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Posts posted by Eric Gleek
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Oh, in Yuri's Revenge, it was obselete.
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My mod is in development. But I need a help. Does IsRailgun work in RA2 and YR?
There is a fact of the railgun weapons in TS...
;Ghost's Rail Gun [LtRail] Damage=0 ; this should be 0 for railgun shots AmbientDamage=150 ; use this for the railgun damage field. Leave damage = 0 ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle Range=6 Projectile=Invisible Speed=100 Warhead=RailShot2 Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=SmallRailgunSys Report=BIGGGUN1 ;Mammoth Rail Gun [MechRailgun] AmbientDamage=200 ; use this for the railgun damage field. Leave damage = 0 Damage=0 ; this should be 0 for railgun shots ROF=60 ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle Range=8 Projectile=Invisible Speed=100 Warhead=RailShot Report=RAILUSE5 Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=LargeRailgunSys
Then in my mod in YR...
;Mammoth's Railgun [PR614] AmbientDamage=100 ; use this for the railgun damage field. Leave damage = 0 Damage=0 ; this should be 0 for railgun shots ROF=60 Range=7.75 Projectile=Invisible Speed=10 Report=MirageTankAttack Warhead=RailShot Bright=yes Burst=2 ;IsRailgun=yes IsLaser=true IsHouseColor=yes ;Mammoth's Railgun [PR614E] AmbientDamage=100 ; use this for the railgun damage field. Leave damage = 0 Damage=0 ; this should be 0 for railgun shots ROF=60 Range=8.75 Projectile=Invisible Speed=10 Report=MirageTankAttack Warhead=RailShot Bright=yes Burst=4 ;IsRailgun=true IsLaser=true IsHouseColor=yes
That setting gave me a error. Can someone find the answer?!
Cheers
-eg
IsRailgun work?
in TibEd Technical Support
Posted
That would work. Thanks for your support.