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About Plokite_Wolf

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    C&C encyclopedia wannabe
  • Birthday 05/05/1995

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  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
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  • Renegade-X
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  • Favourite C&C
    Kanes Wrath

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  1. Mental Omega Version 3.3.3 Released

    Not anyone's concern, really. In international Internet spaces, you're expected to write in English only.
  2. Mental Omega Version 3.3.3 Released

    Can you be bothered to speak English in an English-only forum?
  3. Ion Maiden

    'cept it has competent level design and will tie in to Bombshell story-wise. 3D Realms can't make Duke games as Gearbox bought out even the back catalogue 3 years ago, but given the character of Bombshell (who was supposed to appear in the 1998/9 version of DNF) wasn't part of the purchase deal, this is what they're left with.
  4. GameFront Relaunches on March 11th

    We are now live! https://www.gamefront.com
  5. Stardock, the publisher who brought us Galactic Civilizations, Sins of a Solar Empire and Ashes of the Singularity, has started releasing videos about general RTS design. Since TheMachine from the GeneralsGentlemen duo is now their employee, he's made two videos in this series so far. It's nice to know he even takes inspiration from C&C
  6. After a long wait, version 3.3.3 of the beloved Yuri's Revenge mod Mental Omega APYR has been released. Aside from technical improvements like Ares 1.0 integration and a new renderer option (DDrawCompat), this release brings new missions (including 3 of 4 Foehn origin story missions), the new Whipray ship for Foehn, the Quick Fort support power for Scorpion Cell, new maps, the long-awaited map editor FinalAlert 2: Mental Omega, ability to change hotkeys, a statistics screen, rebalances, bugfixes, and loads more. Seriously, just check the changelog, there's a lot of important changes. The patch is available for download on ModDB. If you haven't installed it yet, you will require the base 3.3.0 release, and don't forget to grab the soundtrack files as well.
  7. Scrin = Ancient Humans?

    Hey! Jellyfish have feelings too.
  8. Now Playing - Games

    Playing quite a lot of Stronghold Crusader with a bit of Stronghold vanilla on the sides. How FireFly Studios managed to squander the potentials of every single sequel to these games is beyond me.
  9. Free giveaway on promotional game(s) -- post them here

    Amnesia Collection (containing Amnesia: The Dark Descent and Amnesia: A Machine for Pigs) is free on Steam for "a limited time". http://store.steampowered.com/news/37969/
  10. It's time for another Throwback Thursday! Today, we feature the iconic GDI unit from the first Command & Conquer from 1995, the original Mammoth Tank. This tracked monstrosity had dual cannons with which it punched 120mm holes through any armour, while it countered infantry and aircraft with its twin missile launchers. It was as expensive and slow as it was massive and powerful, and was the only iteration of this vehicle that required a Repair Facility instead of a Tech Center equivalent to be built. In every Command & Conquer game that was released afterwards, except for the Pogo-exclusive browser games, the Mammoth Tank or a redesigned equivalent made an appearance. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  11. Some people just want sounds or music from Tiberium Wars and Kane's Wrath extracted. So here's the way you need to do it, short and simple. Should also apply to Red Alert 3, Uprising, and Tiberian Twilight. If you have Kane's Wrath/Uprising, don't bother extracting files from the base game, all is contained in the expansions. Tools you'll need: C&C Asset Extractor by Bibber any BIG editor (I recommend OS BIG Editor because it doesn't derp as soon as it sees a remotely large file). Steps: In your BIG editor, go to your TW/KW directory, then to Core\1.0\GlobalStream.big (general audio and music) or [Language]Audio\1.0\[Language]Audio.big (voiceovers specific to a language) Extract all the files to a folder of your choosing (careful not to mix it up with anything else). Your BIG editor may go unresponsive for a few minutes until everything's extracted. Open C&C Asset Extractor, browse to the folder you created for this data and open data\global_common.manifest (for GlobalStream) or data\global_[language].manifest (for voiceovers). In the lower-left box of the Asset Extractor, tick the "Full Assets Only" option. If done correctly, you should be getting quite a large list of files. Click on any entry with the "AudioFile" prefix. Preview it if you wish, then use Edit -> Extract Sources... to any location of your choosing. In that location, you now have a WAV and an XML file.
  12. Scrin = Ancient Humans?

    Sources, please.
  13. RA2/YR Language Pack

    Get a legitimate version of the game.
  14. Some time after DBolical bought the rights to the GameFront name and logo in 2016, they were joined by former GameFront staff that was then found on a forum called FilesNation. Since last summer, building an entirely new site commenced, and now it will relaunch. As someone who is involved with the project, I hope you guys will like the new site design and maybe help recreate the modding communities that GameFront was known for.