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Everything posted by AZ-Stalker

  1. AZ-Stalker

    Einstein and the speed of light

    The duration of the radio signal is something to consider. How many times does, say, a short message repeat in relation to his speed and how many times does it hit him. The other side of this problem is (besides the audio output speed with the accelerated human) does the message make sense if it's constantly arriving at vast speeds in a linguistic/grammar way or is it jumbled to infinity.
  2. Bluehell Productions has ceased official support for APB which directs all updates to the game to be handled through W3D Hub software and services. Pushwall, as staff at W3D Hub, has creative control of course. A lot of the people that founded and built up W3D Hub invested years into APB (right?), so I look at it as a re-merge of sorts as far as I understand it. Every project has a person or group in charge of creative control/direction, so I see no point in discerning between W3D Hub's devs (which invested a lot of years into projects such as APB) and BHP's devs of which some are going their own ways now that APB is finished - it's the coming together of a fractured community and I hope everyone is as happy to see that happen as the W3D community is. APB is just like any other project with a core team and a supporting team behind it, simple as that, right? At least, how I've come to see it as a person who has only been in the W3D community for a bit over a year or so. I'm happy with how things have finally come around and everyone is working to better the W3D engine world. I didn't see you mention this on the W3D Hub forum so I'll assume you did privately to some of the devs if that's bothering you or anyone else. Some extra elaboration might be needed then. Perhaps try not to tell neutral sites that something is missleading but go to the source so such things can be corrected if any faults are found in presented news. As far as I've seen, BHP devs were involved in such announcements and even FRAYDO posted some big news as part of W3D Hub if I recall correctly.
  3. AZ-Stalker

    Free giveaway on promotional game(s) -- post them here

    Consortium, a story/decision-driven scifi game is available for free on Steam up until this Monday (if I recall correctly).
  4. AZ-Stalker

    Merry Christmas from CNCNZ.com

    idays, and a happy New Year!
  5. AZ-Stalker

    Star Wars Episode VII: The Force Awakens

    Everyone, although it probably won't impact the newest movie much, don't forget that after the expanded universe lore was pushed aside the only canon material remaining is the movies themselves and The Clone Wars and Rebels 3D animated TV series'. The writers are not just going off the old movies to avoid confusion, they're going off of the recent animated series as part of the universe as well (about 9 seasons total). If anyone is interested in watching what else is now part of the saga, get in on the animated series' (TCW gets pretty dark by the end of it, while Rebels just recently started out).
  6. W3D Hub developers always have their hands full with work on the well-known Red Alert 2: Apocalypse Rising, which brings us to its latest development update. Work on in-game structures such as the Allied Airforce Command HQ and building interiors are progressing nicely, along with new concept art exploration and various efforts to improve character models along with other in-game assets. One of the more notable additions to AR is definitely the inclusion of objective markers which help players find weak spots in enemy buildings. Other neat gameplay mechanics such as new ore storage capacity indicators for anyone doing some in-game ore mining are also welcome additions! Lastly, the AR team is currently recruiting possible new developers as well as testers, so don't hesitate to take a look at what they need - you just might be the right person for the job! Go here to check out the full update and recruitment information!
  7. Following the great success of the last one, W3D Hub is organizing yet another game night featuring the latest version of Tiberian Sun: Reborn where you can play and talk with the developers. The event is set to start on the 4th of October (Sunday) at 8pm GMT / 9pm BST, and all you have to do in order to participate is download the game and hop onto the main server. For more information on the upcoming TSR game night read the official announcement. For everyone's time management needs there is also a provided countdown timer located here.
  8. A poll like this containing only W3D engine games and projects would make much more sense and wouldn't work against them at that.
  9. Pardon my interruption, but isn't it an unfair advantage to list a non-W3D engine game along side three of them? Regardless of the player counts, it's like saying UDK vs. W3D while making sure the old games look even older and much more beaten down that they should. I hope I'm wrong though, but my point still stands. The poll seems somewhat biased and a bit contradictory to promoting all C&C projects and keeping them alive - it could very well result in a form of "bad publicity" for the W3D projects in the eyes of people who either don't even know about them, or just follow Renegade X because it's "more modern and graphics-ey". Think about it, asking people if they play more of their smartphone games or on their old cellphones, doesn't make a lot of sense. Each has its own joys to give to a player. I understand the poll's intent, but I don't know what exact purpose it'll serve because it's evident that Renegade X has been getting a lot of newer publicity and activity over the years, demographics aside, while W3D engine games are advancing more compactly and can't get featured in modern magazines or whatever due to not being "hot news" and so on.
  10. After the recent release of version of Tiberian Sun: Reborn, W3D Hub developers are organizing an open game night event where you can play with the devs. The online event will take place this Sunday (13th September) around 9pm BST / 4pm ET / 1pm PT, so make sure to check if you can make it. All you need to do in order to participate is to install TSR and jump in the official server during the event. The game has been getting quite a few smaller updates since the 1.5 release and it looks like there will be another update coming up right before the planned game night event, so expect even more fixed issues and gameplay optimizations. For more details on the upcoming game night event read the official announcement. For the latest patch info check development updates such as this one.
  11. AZ-Stalker

    Tiberian Sun: Reborn Released

    Update - for anyone wondering about where are TSR players: We had numerous tense matches recently and from what I've seen so far (included screenshot from yesterday's games) the official server can be found packed with players in the evenings (EU time zones in my case). Anyone who wants to join in on the action can easily jump over to the W3D Hub forum and ask around if there's any trouble with play timing.
  12. The well known Tiberian Sun: Reborn just got its newest update - version of the game is now available for download via the W3D Hub launcher. Just in time to help us celebrate Command & Conquer's 20th anniversary. The update includes a lot of bug fixes, map and unit optimizations, and even the anticipated new Enforcer heavy infantry unit. There are also a lot of new developments to catch up with, including TSR's future plans which are moving toward a larger multiplayer gameplay rebalance. For more information, read through the official development update and definitely get in game to try the new version out for yourself.
  13. AZ-Stalker

    Tiberian Sun: Reborn Released

    Played a few rounds recently and boy is everyone taking advantage of that Enforcer unit! The overpowered Devil's Tongue seems weaker now, so no unfair advantages there. I also love the JumpJet's new speed settings, it feels much more responsive.
  14. AZ-Stalker

    Tiberian Sun: Reborn Released

    There were some server issues recently, if I recall correctly. Check back later via the W3D Hub launcher (preferably around the evenings) to find more players around!
  15. On a side note, Tiberium alliances has this new cover photo artwork to show, but I'm not sure if its anything new since I don't follow it any more. Looks like a compilation of previous wallpapers and such things along with some new bits and pieces added in to make it seem like a new battle sequence.
  16. I was about 3 years old when C&C initially launched. Played the first game and RA on the PS1, along with their expansions. Later, when I got a modern PC around the Win98/XP days, I stumbled upon some CDs labeled Tiberian Sun and that was that. I've accepted C&C's fate and don't even look for any news these days. I often play the old games and their community mods with full joy and that's enough for me. A big thanks to everyone involved with making the oldies what they are today, for putting in that extra effort, it shaped my childhood and my future. Nice to see people still around. Thanks to everyone for keeping C&C alive.
  17. AZ-Stalker

    Unit ranks - good or bad?

    I liked the veterancy system introduced in TS, but never really gave into the obsessive compulsive thing about the units who ranked up. If they survived the trip back to base, I'd just use them as an elite backup force, a last defensive line or something like that. But in a fight, I just leave it up to them to survive if they can, provided it isn't some kind of campaign mission where I have to watch my units more carefully.
  18. AZ-Stalker

    Is EA Letting Command & Conquer Die?

    We have to admit to ourselves that after 20 years of service, C&C (as we "older" types may know it) is done for. Whatever EA and newer dev studios do with the series, it won't be the thing we fell in love with all those years ago. It'll be something else, something different. That's not a bad thing, but it's not a good thing either if anyone is looking for more of the (good) old. Times change. Enjoy the old C&Cs and mods and whetever else we make ourselves for as long as you want - just don't count on EA or anything they manage to get their hands on regarding the series.
  19. The hard working game developers from W3D Hub just posted another much needed update. This time featuring details on the Battle for Dune: War of Assassins W3D game. The update itself elaborates on what has been going on within the development team and provides information on how and why production moved to W3D Hub, along with numerous game feature announcements. Additionally, fans of the sandy project get an excitingly fresh look at the new Atreides light infantry unit along with some other interesting reveals, such as repair fuse mechanics. You can expect a lot more new content showing up in the coming updates. Head over to W3D Hub to show your support and catch up on the full update.
  20. Like the guy above said, keep it up! I love seeing stuff like this. it's most appreciated!
  21. AZ-Stalker

    Tiberian Sun Hollywood Props

    Wow, this is a neat find! TS is my favorite C&C era, so it's a real treat for me to see something like this! Looks like they at least recolored some parts of the prop, I think. Thanks for sharing your findings!
  22. AZ-Stalker

    Jelly Games Renegade Servers Closing

    They could technically still organize scheduled events and start up a server as needed. Bet that would fill it up for at least the day of an event. Not every end has to be an absolute end.
  23. AZ-Stalker

    Jelly Games Renegade Servers Closing

    Unfortunate. I never did get to enjoy the old Renegade multiplayer much. Didn't have stable internet back then during its best days.
  24. It doesn't matter what people think about any of this - it's NOT your mod if the assets are stolen, contributors aren't credited and the entire thing published without permission from the initial development team. From what I can tell, you never had permission to do anything but modify the mod in question as a private version -> and then you uploaded it as your own creation for public use. Get a grip man. Everything says that you stole a lot of people's assets and hard work, claimed it as your own. Do you understand all of the things that have been said here? It's not your mod - you made a mod of a mod and uploaded it without permission from the mod's development team. If you kept the entire thing private and used it only for your own gaming experiences along with a few friends, that would have been fine. To anyone more informed, please correct me if I'm wrong about anything, I'm just going by what I've read in this thread. Just trying to help resolve this joint communication failure by jotting it all down in one swoop.
  25. AZ-Stalker

    Now Playing - Games

    I don't like how a lot of people are jumping into the MGS series at its very end (not speaking chronologically story-wise). Not talking about you guys directly, but most people missed out on a lot and don't care and/or know as much about the characters as they should by now. I still play through the old Metal Gear Solid (Integral) from the PlayStation 1 days once every few years.