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Plokite_Wolf

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About Plokite_Wolf

  • Rank
    C&C encyclopedia wannabe
  • Birthday 05/05/1995

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Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

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  1. Plokite_Wolf

    Original RA2/YR CDs vs. Windows 10

    Use these guides instead. https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-red-alert-2/ https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-red-alert-2-yuris-revenge/
  2. Plokite_Wolf

    Daily C&C Trivia

    Not really the topic to be in for this discussion, but game assets change as development time goes on. In some games it happens more than in others, though these days few developers bother to change their early assets. But back in the mid/late 90s, devs were not above manipulating images with Photoshop-alikes to make promo images for the public. Tiberian Dawn and Red Alert 2 are particularly guilty of that. There are more WIP screenshots in our gallery, and at CnC-Comm.
  3. On Friday, W3D Hub posted a pretty intense update on what they've been doing behind the scenes lately. Apart from a new intro that goes with their logo inspired by Westwood's 1998-2003 orb logo and a run-down of what they've accomplished from their 2018 roadmap, they've announced that the W3D Hub launcher now supports the regular C&C Renegade with the option of installing the latest version of Scripts, an announcement for the W3D Kit that will accomodate many needs of Renegade modders, a new wiki for W3D engine development called the Tacitus, and last but definitely the most, the first public release of W3D tools for 3D Studio Max 2017 that is meant to support model formats from C&C Renegade, C&C Generals/Zero Hour and the Battle for Middle-earth titles. More details can be found in their official post.
  4. Plokite_Wolf

    Louis Castle Interviewed by Game Informer

    Oh gee, 15:03 debunks fanboytards worldwide, just like I always said.
  5. Westwood Studios co-founder Louis Castle is doing quite a few interviews lately. The latest one in this spree of retrospective conversations is for Game Informer, where he spoke about the Command & Conquer series, but also many other periods from his long career. Definitely worth a watch!
  6. Over a year ago, Ars Technica launched an amazing video series called War Stories, in which they interview developers of classic video games and ask them about a major problem they faced during development and how they tackled it. The most recent episode features Westwood Studios' co-founder Louis Castle, who talked about the issue of pathfinding in C&C: Tiberian Sun, which had already had a lot of other development issues. This is Castle's second feature on the show, as he discussed the influence of the 1997 Blade Runner game on the adventure genre in the preceding episode that you should also watch.
  7. True to his apparently monthly reports on the Command & Conquer remasters, EA producer Jim Vessella posted on Reddit just now: The poll is in a separate Reddit thread that you can upvote individual tracks on, but not reply. Get voting for your favourite tracks, Frank is sure to do something super-awesome with them, whatever that something may be.
  8. Plokite_Wolf

    Help

    What do you mean by "short"?
  9. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    Not multiple mistakes in succession.
  10. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    You seem to keep implying and expecting that EA has competent businessmen. If that were the case, they wouldn't have allowed the past ~14 months to occur. I don't say these things just because I hate their guts. I hate Apple's every collective organ too, and I'll always admit that their businessmen are among the best in the world, if not the best, because every step they make is so carefully calculated and based on what they can realistically accomplish. EA just gambles (heyy!) their way through everything and expect to consistently skyrocket in the stock exchange without properly evaluating their own markets.
  11. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    And this is where they fail. Numbers without weight are meaningless. There are more factors in this whole situation that is more than dry earnings. Well, they are oversaturated, especially the PC market. A company needs to be aware of that and try to adapt to that, if anything to maintain a relatively steady revenue from the games they make. If they make a 1:1 copy of something another company made but set in a different IP, they are cretins if they then wonder how the sales are "below expectations". Again, pandering to nameless and worthless shareholders is a very short-term thing. What's currently happening with EA is the purest possible demonstration of that. All they cared about was stock growth at the expense of everything else, and they're now left with an empty upcoming portfolio and a lot of employees to feed with revenues from nothing. Lootboxes were removed from a major title that was supposed to reap their profits like nothing, another sold a million copies less than they anticipated, and the next one has little buzz going around it right before launch. It shows that only dim minds never think long term and discard the whole picture.
  12. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    I think you underestimate how oversaturated that pathetic excuse of a gaming market is.
  13. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    Numbers aren't everything here. Mobile games derived from things that are fundamentally mobile-unfriendly will fail to bring that same crowd to the fold. After EA, Activision-Blizzard found that the hard way. Guess which demographic they got to shill Rivals for them (for free, which makes it even sadder). And how "well" that turned out. Well, the key turning point was when an entire community (bless you, Battlefront players!!!) gathered to resist EA's shit. Then some governments lent a helping hand. EA doesn't have much time to adapt, their stocks took the largest hit since the 2008 recession and they have a surprising number of studios left to finance while their upcoming game list is barren.
  14. In EA's official quarterly earnings call for Q3 of the current fiscal year that was released two days ago, the company touched on the performance of Command & Conquer: Rivals. EA seems to lament every single release as "below expectations" and try to hunt for a scapegoat for that outside the company (e.g. the same earnings call blamed the "poor" performance of Battlefield V on the "competition" of Fortnite and Red Dead Redemption II) instead of their own shortcomings. It would appear that the level of attention given to Rivals from its own separate fanbase, which surprised in size even myself as someone who immediately prepared a casket for it as soon as I heard about it, is not enough for the once overconfident publisher whose stocks have taken an insane dive in the past several months, and which fell even further on the day the earnings call was released alongside the stocks of many other publishers. On a personal note, I'd just like to share my disbelief at the lack of self-reflection executives and select developers within major companies have, taking absolutely no responsibility of their own and blaming everyone and everything else for their own failures. If EA manages to survive the year without major blows, we are looking at an upcoming C&C remaster release which brings hope that at least someone (you know who you are) recognizes that their own customers matter more than shareholders in the long run, but time will tell sooner rather than later whether that will be properly put in deeds and not just words.
  15. Mere minutes ago, EA producer Jim Vessella posted an update regarding the status of the original C&C source codes and what engine they will be using for C&C Remastered and Red Alert Remastered. This debunks a long-standing belief in the community that the source codes of Westwood-era titles have been lost, which is definitely good news!
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