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Plokite_Wolf

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Everything posted by Plokite_Wolf

  1. Less than an hour ago, EA producer Jim Vessella posted this first piece of art that will be used in Command & Conquer: Remastered - a faithfully recreated Construction Yard in GDI gold colours, along with a development update. He had this to say on the C&C subreddit:
  2. GenTool, xezon's extension for Generals and Zero Hour, has finally received a new update, 7.5 to be exact. Here's what's new: New Features 7.5 Enabled reveal of random colors and start positions with Random Balance Enabled extra camera height in singleplayer missions Enabled low camera pitch values in singleplayer missions CNC Online: Added 2v2 ladder scoreboard and points preview Added menu display option to disable ticker/event/ladder displays Added support for chain loading other d3d8 files (d3d8x.dll, -proxy custom.dll) Added MDS checks for detecting maphack with buildings during replay playback Added support for custom camera heights in mods and custom maps (singleplayer, online) Fixes/Improvements 7.5 Disabled GenTool initialization in WorldBuilder Changed scroll speed value steps in GenTool menu Changed the ini file validation to accept the modification of a variety of UI related files Improved the screenshot feature to allow taking images without limitations (F11 button) Improved Anti Cheat Improved MDS performance Improved internal memory management and performance Fixed a bug that caused wrong ticker event times for American time zones (UTC-x) Fixed potential crashes Refactored major parts of code You can get it from the official GenTool website, or here from CNCNZ.com.
  3. A YouTube mirror is now live:
  4. Even though GDC 2019 ended just over two weeks ago, the Command & Conquer Post-Mortem with Louis Castle, Erik Yeo, Steve Wetherill and Frank Klepacki has just now been made publicly viewable on the GDC Vault website. Have a look at how the original C&C was made!
  5. Plokite_Wolf

    RA2 In-Game Problem

    I think it's due to an error with permissions for writing into the system registry while installing the game. The game itself may install fine but if it doesn't have permissions to write necessary registry files (including the serial key), the DRM system triggers and the result is well-known. Installation with admin privileges is a must.
  6. Plokite_Wolf

    Blast from the past

    He's such a noob sometimes.
  7. Eric Alan Martin, a Las Vegas actor who is best known to the Command & Conquer community for portraying General Mark Sheppard in the original 1995 game, sadly passed away earlier today. Despite a large turnout for a fundraiser meant to help covering his medical and other bills, and his strong desire to fight on, his medical condition was unable to improve. His sister-in-law, Tammy Martin, posted this in an update on the GoFundMe page: Our condolences go to his family and friends.
  8. While most of you have never heard of the name Eric Martin, you will definitely remember the line "Are you picking this up?" from the beginning of Command & Conquer: Tiberian Dawn. Well, the connection is that Eric Martin is the actor who played General Mark Sheppard in the game. Through Frank Klepacki social media profiles, we've learned that Martin is in a bad medical condition and that his sister-in-law launched a fundraiser campaign to help cover the costs of his treatment and everyday bills alike, as his insurance company is not being at all helpful in the situation. Let's help him out, even a little bit!
  9. Plokite_Wolf

    Original RA2/YR CDs vs. Windows 10

    Use these guides instead. https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-red-alert-2/ https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-red-alert-2-yuris-revenge/
  10. Some of you who have the original 2000/2001 discs of Red Alert 2 and Yuri's Revenge may have noticed that the setup executable refuses to run on Windows 10 (at least the 64-bit version). I have attempted to go around it, which involves some registry file fiddling and manual file extraction, and it seems to work as far as installation goes, but I still can't get the games to work. Please note that the registry files have my own directory set because I didn't have the time to seek out and test how to do the CurrentFolder method. The procedure does tell you how to change that. With that said, here's a copy of my post from CnC-Comm: Please tell me where things are going wrong and how to set up the games themselves. A hint may lie in this link, but it may not work for you: http://cnc-comm.com/community/index.php?topic=4296.msg31975#msg31975
  11. Plokite_Wolf

    Daily C&C Trivia

    Not really the topic to be in for this discussion, but game assets change as development time goes on. In some games it happens more than in others, though these days few developers bother to change their early assets. But back in the mid/late 90s, devs were not above manipulating images with Photoshop-alikes to make promo images for the public. Tiberian Dawn and Red Alert 2 are particularly guilty of that. There are more WIP screenshots in our gallery, and at CnC-Comm.
  12. I've decided to make a topic with lesser known tidbits about C&C and its covers, manuals, inside errors or possible Easter eggs... whatever I can think of. ENTRY 1 - May 16th, 2013 KANE'S WRATH COVER When looked at closely, Kane's mask has a reflection with Westwood's original Tiberian Sun render of CABAL, albeit without the logical side flip. The Croatian-localized cover mistakenly states that the expansion adds up 2,5 GB to hard drive usage instead of 4 GB. It is possible that Algoritam (the book and multimedia selling company that localizes games in Croatia) did not receive the movie files that would complete (and surpass) the correct hard drive usage. Unlike many localizations in Europe, the Croatian ones do not change the movie voiceovers, so EA likely did not consider this neccessary.
  13. On Friday, W3D Hub posted a pretty intense update on what they've been doing behind the scenes lately. Apart from a new intro that goes with their logo inspired by Westwood's 1998-2003 orb logo and a run-down of what they've accomplished from their 2018 roadmap, they've announced that the W3D Hub launcher now supports the regular C&C Renegade with the option of installing the latest version of Scripts, an announcement for the W3D Kit that will accomodate many needs of Renegade modders, a new wiki for W3D engine development called the Tacitus, and last but definitely the most, the first public release of W3D tools for 3D Studio Max 2017 that is meant to support model formats from C&C Renegade, C&C Generals/Zero Hour and the Battle for Middle-earth titles. More details can be found in their official post.
  14. Westwood Studios co-founder Louis Castle is doing quite a few interviews lately. The latest one in this spree of retrospective conversations is for Game Informer, where he spoke about the Command & Conquer series, but also many other periods from his long career. Definitely worth a watch!
  15. Plokite_Wolf

    Louis Castle Interviewed by Game Informer

    Oh gee, 15:03 debunks fanboytards worldwide, just like I always said.
  16. Over a year ago, Ars Technica launched an amazing video series called War Stories, in which they interview developers of classic video games and ask them about a major problem they faced during development and how they tackled it. The most recent episode features Westwood Studios' co-founder Louis Castle, who talked about the issue of pathfinding in C&C: Tiberian Sun, which had already had a lot of other development issues. This is Castle's second feature on the show, as he discussed the influence of the 1997 Blade Runner game on the adventure genre in the preceding episode that you should also watch.
  17. One of the little known but saddening side-effects of Victory Games' closure in 2013 was that a lot of Westwood-era archives were scheduled for disposal, among which were the original tapes holding cutscene footage. We do not know for sure if EA ever digitally archived them beforehand. However, very few people in the community were in on the fact that an unknown person managed to get hold of three of these tapes from Yuri's Revenge before they reached a landfill in the Los Angeles area - one holding selects from days 1-5, one holding selects from day 6, and one holding off-line footage. Ladies and gentlemen, for the first time in history, and thanks to @anderwin for posting this first on Project Perfect Mod, we witness the footage from days 1-5 of the filming of Yuri's Revenge, which was long believed to have been lost. Enjoy!
  18. In EA's official quarterly earnings call for Q3 of the current fiscal year that was released two days ago, the company touched on the performance of Command & Conquer: Rivals. EA seems to lament every single release as "below expectations" and try to hunt for a scapegoat for that outside the company (e.g. the same earnings call blamed the "poor" performance of Battlefield V on the "competition" of Fortnite and Red Dead Redemption II) instead of their own shortcomings. It would appear that the level of attention given to Rivals from its own separate fanbase, which surprised in size even myself as someone who immediately prepared a casket for it as soon as I heard about it, is not enough for the once overconfident publisher whose stocks have taken an insane dive in the past several months, and which fell even further on the day the earnings call was released alongside the stocks of many other publishers. On a personal note, I'd just like to share my disbelief at the lack of self-reflection executives and select developers within major companies have, taking absolutely no responsibility of their own and blaming everyone and everything else for their own failures. If EA manages to survive the year without major blows, we are looking at an upcoming C&C remaster release which brings hope that at least someone (you know who you are) recognizes that their own customers matter more than shareholders in the long run, but time will tell sooner rather than later whether that will be properly put in deeds and not just words.
  19. True to his apparently monthly reports on the Command & Conquer remasters, EA producer Jim Vessella posted on Reddit just now: The poll is in a separate Reddit thread that you can upvote individual tracks on, but not reply. Get voting for your favourite tracks, Frank is sure to do something super-awesome with them, whatever that something may be.
  20. Plokite_Wolf

    Help

    What do you mean by "short"?
  21. Plokite_Wolf

    Forged Battalion

    Petroglyph seems to have joined up with Team17, another company which hasn't developed a proper title in many, many years.
  22. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    Not multiple mistakes in succession.
  23. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    You seem to keep implying and expecting that EA has competent businessmen. If that were the case, they wouldn't have allowed the past ~14 months to occur. I don't say these things just because I hate their guts. I hate Apple's every collective organ too, and I'll always admit that their businessmen are among the best in the world, if not the best, because every step they make is so carefully calculated and based on what they can realistically accomplish. EA just gambles (heyy!) their way through everything and expect to consistently skyrocket in the stock exchange without properly evaluating their own markets.
  24. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    And this is where they fail. Numbers without weight are meaningless. There are more factors in this whole situation that is more than dry earnings. Well, they are oversaturated, especially the PC market. A company needs to be aware of that and try to adapt to that, if anything to maintain a relatively steady revenue from the games they make. If they make a 1:1 copy of something another company made but set in a different IP, they are cretins if they then wonder how the sales are "below expectations". Again, pandering to nameless and worthless shareholders is a very short-term thing. What's currently happening with EA is the purest possible demonstration of that. All they cared about was stock growth at the expense of everything else, and they're now left with an empty upcoming portfolio and a lot of employees to feed with revenues from nothing. Lootboxes were removed from a major title that was supposed to reap their profits like nothing, another sold a million copies less than they anticipated, and the next one has little buzz going around it right before launch. It shows that only dim minds never think long term and discard the whole picture.
  25. Plokite_Wolf

    EA Believes C&C: Rivals Perfomed Below Expectations

    I think you underestimate how oversaturated that pathetic excuse of a gaming market is.
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