Jump to content

Plokite_Wolf

Lead Administrator
  • Content count

    6,522
  • Joined

  • Last visited

Everything posted by Plokite_Wolf

  1. A quick update for C&C Remastered Collection has been released, this time focused on fixing several game-breaking bugs that the community has reported since the last patch: Fixed an issue where extra enemy Harvesters would instantly spawn in campaign missions Fixed an issue where extra enemy aircraft would instantly spawn in campaign missions Fixed an issue where the extra Key Binding conflict dialog box was not disappearing (we suppressed this extra dialog for now) Fixed an issue where the radar offline / low power sound is heard after completing a game Fixed a game freeze and connection lost error with player certain games on custom maps Fixed a connection lost error when playing in LAN / Skirmish Fixed an issue where the AI could take over player functions in certain custom maps Fixed an issue where the Repair and Sell commands were not working if you loaded a previous patch save game in the new version Further performance optimization in larger scale maps with tons of resources Expanded the Quickmatch MMR search ranges to help players get into games faster All users should receive the patch automatically upon launching the game on Steam or Origin.
  2. Some of you who have the original 2000/2001 discs of Red Alert 2 and Yuri's Revenge may have noticed that the setup executable refuses to run on Windows 10 (at least the 64-bit version). I have attempted to go around it, which involves some registry file fiddling and manual file extraction, and it seems to work as far as installation goes, but I still can't get the games to work. Please note that the registry files have my own directory set because I didn't have the time to seek out and test how to do the CurrentFolder method. The procedure does tell you how to change that. With that said, here's a copy of my post from CnC-Comm: Please tell me where things are going wrong and how to set up the games themselves. A hint may lie in this link, but it may not work for you: http://cnc-comm.com/community/index.php?topic=4296.msg31975#msg31975
  3. Welcome to the first-ever CNCNZ.com Game Night! For the longest while, I've wanted to make a multiplayer event for our forum members and followers, one where we'd just have fun with a chosen game or mod, without worrying of getting destroyed from higher-skilled players if we didn't want it so. So here's our chance of chilling out and playing C&C together. Free-for-all, 1v1, 2v2, 5v2, prettiest base contest, you name it, we can do it spontaneously. For the first night, we've decided to go with Red Alert 2: Yuri's Revenge , since it's apparently among the highest-regarded C&C games. If you already haven't done so, make sure your copy is properly installed and patched according to our new guide. The session will take place on CnCNet, so make sure you've downloaded the YR client from their website as well. Don't worry if you were unable to re-enable SafeDisc or your Ultimate Collection version was broken by the recent Origin update, the CnCNet YR client will run skirmishes and multiplayer regardless. There are (a) few rules, which will remain the same for all game nights: No cheating, intentional disconnects or map hacking (includes using one-sided maps where one player/team gets unfair advantages) Don't use exploits intentionally (especially in Tiberium Wars/Kane's Wrath) Treat everyone with respect and don't misbehave Don't teamkill We will make use of our new Discord server, which has a special text channel and four voice channels for the game nights. Hop in through this link: https://discord.gg/4PN3HEa The chosen date and time will be Saturday, 15 July 2017, at 19:00 GMT. You can use a time zone converter to determine what that will be in your time zone. If you have any questions or ideas, feel free to post them below. We hope to see as many of you as possible during the game night! NOTE: This game night was cancelled, as nobody showed up. We did have another go on 27 October 2017 in Tiberian Sun, and it was successful.
  4. Plokite_Wolf

    Stronghold: Next

    So FireFly recently postponed the release of the reveal trailer of Stronghold: Next (working title, duh) for early 2019. But, since I'm moonlighting at GameFront, I took the chance to extract as much info as possible from their dev videos on YouTube (they make some sort of video every single Thursday on any of their games, you gotta hand it to them for transparency!), which resulted in this mastodon of a post. Anyone else hyped cautiously curious on the game?
  5. Since I like archiving old C&C stuff, and Valentine's is getting closer, here are all the links to the RA3 Uprising Valentine's promo videos from 2009. Wonder how these never got mentioned on the site... Brenda Snow: Dasha Fedorovich: Eva McKenna: Commander Hill: Lydia Winters: Takara Sato: Note to moderators: Don't even attempt to embed these. I've learned posts have a 5 video limit the hard way.
  6. The link to our Discord server has unjustly only been in the announcement for our failed first Game Night (we'll organize a new one, don't fret!). So, to all those who are not aware, we have our own Discord server here: https://discord.gg/4PN3HEa There we can talk about anything related and unrelated to the C&C series, as well as organize and coordinate during game nights. There are also channels for modding and our usual news feed. We also have a few voice chat channels. Hop in and join us!
  7. The new patch for the C&C Remastered Collection is now live and available to everyone. There's a lot of changes, including those from the previous two beta branch patches (both documented and previously hidden ones), and possibly some new ones. Read the full change list and roadmap here. NOTE: If you were using the beta branch patches on Steam, make sure you DISABLE the beta participation for the game to receive this update.
  8. You may have seen a bunch of cute and chunky Tiberian Dawn unit videos floating around the community in the past several months. These come from Benjamin Tay, an animator who worked for Lemon Sky Studios (including the C&C remasters), who has decided to make a video series of short stories with such adorable unit designs. Direct & Dominate: Absolute Units follows a GDI light scout and APC scouting around a nearby Nod(dy) base. If you're new to the series, visit the official channel to catch up.
  9. In his first update after the release of the Command & Conquer Remastered Collection, producer Jim Vessella has shown appreciation for the positive response following the release, shouted out the work of @CCHyper who has immensely helped the project and created the new "installation" sequences, and commented on the upcoming patch. His update, in full, is below: Fellow Command & Conquer fans, The Command & Conquer Remastered Collection has now been live for ten days, and our teams have been absolutely humbled by the response from players and journalists around the world. I’ve been spending the past week engrossed in streams, articles, and community comments about the game, trying to absorb every piece of feedback players are providing. But at the same time, also just smiling as I observe players being transported back to their childhood with waves of nostalgia, hopefully providing a positive moment during these times. Congratulations and thank you to everyone in the community for helping to make the launch such a memorable event. I wanted to cover a few topics in today’s post. The first is to highlight one of the most meaningful features of the Remastered Collection - the Installation Videos. Players from around the world have been loving these sequences, with entire articles being written about the emotional reaction they garnered. But unless you went into the Bonus Gallery to read the details, you may not know that these two videos were not created directly by our development teams, but instead by long-time C&C community member, Luke “CCHyper” Feenan. Luke has been an integral part of our Community Council since the beginning of the project. When I learned Luke was a graphics designer by trade, I asked if he would be willing to remaster the installation sequences into something truly special. He created a five-second test for us, and it was instantly clear he would be able to pour the passion and attention to detail into the project. So we contracted Luke to work with us, and over the course of six months he created the sequences, brainstorming with Petroglyph and myself on how to shift them from an “Installation” sequence to an “Upgrade” sequence. We would review the progress with Luke every two weeks or so to provide feedback, and Luke’s skills and creativity were surpassed only by his professionalism. I’m so proud of Luke for creating content that will go down in C&C history, and that the first thing anyone experiences in the Remastered Collection was created by a member of the C&C community. The second topic I wanted to discuss was our upcoming patch. We’re currently putting the final touches on this patch, as we continue to prioritize and react to player feedback. The goal of this patch is multifold: Complete several of the top community requested features which just missed the launch date, including items like Private Game Lobbies and a choosing sub-factions for RA Quickmatch Address many of the top bugs which have been seen in the launch version, including a potential improvement to the framerate stuttering issue Implement some additional quality-of-life improvements, such as enabling the “Deploy” hotkey to unload APCs and multi-queue units on the Repair Facility in Tiberian Dawn (same now as RA) Iterate on our Quickmatch ruleset to ensure we’re creating the proper foundation for competitive play In total, there should be several dozen items addressed in this patch, and we’ll provide a comprehensive set of patch notes when the patch is released. Regarding the Quickmatch rules, we’ve heard strong and unanimous feedback from our engaged multiplayer competitors. In fact, we’re actually able to make several of these changes on the backend and have decided to implement several of these changes effective later today. The key changes to Quickmatch as requested by the community are the following: Increasing the Game Speed from Normal to Fast Reducing the Starting Units to zero Removing Aftermath units from Quickmatch in Red Alert (due to extreme balance issues) Adding two more maps to the Tiberian Dawn map rotation: Monkey in the Middle, One Pass Fits All We’re hoping the community can play with these changes over the next week and continue to provide us feedback as we strive to improve this mode of the game. Thanks again for all the appreciative words over the past ten days, and please continue to provide your feedback so we can improve your experience with the Remastered Collection. Cheers, Jim Vessella Jimtern
  10. There's been a few news in the Command & Conquer community in recent times, so here's a round-up: Direct & Dominate: Absolute Units episode 4 is out (shown above) Amars90 has conducted interviews with Frank Klepacki and Jim Vessella for United-Forum.de, and will premiere an interview with Joe Kucan on August 7th (Friday) at 20:00 CEST as part of their celebration of 25 years of C&C on Twitch, alongside content from other creators. The YouTube channel AI & Games has posted an analysis video on the AI in the C&C Remastered Collection. The annual World Series tournament in Zero Hour ended, with BoYcaH earning his first title. An overview with links to all replays from the event is here.
  11. Plokite_Wolf

    C&C Remasters - FMVs

    In the latest update on the C&C remasters (this time official!), Jim Vessella takes it to the video format for the first time since the original announcement to address one of the most pressing questions among the members of the community - how the ingame cutscenes will be managed.
  12. As announced last week, today is the day we receive the final (intended) update for Command & Conquer: Remastered Collection. It's a pretty large one, though, including the following key features: loading screen enhancements including minimap display added local replay file support added 6 player support in Tiberian Dawn added beacons expanded features for mods and custom maps including intro and win/loss videos, updated German translation thanks to the feedback from United-Forum.de fixed numerous bugs You can read the full changelog and dev comments here.
  13. Today, the first patch for Command & Conquer: Remastered Collection is planned to go live. The changelog is quite long, but here is our summary: Performance issues will be resolved by loading everything before the match launches, which will prolong loading times but should reduce stuttering in the middle of the game Private (passworded) game lobbies are now available Muting players in chat enabled Overwriting existing saved games now possible Random faction choices available in custom matches Deploy hotkey now universal to all units with such a function Manual saving in custom missions enabled Tweaked balancing of the Hard difficulty mode in Tiberian Dawn Fixed bug that changed the difficulty of the mission after reloading Nod Cargo Planes no longer destructible Mission-specific fixes Various mismatching tile fixes on maps Map pool adjustments Tweaks to mod menu Jukebox now available in the main menu To read the full changelog, click here.
  14. On September 26th, 1995, after about a month's worth of distribution issues, Westwood Studios shipped the original DOS version of Command & Conquer. It was based upon their 1992 strategy Dune II, but without a book/film license to keep them chained regarding what they could and could not do. Alongside Blizzard's WarCraft and later StarCraft series, Command & Conquer would become the most formative RTS franchise. The Command & Conquer demo was one of the first games I've ever played, and being just a little less than 5 months older than the game itself, I have a special connection to it. Admittedly, I play many different games these days, but returning to a Command & Conquer title feels like coming back home after a long trip - everything's comfortable and familiar. It's also much easier to return to the mentality of C&C than for most other strategy games, and no matter how many mechanical additions later C&C titles would get, they were all relatively simple on a fundamental level. While it is nice to spend an evening thinking of advanced build orders in Age of Empires or micromanaging small-scale shootouts in Company of Heroes, the certain bluntness of Command & Conquer is satisfactory on a different level. It's kind of like eating a few exotic flavours of ice cream and then returning to plain old basic chocolate - no matter how much you love the wacky combinations on your cone, the classics never fail you. While my go-to C&C throwback games are usually Yuri's Revenge, Kane's Wrath, the original Red Alert, and even Firestorm sometimes, the recent C&C Remastered Collection release reminded me of some things that got me hooked on the original (e.g. the feeling of commanding a contemporary-ish army with a few hi-tech gadgets, the lore, the simplicity) and even removed a few flaws that would turn me away from it after a while (absence of build queues, running out of Tiberium on the map, being very careful with new mission savegames, no proper skirmish). That little bit of fresh paint and a good tech refit enabled me to get a bit of that feeling of all-round satisfaction when playing Tiberian Dawn that I simply couldn't get in that level if I'd just fired up one of the original versions on this date. I have further thoughts on C&C as a franchise and RTS as a genre, but these will have to wait for a proper article or two in the coming days. Until then, whether you prefer the original 1995 DOS discs, the fan-updated Gold edition, or the recent remaster, please give Tiberian Dawn a run or two. This birthday is one you should show up to.
  15. To say that yesterday's release of C&C Remastered Collection has been a success would be an understatement. Don't take it from me - SteamDB's charts alone (no data on Origin numbers) showed a peak of 42,587 concurrent players about an hour after launch, and the lowest point still being over 16,000 - something even StarCraft II can wish it has. The demand is so high that the multiplayer server keeps crashing, and the package has topped Steam's top seller page (sorted by relevance) days before release and is not letting go. The game's size turns out largely to be due to the fact that the original MIX files are distributed in their entirety in the game's directory. The source code is also within the directory, so you don't need to bother pulling it from Github. There have been issues with stuttering as well, but the team is aware of this and has proceeded to investigate. As a nice little tribute, the icons of the Tiberian Dawn engineer and the Red Alert grenadier appear to have been modeled after the late John "Totalbiscuit" Bain, who was a big fan of the Command & Conquer franchise. And now, time for subjectivity - I've played it for several hours on launch day, and even though I expected a lot given Jim Vessella's transparency and the very positive vibes from some of my friends who were in the community council, I was still pleasantly surprised at the overall quality of the project. It did exactly what it set out to do - not only did it faithfully recreate all the visuals, clean up the audio, and bring all the content from the expansions and console variants, but it also built an unprecedented level of trust that the series is back and there is hope that any future project will follow the same thread of thought. Dear Electronic Arts, as you can see, we have voted with our wallets. As you can see, we bought this not for the games that we have already had for free for over a decade - we bought it to support a kickass team who took their time and effort to make a release as good as it can be. If this were an entirely new title instead of a remaster, I guarantee you the sentiment would have been the same. Unlike the utter trash (and here I am insulting actual trash) that you have tried to give us from 2010 to 2018 and convince us to like it with zero merit, this is what we want - good gameplay, no microtransactions, no nickle-and-diming, and giving a well-suited team the necessary time and freedom to do things right. Was this so hard???
  16. I've been wondering this for quite a while... Back in the day, when you saw the announcement and didn't know what Tiberian Twilight would eventually become, what did you guys expect the game would be in the most optimistic sense? What were you hoping to see in terms of storyline and general design? Also, if you were in EALA's shoes, minus the pressure from the higher-ups to push the game before it even takes shape, what would you have done in the game's development (using Kane's Wrath as the last canon Tiberium title)? The reason I ask is that I want to see some different thoughts on the Tiberium universe. I want to see if people agree on enough fronts to form an idea of general sentiment. Perhaps a community project can come out of that?
  17. Plokite_Wolf

    Forged Battalion

    Petroglyph seems to have joined up with Team17, another company which hasn't developed a proper title in many, many years.
  18. For our next Game Night, we want as many people as possible to join. Which is why we want to ask you, our potential players, which game (out of the games we didn't yet cover) would you like to play, and when. The poll will close on 15 December.
  19. About an hour and a half ago, Jim Vessella posted an update on the C&C subreddit regarding changes in the beta branch of the C&C Remastered Collection, as per last week's call for community input: The Nod Cargo Plane delivery time has been normalized to 4 seconds on Normal speed The TD Weapons Factory health has been increased by 30% The RA1 naval structures have been removed from the victory condition To address the TD Engineer / APC issue, the APC now has the Repair Facility as a pre-requisite to build Harvester logic improvements AI supported in LAN mode Quickmatch map pools rotated, added selected community-made maps The full post (and it's quite a read) can be seen here.
  20. A couple of news bits regarding the Command & Conquer: Remastered Collection have popped up: The cnc.community site has prizes for players of the remasters from 24th to 27th September. Those who rank first in the Tiberian Dawn and/or Red Alert leaderboards for that day will receive a 1-year subscription to EA Play (formerly named Origin Access), and those who finish in the top 50 have a chance to receive a random prize as well. More information can be read here. The Remastered Collection itself is 25% off until 5th October on Steam to celebrate the 25th anniversary of Tiberian Dawn (which is on 26th September), while the other Steam C&C titles are 75% off (note that that is 75% off the increased price from this February). All the prices can be seen here. For those who have the remasters and are facing numerous issues, Jim Vessella has confirmed that a hotfix is being made to address at least some of them, but it would appear that the team has already past the deadline to do so, so not all of the issues seen since last week's update may be fixed.
  21. Moments ago, Renegade-X: Firestorm was officially revealed after multiple teases in recent months. As can be seen from the trailer, it is a Tiberian Sun version of the game, but it will exist as a separate mode, or rather set of maps that will be available for seamless switching through map voting at the end of each round. The expected release date is fall 2020.
  22. Just as infantry squads and individual infantry units can be placed separately in Worldbuilder (because of how the squad system works), the same goes for Mechapedes. What you need is the AlienCustomizableVehicle object, which acts as a "squad" entity in this case.
  23. No, you needn't use the CnCNet client for anything other than the options screen (which affects both the standard RA2 and YR) and multiplayer if you wish down the line. Again, you run RA2/YR as you did before, the campaign option is still there in the original EXE's.
  24. Download CnCNet's YR multiplayer client (bear with me), run it, go to the Options menu and choose a different graphics renderer until the game stabilizes enough (different options work better on different hardware). Run the game from Origin as you normally would.
  25. So it turns out that at least part of the issues we've had with the site lately have been due to apparent incompatibility of the rather old theme we'd used with newer versions of WordPress. For the time being, I've put a replacement theme, where everything you see is subject to change. What was important to me is that users can now once again use the navigation bar and view the gallery items, which I've received the most messages about. This is not a finalized design by any means, so things can and will change in the near future as alignments are fixed, colour scheme is tweaked, and button visibility is brought up to previous standards.
×