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Plok

Lead Administrator
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About Plok

Profile Information

  • Location
    Split, Croatia
  • Interests
    Gaming, modding, drawing, being lazy as hell

Command & Conquer Profile

  • C&C:Online
    PlokiteWolf
  • CnCNet
    PlokiteWolf
  • XWIS
    plokite95
  • Renegade-X
    PlokiteWolf-CNCNZ
  • W3D Hub
    TeslaWolf
  • Favourite C&C
    Kanes Wrath

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  1. Plok

    Been a few years

    I legitimately forgot about that. Some things are better left out of one's mind... *shudders*
  2. The latest versions of Command & Conquer: The Ultimate Collection were published with new executables, which naturally caused incompatibility with several community tools, among them the irreplaceable GenPatcher and GenTool. However, their developers were quick enough to develop tweaked builds so everyone is on the same page. GenPatcher, the one-stop patching tool for fresh Generals and Zero Hour installations, received three versions by now - 2.07 beta, 2.07b and 2.07c. In addition to the new TUC releases being supported, the tool is no longer falsely detected by Malwarebytes, registry and serial key issues are adapted for the Steam version, and includes Windows Media Feature Pack among its redistributables that are installed if not found on the system. As for GenTool, the quality-of-life improvement tool for Generals and Zero Hour, version 8.7 brings the following changes: New Features Added compatibility with Generals and Zero Hour The Ultimate Collection (Steam, EA App) Added warning message popup for non-x87 compatible generals executables Fixed game version mismatches for various compatible executables Fixed missing hashing of scb files for game version hash generations Fixed C&C Online login kick by generating random ergc game keys when so required Added -showFrameCount command line argument to draw frame counts Fixes/Improvements Fixed severe performance degradation with Steam Overlay (GameOverlayRenderer.dll) Fixed crash on application boot with Windows XP 32 Fixed dysfunctional GenTool Updater in Windows XP Fixed theoretically unsafe code with Windows XP Fixed minor inaccuracy of FPS counter and FPS limiter Fixed incorrect terrain draw distance after changing camera height Changed Upload Player ID generation by adding another salt Improved game version names for uploaded txt files Removed forceful disabling of Origin In Game (IGO32.dll) Updater: Improved patch file formats and capabilities Updater: Improved the maps patcher for future map releases Updater: Removed the replacement of the Zero Hour no-CD game.dat Updater: Removed the replacement of the Generals Origin generals.exe To keep your installation of Generals and Zero Hour as up-to-date and stable as possible, download GenPatcher, then GenTool (as the former currently includes the previous version of the latter).
  3. Plok

    Been a few years

    Not many of us left in forums in general :/ Everything's moved to Discord and Reddit, and even then not much is going on most of the time. As far as the franchise goes - since you left, we got a combined remaster of TD and RA1 in 2020, with an actual source code release. Just this month, pre-TibWars games made it to Steam. Several fan tools got made or tweaked, active mods are not as plentiful as before but the heavy hitters are still live and kicking. A lot happened, but there was so much dead air in between that it doesn't much feel like it.
  4. Plok

    source ?

    Precisely why all other open-source projects steer clear from it. It moves away too much.
  5. This isn't the C&C:Online support forum, nor do we have resources to help with networking issues there. Please direct support requests here: https://forums.revora.net/forum/2735-cconline-support/
  6. A few years ago, EA started publishing their old titles on Steam again, after they were able to put their EA Play subscription on the store. Since it had a much narrower range of games on Steam than it did on EA App (ex-Origin), EA decided to put a selection of their old games on Steam for the first time. Among them... was finally Command & Conquer: The Ultimate Collection. The caveat is that as of now, C&C games older than the Remastered Collection are no longer available separately. However, if you owned C&C 3, Red Alert 3 or C&C 4 (expansions included), you will not get a duplicate in your library and you can even get a discount. The 2D C&C games, which were the toughest to get running on modern PCs, have been packaged with DDrawCompat to simplify installation, as well as their respective map editors, which is a welcome addition. While servers like CnCNet and C&C:Online have been around for many, many years now, they have not been natively implemented, but This comes after days of speculation fueled by changes that were going on on the previously existing games on Steam - cloud saves support was added, Worldbuilders (although glitched) were added as part of the default installation, and users noticed Steam app IDs that were simultaneously affected, that belonged to the other C&C games and were there for a while, only dormant. Fast forward to today - classic EA games like the Command & Conquer series, Dungeon Keeper, Populous, Sid Meier's Alpha Centauri and The Saboteur (2009) are now available on Steam both as full purchases and as part of the EA Play subscription. While he has been silent for a good minute, Jim Vessella a.k.a. Jimtern reached out to the community on Reddit with the post shown below: Head on over to Steam to grab The Ultimate Collection - with a launch discount of 60%. EDIT - 8 March 2024: Our guides for installing games have been overhauled, but especially the one for The Ultimate Collection.
  7. Could it be the same issue that affects the Worldbuilder, where a mistake in the registry files breaks compatibility? https://www.cnclabs.com/forums/cnc_postsm142499_World-Builder-and-a-Steam-install.aspx#post142499
  8. Plok

    CNC 3 Tiberium Wars Media

    Physical copies haven't been sold in over a decade, especially as the industry has moved to all digital. You can only get them from third-party sites like eBay and Amazon these days. The game is on sale often on Steam (every 1-2 months, usually 75% off), and you can even contact EA Help to give you a free copy of the game on the EA App if you show them a photo of the game you own.
  9. https://www.moddb.com/mods/cnc-3-original-campaign-balance-patch
  10. https://web.archive.org/web/20160505204608/http://www.cncnz.com/_files/CC_TS_DADossier.pdf
  11. This normally is the case, but not for C&C. We already got C&C Rivals without a proper game being planned at the time. Petroglyph themselves aren't aware of any TS/RA2 remaster plans, either.
  12. 5 years isn't the case in practice, at least not for most publishers. EA still holds a LOT of IPs and trademarks that they haven't done anything with in decades, but still have valid copyright to them (Wing Commander, Nuclear Strike, early Firaxis titles, Lands of Lore, Nox, etc. etc.)
  13. Posting anniversary posts is bittersweet these days. On one hand, I've received some feedback in the past few months from game researchers who are glad that a center of information for the Command & Conquer franchise still exists, but on the other... the community is just not there anymore. A few long-standing mods get updated, a few memes circulate here and there, but the days of Command & Conquer's peak community activity seem to be long gone, so there is little to follow in terms of news. However, the multiplayer charts on the cnc.community website still show a blip of life, meaning people continue to play the more popular titles with their friends at the very least, so it's nice to see the series itself is not forgotten - it's just not spoken about as much. The only """official""" activity we got in the past year was EA licensing the franchise out to an yet another mobile game studio, with the punching bag du jur being called Command & Conquer: Legions by Yorha Studios and Level Infinite, shown at this year's Gamescom. Except it would have been a punching bag if the community at large wasn't so used to being offered proverbial poison that is presented as a delicious cake, so hardly anyone could even bother with an angry reaction, just a quiet but firmly cold shoulder. As eyes of RTS fans turn to upcoming titles like Tempest Rising, Stormgate, Homeworld 3, ZeroSpace, DORF, Dust Front and others, and while the current RTS torch is firmly held by the resurrected Age of Empires franchise, I suppose I can't blame people for wanting to move on. I'd just like to take the opportunity to shout out all the people in the community who are still, despite the aforementioned lull, maintaining the graphics renderers, multiplayer servers, modding communities and toolsets, tournaments and the other surviving websites, as well as all of you who keep streaming, posting let's plays and making fan art/animations. The very fact you still support this very franchise instead of a more active one shows that you do it out of love for the series. I may not have shared the space with you as long as this site has, but I'm glad that I have done so regardless, and will continue to do so.
  14. Haven't touched the game in years, but to start with - are you running the disc, Steam or EA App version of the game? EA App (ex-Origin) in particular is missing necessary registry files for the RA3 WorldBuilder for example, so depending on where you bought it might give a clue. _____ EDIT: So this topic continued in the C&C Discord. Turns out you're using version 1.00 and not 1.03 (supplying a screenshot from this exact video from 13 years ago when asked to show what you see), most likely pirated. The WorldBuilder explicitly needs the game to be patched to version 1.02 or 1.03, which would have been done automatically if it was a legitimate copy. Thread closed.
  15. Something must've gone wrong with the download, then. I downloaded the file myself and checked its hash against an archive I have from many years ago, they are the same. If you already have TFD, not really. It still needs considerable patching out-of-the-box, because all they did was use TFD 1.01 builds and instead of checking the disc, the games check for an Origin/EA App connection.
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