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About Plokite_Wolf

  • Rank
    C&C encyclopedia wannabe

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  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
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  • Renegade-X
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  • Favourite C&C
    Kanes Wrath

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  1. Would the Upheaveal source code be of any use? https://www.moddb.com/mods/red-alert-3-upheaval/downloads/red-alert-3-upheaval-116-source-code
  2. Plokite_Wolf

    Future Conflict, an obscure Command & Conquer clone

    Wow, did he by any chance intend on making this a free engine project like he did with AGS?
  3. https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/
  4. Another new short of the Direct & Dominate: Absolute Units series is out, showing two entirely new characters - a friendly Orca craft Skyeye and the twitchy SAM... Sam. Follow the rest of the series on its dedicated YouTube channel.
  5. Plokite_Wolf

    Mismatch bug

    It's because the crack is poorly made.
  6. A new short of the Direct & Dominate: Absolute Units series is out, titled simply "Crates". I'm sure everyone with at least 5 seconds of playtime in C&C games knows what surprises await our dear Pathfinder. Follow the rest of the series on its dedicated YouTube channel.
  7. One of the barriers for entry for Kane's Wrath modding has been the sheer number of official and unofficial versions of its fan-made mod SDK, WrathEd, including the availability of its links. Today, its creator @Lauren (a.k.a. Darth Jane, among many other names) decided to publish an updated version labeled 1.10 to GitHub with its source code and pre-compiled package available to everyone. While modders for Tiberium Wars and Kane's Wrath have been making their own definitions to fix the issues in the existing ones without direct feedback to her, some of them are incorrect but pull requests are welcome. This is the only release of the tool that will get Lauren's tech support, all others are hereby considered obsolete. For the download, click here, and for the source code itself, step right here (hope you know C#).
  8. Out of nowhere, an EA employee under the tag EA_Aeter wrote a news post on Steam that the C&C Remastered Collection has been patched on the server side with the following changes: Reset the Quickmatch ladder and launched Season 4 Quickmatch ladder resets will now happen automatically every three months at the beginning of each month starting June 1 Removed the Turkey sub-faction Build Speed bonus (essentially reverted back to June 2020 launch status) It is important to note that the Turkey subfaction bonus will remain as it was before this hotfix in skirmish and LAN multiplayer.
  9. Plokite_Wolf

    Direct x8.1 error persists. Tried everything.

    Have you rebooted the system after installing the missing DX9 files? They are installed in system-level directories and will only get properly loaded on bootup.
  10. Plokite_Wolf

    What is Joseph Kucan username?

    We could exchange favourite waffle recipes
  11. Plokite_Wolf

    What is Joseph Kucan username?

    He doesn't frequent the site.
  12. Tonight is the first night of a C&C birthday like no other - the community is organizing an 8-day marathon of multiplayer game nights in C&C Renegade and its standalone mods to celebrate the 19th anniversary of the game (released on 26 February 2002, Wikipedia is wrong ). Full information is available on the event's Discord server, and if you have issues running vanilla Renegade make sure you've installed it using our guide.
  13. The C&C animation series Direct & Dominate: Absolute Units is back from its brief hiatus with episode 6, following Pathfinder, Packer and Paycheck as they enter a large Viktor/Nod base to learn how exactly Tiberium is processed. The production level of these episodes is noticably ramping up... After watching, check out the newest blooper scene, and consider supporting the project on Patreon and/or Ko-fi.
  14. Just as infantry squads and individual infantry units can be placed separately in Worldbuilder (because of how the squad system works), the same goes for Mechapedes. What you need is the AlienCustomizableVehicle object, which acts as a "squad" entity in this case.
  15. No, you needn't use the CnCNet client for anything other than the options screen (which affects both the standard RA2 and YR) and multiplayer if you wish down the line. Again, you run RA2/YR as you did before, the campaign option is still there in the original EXE's.