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Plokite_Wolf

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About Plokite_Wolf

  • Rank
    C&C encyclopedia wannabe

Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

Recent Profile Visitors

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  1. Plokite_Wolf

    Lines in the sky.

    Other than possible GPU incompatibilities, this can be caused by very different graphics settings, e.g. models being low but effects being high. Try to keep them similar.
  2. There is no standalone version of the game that you can legally "download". You need Tiberium Wars with proper registry entries installed.
  3. Plokite_Wolf

    Assimilator, SAGE Animation Extracting Tool Out Now

    A hotfixed version has been released, fixing a bug with forcing the dot as the decimal separator that prevented launching. Please redownload to get the new version.
  4. As a New Year's gift, @Lauren (a.k.a. Darth Jane) published an entirely new tool called the Assimilator. The way it works is that it loads any .skudef of a late SAGE game (Tiberium Wars, Kane's Wrath, Red Alert 3, Uprising, or Tiberian Twilight), and then it lists all the W3D animations contained in that game. You can then select any animation, and in the right part of the window, you'll see the XML output of that animation. This way, you won't have to resort to custom art packs to get the animations you need. The tool can be downloaded right here on CNCNZ.com (relevant download pages have been updated). Note that you require Windows 7 SP1, Windows 8.1, or Windows 10 build 1607 or newer with .NET Core 3.x installed.
  5. Possible causes: either one of you had Origin automatically "update" the game, overwriting Bibber's launchers - disable Origin In-Game for all C&C TUC games and re-apply Bibber's launchers the launchers are no longer viable (happened a few times before) one of you may be using a mod or a sloppy crack
  6. After his suspicious silence in November, Jim Vessella posted on the C&C subreddit a short while ago about the announcement voice lines in C&C and Red Alert 1. It turns out that the original recordings could not be found. However, the voice actress of the Tiberian Dawn EVA, Kia Huntzinger, will reprise the role and has already re-recorded her lines in a professional studio. Alas, the voice actor of the Red Alert announcer, former chief of Virgin Interactive Entertainment Martin Alper, passed away a few years ago, but it was decided his voice lines will stay as they are, while Frank Klepacki will try to clean the audio as much as possible. Here is the full statement from Vessella: You can read the original announcement and hear the new EVA voice samples here.
  7. GenTool, xezon's extension for Generals and Zero Hour, has received a new update, version 7.8. Here's what's new: New features: Added player rank (*) and experience points (XP) to Money Display Enabled Money Display for match observers Enabled full access to Camera Height and Camera Pitch feature for match observers Fixes / improvements: Fixed a crash on game shutdown caused by the use of a DirectX 8 to DirectX 9 wrapper Fixed an issue that would show Money Display for players sometimes Fixed an issue where Camera Height feature could be exploited in LAN matches Fixed non-functional ranked maps if game client was started without internet connection Removed observer player entries from Money Display Removed cnc-online.net popup message when launching the game with GameRanger Reworked GenTool key input manager Improved Match Timer to show the actual match progress instead of passed time Enabled full compatibility with Zero Hour Contra Mod Upload Mode: Fixed a directory issue when uploading files Upload Mode: Fixed errors 23, 35, 56 at begin of upload session Upload Mode: Increased quality of uploaded images Upload Mode: Decreased upload session retry wait time from 120 to 60 seconds Upload Mode: Removed minimum replay size limit (5 kb) from upload session Upload Mode: Improved contents and formatting of replay text information Upload Mode: Improved upload session success message to show full upload url Updater: Fixed broken patching of Window.big or WindowZH.big for some game installations Updater: Removed broken map.ini from [RANK] Australia ZH v1 Updater: Disabled installations of ReadMe txt files Updater: Implemented new *.dat format for generic patch files If you already have GenTool installed, you can update it by simply running Generals/Zero Hour and exiting. If you want to do so manually or you do not have it installed yet, you can download it from the GenTool website or from here at CNCNZ.com.
  8. It's December, and PC gamers know what that means - DBolical's annual Mod of the Year and Indie of the Year awards! The voting process is the same as always - simply go to the ModDB/IndieDB profile of the project you want to vote for, click on Vote Now, and you're done! You have until 11 December to do so, at which time the Top 100 mods and Top 100 indies will be unveiled, which will have their own voting process afterwards. On the 22nd, the Editors' Choice will be published, followed by the Players' Choice for unreleased projects on the 27th, and on the 29th, we'll know the Players' Choice for released projects. To reminisce 2019 in modding and indies, DBolical has prepared Year in Review articles on ModDB and IndieDB. Also, voters are eligible to win some games! So get voting, help your favourite C&C mod/standalone game get to the top, and you might just go home with an extra game!
  9. Plokite_Wolf

    Generals/Zero Hour Win10 Problem

    There's the culprit. The disc version has SafeDisc DRM that had its driver removed from Windows 10 on launch. Not a single game with SafeDisc in their EXE will run on that system (we're talking hundreds). You'll have to find a way to circumvent it.
  10. Plokite_Wolf

    Please help me out.

    Why are you trying to patch an already patched game?
  11. Plokite_Wolf

    Returning After 2 Years

    Hey, there's an unexpected return! Nice to hear life is going good for you. Well, there are these official remasters of TibDawn and RA1 in the pipeline, chances are a lot of people will jump the C&C bandwagon just because of those, so...
  12. 27 October is when CNCNZ.com observes its anniversary, this time number 22. But alas, if you have visited this site at any point over the past year or so, you will have noticed that our activity has not been what it once was. Due to private obligations and shifting focus to other projects and ways of contributing to game communities in general, combined with a lack of enthusiastic staff who would push content and news, those of us who remain have left CNCNZ.com on the backburner for a while, although we do cover official C&C remaster news and news regarding former C&C developers whenever we catch wind of them. However, once this "quiet" phase ends, I would like to announce that CNCNZ.com will change its scope in the foreseeable future to better serve the series and the community as a hub for C&C info, in which a greater stress will be the aspects that you usually need multiple clicks to reach. What that will exactly look like, we can't and won't reveal right now, but watch this space in the coming months. Until then, we're still available to talk on our Discord server and our (currently asleep) forums.
  13. We finally have first video footage and a website with a before-and-after comparison for Command & Conquer: Remastered! Here's what Jim Vessella had to say: Fellow Command & Conquer fans, Crazy to believe it’s nearly been one year since we formally announced the C&C Remaster and began development with Petroglyph Games and Lemon Sky Studios. To celebrate this milestone, today we’re excited to showcase one of our biggest reveals on the journey so far - a first teaser of the game in action! And with this teaser comes an answer to one of your key questions from the past year: “Is the Remaster going to be in 2D or 3D?” We’re ready to share the Remaster has been developed in the classic 2D visual style, unlocking our ability to stay as authentic as possible to the original games. Below we’d like to provide more details on how we’re approaching these visuals, and why we felt the 2D style was the best fit for the project. As you may remember from one of the first posts, our plan is to remaster (not remake) the classic games. Creatively, this means our guiding light has always been to remain authentic to the original feel, and we’re constantly on the lookout for ways to achieve that goal. When we recovered the source code to C&C Tiberian Dawn and C&C Red Alert, this gave us a viable avenue to accurately match the core gameplay, feel, and signature look of the legacy titles. We felt the 2D style was the best way to bring all these elements together, and ultimately achieve the authenticity we were looking for. It’s been wonderful to see the passionate, artistic care taken by Lemon Sky and the team with this creative approach. Lemon Sky has re-concepted, re-modeled, and re-animated every gameplay asset from scratch - examples of which you’ve seen with the Construction Yard and Tesla Tank. Once it reaches the final stage as seen in those previews, we render and export the assets in 2D so they lineup frame for frame with the original visuals. In some cases like the Grenadier, this can mean over 600 frames for a single unit. This creative process has allowed us to modernize the game assets as you originally imagined them, and stay true to the gameplay you’ve known and loved for 25 years. In addition to the authenticity, we’re excited to reveal an extra benefit of this 2D approach is that Petroglyph has been able to utilize their deep familiarity with the source code to enable the real-time switching of Legacy / Remastered graphics in Campaign missions. This means at any time when playing a Campaign mission, you can tap a single key to smoothly toggle between the original assets at 320 x 200, to the Remastered assets up to 3840 x 2160. Playing with this toggle over the past several months has been a true joy, and we believe will be one of your favorite features in the Remaster. Along with the real-time toggling, you’ll have the ability to zoom the camera to take in all the high definition detail, with an effective zoom distance between the DOS and C&C Gold camera heights. You can see an example of these features in action in the associated video above (just in case you made it this far and haven’t watched it already). To get an even better feel for the visual difference, we encourage you to visit our new website site at: https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered Here you can use an interactive component to see the Legacy / Remastered visuals playing side by side. Keep in mind some of the assets you’re seeing in these videos are still in progress (I’m looking at you, Tiberium Silo), as we’re continuing to fix bugs and polish items based on feedback from our colleagues, the Community Council, and all of you. We’re eager to hear your thoughts on everything you’re seeing in this post, so please share your comments in the thread below. Thanks for your support and participation, and looking forward to sharing more game assets in the months ahead. Cheers, Jim Vessella Jimtern
  14. A most unlikely event has just occurred - beta version 0.09c of Command & Conquer: Red Alert has been discovered. The exact source and date of this build is unknown, but the person who found it is Siberian_GRemlin, whom Russian fans may know for his translations of earlier games in the series. Here are some of the differences: there are no countries (subfactions) yet some previously unseen cutscenes appear, including the long-lost shipyard one certain removed voice lines appear, including "It is done" and "Time for a little five-finger discount" which we would only hear in the track Radio 2 Remix rudimentary skirmish AI dev build of the map editor with debug keys a sprite believed to be the cut commando Megan is present TaxOwlbear got the build early while it was being verified by CCHyper, Nyerguds, Tore and Chad from CnCNet, which is what you see above. More information can be found here, and the download link is here.
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