Jump to content

Plokite_Wolf

Lead Administrator
  • Content count

    6,446
  • Joined

  • Last visited

Community Reputation

240 Top Contributor

5 Followers

About Plokite_Wolf

  • Rank
    C&C encyclopedia wannabe

Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

90,918 profile views
  1. After a good while, we have another update on the C&C remasters. The project has since reached the Content Alpha milestone, meaning all assets have been remastered to at least some degree. EA producer Jim Vessella touched on the topic of multiplayer in the latest update: Fellow Command & Conquer fans, We hope everyone had a great holiday season and their New Year is off to a positive start. For those of us on the Remaster project, we’ve been hard at work over the past two months since our last update. In terms of development progress, we just completed our Content Alpha milestone. This is a huge moment for the project, as it means there are no longer any legacy / placeholder pieces of content in the game. Every frame of animation, every tile of terrain, every second of audio, and every piece of UI has received a remastered pass. This allows us to play both games in a completely remastered fashion, and identify areas we’d like to continue polishing based on feedback from the team, colleagues, and the community. Now, since the announcement of the project, many of you have been asking how Multiplayer will function in the Remaster. So for this update, we wanted to take a deep dive into the components of Multiplayer and describe how we’re approaching this beloved part of the game. At a high level, Multiplayer has effectively been rebuilt for the Remaster. Starting with the backend, Multiplayer now runs on dedicated servers based on Petroglyph’s architecture, with a goal of providing reliable connections and prevent misbehavior. We’ve been playing multiplayer games for several months with our QA teams around the world, and feeling confident about the stability the architecture is providing. Now let’s jump into the actual modes and features. When navigating to the Online portion of the menus, players will first have the ability to host or join custom multiplayer games. Once players join a game lobby, they can choose their team setup, select maps, and set game rules. In terms of rules, we’re aiming to support the most relevant multiplayer options, from starting resources and units to flagging Crates or Visceroids. (Yes, the Visceroid has also been remastered and is as weird as ever) We’re then looking into some additional options based on guidance from the Community Council. You can also chat with other players in the game lobby, and ensure you get the perfect setup for your custom game. Alongside custom games is the introduction of 1v1 Quickmatch for Tiberian Dawn and Red Alert™. Quickmatch will focus on competitive play and utilize an Elo-based matchmaking algorithm. Games will pull from a filtered map pool with set game rules to reduce luck and randomness (For example, no Crates in Quickmatch). To highlight the results, 1v1 Quickmatch will be supported by an in-game leaderboard to track a player’s wins, losses, and points. We’re looking forward to watching the most competitive players go head-to-head and see who can become the top ranking commander in each game. I fondly remember being one of the best C&C3 players in the world for about 2 hours when the game launched, only to be quickly humiliated when competitive players began to learn the game, haha. In a further effort to help modernize the online play experience, we’re also introducing replays into the Remaster. Players will be able to watch replays from their custom and quickmatch games, and we’re currently iterating on the available controls within the replay system itself. In conjunction with the replay system is the addition of Observer mode into both games. Through the Observer mode, players can spectate on live games in-progress (with a small time delay), which we hope will be a valuable tool for shoutcasters and viewers alike. There are then several other multiplayer oriented features which have been requested by the community over the past year. We’re in the process of evaluating these features and will aim to share more in the months ahead. As always, please continue to provide your comments in the thread below. As you all know, 2020 is the 25th year anniversary of Command & Conquer. We expect this to be an exciting year for C&C, and we’re looking forward to celebrating this anniversary with all of you. Cheers, Jim Vessella Jimtern The original post is here.
  2. Plokite_Wolf

    Upload Maps

    ModDB and GameFront would be a good place to start. CnCLabs also has some RA2/YR maps for download.
  3. Plokite_Wolf

    Lines in the sky.

    Other than possible GPU incompatibilities, this can be caused by very different graphics settings, e.g. models being low but effects being high. Try to keep them similar.
  4. There is no standalone version of the game that you can legally "download". You need Tiberium Wars with proper registry entries installed.
  5. Plokite_Wolf

    Assimilator, SAGE Animation Extracting Tool Out Now

    A hotfixed version has been released, fixing a bug with forcing the dot as the decimal separator that prevented launching. Please redownload to get the new version.
  6. As a New Year's gift, @Lauren (a.k.a. Darth Jane) published an entirely new tool called the Assimilator. The way it works is that it loads any .skudef of a late SAGE game (Tiberium Wars, Kane's Wrath, Red Alert 3, Uprising, or Tiberian Twilight), and then it lists all the W3D animations contained in that game. You can then select any animation, and in the right part of the window, you'll see the XML output of that animation. This way, you won't have to resort to custom art packs to get the animations you need. The tool can be downloaded right here on CNCNZ.com (relevant download pages have been updated). Note that you require Windows 7 SP1, Windows 8.1, or Windows 10 build 1607 or newer with .NET Core 3.x installed.
  7. Possible causes: either one of you had Origin automatically "update" the game, overwriting Bibber's launchers - disable Origin In-Game for all C&C TUC games and re-apply Bibber's launchers the launchers are no longer viable (happened a few times before) one of you may be using a mod or a sloppy crack
  8. After his suspicious silence in November, Jim Vessella posted on the C&C subreddit a short while ago about the announcement voice lines in C&C and Red Alert 1. It turns out that the original recordings could not be found. However, the voice actress of the Tiberian Dawn EVA, Kia Huntzinger, will reprise the role and has already re-recorded her lines in a professional studio. Alas, the voice actor of the Red Alert announcer, former chief of Virgin Interactive Entertainment Martin Alper, passed away a few years ago, but it was decided his voice lines will stay as they are, while Frank Klepacki will try to clean the audio as much as possible. Here is the full statement from Vessella: You can read the original announcement and hear the new EVA voice samples here.
  9. GenTool, xezon's extension for Generals and Zero Hour, has received a new update, version 7.8. Here's what's new: New features: Added player rank (*) and experience points (XP) to Money Display Enabled Money Display for match observers Enabled full access to Camera Height and Camera Pitch feature for match observers Fixes / improvements: Fixed a crash on game shutdown caused by the use of a DirectX 8 to DirectX 9 wrapper Fixed an issue that would show Money Display for players sometimes Fixed an issue where Camera Height feature could be exploited in LAN matches Fixed non-functional ranked maps if game client was started without internet connection Removed observer player entries from Money Display Removed cnc-online.net popup message when launching the game with GameRanger Reworked GenTool key input manager Improved Match Timer to show the actual match progress instead of passed time Enabled full compatibility with Zero Hour Contra Mod Upload Mode: Fixed a directory issue when uploading files Upload Mode: Fixed errors 23, 35, 56 at begin of upload session Upload Mode: Increased quality of uploaded images Upload Mode: Decreased upload session retry wait time from 120 to 60 seconds Upload Mode: Removed minimum replay size limit (5 kb) from upload session Upload Mode: Improved contents and formatting of replay text information Upload Mode: Improved upload session success message to show full upload url Updater: Fixed broken patching of Window.big or WindowZH.big for some game installations Updater: Removed broken map.ini from [RANK] Australia ZH v1 Updater: Disabled installations of ReadMe txt files Updater: Implemented new *.dat format for generic patch files If you already have GenTool installed, you can update it by simply running Generals/Zero Hour and exiting. If you want to do so manually or you do not have it installed yet, you can download it from the GenTool website or from here at CNCNZ.com.
  10. It's December, and PC gamers know what that means - DBolical's annual Mod of the Year and Indie of the Year awards! The voting process is the same as always - simply go to the ModDB/IndieDB profile of the project you want to vote for, click on Vote Now, and you're done! You have until 11 December to do so, at which time the Top 100 mods and Top 100 indies will be unveiled, which will have their own voting process afterwards. On the 22nd, the Editors' Choice will be published, followed by the Players' Choice for unreleased projects on the 27th, and on the 29th, we'll know the Players' Choice for released projects. To reminisce 2019 in modding and indies, DBolical has prepared Year in Review articles on ModDB and IndieDB. Also, voters are eligible to win some games! So get voting, help your favourite C&C mod/standalone game get to the top, and you might just go home with an extra game!
  11. Plokite_Wolf

    Generals/Zero Hour Win10 Problem

    There's the culprit. The disc version has SafeDisc DRM that had its driver removed from Windows 10 on launch. Not a single game with SafeDisc in their EXE will run on that system (we're talking hundreds). You'll have to find a way to circumvent it.
  12. Plokite_Wolf

    Please help me out.

    Why are you trying to patch an already patched game?
  13. Plokite_Wolf

    Returning After 2 Years

    Hey, there's an unexpected return! Nice to hear life is going good for you. Well, there are these official remasters of TibDawn and RA1 in the pipeline, chances are a lot of people will jump the C&C bandwagon just because of those, so...
  14. 27 October is when CNCNZ.com observes its anniversary, this time number 22. But alas, if you have visited this site at any point over the past year or so, you will have noticed that our activity has not been what it once was. Due to private obligations and shifting focus to other projects and ways of contributing to game communities in general, combined with a lack of enthusiastic staff who would push content and news, those of us who remain have left CNCNZ.com on the backburner for a while, although we do cover official C&C remaster news and news regarding former C&C developers whenever we catch wind of them. However, once this "quiet" phase ends, I would like to announce that CNCNZ.com will change its scope in the foreseeable future to better serve the series and the community as a hub for C&C info, in which a greater stress will be the aspects that you usually need multiple clicks to reach. What that will exactly look like, we can't and won't reveal right now, but watch this space in the coming months. Until then, we're still available to talk on our Discord server and our (currently asleep) forums.
×