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Although the game is only available in the United States and Canada at the time of writing, the pre-alpha version of Command & Conquer: Rivals will soon get its first patch. On EA Answers HQ, which is EA's centralized helpdesk forum, game designer Greg Black posted a list of focus points that the team at Redwood Studios is looking to deliver on. These include resolving Nod's dominance over GDI, double Harvester openers being hard to counter, Sandstorms being too difficult to counter with basic infantry, Flame Troopers being overly effective against light vehicles, Cyborgs (Reapers!) being too cost-efficient, and tier 4 units being too cheap. Click here to see the whole post with full explanations for these changes.
Plokite_Wolf posted a topic in Command & Conquer NewsThe developers at Redwood Studios seem to be highly aware of the overwhelmingly negative response to the recent announcement of Command & Conquer: Rivals. The studio's general manager, Michael Martinez, whom we have first seen at EA Play on Saturday, told Eurogamer today that while they are fighting an uphill battle against an already sceptical audience, they want the game to be judged solely on the gameplay, and invites everyone (n.B. only players from the United States and Canada currently have access to the pre-alpha) to try it out and "give it a fair shake". Game designer Greg Black, whose return to EA last November sparked hope for C&C fans of a new RTS considering his prior work, added how he too was originally sceptical of the game when it was first presented to him, but as he played more of it, he began enjoying it more. They do not seem to be all that confident, however, as when Eurogamer asked whether they will be able to "win round the sceptics", Martinez merely said that it would be a challenge. You can read the full article by Wesley Yin-Poole by clicking here.
As could be expected for a game of this description, Command & Conquer: Rivals got immediate and overwhelmingly negative reactions on social media, forums, fansites, the C&C subreddit, and Discord. It hasn't even been a full day since the announcement at EA Play 2018, and the #NotMyCnC hashtag has already exploded on Twitter. The reactions vary from Angry Joe's rant shown above, an elaborate analysis by our friend @Banshee from Project Perfect Mod, Boogie2988's table flip, Genna Bain's comment on how the late Totalbiscuit would've reacted to this, repeating comments on how bad the model of Kane looks, and even PC Gamer taking a jab. Here at CNCNZ.com, we will continue to cover all news regarding Command & Conquer: Rivals as we have for every other official game in the past, despite everyone's sentiments towards the game, including our own that mirror everything linked above, as it is our duty as a fansite to bring you the latest news on Command & Conquer, whatever they may be. Relatedly, we have just opened a page on our gallery for C&C Rivals concept art and renders, and will keep the gallery updated as more assets become available.
Moments ago, the new C&C game was announced. It is Command & Conquer: Rivals, and is a mobile game in the Tiberium universe. It is a 1v1 game where each player builds decks of units and goes against the other. The center of the map holds a nuclear missile silo which is controlled by the owner of the majority of control points on the map. More info and descriptions coming soon, but for now, here is the official gameplay overview. The official site is here https://www.ea.com/en-gb/games/command-and-conquer/command-and-conquer-rivals. The game was announced to be available for testing on the Google Play store for Android users.