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Plokite_Wolf

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About Plokite_Wolf

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    C&C encyclopedia wannabe

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  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

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  1. Did you make sure you've disabled Origin In-Game for TUC games before applying his launchers?
  2. Plokite_Wolf

    20 Years of Tiberian Sun

    The Escapist interviewed ex-Westwood (currently Xbox Game Studios) veteran Adam Isgreen on the occasion of Tiberian Sun's 20th anniversary https://www.escapistmagazine.com/v2/2019/08/27/remembering-command-conquer-tiberian-sun-on-its-20th-annivesary-with-former-westwood-studios-design-director-adam-isgreen/
  3. 20 years ago, Command & Conquer: Tiberian Sun was released in North America, 7 days after its international debut in Germany. It was the first Command & Conquer game which used an isometric view with voxels portraying vehicles, aircraft and certain turrets. While technologically more advanced than prior titles in the series, its development issues were showing. Nevertheless, its campaign had arguably unrivalled worldbuilding within the Command & Conquer franchise, taking a darker and gloomier direction for its lore and its unforgettable soundtrack. Even its cutscenes got higher-profile actors than before (Michael Biehn and James Earl Jones). Even now, people still play and modify Tiberian Sun. It was released for free on 12 February 2010 with its Firestorm expansion, and thanks to our friends at CnCNet, it's accessible to install and play offline and online through their custom installers! Tell us your most memorable experiences in the game.
  4. Another month, another update from Jim Vessella regarding the Command & Conquer remasters, this time focusing on the campaign screens in Tiberian Dawn, and how they will now be available for selection individually like in some of the later titles. Here's the full update from the C&C subreddit:
  5. Plokite_Wolf

    FinalAlert Map Editor broke

    Worst-case scenario, run it in a virtual machine with an older OS.
  6. About an hour ago, EA producer Jim Vessella posted a new update on the C&C and Red Alert remasters, along with the above shown render of the Aftermath Tesla Tank. Here is what he had to say: The original post is here. Relatedly, the old official Command & Conquer Facebook page has been resurrected the other day and will now also post about remaster updates.
  7. Plokite_Wolf

    C&C Remastered Update: Sidebar and Full Production

    This answer explains everything, doesn't it? The games of the tryhards.
  8. Plokite_Wolf

    C&C Remastered Update: Sidebar and Full Production

    What isn't "cartoony" to today's generation?
  9. After a period of silence, EA producer Jim Vessella posted a new update on Command & Conquer: Remastered, this time concerning the sidebar, and entering full production. He had this to say: The post was originally made on the C&C subreddit.
  10. The C&C 3: The Forgotten mod for Tiberium Wars, over 9 years after its previous update, just had a new release. Version 1.2.0 rebalances the Forgotten units, adds a new Fissure Tank projectile model by Egozi44, and fixes a typo in the Veinhole Monster superweapon's description. It's always nice to see old mods resume development!
  11. That last batch looks pretty neat.
  12. For many years now, Red Alert 2 and Yuri's Revenge required elaborate procedures to run smoothly on newer systems. Earlier today, CnCNet released an update for their Yuri's Revenge client, version 4.27, which incorporates compatibility fixes (black screen, Alt+Tab), a wider range of screen resolutions in the ingame menus, LAN capabilities and campaign speed sliders for the singleplayer installations of both Red Alert 2 and Yuri's Revenge. This means that you can just install the latest version of the client and run RA2/YR outside that client as you normally would for playing campaigns. It is, however, primarily meant for The First Decade and The Ultimate Collection versions of the games. You owe it to yourselves to get this update. Simply run your existing version of the YR client and let it download the latest update automatically, or if you don't already have it, get it from CnCNet's website.
  13. We've neglected the community side of the news in recent times, so here is a run-down of what's been happening in April: W3D Hub has included full C&C Renegade support to their launcher, updated their 3DS Max 2017 tool, and released Red Alert: A Path Beyond version 3.4.0.0. The site Arcade Attack has posted an interview with ex-Westwood and current Petroglyph programmer Mike Legg, talking about his work on Dune, Command & Conquer, Legend of Kyrandia and more. The Second Tiberium War, a standalone Tiberian Sun mod, was updated to version 2.1, including a full-length singleplayer campaign! The Ares DLL for Yuri's Revenge was updated to version 2.0p1, basing itself on the publicly unknown 2.0 from last September. It is now possible for units to deploy to different unit types than their original one.
  14. Plokite_Wolf

    First C&C Remastered Renders Published

    I will never understand people who see "cartoony" designs in everything. Stylized and in certain aspects simplified even, sure. But cartoony? Wut?
  15. Less than an hour ago, EA producer Jim Vessella posted this first piece of art that will be used in Command & Conquer: Remastered - a faithfully recreated Construction Yard in GDI gold colours, along with a development update. He had this to say on the C&C subreddit:
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