Jump to content

Plokite_Wolf

Lead Administrator
  • Content count

    6,541
  • Joined

  • Last visited

Community Reputation

304 Top Contributor

6 Followers

About Plokite_Wolf

  • Rank
    C&C encyclopedia wannabe

Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

100,432 profile views
  1. On 1 January 2002, official Sole Survivor servers on (the now also former) Westwood Online were shut down, leaving the series' first multiplayer-centric title without a way to play online. Only repetitive 15-minute deathmatches against AI opponents have been available to us since then. A small group of community members (OmniBlade, CCHyper, tomsons26) have taken it upon themselves to create some sort of alternative that would allow fans to play this game online and even experience the game modes that have been scarcely mentioned or documented. Currently, development is still ongoing and the tester pool is small (including some of the players who were part of the Sole Survivor community back in the day!), but there have already been livestreams by Jarmo and PapasNowPro as early as two weeks ago that can give you a taste of what the game truly looks like. While there is no strict timeframe for wider community access, the team did announce that they are planning to let more people in once they are satisfied with the stability and performance of their project. Truly great news for game historians, as whatever one may think of titles like this, we will soon be able to fully understand Sole Survivor and gain yet another argument on why relying solely on proprietary servers is a horrible, short-sighted decision that has taken more than one game from its audience...
  2. Remember us? No? Thought so. As you may have noticed, the site has been scarcely touched since June. This only partly has to do with the usual excuses of real life stuff (professional and private), diverting attention to other and far larger projects (working on an unannounced RTS for 3D Realms/Slipgate Ironworks, maintaining and adding worrying amounts of information to MobyGames, just to name a few). For a good while now, I've been thinking hard about the usefulness of CNCNZ.com at present day, given that any news within the community already moves faster than we can report on it through the power of social media and Discord, and the relatively new CnC.Community site, God bless it, even has an automated feed for everything else. So instead of threatening a shutdown yet again, I've decided to take CNCNZ.com in a different direction in 2022. The existing content will not go anywhere, especially not the extensive set of technical info and guides on the series nor our old original content - instead, the site will expand further on its Games section (that I'm sure most don't go to at the moment). In addition to making the unit etc. pages more useful and informative for less skilled and new players to better understand the tools they have, each game will receive pages with information that is normally either scattered on more obscure sites or is only available when talking to the more knowledgeable people in the community. Parameters, hidden mechanics, known bugs, unused content, really any secret that a given game can have. As an icing on that cake, I'll be finishing the expansion of the site's scope to Dune and Battle for Middle-earth titles which are technologically and creatively related to Command & Conquer, which some of you may have noticed we have posted but haven't associated with the site navigation yet (Dune II, Dune 2000, Emperor, BFME1, BFME2, RotWK). These titles will also get the same content I mentioned above as the Command & Conquer titles. Finally, we wish happy holidays and a successful and peaceful new year to all fellow commanders!
  3. You're also missing the files that represent them visually (SHP files for sprites and cameos, VXL and HVA files for voxels), as well as audibly (use the XCC Sound Editor within XCC Mixer to extract from and create new sound databases)
  4. Would the Upheaveal source code be of any use? https://www.moddb.com/mods/red-alert-3-upheaval/downloads/red-alert-3-upheaval-116-source-code
  5. Plokite_Wolf

    Future Conflict, an obscure Command & Conquer clone

    Wow, did he by any chance intend on making this a free engine project like he did with AGS?
  6. https://cncnz.com/features/technical-support-help-guides/fully-updating-the-first-decade/
  7. Another new short of the Direct & Dominate: Absolute Units series is out, showing two entirely new characters - a friendly Orca craft Skyeye and the twitchy SAM... Sam. Follow the rest of the series on its dedicated YouTube channel.
  8. Plokite_Wolf

    Mismatch bug

    It's because the crack is poorly made.
  9. A new short of the Direct & Dominate: Absolute Units series is out, titled simply "Crates". I'm sure everyone with at least 5 seconds of playtime in C&C games knows what surprises await our dear Pathfinder. Follow the rest of the series on its dedicated YouTube channel.
  10. One of the barriers for entry for Kane's Wrath modding has been the sheer number of official and unofficial versions of its fan-made mod SDK, WrathEd, including the availability of its links. Today, its creator @Lauren (a.k.a. Darth Jane, among many other names) decided to publish an updated version labeled 1.10 to GitHub with its source code and pre-compiled package available to everyone. While modders for Tiberium Wars and Kane's Wrath have been making their own definitions to fix the issues in the existing ones without direct feedback to her, some of them are incorrect but pull requests are welcome. This is the only release of the tool that will get Lauren's tech support, all others are hereby considered obsolete. For the download, click here, and for the source code itself, step right here (hope you know C#).
  11. Out of nowhere, an EA employee under the tag EA_Aeter wrote a news post on Steam that the C&C Remastered Collection has been patched on the server side with the following changes: Reset the Quickmatch ladder and launched Season 4 Quickmatch ladder resets will now happen automatically every three months at the beginning of each month starting June 1 Removed the Turkey sub-faction Build Speed bonus (essentially reverted back to June 2020 launch status) It is important to note that the Turkey subfaction bonus will remain as it was before this hotfix in skirmish and LAN multiplayer.
  12. Plokite_Wolf

    Direct x8.1 error persists. Tried everything.

    Have you rebooted the system after installing the missing DX9 files? They are installed in system-level directories and will only get properly loaded on bootup.
  13. Plokite_Wolf

    What is Joseph Kucan username?

    We could exchange favourite waffle recipes
  14. Plokite_Wolf

    What is Joseph Kucan username?

    He doesn't frequent the site.
  15. Tonight is the first night of a C&C birthday like no other - the community is organizing an 8-day marathon of multiplayer game nights in C&C Renegade and its standalone mods to celebrate the 19th anniversary of the game (released on 26 February 2002, Wikipedia is wrong ). Full information is available on the event's Discord server, and if you have issues running vanilla Renegade make sure you've installed it using our guide.
×