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Found 24 results

  1. For many years now, Red Alert 2 and Yuri's Revenge required elaborate procedures to run smoothly on newer systems. Earlier today, CnCNet released an update for their Yuri's Revenge client, version 4.27, which incorporates compatibility fixes (black screen, Alt+Tab), a wider range of screen resolutions in the ingame menus, LAN capabilities and campaign speed sliders for the singleplayer installations of both Red Alert 2 and Yuri's Revenge. This means that you can just install the latest version of the client and run RA2/YR outside that client as you normally would for playing campaigns. It is, however, primarily meant for The First Decade and The Ultimate Collection versions of the games. You owe it to yourselves to get this update. Simply run your existing version of the YR client and let it download the latest update automatically, or if you don't already have it, get it from CnCNet's website.
  2. There's been a lot of news in the Command & Conquer community to cover, so here's a quick overview of what's going on: The first release of the Red Alert 3 version of the Generals 2 mod has been published. Nyerguds' 1.06c patch for Command & Conquer: Gold received a hotfix (labeled update 4) that resolves a compatibility problem with CnCNet. The updated version of Kane's Wrath 1.02+ map packs, R12b, has been made available. These maps have many issues fixed, and are played by mid- and high-level players. On Saturday, February 18th, the third annual Free-For-All tournament in Kane's Wrath took place, lasting a total of six hours. Recorded live commentary by IISpartacus (joined in finals by Masterleaf) is available . Yesterday, CnCSaga.com found 7 more pieces of concept art from the cancelled Red Alert Alliances, which show that the Empire of the Rising Sun was also to appear. The CnCNet spawner code for Tiberian Sun has been made open to the public on GitHub, with the languages being C and x86 Assembler. Check out more news in our C&C Community News forum. If you have any community news of your own you want to share, feel free to send us a news tip.
  3. Both CnCNet and C&C:Online have launched their Discord servers recently. For those who don't know, Discord is a VoIP/chat service designed for gaming communities, and was intended to combine the best aspects of Skype and TeamSpeak, and you can even see a bit of IRC influence. It can be run through an application on your computer or smartphone, or through your web browser. So check out the CnCNet Discord server here, and the C&C:Online server.
  4. What a great way to start the new year. The team over at CnCNet have announced that they have achieved a new record for players online. 801 players we recorded online on the second day of 2017. Lots of people still playing the classics like Red Alert and Yuri's Revenge, which I think also achieved new individual records of their own. And who says Command & Conquer is dead?
  5. There's been a lot of news in the Command & Conquer community to cover, so here's a quick overview of what's going on: CnCNet has reached a new milestone, with over 720 players connected at the same time Techraptor has posted an article giving a nice retrospective view on the Red Alert games The Tiberian Dawn Redux mod for Zero Hour has received patch 1.43, with eight new missions and some edited ones, as well as balancing and bugfixes Twisted Insurrection received two hotfix patches following its latest major release, 0.61 and 0.62 W3D Hub published a new update on Red Alert 2: Apocalypse Rising, showing off the Ore Purifier, the Tank Destroyer and Tanya's Sig Sauer pistol. Check out more news in our C&C Community News forum. If you have any community news of your own you want to share, feel free to send us a news tip.
  6. Just a few community news items to mention that have happened in the past couple of days. CnCNet have announced their Yuri's Revenge client has received some important updates. Such as general bug fixes, including the lock game/kick issue, modern UI improvements, font sizes on game listing and player listing fixes and more. In other CnCNet news, the CnCNet 4 and Renegade Master Server legacy services have been discontinued with immediate effect. BlueHell Productions will be closing down their forums at the end of June. If you require any data from them please contact a member of the staff team. Check out more news in our C&C Community News forum. If you have any community news of your own you want to share feel free to send us a news tip.
  7. I've just started a Youtube channel and am putting up some games of Tiberian Dawn (C&C95) with live commentary as I play through them. I explain the plays as they happen and give an analysis at the end to help newbies get a better grasp on the game! There's a few up already, and will be looking to upload one every day, so make sure you come back and check them all out. If you're enjoying the games, make sure to like and subscribe! GLHF commander! https://www.youtube.com/channel/UChP7vg2NdZ6piIo_VMw-ilQ -AchromicWhite
  8. Just because its 2016, it doesn't mean you can give up playing any of the classic Command & Conquer games like the original Command & Conquer, Red Alert, Tiberian Sun or even Red Alert 2 and Yuri's Revenge. With the power of CnCNet the classic Command & Conquer games live on for a new generation. And thanks to SNiPE, a video guide has been created for those who want to get started and learn how to play their favourite Command & Conquer games on CnCNet. Watch the video above.
  9. https://www.youtube.com/watch?v=cOKyC6LjOBs The video above, made by Project Phoenix Media, is a great tutorial that shows you how to get Yuri's Revenge up and running to play online via CnCNet. It supports either the original release of the game or the Origin version. So perhaps you recently grabbed Red Alert 2 and Yuri's Revenge for free from Origin's On the House promotion and you are looking to play online. And yes, this also works for Windows 10 users.
  10. To many months have gone by since the poll was changed. So the good news is we finally have a new one. The new poll is, Which community based C&C multiplayer services do you play on? Do you play on C&C:Online (Generals/C&C 3/Kane's Wrath/Red Alert 3), perhaps you play the classics on XWIS (C&C/Red Alert/Tiberian Sun /Red Alert 2/Renegade) or do you still keep retro and go with CnCNet (C&C/Red Alert/Tiberian Sun /Red Alert 2). You can vote for just one of them or all three if you like. And of course there is an option for those who don't use any of them. To vote in this poll you need to be on the main page of our site, and cast your vote in the poll box on the right side bar. You can also check the the current results in the Poll Archives. And, as always, don't forget to share any feedback or comments about this poll as well. Lets review the previous poll, How do you feel about the Official C&C Forums being closed down? 68% of the people who voted said they were fine with the Official C&C Forums shutting up shop. Full results can be found in the Poll Archives.
  11. As much as I enjoyed playing the campaigns in all the C&C games, well almost all of them, I always took my time tackling each objective to accomplish the mission. I guess this series of video shows the direct approach works just as effectively. Watch as the CnCNet team shows you how to . That's the first mission above, all done in 2 minutes and 59 seconds. to watch the rest.
  12. The CnCNet team have announced official support for Yuri's Revenge. It is currently in open beta testing. But you can download the installer and start playing right now. Some of the features include.... Cheat Prevention Custom Map Sharing High Resolution Pre-game Map Previews Improved Speed, and Reduced Lag Tunnelling Technology. No port forwarding required! Multi Engineer & Non Destroyable Bridges option Easy installation, Download & Play Fully featured Chat lobby Windows XP, Windows 7, Windows 8, Windows 8.1 Support Click here for more information and the download.
  13. The team behind CnCNet has been quite busy in the past few months. They have launched their own YouTube channel and appointed a new administrator, neogrant. They are currently working on ladders for currently supported games, as well as support for Yuri's Revenge, which will pioneer a new version of the CnCNet client. They are also currently recruiting experienced RA2/YR players and modders to help test and develop support for Yuri's Revenge. If you are able to help, contact Iran or neogrant or join the CnCNet developer chatroom at irc.freenode.net (channel #cncnet). For more information, read this post on our forums.
  14. 2015 couldn't have started better for community-made multiplayer services for C&C games. Yesterday, on January 4th, CnCNet's player count record was set to a whopping 512, cumulated from all supported games and mods! On the same day, C&C:Online's SpyMaster was fixed in the early morning, and what was seen afterwards surprised everyone - the player counts kept rising to such an extent that it was hard to make a screenshot, as the number just kept going up until it neared cca 340, cumulated from all supported games. This is wonderful news for everyone interested in multiplayer modes of Command & Conquer games and we hope it will not stop here.
  15. The new look CnCNet site was launched earlier today. Sporting a fresh and modern design, complete with a new logo. It includes all of the information you need to play the classic games such as Command & Conquer, Red Alert and more online. If you look close enough around the new site you will find certain hints on what's to come next. Visit the CnCNet now to see it for yourself.
  16. The recent release of CnCNet5 has seen a rise in popularity of this modern gaming network platform, that allows you to easily play the classic C&C games on-line. Just the other day, the CnCNet team announced the achievement of a new player peak, 253 people on-line playing the original C&C games! That's a great number considering the age of these games. Visit the CnCNet site to learn more about it.
  17. It now possible to play Tiberian Sun online with the new CnCNet5. Full support for the game has been added. CnCNet is a small tool that allows you to easily play the C&C classics (Command & Conquer, Red Alert, Tiberian Sun and Red Alert 2 even with their expansion packs) online with other people. You can learn more about CnCNet5 and the new support for Tiberian Sun by reading this topic in our forums.
  18. After over a year of work and testing CnCNet 5 has finally been released and its available for download now. CnCNet 5 supports Command & Conquer and Red Alert. Support for Tiberian Sun is coming. CnCNet allows you to easily play the C&C classics online with other people. Detailed information about what has changed and been improved in this version of CnCNet 5 can be read in this topic on our forums. If you are ready to download it, follow this link.
  19. Tore

    CnCNet 5 released!

    TL:DR version: CnCNet 5 is awesome! Took a long time to make and test! TS and RA2 not supported yet! Download here! After over a year of work and testing CnCNet 5 has finally been deemed stable enough for an official release! Compared to CnCNet 4, CnCNet 5 is coded from scratch and takes advantage of the online systems Westwood implemented into the games. CnCNet 5 has a external lobby system which gets rid of the old and buggy LAN lobby. No more games disappearing or glitches related to kicking people from the game. You can also say good bye to lag caused by the LAN netcode as previously hinted to CnCNet 5 makes use of the WOL netcode making games go smooth. CnCNet 5 works perfectly despite closed ports due to the improved tunnelling system which also lets multiple people in the same household play with people online. The CnCNet 5 lobby uses an IRC server which allows you to send private messages, make passworded lobbies game and to communicate with players. You can connect using a normal IRC client as well, but you won't have any game functionality. Currently CnCNet 5 supports Command & Conquer and Command & Conquer: Red Alert. Support for Command & Conquer: Tiberian Sun is in the works as is other Westwood Online enabled games, maybe even a game where you fight over a certain "waterless world". Below are a list of changes to the individual games: Command & Conquer - Over 160 maps to choose from by default. - New option: Auto Crush Infantry - New option: MCV Undeploy - Automatic transfer of custom maps - No limit on starting money Command & Conquer: Red Alert - Over 430 maps to choose from by default. - Automatic transfer of custom maps - Choose starting location - Choose alliance - New option: Fix Formation Exploit - New option: Fix Range Exploit - 12 other new game options - Automatic transfer of custom maps - No limit on starting money Command & Conquer: Tiberian Sun - Not yet supported, use CnCNet 4 in the mean time. - Iran is working on it with help from CCHyper! If you are interested in following development look here: http://www.ppmsite.com/forum/viewtopic.php?p=498086 Command & Conquer: Red Alert 2 - Not yet supported, use CnCNet 4 in the mean time. - Needs a developer, if you are interested go to irc.freenode.net in the channel #cncnet. CnCNet 5 would not have been possible if it weren't for the hard work of hifi (backend), FunkyFr3sh (frontend) and Iran (tons of new features in the games). Features such as ladder etc will come soon. CnCNet provides ready to play versions of both Command & Conquer and Command & Conquer: Red Alert.
  20. As you may or may not know, CnCNet 5 is in a testing phase now, but it's slowly nearing a full release. This version significantly improves upon CnCNet 4, adding an integrated IRC server and tunneled server support, enabling the player to organize multiplayer matches easier and chat with other players, all without having to run the option-limited menus in the game itself. It also adds completely new features to the games themselves. Here are some of them: Map previews Observer mode and co-op support for Red Alert Team and starting position selection for Red Alert Automatic map transfer Giant map database with search function and categories Advanced game options (e.g. undeployable MCVs, range/formation exploit fixes, Aftermath build cap fix...) Also, the team is working on introducing ranked games and a ladder system in the near future. They will also welcome anyone interested in adding support for Tiberian Sun and Red Alert 2. To download the client, visit the related thread on the C&C Communications Center by clicking here.
  21. Two weeks ago, we posted about PlayCNC, the upcoming C&C multiplayer service that aims to merge all multiplayer communities into one. Today, they have confirmed that they have partnered with the developers of CnCNet, the widely acclaimed service for Command & Conquer and Red Alert, which means that one account for PlayCNC will also work under CnCNet. Click here for the full update.
  22. An update about future improvement to CnCNet has been posted. CnCNet is a small tool that allows you to easily play the classic C&C games such as Command & Conquer, Red Alert and Tiberian Sun online with other people. While there is no release date for the next major release of CnCNet, you can at least get an idea about its future in this update. You can learn more about CnCNet by visiting the official site.
  23. CnCNet v3, well 3.1a to be exact, has been announced by the CnCNet team. CnCNet is a small tool that allows you to easily play the C&C classics games such as Command & Conquer, Red Alert and Tiberian Sun with their expansion packs, online with other people. The very latest version now supports Red Alert 2 with Yuri's Revenge. CnCNet now uses dedicated servers instead of relying on peer to peer (P2P), this means that the old port-forwarding requirement is a thing of the past. P2P functionality is still there for those who still like to use it. Get the full details about CnCNet v3 by reading this thread in our Community News forum. Or simply visit the CnCNet official site.
  24. Greetings Command & Conquer Community! It has been a long time since there has been any announcement from CnCNet spread around the community. Our last announcement was CnCNet v2, but today we announce something much greater: CnCNet v3! (3.1a to be exact as of this writing) A lot has happened since our last announcement. For instance CnCNet now uses dedicated servers instead of relying on peer to peer (P2P), this means that the old portforwarding requirement is gone, further advancing our goal of just install and play. P2P functionality is still there if you wish to use it. It is useful if ever our servers should go down or you have high latency to our servers (housed in the United States and the United Kingdom) and your opponent is close to you geographically. CnCNet also got a permanent home at www.cncnet.org! Using dedicated servers has many advantages: No portforwarding, no router or firewall setup (unless your firewall is very restrictive), It just works™ even in restrictive networks such as schools. (remember you are there to study, not to play C&C sadly enough). CnCNet now fully supports all classic C&C games, yes that means Command & Conquer (Covert Operations), Red Alert (Counterstrike, Aftermath), Tiberian Sun (Firestorm) and a newcomer Red Alert 2 (Yuri's Revenge). [The Red Alert lobby is pretty active as illustrated below] To get started simply give CnCNet.org a visit! Days of C&C online gaming are waiting!
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