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Eric Gleek

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Posts posted by Eric Gleek


  1. My mod is in development. But I need a help. Does IsRailgun work in RA2 and YR?

     

    There is a fact of the railgun weapons in TS...

    ;Ghost's Rail Gun
    [LtRail]
    Damage=0   ; this should be 0 for railgun shots
    AmbientDamage=150 ; use this for the railgun damage field.  Leave damage = 0
    ROF=60  ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
    Range=6
    Projectile=Invisible
    Speed=100
    Warhead=RailShot2
    Anim=GUNFIRE
    IsRailgun=true
    AttachedParticleSystem=SmallRailgunSys
    Report=BIGGGUN1
    
    ;Mammoth Rail Gun
    [MechRailgun]
    AmbientDamage=200 ; use this for the railgun damage field.  Leave damage = 0
    Damage=0   ; this should be 0 for railgun shots
    ROF=60  ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
    Range=8
    Projectile=Invisible
    Speed=100
    Warhead=RailShot
    Report=RAILUSE5
    Anim=GUNFIRE
    IsRailgun=true
    AttachedParticleSystem=LargeRailgunSys
    

    Then in my mod in YR...

    ;Mammoth's Railgun
    [PR614]
    AmbientDamage=100 ; use this for the railgun damage field.  Leave damage = 0
    Damage=0   ; this should be 0 for railgun shots
    ROF=60
    Range=7.75
    Projectile=Invisible
    Speed=10
    Report=MirageTankAttack
    Warhead=RailShot
    Bright=yes
    Burst=2
    ;IsRailgun=yes
    IsLaser=true
    IsHouseColor=yes
    
    ;Mammoth's Railgun
    [PR614E]
    AmbientDamage=100 ; use this for the railgun damage field.  Leave damage = 0
    Damage=0   ; this should be 0 for railgun shots
    ROF=60
    Range=8.75
    Projectile=Invisible
    Speed=10
    Report=MirageTankAttack
    Warhead=RailShot
    Bright=yes
    Burst=4
    ;IsRailgun=true
    IsLaser=true
    IsHouseColor=yes
    

    That setting gave me a error. Can someone find the answer?!

     

    Cheers

    -eg

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