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Chimas

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Posts posted by Chimas


  1. On 24/07/2017 at 2:37 PM, Run said:

    It seems the server links in your first post are no longer working (except for one of the Mega links, but that just appears to hold "work in progress" files, not the actual missions).

    Hi,

    After a certain while, most of the links are updated and working. Also updated the list of Nod's package 220.

    :::  Nod220   List  :::

    This project might slowly start to fade once a remastering project by EA/Pertoglyph is coming. Let's see how things unfold and we talk more later.


  2. While watching Assassin's Creed trailer, I've noticed that Charlote Rampling in on this movie. Once she came to visit Brazil and a "so called" jounalist asked her what she thought about the situation of not getting roles and if it was difficult because of the age. So, she's still working, not only in this movie, but many more after that stupid interview and that bastard pachyderm is dead already. I reminded this interview today, because all headlines I read about Carrie Fischer mentioned that she died at 60. Honestly, I don't get journalists, it's a completely different mindset, maybe some day.


  3. Always remember - it's just my opinions.

     

    1 - Great movie, any SW fan should watch it;

    2 - It's inevitable to compare it to Force Awakens. If FA is the 7th episode, then I don't have much enthusiasm with Ep8 and Ep9. I think they can make a SW Stories phase and give us more stories like Rogue One;

    3 - The best Droid is in this movie;

    4 - SW franchise has a tradition in bad character development, but JYN ERSO is one of the best, just happened to had a bad timing in the SW storyline (i.e. the lack of originality due to the previous FA, which was not original too);

    5 - I blame JJ for FA;

    6 - Strike craft in this movie seems to be the most useful in all episodes. You still know when they will die, but the pace is fast enough. They have more tactical behavior instead of a screen loaded with jets just annoyingly pewing around. One joke: never let the Rebel Alliance knows an intel on a base because an insta-strike will be issued right away, they are like piranhas!;

    7 - Also about space combat, the perspective of ships in space engaging seemed to get better in this movie than any other. Big things have grandiosity and small things are fast and agile;

    8 - I have a general feeling that when things are going to get too good they are contained, as if they can't be greater compared to similar things in other episodes;

    9 - The little creatures here and there have more sense of purpose too;

    10 - Keeping the 70s style of the design of screens, panels and controls is a good call.

     

     

     

    11 - DeathStar was not necessary in the second strike, as well as the snow walkers;

    12 - That Orbital faciliy was cool, but it seems to be too small for its duty. Some stations (targets) could have been floating around;

    13 - That first blow is really cool;

    14 - That constant planet switching in the beginning as a base to tell the story is a bit annoying, you have to be paying a

     

     


  4. Hi,

    commandrig-1024x1024.jpg

    This game will be coming out in a month or two.

    They have few followers on Facebook, but they seem to have been developing a nice game so far.

    Check here and here to support or follow this game, if interested.

    It's claimed to be a hybrid of RTS and FPS by the devs.

     

    Greetings


  5. I would speculate that the cancelling of the previous project was related to 3 things:

    - politics - EA's CEO was new at the time and needed to show he was serious about recovering the company;

    - finance - the product was about to be released without a solid proposition about how it would make money in the marketplace;

    - quality - if the CEO was needing reputation, the game was still needing one year of development to have an acceptable quality.

     

    By now, maybe only the finance issue might be pending.


  6. I don't have interest in Halo Wars either, since that will always be an Xbox exclusive ...

     

    errr, I might be wrong, but I thought it would be coming for PC, maybe not in February, but it will eventually.


  7. Hi there,

    Looking forward to (buy and) play this game. Convince your folks to make a 1440p video next time, but this one is really cool already.

    Btw, which engine are you using? Cry Eng? Graphics are cool. I hope I can get the full 144 fps here with my rig.

    Great work! February is still abusively far away ... rssrsrsrsrs


  8. Well, I'm interested in fan made C&C** SP missions for this project (might be outdated, will update soon).

    I think Command Companion and Defcon3 I already got it, will confirm later, but if you have more missions in the other material, I'm in ...

    It can be INI+BIN files or saved games, doesn't matter.

    If you can host the files until I download them, that would be great.

     

    ** - C&C1 = CnC95 = Tiberian Dawn = TD


  9. Hi,

    I've been doing some maintenance in the storage services:

     

    - CLOUDME - Their desktop App was having trouble to update files. It enters a loop and never leaves;

    &

    - MEDIAFIRE - Their desktop App has the bad habit of duplicating files (in some cases up to 4 times). I think they were not able to solve this, because Mediafire is discontinuing their desktop app in July 31th;

     

    were replaced by:

     

    - MEGA.NZ at Link1;

    &

    - CUBBY at Link2 - note: this one is new and belongs to LogMe In.

     

    Other services evaluated: IDrive, HiDrive, Syncplicity and Box

     

    Greetings


  10. HALO WARS 2 - a AAA publisher launching a RTS for console and PC for a high price (that I'll pay for it, btw).

    Remember the cancelled Gen2, a little. Also, graphics must get better.

     

     

    I keep my thesis that if a RTS perform (in sales), EA will move their asses. Halo Wars 2 is looking good and it's coming with many different game modes for online matches,not only deathmatch mode, which is something I defend too.

     

    "Pray" for Halo Wars 2 ...


  11.  

    Well, I was referring to the goodguy americans approach.

    I don't think they will sell for 2 reasons:

    A ) EA wants to do something about it and

    B ) anyone able to put a price on the franchise will do something about, which EA don't want it to happen, market wise speaking.

    Like said before, C&C4 was lame and performed well finantially.

     

    I think part of what EA is gonna make with the franchise is related to Generals: why they created it. That's why they tried to make Generals2. And I think that game is not totally over, it's just on a stand by. The busines model was uncertain, not a problem with the game itself.


  12. If you want an innovative point of view for the game story, you should ask EA to sell the IP.

    Tiberian Dawn was drafted over the prevailing hipocrisis of its time - a war based in warlords and their grandiosities against private contractors affected by budgets and bureaucracies.

    Don't search for a trend for a new story, search for a rupture in the current boredom. Then, you have to create a bad guy that wants to pile money and produce weird weapons so we can send a decaied army against him or her, with lots of tanks and their fancy abbilities.

     

    Added Later:

    This is an example of a different plot:

    • You can have a group like Isis sellling oil and drugs to keep their ground in the area;
    • You can have a country like Turkey that is actually the protagonists of the story, because they are a kind of airbag between Russia and Europe in the "north of" middle east (while Europe is another airbag between Russia and US). This faction is small compared to other forces, so they are always under pressure. Turkey would suit well for this role because of their prominent weapons industry;
    • You can provide an invaded country in the story(like Syria) to provide the battlefields for the game. Here, a place like Brazil is a good option, because we have so many theaters in the same country. (A South American conflict could be a good criticism opportunity too, provided it's not stereotyped);
    • You can have mercenaries as a sub-faction, sometimes helping the turkish faction to attack the terrorists or rebalancing the game, helping the terrorists, providing new weapons. I mean in the story. IN Skirmish mode, they would be a faction of their own;
    • You can have a country like Russia that simply wants to preserve air space control (and a pipeline corridor) and sometimes invade the battlefield to assure that.

    Also, to reflect this current conflict, some groups are specialized in recycling wreckages, which is a prevailing feature of the Syrian conflict today.

    If you're interested in probing a SA conflict, let me know and I write some funny stuff.


  13. Hi,


    Facing more than 600 options, some players asked for game references , so, a PDF called the Player Guide. was added to the COVER of this thread.

    These missions are not supposed to be the best ones. Actually, it's difficult to please players once they often come from the Multiplayer scene and whatever you say it's a difficult mission, they claim it is not.


    The Player Guide as of to this date is a DRAFT and I plan to reach around 20 reference missions. Now, as a consequence of this document, I'm asking anyone willing to play C&C to choose one mission of the following Authors and tell me which is his most interesting one to put in the player guide (or two, when there are GDI and Nod missions):

    • Kristian Tuszynski: 4 GDI - SCG136, SCG137, SCG138 and SCG139
    • Al Paterson: 4 GDI - SCG116, SCG127, SCG175 and SCG300;
    • Matchman: 4 Nod - SCB204, SCB205, SCB206 and SCB207;
    • Mike DeSeve: 4 Nod - SCB111, SCB112, SCB115 and SCB124;
    • Gary Bryson: 11 (8 GDI and 3 Nod missions) SCG249 to SCG256, SCB102, SCB129 and SCB130;
    • Mel Olson: 15 (10 GDI and 5 Nod missions) SCG149, SCG161, SCG215, CSG216, SCG263 to SCG268, SCB131-SCB135;
    • Jeff Fehric: 22 GDI missions - SCG110, SCG115, SCG122, SCG123, SCG124, SCG125, SCG171, SCG177, SCG231, SCG232, SCG234, SCG235, SCG236, SCG237, SCG238, SCG320, SCG330, SCG334.
    Greetings

    • Upvote 1

  14. Well, didn't get hyped with it, but maybe it will attract different players to RTS. At least, I hope so.

     

    If I could make a RTS in a fun way like that it would be called TOY FACTORY and the style would be something like "Toy Story invade Mattel" - it happens inside a factory and, instead of armies, you'd have toy gangs fighting to rule the scene. In a way, all units would be as diverse as a toy factory can be.

     

    Also, no toys die. They get burned in explosions and shots that resemble Warner Bros cartoons and leave the scene crying or asking for a bath and such.


  15. Petroglyph is made of ex-Westwood, ex-Relic and a third studio with RTS experience which I don't remember now (It keeps coming Amblin, but it's not Amblin, sorry for that) ex-Ensemble. None of them are newbies. The CEO is the lead coder of all Red Alert's, so it's not only Klepacki.

     

    GreyGoo is well conceived and well produced. They used their own engine (by now it's working fine and other RTS can be made with it) and The BETA faction was designed by WETA Workshop which is another amazing thing about the game.

     

    They had problems in supporting it after release. The game was working fine and stayed around 2 weeks almost not working, because they rushed out a flawed patch. The focus of the problem was balance, they (Petroglyph and Greybox) we're not convicted or in accordance on what roles the units should play in-game, so that hold the game support. Plus, there was a bunch of losers fighting the studio from even before the release, trolling everything (btw, not only this game, I saw it happening elsewhere).

     

    Another problem for Petroglyph is that they have lost a contract or partner before GreyGoo, so they had to rush GG out and this move might have compromised the project and the effect ended up in the post-release support phase, once the game had serious unnoticed problems (or bad QA, but I ain't no insider, just speculating).

     

    Another problem all RTS will face is the "online community", because a lot of ppl can only play against human players, everything else is waste, while the studios don't have enough money to develop an ideal game imagined by the fans.

     

    GreyGoo is a good game, certainly is not garbage. For some arguments I made, I don't have sources and won't lookout for it, I just remember to have seen them along the last year.

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