Jump to content

Search the Community

Showing results for tags 'Generals'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • Rivals
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Hosted Projects
    • Command & Patch
  • The Archives
    • Cartoon and Conquer
    • Command & Conquer Legos / Tiberium Legos
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Origin


Steam


GOG.com


Xbox Live


PSN


Location


Interests


C&C:Online


CnCNet


XWIS


Renegade-X


W3D Hub


Favourite C&C

Found 106 results

  1. This weeks edition of Throwback Thursday looks back at how C&C Generals got censored in Germany back in 2003. Censorship is strict in Germany. And the time of the release of the game, German officials decide too many of the game's core elements resembled real world events. Obviously the most notable change was the fact that all the Generals and human character were turned into Cyborgs. But here a list of all the major changes to a game that many people in the rest of world never got to see or play.... The intro was completely removed due to having a few not-so-subtle references to real-life politics/politicians. The three playable sides had their names changed to no longer reference real-life countries. The campaign was renamed to "mission". The world map on the loading screen was removed and any references to real places or countries are altered. Interestingly, the spoken briefings were not altered. As expected, the human soldiers are altered to be cyborgs. This includes changing the portraits of all units and having robotic voices. The terrorist was removed from the game and instead replaced with a driving bomb. Other than the visuals, however, the functionality is exactly the same. Human civilians are removed from missions. The second GLA mission was removed completely. It involves hijacking a UN convoy and stealing their supplies, as well as killing any civilians (or destroying their houses) who try to take the UN supplies for their own benefit. Completing the last mission for any of the campaigns does not play a video. The expansion pack's intro is present, but the portraits of the generals which appear at various points in the intro were covered up by lazily edited in copies of the portraits from Generals Challenge. The portraits of the generals were censored as usual, other than that though they kept their human names, with one exception: Dr. Thrax was renamed to Dr. Trax to remove the pun on anthrax. Strangely, the Skirmish Mode portraits were replaced with the win/lose portraits from Generals Challenge. The credits of Zero Hour showed a US Ranger in the background, this was removed, leaving German players with nothing but blackness. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  2. I just did a clean install of Windows 7. I installed all my drivers and programs, and am now trying to play C&C Generals Zero Hour. Every time I try to launch it, I get the following error. generals.exe - Entry Point Not Found The procedury entry point MiniDumpWriteDump could not be located in the dynamic link library dbghelp.dll. Every time I click the OK button, it closes the one I clicked on and opens another one. I literally have to open task manager and force close generals.exe I have never seen this error before, and even though I tried searching for information on it, I am unable to find anything specific to this program. Processor: i 7 processor running at 3.4Ghz. OS: Windows 7 Ultimate 64-bit. Graphics card: EVGA SuperClocked 015-P3-1582-AR GeForce GTX 580 (Fermi) 1536MB 384-bit GDDR5 PCI Express 2.0 x16 HDCP Ready SLI Support Video Card. Ram: CORSAIR Vengeance 16GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model CMZ16GX3M4A1600C9 Mother board: GIGABYTE GA-Z77X-UP7 LGA 1155 Intel Z77 HDMI SATA 6Gb/s USB 3.0 Extended ATX Intel Motherboard Direct X: Version 11 Game: Generals Zero Hour (part of The First Decade) non patched.
  3. Something that hasn't featured enough in our Throwback Thursday feature is content from C&C Generals. Well that changes today as we look back at the C&C Generals Combat Card game. A simple and free little game released by EA back in 2003. The idea of the game was to capture the opponent's units. This was accomplished by first choosing your faction, you would then pick one of the Firepower, Speed, Cost or Build time attributes on the card you were dealt. If you selected the Speed attribute and the opponent's Speed attribute was lower you would win that round. Capture all 12 to beat the opponent. Want to play this games yourself? Download it here. It requires no installation. Just download the file and run it. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  4. So apparently the people of Aleppo need to watch out for GLA Bomb Trucks. Source article: http://www.eurogamer.net/articles/2016-05-12-uk-russian-embassy-tweets-screenshot-from-command-and-conquer-generals
  5. Yeah, i saw that some people are posting their "Let's Plays", so i came to a point, where i asked myself: "Why not to make my own video?".... so i tried to play Tiberian Sun on Windows 10, but FRAPS keeps crashing game all the time - IDK why, just because... anyway, i turned on C&C: Generals on Brutal difficulty and that's how it goes: https://www.youtube.com/watch?v=z0I4TfMu_lU&index=1&list=PLb0z-AlVEKaZe7OAaikEBQkUcIQbECKkS Without voice commentary - only annotations. I find it boring to talk for 5 minutes about stuff, which prolly goes all wrong. I could add some commentary after recording, but with subtitles it's less exhausting. P.S. 1st clip is in 360p, because YouTube hates me - rest is fine.
  6. We turn to C&C Generals for this week's Music Monday selection. It's the "Generals Main Theme". An epic sounding heavy rock track, perfect for waging war. This track also doubles as one of the battle themes for the USA as well. The composer of the soundtrack for C&C Generals, Bill Brown, also released the , a heavier version of this theme. A new track will be posted next Monday. Share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.
  7. The Generals Gentlemen posted another video in their "What Makes RTS Games Fun" series just a few days ago. This one discusses micro and unit differentiation, featuring Tiberium Wars, Red Alert 3, C&C Generals and other RTS games. Watch the video above.
  8. The focus for Throwback Thursday this week looks back at the GLA's Super weapon from Command & Conquer Generals in 2002. The Scud Storm fires 9 missiles onto the targeted area, which randomly strike anything in a wide radius. These missiles not only explode with devastating force, but also leave behind deadly clouds of toxin that will damage any vehicles and kill any infantry that try to enter the target area after the attack. A truly devastating weapon for a devious GLA commander. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  9. Hello guys! I've made a small but fun mod for C&C Generals Zero Hour. It modifies the behaviour of the neutron missile in following ways. -Overall radius is bigger and the damage dealt is higher. -Creates EMP blast which turns off buildings and units for a certain amount of time. -Creates neutron blast which kills pilots of vehicles in a radius smaller than the EMP pulse. -Creates MOAB like shockwave that pushes units and building debris around Shockwave mod style. -Shockwave/Contra styled delayed explosion. -The countdown is raised from 6 minutes to 10. You really should use this mod alongside a shrubbery fix mod so you will be able to observe how the nuke ignites trees. Will probably break things if you try using it with other mods, but it's inside it's own .big file so you don't have to worry about breaking anything if you install/remove it. The installation instructions are inside the .zip. Images Video Download http://www.moddb.com/mods/two-stage-nuclear-device
  10. This week’s instalment of Throwback Thursday goes back to Command & Conquer Generals in 2003 to look at another iconic Command & Conquer unit. Every Command & Conquer game has had a big tank for one of the factions. In the Tiberium universe we got the GDI Mammoth Tank, in the Red Alert universe (from Red Alert 2 onwards) we got the Soviet Apocalypse Tank. In Command & Conquer Generals, the tradition continued with the Chinese Overlord Tank. And of all the big tanks, the Overlord was probably the most versatile in terms how it be upgraded. Add the Battle Bunker to give the ability to garrison infantry inside it. Add some extra fire power with Gatling Cannon upgrade, or keep your forces healed at all times with the addition of a Propaganda Tower. The strategy with this upgrade system was to decide what upgrade you needed, as only one of them could be applied to any Overlord Tank at a time. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  11. Here we go with the first Throwback Thursday for 2016. And for this one we roll back the clock to the early days of C&C Generals. These were the first ever screenshots shared around the community when the game was first revealed to the public in early 2002, it could have possibly been earlier than that. Either way, everyone was blown away by how amazing the game looked. This was the first time we were seeing a C&C game in a real 3D engine. These screenshots included units that would eventually be cut from the game. But what catches your eye the most, the super awesome water effects that also got changed. Some would say it got down graded. You can view larger version of these early C&C General screenshots right here. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  12. A new version of GenTool, the popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has been released. GenTool is a recommended download for all C&C Generals and Zero Hour players. Version 7.3 includes these fixes.... Fixes/Improvements 7.3 Fixed GenTool compatibility bug with Generals German2 version Fixed an exploit in LAN Added 'CNC Online' match mode to Upload Mode text information Updater: Fixed a faulty result message in GenTool Updater Refactored minor parts of code We have a CNCNZ.com download mirror for GenTool available. GenTool v7.3 (7.69 MB) You can also download the latest version from the official GenTool site.
  13. A day before we made a our server move, GenTool, the popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, was updated to version 7.2. GenTool is a recommended download for all C&C Generals and Zero Hour players. Version 7.2 addresses these discovered bugs.... Fixes/Improvements 7.2 Fixed GenTool bug that would crash game on Windows XP Fixed Game File Validation incompatibility with Zero Hour ME 2009 Added 'GameRanger' match type to Upload Mode text information We have a CNCNZ.com download mirror for GenTool available. GenTool v7.2 (7.69 MB) You can also download the latest version from the official GenTool site.
  14. We are changing things up for Throwback Thursday this week. We are going back to Command & Conquer Generals from 2003 and looking back at the unique secondary late game incomes that can be generated by the likes of the USA Supply Drop Zone, Chinese Hackers and the GLA Black Market. Clever players could use these secondary late game incomes to turn the tide of the battle. Even when primary resources have been depleted. For the players who play as China, it is not uncommon to see hundreds of little Hackers, spread over the map, syphoning money from the internet. No other Command & Conquer game has featured anything similar to these specialised units and structures Definitely one of the more innovative ideas Command & Conquer Generals introduced. Remember, you can click on the preview above to see a larger and more detailed image. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  15. C&C Generals and Zero Hour fail to start. The .exe appears in Task Manager for a second and then it disappears. I've tried manually adding the .ini to the Command and Conquer Generals data folder. CPU: AMD FX-6300 6 cores, 3.50 GHz GPU: AMD Radeon R9 280x RAM: 16 GB OS: Windows 7 64-bit Professional Motherboard: MSI 970 GAMING (MS-7693) DirectX Version: DirectX 11 Game Version:Generals 1.08, Zero Hour 1.04 Edit: I am using the Generals Deluxe Edition, not The First Decade or The Ultimate Collection
  16. Hi generals, it's my first post. 1) I've managed to zoom out in Zero Hour (editing the .ini in the data folder (gamedata.ini). 2) I've managed to set the optimum resolution for my screen (1366x768) for both generals and zerohour 3) But I can't zoom out in Generals (it doesn;t have an ini folder in data folder like zh) What am I doing wrong? I have the ultimate collection running in windows 8.1 Has anybody managed zooming out in generals?
  17. Hello ladies and gentlemen, my name is Hecthor Doomhammer. After having streamed and played Rise of the Reds for a little over a year, I decided to delve into the core and go back to the beginning and thus I played, for the first time ever, the campaigns of Command & Conquer: Generals and its expansion: Zero Hour. I also want to familiarize myself a little more in the world of Gen / ZH mods and since I am primarily a livestreamer, I came up with the idea of streaming some gameplay of me playing a few different mods for C&C Generals and Zero Hour and give my, unbiased, first impression on them As shown in the video below I have thus far confirmed 4 mods: CNC Holland Generals: Crazy Mod C&C Untitled Generals: Contra The video itself explains pretty much everything except the date I am starting, but that all depends on a few yet unknown factors, so for that I do ask you all to keep your eyes on my Facebook Page where I will make all announcements, every single day on what exactly will be happening on my channel on Twitch And before any one starts naming suggestions, I do suggest you watch THE ENTIRE VIDEO ALL THE WAY TO THE END Enjoy and hopefully see you then!
  18. Well, Generals, it's time for me to learn the basics and why you guys love this game and the mods so much. After having streamed Rise of the Reds for over a year, I owe this to not only myself, but also to all of you out there. So for that I ask you to join me as I will be playing through the original campaigns of Command & Conquer: Generals for the very first time, on my channel on Twitch I will be starting off with the Training Missions and see how much of the campaigns I can complete in 2 hours for today. And I will be starting tonight at 18:00 GMT I present to you all the countdown And I hope to see all of you then!
  19. So I'm trying to record a GLA campaign using the Nvidia shadowplay feature on Nvidia graphics cards, the recording is great HD and 60 fps but there are always these two black lines on the sides of the video. Can somebody explain how to remove them? Thanks. Here is a link to my video.
  20. GenTool, the popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has once again been updated to version 7.1. GenTool is a recommended download for all C&C Generals and Zero Hour players. Here's what's new: New Features 7.1 Added full GameRanger support for Upload Mode, Ticker and GenTool updater Added Fault Tolerant Heap to help against C&C:Online match freeze CNC Online: Added Point Reward Preview for Shatabrick Ladder Anti Cheat: Added a Game File Validator that blocks cheat mods Fixes/Improvements 7.1 Fixed critical crash and performance issue from 'Origin In Game' Fixed GenTool crash on game shutdown (when run without compat mode) Fixed GenTool crash in 'WorldBuilder' Added a warning message in the event that 'Origin In Game' is used Improved internal Anti Cheat mechanisms Removed the game version mismatch message for 'WorldBuilder' Removed obsolete terrain draw modes from Render Mode Fixed a bug where the ticker would draw an empty message CNC Online: Now disables stats if not all players are on proper GenTool version (6.6) CNC Online: Fixed a bug where the ladder display could stall the lobby Updater: Fixed a code bug in the registry lookup of the Maps Patcher Updater: Fixed a bug where the updater would re-download GenTool every time Changed 'upload.log' (Unicode) to 'gentool.log' (ANSI) Fixed general flaws in code Refactored major parts of code We have a CNCNZ.com download mirror for GenTool available. GenTool v7.1 (7.73 MB) You can also download the latest version from the official GenTool site.
  21. It has been announced that C&C:Online, the community based online service for the likes of Tiberium Wars, Red Alert 3 and Generals, has been relocated to its own server. Previously, C&C:Online was hosted on the Revora server. The Revora server also hosts many other sites and projects, such as CNCNZ.com. Here is the full announcement. Visit the C&C:Online official site to learn more.
  22. Both C&C Generals and it's expansion pack, Zero Hour, have been included the latest Humble Origin Bundle. Also part of the bundle is Dragon Age: Origins, Peggle, Dead Space 2, Medal of Honor Allied Assault War Chest and more. Remember, with Humble Bundle you pay what you want. At retail, these games add up to $134. But you choose to what to pay. If you decide to pay more than the average to get all of those games you will also get Plants vs. Zombies Garden Warfare, Dragon Age II, Bejeweled 3, and Mass Effect 2. Electronic Arts and Origin are forgoing the profits from this bundle, all of the proceeds that would ordinarily go to them are instead going to charity. So its a good cause. More details are available here.
  23. In a quick post on their Facebook page, the C&C: Online team have posted a quick to guide to help those people who purchased C&C Generals and Zero Hour from the latest Humblebundle, get up and running to play online. You will still need a Revora forum account, of course (as explained on the website: http://cnc-online.net/). Fixed launchers: http://forums.cncnz.com/topic/19121-fixed-launchers-for-the-ultimate-collection/ GenTool: http://www.cncnz.com/features/gentool-for-cc-generals-and-zero-hour/ So following those simple steps you should be ready for battle via C&C: Online.
  24. Plokite_Wolf

    GenTool 7.0 Released

    GenTool, the popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has been updated to version 7.0 recently. GenTool is a recommended download for all C&C Generals and Zero Hour players. Here's what's new: New Features 7.0 Fixed a series of critical exploits: SCUD bug, tunnel bug, building bug Added a latency presentation as light blue frame count in GenTool HUD Updater: Added update package to fix cracked game.dat in Zero Hour Fixes/Improvements 7.0 Improved the Unofficial Maps tab in statistics enabled game room to remember map selection within current session Changed MDS lag tolerance to a minimum of 10 and maximum of 64 Removed error messages on failed ticker loading Added notification on game start to advertise cnc-online.net to GameRanger players We have a CNCNZ.com download mirror for GenTool available. GenTool v7.0 (6.74MB) You can also download the latest version from the official GenTool site. NOTE: Users of The First Decade unofficial patch 1.03 revision 4 are not affected by the game.dat change and should be able to play as they have before.
  25. The CnCMaps.com website, which used to hold many fan-made maps for C&C games from Generals to Tiberian Twilight, was closed in the summer of 2013 after its administrator lost the time and motivation to maintain it. Two weeks ago, though, he decided to save much of the lost material by collecting all the maps that were sent over the years and uploaded them to the Microsoft OneDrive service for everyone to download. You can check out this vast archive by clicking here.
×