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Plokite_Wolf

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Everything posted by Plokite_Wolf

  1. A most unlikely event has just occurred - beta version 0.09c of Command & Conquer: Red Alert has been discovered. The exact source and date of this build is unknown, but the person who found it is Siberian_GRemlin, whom Russian fans may know for his translations of earlier games in the series. Here are some of the differences: there are no countries (subfactions) yet some previously unseen cutscenes appear, including the long-lost shipyard one certain removed voice lines appear, including "It is done" and "Time for a little five-finger discount" which we would only hear in the track Radio 2 Remix rudimentary skirmish AI dev build of the map editor with debug keys a sprite believed to be the cut commando Megan is present TaxOwlbear got the build early while it was being verified by CCHyper, Nyerguds, Tore and Chad from CnCNet, which is what you see above. More information can be found here, and the download link is here.
  2. KW doesn't have a mod menu. Use this guide, option 2: https://cncnz.com/features/technical-support-help-guides/running-mods-in-command-conquer-3-kanes-wrath/
  3. GenTool, xezon's extension for Generals and Zero Hour, has received a new update, version 7.8. Here's what's new: New features: Added new ranked maps to GenTool updater Added custom map list size patching to GenTool updater to list up to 1200 maps Added player money display in replay and observer modes Added text size toggle on [Numpad +] and [Numpad -] keys Added player name and player id information in uploaded replay txt file Fixes / improvements: Fixed tick threading issue that would cause wrong timers Changed folder structure in uploaded data to separate online and network matches Changed text in GenTool menu Improved code in Upload Mode If you already have GenTool installed, you can update it by simply running Generals/Zero Hour and exiting. If you want to do so manually or you do not have it installed yet, you can download it from the GenTool website or from here at CNCNZ.com.
  4. GenTool, xezon's extension for Generals and Zero Hour, has finally received a new update, 7.5 to be exact. Here's what's new: New Features 7.5 Enabled reveal of random colors and start positions with Random Balance Enabled extra camera height in singleplayer missions Enabled low camera pitch values in singleplayer missions CNC Online: Added 2v2 ladder scoreboard and points preview Added menu display option to disable ticker/event/ladder displays Added support for chain loading other d3d8 files (d3d8x.dll, -proxy custom.dll) Added MDS checks for detecting maphack with buildings during replay playback Added support for custom camera heights in mods and custom maps (singleplayer, online) Fixes/Improvements 7.5 Disabled GenTool initialization in WorldBuilder Changed scroll speed value steps in GenTool menu Changed the ini file validation to accept the modification of a variety of UI related files Improved the screenshot feature to allow taking images without limitations (F11 button) Improved Anti Cheat Improved MDS performance Improved internal memory management and performance Fixed a bug that caused wrong ticker event times for American time zones (UTC-x) Fixed potential crashes Refactored major parts of code You can get it from the official GenTool website, or here from CNCNZ.com.
  5. EA producer Jim Vessella, true to his monthly schedule of remaster updates, has today posted about the in-game soundtracks and the jukebox feature, including some comments from veteran composer Frank Klepacki, and a sample of some of the remastered tracks - Act on Instinct, Demolition, and Fogger. Fellow Command & Conquer fans, I wanted to start this post by saying I’ve seen all the comments with the desire to see in-game footage, and thought it would be helpful to provide some context on the timing here. Essentially, we want to make sure we have all the supporting assets in place (like an updated C&C website) before revealing the in-game content. This will allow us to utilize some more flexible media components for the reveal, and ultimately help our awareness so we can get more gamers excited about C&C and the Remaster (which is beneficial for all of us). And while I cannot provide an exact date, getting all this in place is one of my top priorities and I’m crossing my fingers it can happen soon. But overall, our gameplay implementation is right on schedule, with Petroglyph currently focusing on getting the Nod campaign all stitched together. In the meantime, we wanted to share some special content with you for this post. If you remember, earlier this year we asked the community to provide input on our approach for the soundtrack, including what versions of the tracks you wanted to see in the Remaster. All of us on the team listened intently, and we heard a general consensus for having the most variety possible. So with that request in hand, we pushed hard to include all the versions of the tracks. This means the classic low fidelity versions (without voices), the original soundtrack versions now remastered (with voices), and then of course the Remastered versions of all classic tracks. This will also include many of the rare / unreleased tracks, several of which have never been heard before in higher fidelity. But getting there wasn’t always easy, and here’s an overview from Frank describing the remastering experience: “The process of going through every single piece of music and bringing it to a higher quality standard has been quite a journey back in time for me, and I’m really glad that all of these tracks will finally be heard in full high quality for the remastered game experience. After combing all possible archives, a handful of tracks were just nowhere to be found – this included ‘Snake’ and ‘Fogger’ from C&C Red Alert. One thing that I did back in the Westwood era, was mirror my home studio with the same gear I had at work, and fortunately I had kept much of it all these years. So I started there, and I went to painstaking detail and trial and error to track down and match as much of the exact original sounds and instrumentation I could find, to recreate these songs from scratch in order to have the best high quality versions once again for the remaster. Hearing these new versions, especially in stereo now, is a whole new experience.” To add it all up, between the classic and remastered versions of the tracks, we’re clocking in at over 10 hours worth of music across 175 tracks! Now, with that much music and variety, we figured players would need a way to organize all the music content. So we are excited to share that the Jukebox will be making a full comeback in the Remaster, and be more enhanced than ever before. The Jukebox will allow players to create their own playlist utilizing any combination of music to their desire. Easy to use filters help the sorting process, and for the first time you can listen to Red Alert music in Tiberian Dawn or vice versa. This feature was a labor of love for Frank and some of the original Westwood engineers on the project, who wanted to deliver the best music experience possible for the community. Overall we just can’t wait to put the Jukebox in your hands, and see all the unique playlists the community puts together. As a special treat to celebrate this post about the soundtrack, Frank has put together a compilation of several Remastered tracks for your enjoyment. You’ll be hearing a sample of the Remastered versions of Act on Instinct (without voices), Demolition (which was never included on the OST), and Fogger (which Frank described above as being recreated from scratch in high fidelity). To help provide a comparison, each track also includes a short intro of the classic low fidelity version as heard in the original game. And finally, you may notice there’s an unchecked box called “Bonus” in the Jukebox. Well, we haven’t forgotten about the voting you did earlier this year on your favorite tracks, and as such we’ll have a special surprise to reveal at a later date : ) As always thanks for your ongoing patience and support, and we’re looking forward to hearing your feedback on the soundtrack details, Jukebox, and the music itself. Cheers, Jim Vessella Jimtern You can read the original announcement and listen to the tracks on the C&C subreddit.
  6. Did you make sure you've disabled Origin In-Game for TUC games before applying his launchers?
  7. 20 years ago, Command & Conquer: Tiberian Sun was released in North America, 7 days after its international debut in Germany. It was the first Command & Conquer game which used an isometric view with voxels portraying vehicles, aircraft and certain turrets. While technologically more advanced than prior titles in the series, its development issues were showing. Nevertheless, its campaign had arguably unrivalled worldbuilding within the Command & Conquer franchise, taking a darker and gloomier direction for its lore and its unforgettable soundtrack. Even its cutscenes got higher-profile actors than before (Michael Biehn and James Earl Jones). Even now, people still play and modify Tiberian Sun. It was released for free on 12 February 2010 with its Firestorm expansion, and thanks to our friends at CnCNet, it's accessible to install and play offline and online through their custom installers! Tell us your most memorable experiences in the game.
  8. Plokite_Wolf

    20 Years of Tiberian Sun

    The Escapist interviewed ex-Westwood (currently Xbox Game Studios) veteran Adam Isgreen on the occasion of Tiberian Sun's 20th anniversary https://www.escapistmagazine.com/v2/2019/08/27/remembering-command-conquer-tiberian-sun-on-its-20th-annivesary-with-former-westwood-studios-design-director-adam-isgreen/
  9. Another month, another update from Jim Vessella regarding the Command & Conquer remasters, this time focusing on the campaign screens in Tiberian Dawn, and how they will now be available for selection individually like in some of the later titles. Here's the full update from the C&C subreddit:
  10. Plokite_Wolf

    FinalAlert Map Editor broke

    Worst-case scenario, run it in a virtual machine with an older OS.
  11. About an hour ago, EA producer Jim Vessella posted a new update on the C&C and Red Alert remasters, along with the above shown render of the Aftermath Tesla Tank. Here is what he had to say: The original post is here. Relatedly, the old official Command & Conquer Facebook page has been resurrected the other day and will now also post about remaster updates.
  12. While most of you have never heard of the name Eric Martin, you will definitely remember the line "Are you picking this up?" from the beginning of Command & Conquer: Tiberian Dawn. Well, the connection is that Eric Martin is the actor who played General Mark Sheppard in the game. Through Frank Klepacki social media profiles, we've learned that Martin is in a bad medical condition and that his sister-in-law launched a fundraiser campaign to help cover the costs of his treatment and everyday bills alike, as his insurance company is not being at all helpful in the situation. Let's help him out, even a little bit!
  13. Plokite_Wolf

    C&C Remastered Update: Sidebar and Full Production

    This answer explains everything, doesn't it? The games of the tryhards.
  14. After a period of silence, EA producer Jim Vessella posted a new update on Command & Conquer: Remastered, this time concerning the sidebar, and entering full production. He had this to say: The post was originally made on the C&C subreddit.
  15. Plokite_Wolf

    C&C Remastered Update: Sidebar and Full Production

    What isn't "cartoony" to today's generation?
  16. The C&C 3: The Forgotten mod for Tiberium Wars, over 9 years after its previous update, just had a new release. Version 1.2.0 rebalances the Forgotten units, adds a new Fissure Tank projectile model by Egozi44, and fixes a typo in the Veinhole Monster superweapon's description. It's always nice to see old mods resume development!
  17. That last batch looks pretty neat.
  18. For many years now, Red Alert 2 and Yuri's Revenge required elaborate procedures to run smoothly on newer systems. Earlier today, CnCNet released an update for their Yuri's Revenge client, version 4.27, which incorporates compatibility fixes (black screen, Alt+Tab), a wider range of screen resolutions in the ingame menus, LAN capabilities and campaign speed sliders for the singleplayer installations of both Red Alert 2 and Yuri's Revenge. This means that you can just install the latest version of the client and run RA2/YR outside that client as you normally would for playing campaigns. It is, however, primarily meant for The First Decade and The Ultimate Collection versions of the games. You owe it to yourselves to get this update. Simply run your existing version of the YR client and let it download the latest update automatically, or if you don't already have it, get it from CnCNet's website.
  19. We've neglected the community side of the news in recent times, so here is a run-down of what's been happening in April: W3D Hub has included full C&C Renegade support to their launcher, updated their 3DS Max 2017 tool, and released Red Alert: A Path Beyond version 3.4.0.0. The site Arcade Attack has posted an interview with ex-Westwood and current Petroglyph programmer Mike Legg, talking about his work on Dune, Command & Conquer, Legend of Kyrandia and more. The Second Tiberium War, a standalone Tiberian Sun mod, was updated to version 2.1, including a full-length singleplayer campaign! The Ares DLL for Yuri's Revenge was updated to version 2.0p1, basing itself on the publicly unknown 2.0 from last September. It is now possible for units to deploy to different unit types than their original one.
  20. Less than an hour ago, EA producer Jim Vessella posted this first piece of art that will be used in Command & Conquer: Remastered - a faithfully recreated Construction Yard in GDI gold colours, along with a development update. He had this to say on the C&C subreddit:
  21. Plokite_Wolf

    First C&C Remastered Renders Published

    I will never understand people who see "cartoony" designs in everything. Stylized and in certain aspects simplified even, sure. But cartoony? Wut?
  22. A YouTube mirror is now live:
  23. Even though GDC 2019 ended just over two weeks ago, the Command & Conquer Post-Mortem with Louis Castle, Erik Yeo, Steve Wetherill and Frank Klepacki has just now been made publicly viewable on the GDC Vault website. Have a look at how the original C&C was made!
  24. Plokite_Wolf

    RA2 In-Game Problem

    I think it's due to an error with permissions for writing into the system registry while installing the game. The game itself may install fine but if it doesn't have permissions to write necessary registry files (including the serial key), the DRM system triggers and the result is well-known. Installation with admin privileges is a must.
  25. Plokite_Wolf

    Blast from the past

    He's such a noob sometimes.
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