following changes: Reset the Quickmatch ladder and launched Season 4 Quickmatch ladder resets will now happen automatically every three months at the beginning of each month starting June 1 Removed the Turkey sub-faction Build Speed bonus (essentially reverted back to June 2020 launch status) It is important to note that the Turkey subfaction bonus will remain as it was before this hotfix in skirmish and LAN multiplayer.
  2. Plokite_Wolf

    Direct x8.1 error persists. Tried everything.

    Have you rebooted the system after installing the missing DX9 files? They are installed in system-level directories and will only get properly loaded on bootup.
  3. Plokite_Wolf

    What is Joseph Kucan username?

    We could exchange favourite waffle recipes
  4. Plokite_Wolf

    What is Joseph Kucan username?

    He doesn't frequent the site.
  5. Tonight is the first night of a C&C birthday like no other - the community is organizing an 8-day marathon of multiplayer game nights in C&C Renegade and its standalone mods to celebrate the 19th anniversary of the game (released on 26 February 2002, Wikipedia is wrong ). Full information is available on the event's Discord server, and if you have issues running vanilla Renegade make sure you've installed it using our guide.
  6. The C&C animation series Direct & Dominate: Absolute Units is back from its brief hiatus with episode 6, following Pathfinder, Packer and Paycheck as they enter a large Viktor/Nod base to learn how exactly Tiberium is processed. The production level of these episodes is noticably ramping up... After watching, check out the newest blooper scene, and consider supporting the project on Patreon and/or Ko-fi.
  7. Just as infantry squads and individual infantry units can be placed separately in Worldbuilder (because of how the squad system works), the same goes for Mechapedes. What you need is the AlienCustomizableVehicle object, which acts as a "squad" entity in this case.
  8. No, you needn't use the CnCNet client for anything other than the options screen (which affects both the standard RA2 and YR) and multiplayer if you wish down the line. Again, you run RA2/YR as you did before, the campaign option is still there in the original EXE's.
  9. Download CnCNet's YR multiplayer client (bear with me), run it, go to the Options menu and choose a different graphics renderer until the game stabilizes enough (different options work better on different hardware). Run the game from Origin as you normally would.
  10. So it turns out that at least part of the issues we've had with the site lately have been due to apparent incompatibility of the rather old theme we'd used with newer versions of WordPress. For the time being, I've put a replacement theme, where everything you see is subject to change. What was important to me is that users can now once again use the navigation bar and view the gallery items, which I've received the most messages about. This is not a finalized design by any means, so things can and will change in the near future as alignments are fixed, colour scheme is tweaked, and button visibility is brought up to previous standards.
  11. A streak of anniversary posts, eh? On 27 October 1997, CNCNZ.com first came online (then under the name TiberianSun.Net.NZ). While a good year for Command & Conquer, with how the Remastered Collection reinvigorated public interest in the franchise, it was another quiet one on this front. Another round of personal obligations, interests in other (often higher-level) communities and even grabbing a position in a game studio didn't reflect well on the willpower to reignite this site's activity. Also, with the C&C community being increasingly decentralized yet again, thanks to numerous topical and off-topical Discord servers which catch news and things of interest before we can, I think a proper discussion on what the site's future direction really should be is in order. This is in no way a criticism towards those servers, as they have in fact been instrumental in getting a lot of projects going, mods progressing, and even the remasters themselves patched (at least to a decent degree). We just need to find our place again. Also, I am aware of a glitch on the non-forum part of the site preventing drop-downs from appearing on mouse hover, and medium-to-large gallery pages ending up blank. IIRC there was a similar issue before but I can not remember what the solution was. I will investigate it by the end of the week.
  12. Exactly 20 years ago (25 October 2000), Command & Conquer: Red Alert 2 hit the shelves in North America. It was the first time a Command & Conquer title was developed mostly by a team other than the original Westwood Studios folks at Las Vegas, and the new developers (Westwood Pacific, from Irvine) would end up making one of the highest-regarded titles in the franchise. A true icon of the genre, Red Alert 2 alone brought so many legendary units, quotes and moments to the, by then, already rich gaming world, and is still well-enjoyed to this day. For me personally, Red Alert 2 (with the Yuri's Revenge expansion pack) shares the top spot as favourite C&C game with Tiberium Wars (again, with the Kane's Wrath expansion). It is probably the RTS I've played the most, and one I'd always put as ground zero for anyone who wants to make their own game in the franchise - do not take anything from it (without a valid replacement), just base the gameplay around it. It is always easy to pick up and entertain oneself with, the units and techs are creative, and the campaign never gets old. I only wish that there was a fourth AI difficulty that would actually put up a fight on its own in 1v1... What are your favourite RA2 memories? Let us know!
  13. Plokite_Wolf

    First Decade probs

    The Ultimate Collection has a separate procedure: https://cncnz.com/features/technical-support-help-guides/fully-updating-the-ultimate-collection/
  14. Plokite_Wolf

    First Decade probs

    The TFD 1.03 patch and other unofficial patches for most classic titles include no-CD functionality. The procedure is here: https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/
  15. On September 26th, 1995, after about a month's worth of distribution issues, Westwood Studios shipped the original DOS version of Command & Conquer. It was based upon their 1992 strategy Dune II, but without a book/film license to keep them chained regarding what they could and could not do. Alongside Blizzard's WarCraft and later StarCraft series, Command & Conquer would become the most formative RTS franchise. The Command & Conquer demo was one of the first games I've ever played, and being just a little less than 5 months older than the game itself, I have a special connection to it. Admittedly, I play many different games these days, but returning to a Command & Conquer title feels like coming back home after a long trip - everything's comfortable and familiar. It's also much easier to return to the mentality of C&C than for most other strategy games, and no matter how many mechanical additions later C&C titles would get, they were all relatively simple on a fundamental level. While it is nice to spend an evening thinking of advanced build orders in Age of Empires or micromanaging small-scale shootouts in Company of Heroes, the certain bluntness of Command & Conquer is satisfactory on a different level. It's kind of like eating a few exotic flavours of ice cream and then returning to plain old basic chocolate - no matter how much you love the wacky combinations on your cone, the classics never fail you. While my go-to C&C throwback games are usually Yuri's Revenge, Kane's Wrath, the original Red Alert, and even Firestorm sometimes, the recent C&C Remastered Collection release reminded me of some things that got me hooked on the original (e.g. the feeling of commanding a contemporary-ish army with a few hi-tech gadgets, the lore, the simplicity) and even removed a few flaws that would turn me away from it after a while (absence of build queues, running out of Tiberium on the map, being very careful with new mission savegames, no proper skirmish). That little bit of fresh paint and a good tech refit enabled me to get a bit of that feeling of all-round satisfaction when playing Tiberian Dawn that I simply couldn't get in that level if I'd just fired up one of the original versions on this date. I have further thoughts on C&C as a franchise and RTS as a genre, but these will have to wait for a proper article or two in the coming days. Until then, whether you prefer the original 1995 DOS discs, the fan-updated Gold edition, or the recent remaster, please give Tiberian Dawn a run or two. This birthday is one you should show up to.
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