

dodgevipergts
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Posts posted by dodgevipergts
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haven't looked at this thread for ages and i've got to say it's come along way since i last saw it well done AlexB and keep up the good work
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not really found any problems with it yet i suppose if you pushed it would be nice to have wall show grid of where it's going to go and what other wall it's going to attech but that aside alls good
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i know but it'd be nice if you could you can make para troopers special drop para bombs in skirmish but then theres no para troopersUmm, IIRC parabombs was never available in skirmish or multiplay, besides as crate goodie.
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being able to change what building and which team gives you special weapons like pare trooper, parabombs ect. would be cool
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ok so matbe all that stuff was a bit over the top quess i've just been modding ts for to long still keep the good stuff rolling
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ironcurtain curtain more than one unit would rock like in ra2I do not think the red charge was meant to loop it probably did that when you use the Iron Curtain on something. *sigh* I sure wish the super weapons were more useful , do you think it is possible to make them work on multiple units in a group instead of 1 at a time? I would put this in my own custom rules if possible.
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think you could add in a rank system or power offline or maybe hijackers like in TS that would increase amazingness even more
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god i can't keep up with all these updates looking forward to next release
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oh i never even looked at the AFTRMATH.ini what a complete nob i am cheers by the way
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Everything is going well so far great bit of kit actully especially the walls with guard range
EDIT: having a problem getting it to enable the gnrl to be used in skirmish do't have clue why tech level = 9, soviet ect. but wont work
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the new 18 mb standerd version worked fine cheers
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slight problem i installed it but when i ran a skirmish game it crashed i have cnc-ddraw installed and the TFD Unofficial patch rev 4 could this be the problem?
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when i play C&C Tiberian Sun which is off The First Decade it works but all the menus and stuff are propper messed up and i get like a 640/480 size screen messing with the sun configuration file hasn't worked and i've installed the TFD unofficle patch Rev 2 didn't work and i can't find anything on the net anyone can herlp cheers
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looks rockin' finally i'll be able to play with my big screen while maintaining great graphics (well better anyway)
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oh yeah so you did i says on another post you put them both in aftermath wasn't paying attention cheers
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maybe i'm just be think and doing somthing stupid...
[CARR]
Strength=350
Armor=Heavy
Sight=6
Speed=6
Owner=england
Cost=1200
Points=25
Passengers=5
ROT=7
Primary=AirAssault
TechLevel=7
Prerequisite=ATEK
[sYRD]
Prerequisite=POWR
Strength=1000
Armor=Light
TechLevel=3
Sight=4
Owner=allies,badguy
Cost=650
Points=80
WaterBound=Yes
BaseNormal=No
Capturable=True
Adjacent=8
Power=-30
anything look wrong in that lot...
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i changed the naval yard in the rules.ini and the carrier in the aftermath.ini
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it didn't work but thxHi dodgevipergts,
thanks! I don't know why they did it, but if the building is not owned by both factions, a building's initial owner value is changed to be either Greece or USSR. Try to add "BadGuy" to the Owner= tag for the Ship Yard [sYRD], like "Owner=allies,BadGuy". Then try again with Owner=England on [CARR].
As long as I don't know why they use these weird values, I can't change it because it might break something.
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I've been modding ra1 for years intill i finally noticed i had no more options left to mod but now i've found this thread and it's looking pretty top quality can't wait intill it's finished but don't rush it and also do you think you could fix a problem where the Heli Carrier won't show up in side bar inless you set the faction to ever Allies Or Soviets because i wanted it to only be avalible to uk keep up the good work
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so no then i wasn't going to release it i just wanted to do it privatly
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sorry if this has been posted before...
I can't deside which one to play tiberium essence or the forgotten mod is there anyway to put both these mods together and have the forgotten mod with essence stuff for gdi, nob and scrin or the other way round cheers
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i play the game on low like i said the lag seems to be like the dreaded ZH lag where it would lag in skirmish because of bad coding and memory leak but i don't think it's the coding since it used to work i have patched C&C3 recentlyI don't even have a 2.2 gHz CPU and I can play TW on max without an issue.
Either your drivers are out of date or that card can't handle the strain that high/very high puts on it.
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i updated my driver but still it runs perfectly for about 10 minutes then immence lag but thx anyway atleast 57 of my drivers arn't 2 years out of date now
Why EA Made the Most Awesome Move with Free 2 Play
in Command & Conquer News
Posted · Edited by dodgevipergts
I must admit that after playing Lan and Multiplayer on any c&c game i stuggle to play singleplayer or skirmish for over 5 minutes without getting bored but thats just my opinion and will not be for everyone (especially C&C fans) but what i don't like is free to play, get ripped off to enjoy system. I was looking forward to playing Generals 2 but now i've found out there making the game like this EA can only dream of getting me to buy it this is why i hate most modern games you pay silly money for the game then you find out you've only got about 5% of the game it's like having a demo if you want the other 95% it'll only cost you a few hundred pounds