Jump to content

Plokite_Wolf

Lead Administrator
  • Content count

    6,502
  • Joined

  • Last visited

Everything posted by Plokite_Wolf

  1. You may have seen a bunch of cute and chunky Tiberian Dawn unit videos floating around the community in the past several months. These come from Benjamin Tay, an animator who worked for Lemon Sky Studios (including the C&C remasters), who has decided to make a video series of short stories with such adorable unit designs. Direct & Dominate: Absolute Units follows a GDI light scout and APC scouting around a nearby Nod(dy) base. If you're new to the series, visit the official channel to catch up.
  2. I really should unpin this thread. See links in the post above yours to see the updated procedure.
  3. Plokite_Wolf

    C&C Remastered Collection Patch Launches Today

    From my experience, the performance is definitely smoother.
  4. Today, the first patch for Command & Conquer: Remastered Collection is planned to go live. The changelog is quite long, but here is our summary: Performance issues will be resolved by loading everything before the match launches, which will prolong loading times but should reduce stuttering in the middle of the game Private (passworded) game lobbies are now available Muting players in chat enabled Overwriting existing saved games now possible Random faction choices available in custom matches Deploy hotkey now universal to all units with such a function Manual saving in custom missions enabled Tweaked balancing of the Hard difficulty mode in Tiberian Dawn Fixed bug that changed the difficulty of the mission after reloading Nod Cargo Planes no longer destructible Mission-specific fixes Various mismatching tile fixes on maps Map pool adjustments Tweaks to mod menu Jukebox now available in the main menu To read the full changelog, click here.
  5. Plokite_Wolf

    Renegade-X: Firestorm Revealed

    Give it time
  6. Moments ago, Renegade-X: Firestorm was officially revealed after multiple teases in recent months. As can be seen from the trailer, it is a Tiberian Sun version of the game, but it will exist as a separate mode, or rather set of maps that will be available for seamless switching through map voting at the end of each round. The expected release date is fall 2020.
  7. In his first update after the release of the Command & Conquer Remastered Collection, producer Jim Vessella has shown appreciation for the positive response following the release, shouted out the work of @CCHyper who has immensely helped the project and created the new "installation" sequences, and commented on the upcoming patch. His update, in full, is below: Fellow Command & Conquer fans, The Command & Conquer Remastered Collection has now been live for ten days, and our teams have been absolutely humbled by the response from players and journalists around the world. I’ve been spending the past week engrossed in streams, articles, and community comments about the game, trying to absorb every piece of feedback players are providing. But at the same time, also just smiling as I observe players being transported back to their childhood with waves of nostalgia, hopefully providing a positive moment during these times. Congratulations and thank you to everyone in the community for helping to make the launch such a memorable event. I wanted to cover a few topics in today’s post. The first is to highlight one of the most meaningful features of the Remastered Collection - the Installation Videos. Players from around the world have been loving these sequences, with entire articles being written about the emotional reaction they garnered. But unless you went into the Bonus Gallery to read the details, you may not know that these two videos were not created directly by our development teams, but instead by long-time C&C community member, Luke “CCHyper” Feenan. Luke has been an integral part of our Community Council since the beginning of the project. When I learned Luke was a graphics designer by trade, I asked if he would be willing to remaster the installation sequences into something truly special. He created a five-second test for us, and it was instantly clear he would be able to pour the passion and attention to detail into the project. So we contracted Luke to work with us, and over the course of six months he created the sequences, brainstorming with Petroglyph and myself on how to shift them from an “Installation” sequence to an “Upgrade” sequence. We would review the progress with Luke every two weeks or so to provide feedback, and Luke’s skills and creativity were surpassed only by his professionalism. I’m so proud of Luke for creating content that will go down in C&C history, and that the first thing anyone experiences in the Remastered Collection was created by a member of the C&C community. The second topic I wanted to discuss was our upcoming patch. We’re currently putting the final touches on this patch, as we continue to prioritize and react to player feedback. The goal of this patch is multifold: Complete several of the top community requested features which just missed the launch date, including items like Private Game Lobbies and a choosing sub-factions for RA Quickmatch Address many of the top bugs which have been seen in the launch version, including a potential improvement to the framerate stuttering issue Implement some additional quality-of-life improvements, such as enabling the “Deploy” hotkey to unload APCs and multi-queue units on the Repair Facility in Tiberian Dawn (same now as RA) Iterate on our Quickmatch ruleset to ensure we’re creating the proper foundation for competitive play In total, there should be several dozen items addressed in this patch, and we’ll provide a comprehensive set of patch notes when the patch is released. Regarding the Quickmatch rules, we’ve heard strong and unanimous feedback from our engaged multiplayer competitors. In fact, we’re actually able to make several of these changes on the backend and have decided to implement several of these changes effective later today. The key changes to Quickmatch as requested by the community are the following: Increasing the Game Speed from Normal to Fast Reducing the Starting Units to zero Removing Aftermath units from Quickmatch in Red Alert (due to extreme balance issues) Adding two more maps to the Tiberian Dawn map rotation: Monkey in the Middle, One Pass Fits All We’re hoping the community can play with these changes over the next week and continue to provide us feedback as we strive to improve this mode of the game. Thanks again for all the appreciative words over the past ten days, and please continue to provide your feedback so we can improve your experience with the Remastered Collection. Cheers, Jim Vessella Jimtern
  8. Plokite_Wolf

    C&C Remasters - FMVs

    In the latest update on the C&C remasters (this time official!), Jim Vessella takes it to the video format for the first time since the original announcement to address one of the most pressing questions among the members of the community - how the ingame cutscenes will be managed.
  9. Plokite_Wolf

    C&C Remasters - FMVs

    ESRGAN looks way too artificial and plastic-ey, not gonna lie.
  10. To say that yesterday's release of C&C Remastered Collection has been a success would be an understatement. Don't take it from me - SteamDB's charts alone (no data on Origin numbers) showed a peak of 42,587 concurrent players about an hour after launch, and the lowest point still being over 16,000 - something even StarCraft II can wish it has. The demand is so high that the multiplayer server keeps crashing, and the package has topped Steam's top seller page (sorted by relevance) days before release and is not letting go. The game's size turns out largely to be due to the fact that the original MIX files are distributed in their entirety in the game's directory. The source code is also within the directory, so you don't need to bother pulling it from Github. There have been issues with stuttering as well, but the team is aware of this and has proceeded to investigate. As a nice little tribute, the icons of the Tiberian Dawn engineer and the Red Alert grenadier appear to have been modeled after the late John "Totalbiscuit" Bain, who was a big fan of the Command & Conquer franchise. And now, time for subjectivity - I've played it for several hours on launch day, and even though I expected a lot given Jim Vessella's transparency and the very positive vibes from some of my friends who were in the community council, I was still pleasantly surprised at the overall quality of the project. It did exactly what it set out to do - not only did it faithfully recreate all the visuals, clean up the audio, and bring all the content from the expansions and console variants, but it also built an unprecedented level of trust that the series is back and there is hope that any future project will follow the same thread of thought. Dear Electronic Arts, as you can see, we have voted with our wallets. As you can see, we bought this not for the games that we have already had for free for over a decade - we bought it to support a kickass team who took their time and effort to make a release as good as it can be. If this were an entirely new title instead of a remaster, I guarantee you the sentiment would have been the same. Unlike the utter trash (and here I am insulting actual trash) that you have tried to give us from 2010 to 2018 and convince us to like it with zero merit, this is what we want - good gameplay, no microtransactions, no nickle-and-diming, and giving a well-suited team the necessary time and freedom to do things right. Was this so hard???
  11. Jim Vessella has made his first update on the C&C subreddit since the COVID-19 outbreak. Despite all teams working from home, the Remastered Collection is on track for release and is in the process of finalization. However, the shipment of collector's editions by Limited Run has been delayed for autumn, but customers will be getting their Steam keys on June 1st, and can cancel their preorder via Limited Run's Freshdesk page if they so wish. Here's the full update: Fellow Command & Conquer fans, Before we begin, we hope everyone is staying safe and healthy through this unprecedented time. I apologize I was unable to deliver an update in April, as our teams have also been reacting to the impact of Covid-19, and prioritizing adjustments to our process so everyone can continue developing the game in a safe environment. For this update, I wanted to outline our latest status with the game’s finaling effort, and also address some of the impacts Covid-19 has had on our development. If you remember back on March 10, we revealed our trailer and announced the launch date of June 5 for the Remastered Collection. This was such an exciting day for us on the development side, and we were humbled by the positive reactions from the C&C community and around the industry. But over the following week, local governments here in California began enacting shelter-in-place orders, and by March 17 the large majority of our development teams around the world were working remotely from home. At the time we were unsure what impact this would have on our velocity and ability to final the game. However, I’ll simply say the development teams at Petroglyph in Las Vegas, Lemon Sky in Malaysia, and across EA have done a phenomenal job maintaining momentum and a commitment to quality over these past two months. I’m so proud of the teams, and because of this dedicated effort, we were able to achieve our goals and are still on track to launch the game on June 5. We hope the launch will provide an entertaining event for all of you to experience, especially for those of us who may still be staying safe at home in June. With that in mind, this past week we did receive some unfortunate news regarding the impact of Covid-19 on our physical Collector’s Editions. We originally had every intention of being able to deliver the Collector’s Editions alongside the June 5 launch, but the virus has caused significant manufacturing delays from Limited Run’s overseas vendors. Because of this, we wanted to let the community know the Collector’s Editions will not be shipping out until later in the early Fall. Trust me, we are as bummed about the delay as you are. We wanted to highlight a few important points and provide some options going forward: You will still receive your Steam key via email starting June 1, so you will be able to pre-load the game and play the minute it releases. As a token of appreciation, the team will be including extra Limited Run trading cards with all shipments. All purchasers should also receive a direct email from Limited Run, providing this overview and keeping you up to date on the status of your order. We also understand this is a difficult financial time for many people, and personal situations may have changed over the past several weeks. If for any reason you want to cancel your Collector’s Edition pre-order, please contact Limited Run by May 26, 2020 to fulfill this request. You may contact Limited Run at any time via their site at limitedrungames.freshdesk.com if you have questions to help through this process. What I can say is that Limited Run has a deep commitment to quality for the final delivery. I’ve been able to provide feedback on all the items, and I couldn’t be more excited about how the editions are coming together. Limited Run has been humbled by the passionate demand from the C&C community, and wanted to share these words with all of you: “As fans of Command & Conquer ourselves, it was an honor to be included in its historic anniversary. While we always hoped the campaign was going to be a success, the response has absolutely blown us away. We appreciate your understanding with the Covid-19 situation, and are going to include some extra Limited Run trading cards with all shipments for your patience. Thanks for making us a part of the Command & Conquer legacy, and thanks to all of you for your support!” Now, to provide some further insight into the past two months, our focus has been on bug fixing and reacting to player feedback. We’ve continued to work with the Community Council as they playtest the daily builds, and even had an ongoing “Top 10 Council” label in our Jira database to ensure we prioritized their most important items (amongst hundreds of pieces of their feedback). Our QA teams have been actively going through their finaling checklists, and this week we are preparing the game for submission to our certification team. Then alongside the game’s development, we’ve been more actively engaging with the media to showcase the game, which you may have seen in coverage articles over the past two weeks. Our goal is to get the word out to as many gamers as possible, and hopefully we’ll continue to build positive buzz leading up to launch. So, by now you should all know I love to tease you about upcoming items. Well, we do have a few more surprises about the Remastered Collection to share prior to launch, some of which will hopefully answer a few of your remaining outstanding questions. Be sure to keep an eye here on the subreddit for the latest info : ) In the meantime, please stay healthy and safe, and thanks again for all your support and feedback. Cheers, Jim Vessella Jimtern
  12. To be entirely fair, Star Wars: Jedi - Fallen Order was a turning point. They also let Respawn Entertainment do their thing and make a game they wanted to, no microtransactions and other BS, and was the first EA game since Crysis 2 to come on Steam. Fans rewarded them with good sales and reception. Call me a fool, but I think they're waking up to some issues.
  13. With Microsoft leading the way with Age of Empires Definitive Editions, and now EA getting first-hand experience, only a moron wouldn't learn the lesson.
  14. https://cncnz.com/features/technical-support-help-guides/fully-updating-the-ultimate-collection/
  15. Mere hours before the launch of C&C Remastered Collection, a group consisted of major Command & Conquer communities (us included) and content creators have launched C&C Community [sic], a website that's intended to be a hub for all Command & Conquer content. Using centralized feeds from CNCNZ.com, Project Perfect Mod, the C&C subreddit, Twitch and YouTube, this will be the homesite for anyone new or returning to Command & Conquer. Visit the site now at https://cnc.community/
  16. Plokite_Wolf

    Changes from TW1.09 to KW1.00 Info Dump

    And all the exploits that were fixed along the way in TW
  17. Plokite_Wolf

    Changes from TW1.09 to KW1.00 Info Dump

    Don't forget the bug introductions
  18. Plokite_Wolf

    BREAKING: KANE RETURNS

    Aside from one last update from Jim Vessella on the C&C subreddit, we now have an official message from Kane himself!
  19. Plokite_Wolf

    BREAKING: KANE RETURNS

    https://www.ea.com/games/command-and-conquer/command-and-conquer-remastered/classified-intel The "classified intel" linked to in the trailer
  20. GenTool, xezon's extension for Generals and Zero Hour, has received a new update, version 8.0. Here's what's new: New features: Added Replay Controls bar at bottom of the screen in Replay mode Added feature to set a Time Pause (JK) in Replay to Fast Forward (F) to Added Mod support for player colors in multiplayer.ini that will work with Money Display Added censorship of IP addresses for Replay and Text files uploaded with GenTool Fixes / improvements: Fixed a crash on game launch with Zero Hour The First Decade installations Fixed an issue where GenTool notification popup would never disappear after game launch Fixed an issue where game controls would freeze at match start Fixed an issue where Generals would freeze on shutdown Fixed an issue where WindowZH.big and Window.big could no longer be patched Fixed an issue that would log file names incorrectly in gentool.log file Fixed an issue that would generate images for upload after game session was completed Fixed an issue that would break Upload Mode when toggling its menu option Removed LastReplay.rep functionality in Upload Mode Removed the ‘You are using a cracked binary’ GenTool message Added Display (Menu) options 19, 20 Changed Frame Step (O) replay functionality to no longer turn off Fast Forward (F) Changed font type and size of Ticker and Event message(s) Changed MDS+ Text to no longer show when GenTool Display (Menu) option is turned OFF Changed MDS Popup to display player names with player colors Changed MDS Popup to longer show button information Refactored replay parsing code If you already have GenTool installed, you can update it by simply running Generals/Zero Hour and exiting. If you want to do so manually or you do not have it installed yet, you can download it from the GenTool website or from here at CNCNZ.com.
  21. GenTool, xezon's extension for Generals and Zero Hour, has received a new update, version 7.8. Here's what's new: New features: Added player rank (*) and experience points (XP) to Money Display Enabled Money Display for match observers Enabled full access to Camera Height and Camera Pitch feature for match observers Fixes / improvements: Fixed a crash on game shutdown caused by the use of a DirectX 8 to DirectX 9 wrapper Fixed an issue that would show Money Display for players sometimes Fixed an issue where Camera Height feature could be exploited in LAN matches Fixed non-functional ranked maps if game client was started without internet connection Removed observer player entries from Money Display Removed cnc-online.net popup message when launching the game with GameRanger Reworked GenTool key input manager Improved Match Timer to show the actual match progress instead of passed time Enabled full compatibility with Zero Hour Contra Mod Upload Mode: Fixed a directory issue when uploading files Upload Mode: Fixed errors 23, 35, 56 at begin of upload session Upload Mode: Increased quality of uploaded images Upload Mode: Decreased upload session retry wait time from 120 to 60 seconds Upload Mode: Removed minimum replay size limit (5 kb) from upload session Upload Mode: Improved contents and formatting of replay text information Upload Mode: Improved upload session success message to show full upload url Updater: Fixed broken patching of Window.big or WindowZH.big for some game installations Updater: Removed broken map.ini from [RANK] Australia ZH v1 Updater: Disabled installations of ReadMe txt files Updater: Implemented new *.dat format for generic patch files If you already have GenTool installed, you can update it by simply running Generals/Zero Hour and exiting. If you want to do so manually or you do not have it installed yet, you can download it from the GenTool website or from here at CNCNZ.com.
  22. Right now, Command & Conquer: Remastered Collection is available for preload for all those who preordered them on Steam, Origin or through Limited Run Games. This means the game's files will be on your hard drive, but encrypted until the official release time (Friday, 5 June at 17:00 GMT). Also, the source code has already been posted and made publicly visible on Github, written in C++. To access the repository, click here.
  23. Plokite_Wolf

    Smexy MCVs!

    These have been known for a while. Animations from Chinese fans have ended up in bootleg mobile "Red Alert games", including Tencent's RA Online.
  24. Plokite_Wolf

    Serious error message during the game

    Haven't played C&C Untitled, ask its devs.
  25. Plokite_Wolf

    Serious error message during the game

    Version 1.06 mainly fixes balance issues and bugs specific to units. The most you can do regarding game stability is installing GenTool and hope that its memory leak fixes are enough for your style of play.
×