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Found 180 results

  1. Another new screenshot for Command & Conquer - Free to Play has been discovered. This one features a close up look at an APA base. If you haven't see all the latest screenshots and artwork yet, check out our Command & Conquer - Free to Play galleries.
  2. A new Command & Conquer - Free to Play screenshot has surfaced recently. It features some full on head to head combat with the European Union and the GLA. You can check out higher quality versions of the screen shots that we have seen in recent magazine scans right here.
  3. As we learn more about the new Command & Conquer, the interviews just keep coming. Here's another one from Curse Entertainment. This time, they speak with Victory Games Producer Bryan Farina. Topics discussed are the "Free to Play" element and the future of the singleplayer campaign. Missed any of the latest Command & Conquer - Free to Play news posted today? Click here to see it all.
  4. The news about Command & Conquer - Free to Play just keeps rolling in today. Curse Entertainment sits down with lead designer Sam Bass for the latest on the upcoming Command & Conquer. Bass talks about how the C&C franchise will be going back to its roots, bringing the classic RTS play that so many players cherish. He also discusses the the "free to play" element, and how Frostbite 2 will not only make this game look amazing, but how the engine will greatly boost the game's performance. Missed any of the latest Command & Conquer - Free to Play news posted today? Click here to see it all.
  5. Well, the rumours of lifting the NDA have been proven to be true - a Russian game blogger, Anton Logvinov, has uploaded his three-and-a-half minute long preview of Command & Conquer - Free To Play. Unfortunately, the video is in Russian, but YkudzA of CnCRussia.ru states that there is nothing we're missing out on. Still, it's nice to see everything in real-time motion. I would expect more of these previews to pop out in the weeks to come.
  6. So you want more screenshots and artwork from the new Command & Conquer - Free to Play? Well good news, we have them all right here for you - all the latest screenshots presented in HD! The concept artwork is really good, too. To see the rest, check out our Command & Conquer - Free to Play Screenshots and Concept Art galleries.
  7. These videos just keep coming! CVG has released their video interview with Victory Games' senior development director, Tim Morten. He confirms that C&C - Free To Play will only launch with multiplayer, but mini-campaigns are planned. He also mentions client and server improvements, as well as potential beta and final game release dates. In only two minutes, we've got some more information than in other interviews and magazines before.
  8. IGN has posted their Command & Conquer - Free to Play preview, being one of the first gaming sites in the English speaking world to do so. It includes reaction from two of IGN's writers, as well as a gameplay video. A small sample can be read below. You can read the full article right here.
  9. You've read all the information from Canard PC countless times, want more and happen to live in Russia? Good news for you. Next week's issue of the Russian magazine Igromania will also have some info on the new Command & Conquer game. As before, the cover art has already been released: Click on the thumbnail to enlarge. Nothing new regarding the generals, so let's hope it's a different story with the info on the game itself.
  10. Thanks to CnC Saga, you've had the sneak peak, now here's the run down of new Command & Conquer - Free to Play information from the French gaming magazine, Canard PC. There are some scans of the pages from the magazine that you can see, in French of course. But a good summary has been posted as well. The 3rd faction has been named, we know lots of fans want to know who it is. Resources: Money: same as in C&C Generals Oil: building oil derricks Factions: Asian-Pacific Alliance (APA) Global Liberation Army (GLA) European Union (EU) Graphic design & technical information Destructible buildings with dynamically modelled interiors (if buildings take damage, you can see the inside). Dynamic unit dialogues Camera is, unfortunately, still low to the ground Game modes Skirmish Multiplayer deathmatch Co-Op missions Monetization Trying to avoid pay to win The game is not an MMO, but has a system of progression Unlockable generals by levelling up or paying Possibility to purchase cosmetics objects Future plans More content. Development towards the Tiberium, Red Alert, or even an unreleased universe. A lot of this was covered by the dev team during the C&C Community Summit trip in early December. You can check out the magazine scans and some extra stuff at CnC Saga. There's also a rough translation of the full article, which you can find here.
  11. So, I had this posted on CNCSaga, it was done with another member. I was originally going to wait for the NDA to lift on the 25th so that we may get better quality screenshots and more details, but this should do, I guess, since it was already half-done by a CNCSaga staff member and posted as news. Enjoy! Note that the pictures are links, since one can only include 10 pictures per forum post. (And I wasn't willing to spam this thread) There are some new pictures in here, you might have not seen these yet. I have also given a complete retelling/paraphrasing of the entire PC Canard article (technically, you could say I "translated it"), which you can read by clicking here. - EU Units - Railgun Commando Squad The armor and design (and heaviness) of the weapon indicate this could be the "Railgun Commando" unit. (Which also comes in squads) The muzzle flash, range of the weapon and the trail it leaves in the second picture seem to confirm this. Target Painter I've finally guessed what this is. Why 2 guys, one with a laptop, antennae, and another with a short and stubby weapon that looks heavy and high-tech? Simple, it's a guy communicating with a satellite and a guy with a giant laser pointer that sends data to the targeting computer. I'm guessing it's an orbital or airstrike pointer, that either calls in an orbital strike (Athena Cannon from RA3) or an airstrike (Natasha from RA3). The second hypothesis would be that it is a target painter, but that the laser targets a unit that will then, as a result, take more damage from incoming hits (Guardian Tank from RA3). EU Hero Unit / Commando This is the only infantry of the EU that does not come in groups and that is holding a minigun. It's very obviously the EU's hero unit. EU Dozer SPAA Vehicle At first sight, one can guess this is an AA vehicle due to its radar antennae in-between those 2 rocket pods, which is a feature that primarily only anti-air vehicles have. Seeing as how this vehicle is seen in large quantities in EU vs GLA screens, it can be assumed that it probably serves an anti-armor role, too. - EU Structures - EU Anti-Infantry Turret An anti-infantry turret on 3 legs, most likely for stability and rapid deployment. Repair Pylon This "pylon" is deployed by the EU APC and repairs vehicles around itself. - GLA Units - GLA Worker We can see two workers, one of these is transporting resources towards the supply stash via a cart, while the other one seems to have abandoned his cart to go repair the structure. Could it hint towards the possibility of leaving resource carts on the battlefield and picking them up later on? Militants The angry mob has a different, more civilian look than these infantry, and comes in a pair of more than only 3. So these infantry are most likely the early tier militants, as they do not look like "stealth guerrilla commandos" either, and aren't very much armored at all. Worker / Saboteur While we can see this infantry appears to be bigger (obese) than the worker up there, it still has a hammer that looks just like the worker's in Generals 1, alongside a briefcase, which is typical of engineer units in C&C. However, the fact it looks obese while the other worker unit does not, seem to indicate the possibility this is another unit. Toxin Grenadier From its equipment, it can be deduced this is a toxin infantry, no doubt. However, seeing as how it is firing at vehicles from a distance and no smoke trail is going from the infantry to the vehicle, one can suppose that these units launch some sort of grenades instead. (The weapons even look like grenade launchers) GLA Technical GLA Rocket Buggy Radar Van GLA MBT - GLA Structures - GLA Command Center GLA Barracks The GLA Barracks seems to have a design very much like the Allied Barracks in RA1. GLA Supply Stash Its role is made obvious by the fact we see workers head toward it with resources, and it is placed next to a resource node. GLA Oil Derrick The rust, design and GLA flag, along with the drilling mechanism, make this obvious. GLA Bunker Always seen screenshots with the GLA, and on the GLA's side, it is fair to say this is most likely a GLA structure. Arms Dealer / Toxin Arms Dealer 2 variants of the War Factory, which can specialize in either salvaging or toxins while upgrading to tech up. The toxin silos are noticeable on the 2nd pic. GLA Turret From what can be seen, this turret has some sort of long barrel, which may contain explosive or toxin cartridges (possibly with an upgrade?). Tunnel Network Looks significantly better than the one in Generals 1. Scud Storm - APA Units - APA Infantry These look like the basic infantry. Their legs and torso appear armored, but like light infantry. APA Hero unit This hero unit is apparently male and functions like Tanya from Red Alert. APA Supply Truck The APA will have a supply truck to gather resources. APA MBT The replacement for the Battlemaster, this tank comes with 2 barrels, which may or may not be an upgrade (I'm personally leaning more on the no upgrade situation). This is not the Overlord Tank, despite some similarities. The treads and viewport are different. Gatling Tank Nuke Cannon Not confirmed if it is a Nuke Cannon, but the design of the vehicle is the exact same as the Nuke Cannon from Generals 1. Overlord Tank The Overlord Tank returns, with its famous gatling turret (possibly an upgrade, but it may come with the vehicle directly). There are also grinders at the front, indicating at the possibility that, if not only for purely aesthetic reasons, this vehicle might be able to crush certain vehicles and/or infantry, perhaps even walls or mines. - APA Structures - APA Command Center The APA's Command Center will have the ability to upgrade to Tiers 2 and 3, which will upgrade the Tier level for the player respectively. (Zerg Hatchery / Lair / Hive from StarCraft) APA Power Plant The APA's Power Plant works exactly like the first Generals; Power is a resource provided by each structure and contributes to the overall base power output. APA Supply Center APA War Factory Tactical Nuke Silo The APA has tactical nukes as its superweapon. The missile comes out vertically now instead of lifting up from a "sleep" position.
  12. CnC Saga has posted a few more scanned images from the pages of Canard PC magazine that are part of an exclusive six-page special on the new Command & Conquer. The most interesting one finally shows us a different type of map than what we have previously seen before - a more urban environment. These scanned images don't do the visuals of the game any justice, though. You can see the rest right here.
  13. Fans are still concerned that you will need to pay money to have any success in the new Command & Conquer. While what you will pay for has yet to be determined, the new Command & Conquer is still very much a free to play game but it will not be "Pay to Win", this was confirmed via the Official C&C Twitter page earlier today. As we get closer to the release, and maybe even during the beta phase, we might learn more what content will be charged for. Click here for the original post.
  14. French C&C fans have something to look forward to. Tomorrow's issue of the Canard PC magazine will have an exclusive six-page special on the new Command & Conquer game. The cover art has already been released to the public, showing an APA general with his EU adversary. You can click on the thumbnail for the full resolution of the image. It looks like things have finally begun going...
  15. In reaction to certain questions asked by fans on the official forums after the release of a new screenshot this Monday, EA_CIRE has posted some new information to clarify about what modes of play Command & Conquer - Free to Play will have upon release, specifically about the inclusion of campaign and skirmish modes. Click here for the original post.
  16. Looks the the team at CnC Saga has their hands on a copy of the Canard PC gaming magazine that is featuring an exclusive six-page special on the new Command & Conquer - Free to Play. They have scanned the special and extracted some amazing images, including the GLA general shown below. Look for more Command & Conquer - Free to Play news from Canard PC gaming magazine.
  17. Original post by Tehnloss: http://forum.cncsaga.com/topic/7898-cnc-f2p-compte-rendu-de-larticle-canard-pc/ Louis-Ferdinand Sebum, the editor at Canard PC, shares his thoughts on the game with us. He was pleasantly surprised by the game and believes it returns to the roots of Command and Conquer. He also outlines the main strengths of this new game, but also highlights a couple of things that could pose a problem. Here is a summary of currently available information, including new entries: Resource system: - Silver: similar to C&C Generals. - Oil: build derricks on oil slicks. Three factions: APA (Asian-Pacific Allance) [/ i]: same concept as China from Generals. - Units: cheap and plentiful. - Buildings and tech: Upgrades in centralized technology headquarters. GLA more oriented on global narco-terrorism - Units: rioters and terrorists at start. - Buildings and tech: weapons factory can be upgraded with either toxin or demolition technology EU : high tech, like the U.S. in C&C Generals. - Units: fragile, highly specialized, expensive. - Buildings and tech: specialized buildings and numerous towers built to supply power to the buildings. Highly space consuming bases. Design and technical info - Dynamically destructible buildings with interiors modelled (if HQ is taking a damage, you can see inside). - Dynamic units' dialogues (like in Company of Heroes). - Unfortunately, camera is still facing to the ground. Game Modes - Skirmish. - Multiplayer deathmatch. - Co-op missions. Monetarisation - Trying to avoid pay-to-win. - The game is not an MMO (not persistent in the conflict), but has a progression system. - Generals unlockable by leveling up or paying. - Possible purchasable cosmetic items. - Probably other things to unlock by playing or paying. Future Plans - More content. - Deveoloping the Tiberium saga, Red Alert, and a new universe. Notre dossier sur le community summit le résumé des infos disponible précédemment Canard PC
  18. The first HD screenshot from the new Command & Conquer - Free to Play has been released. It features your first up close look at the GLA. This new screenshot was part of the Community Screen Shot Hunt started by our community manager, EA_CIRE. Pieces of the screenshot were posted around other community sites and had to be assembled like a puzzle. C&C Official Twitter United-Forum.de Official C&C Forum C&C Official YouTube GameReplays Official C&C Facebook Official Tiberium Alliances Facebook CNCNZ.com XWIS CnCHQ CnCSaga.com CnCSaga.de CnCForums CnCSeries.ru CC-Series.pl The Community Screenshot Hunt only lasted for a few hours as all the pieces were collected, assembled and the result is the screenshot above.
  19. Many Command & Conquer fans are patiently waiting for the Command & Conquer - Free to Play Beta to begin. We still we have bit of wait on our hands though. With this in mind, it's time for a new poll. The new poll the question is What are you looking forward to the most in the C&C F2P Beta? Are you just happy to finally see the game, do you want to check out the the EU, GLA or mystery 3rd faction, the awesome Frostbite 2.0 engine or you just want to see how multiplayer works. It could always be something else, so let us know in this thread. If you are reading this update on the main page, just look to your right and vote in the poll box. If you are reading this via the forums, click here to cast your vote. And, as always, don't forget to share any feedback or comments about this poll as well. Here are the results of our previous poll, Do you use GenTool for Generals & Zero Hour? 35% of the people who voted say they do use GenTool. But many of you don't know much about it, so we suggest you download it now. The full results of this poll can be found right here.
  20. It has been confirmed via the Official C&C Twitter page that people who purchased Command & Conquer: The Ultimate Collection will receive prioritized access to the Command & Conquer - Free to Play beta. This important beta test is scheduled to start in the first half of this year. So your Command & Conquer: The Ultimate Collection download code that you used to gain access to all of the games in the collection on Origin is your ticket to be involved in the Command & Conquer - Free to Play beta. Click here for the original post.
  21. Fellow C&C community members and visitors, Since the jump to the Free-to-Play business model has taken place for Generals 2, many of us have voiced our opinions, concerns and suggestions. However, I've seen many openly dispute the move to F2P for the fear of the following: Not having a Single Player storyline mode/Campaign mode The possible lack of an offline mode The possibility of premium, hardly-affordable for the average and casual player, Pay-to-Win content The possible lack of success of this game we've all been waiting for so long to play, followed by an abandoning of new content creation and perhaps the closing down of the game's servers. While these concerns have all been heard by EA Victory and EA Games, many of you may wonder, with the information we've received, what guarantee there is of the 4th concern not eventually coming to fruition despite EA Victory's best efforts to sustain this game and prevent it from going the way of Age of Empires Online. Thus, I come forth with this suggestion. What if there was a way to stack the odds in C&C - Free to Play's favor? Well, it seems this may be the C&C series' saving grave: A marketplace for player-created content. While I am aware of many's concerns with such an idea when it comes to a C&C game (such as the fact mod-making tools have permitted, in the past, the creation of content that was entirely free and available to all), I find it fairly rational to go this route. Blizzard's StarCraft II and Valve's Team Fortress 2 have gone the way of pushing player-created content to attract and keep a large share of players, be it casual or hardcore (competitive players & long-time fans). Allowing players to create content and sell it would not only push more creativity on the side of players, it would also allow many players to see the advantage in creating new content; rather than have it cut into their time, it would allow these content creators to make a quick buck out of something they enjoy (and likely remain motivated to create more and of better quality) while also allowing EA Victory to take a small cut out of every sold content piece to every player, allowing EA Victory to fund their game and create more content for it (DLCs could be released alongside player-made content in the marketplace, like with TF2 and SCII, some which could be free, some which could cost, those costing money having to be approved by EA). This player-made content would then give EA and DICE a fairly good reason to create and release mapping & modding tools for Frostbite 2, not to mention integrate them with Origin (and thus compete on a higher level with Valve's Steam service). I fully believe this type of feature will allow the C&C franchise to evolve in flourish in the coming decade and compete with games like StarCraft II and Free-to-Play games, seeing as how fully-fledged RTS games like C&C have trouble attracting and keeping a large crowd of players, while other F2P games are easier to get into for many casual players. For those who do not know much or who wish for a second opinion, viewpoint, or a more detailed account from someone who is far more knowledgeable when it comes to the gaming industry, I'm including a video by TotalHalibut/TotalBiscuit, AKA the Cynical Brit, down below. The first 7.5 minutes discuss this subject in a very detailed manner. Additionally, here is a video of how creative and innovative developers (in this case, Gas Powered Games and Chris Taylor) can get with mod tools, and how this could revolutionize modding and mapping for games (I highly recommend watching this video, it's amazing). Scroll down to watch this video. http://www.youtube.com/watch?v=kuGdQqUhKD4 So, my fellow community, what are your thoughts, comments and suggestions on this matter?
  22. We still don't know when the big beta test period for the new Command & Conquer - Free to Play will begin, but our community manager, EA_CIRE, has clarified what we can expect to see when it finally arrives. The beta will be a time to experiment, learn, polish and adjust the overall game experience. This is what he posted in a thread on the Official C&C Forums: You can see the original post right here.
  23. On the Official Command & Conquer Twitter page we finally got some indication as to when the Command & Conquer - Free to Play beta will begin. Just as the tweet says we will have to wait until either the ending of quarter 1 or the start of quarter 2 for 2013. Click here for the original post. It's also worth mentioning that articles from The Game Fanatics and RTSGuru.com which are stating that the new Command & Conquer could be having a "soft launch" soon are totally inaccurate. The so called exclusive The Game Fanatics article claims the game is still called Generals 2 and retail/collectors editions will also be made available. So disregard these false reports.
  24. One of our staff members, Alex06, has created the most extensive and complete guide to the EU and GLA units and structures we can see in the C&C Free To Play trailers and the summit video, along with images and possible explanations on the units' and structures' functions. Note that all the data in this document is unconfirmed and is subject to change. You can download it from Mediafire. Alternatively, you can view it via Mediafire or Google Docs. For more information, you can see his original post here.
  25. A few days ago, RTSGuru posted a new article detailing the Six Strategy Games to Watch in 2013, and, as expected, the new Command & Conquer is included. Check out the full article to see what other strategy games made their list.
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