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Found 75 results

  1. OpenRA have announced the new Red Alert Global League Tournament. The Global League is an attempt to combine the best elements of a tough scheduled format with a flexible meet up to circumvent most, if not all, time-zone related issues. The Red Alert Global League aims to become a long-term, easy and reliable format for anyone that wishes to participate. The proposed starting date is Monday, April 4th 2016 and the League will be running for two months twice a year. And of course, all games will be played using OpenRA. You can find all the important information and how to get involved right here.
  2. OpenRA is getting more popular, its great to see. So with that in mind the OpenRA Tag Team Tournament has been announced. There is an impressive $200 prize pool up for grabs in this one. The tournament will take place on March 5th and 6th (preliminary rounds) and then on March 12th and 13th (finals). All of the tournament action will be live-streamed on FiveAces' YouTube channel. For more information, watch the awesome announcement video above. You can register for the tournament right here. There is also this topic posted on our forums as well.
  3. Hecthor Doomhammer

    OpenRA Tag Team Tournament

    Welcome back commander! Our tournament officials has been hard at work organizing another OpenRA Tag Team Tournament! It will run March 5&6 and March 12&13 (on saturdays and Sundays). Thanks to the featured casters and the Gamereplays.com crew, there is a $200 pool to be split 80%-20% for first and second place respectively! As an added bonus, the winning team will be receiving a game on Steam (2 copies of the same game) by me. Each team will fight sets of 1v1s and 2v2s for each bracket match. Brackets will be arranged randomly. The tournament will be casted by FiveAces on his Youtube Channel and SoScared ( Twitch Channel ) and myself on my Twitch Channel starting on Saturday March 5th 2016 at 13:00 GMT ( Countdown ) SoScared will not be streaming on his channel, but will join in as co-commentator. The tournament will be according to Tag Team: teams of 2 guys guy 1 from team A fights guy 1 from team B in a 1vs1 (1 point) guy 2 from team A fights guy 2 from team B in 1 1vs1 (1 point) Team A teams up against a teamed up Team 2 in a 2vs2 (2 points) If the result is a 2-2, another 2vs2 will be held to decide the winner Entries close on March 2nd, 0:00 UTC so be sure to register now! You may register and find more information here
  4. Some new gameplay footage of the Red Alert 2 mod for OpenRA has been posted. It is still a work in progress, the video is from a development version. There are still many missing and unimplemented features but what is demonstrated looks very impressive. Check it out in the video above.
  5. The latest play test version of OpenRA has been made available for download. This build includes all of the major new features and balance changes that have been planned for the Christmas release, and it is going to be one of the biggest releases yet. If you need some convincing to try this new play test build of OpenRA, here 10 reasons why you should.... New chat lobby Game speed options Overhauled Dune 2000 mod Tiberian Dawn mod improvements Red Alert mod improvements Joystick scrolling Units “defend” by default New asset installer Fixes and performance Improved map and mod support You can read more detailed information about these 10 reasons to try this new play test build. Visit the OpenRA site for download.
  6. If you have been following the development of OpenRA, you will know that Tiberian Sun is coming to the open source reimplementation of Westwood's classic Command & Conquer games. Progress has been made but the OpenRA team haven't shown to much of it. Until now. As posted on Kotaku Australia yesterday, SoScared101 on YouTube discovered a work-in-progress version of Tiberian Sun in a developer's build of OpenRA, and of course it's now captured in the video above for all to see. We are not sure if the OpenRA developers want the public to see all this yet but its still pretty damn cool anyway.
  7. A new version of OpenRA has been made available for download. This September release includes many changes and new features that implement several popular requests. Below is just summary. Support for installing assets from an English “The First Decade” DVD. Adding the ability to view the map after a match completes. Adding a notification when a game admin selects a map with custom rules. Recording replays for single player missions. Removing the “Enemy Detected” warnings from RA and D2K. Fixing bottlenecks in the AI and harvesters to dramatically improve late-game performance. Other notable changes include. Completely overhauled in-game music behaviour (don’t forget to install the music from Extras → Music!). Capture screenshots (saved to the support directory) using Ctrl/Cmd+P. Units will no longer pursue enemies after they disappear under the fog of war. Improved aircraft and paradrop behaviour in RA. Added missions Atreides01a and Atreides01b and FMV installation to D2K. Visit the OpenRA site for download.
  8. Something for all the OpenRA fans to check out here. Its the first episode of Command & Conquer Combat Comcast featuring a recap of the recent FFA Team Tournament elimination rounds. You can play OpenRA for yourself right now. Visit the official site for more information.
  9. The development of OpenRA continues with the release of another playtest build. This latest release focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes. The most visible changes in this playtest include: Removed the “Enemy unit detected” notification, by popular demand. A collection of TD balance changes based on player feedback. [#8303] Use the repair cursor or order a unit to a repair depot. In D2K a Carryall will pick up the actor. [#8056] Units built from the Starport in D2K now work with the “select units by type” hot-key. [#8212] Improvements to the player name and color validation. [#8137, #8380] New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K). A collection of polish fixes for maps, tool-tips, and unit artwork. On the technical front, improvements include: A collection of fixes for issues found using Coverity Scan. Several new lint tests to detect common YAML errors in maps and mods. Changes towards a more consistent set of rendering traits. [#8171] A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes. Improved support for compiling and running OpenRA on BSD operating systems. Improvements to our Lua API for map authors. More information about this release can be found here. Visit the OpenRA site for the download.
  10. Well its winter in this part of the world, but that doesn't mean you can't start your off summer with a latest stable release of OpenRA. The big feature of this release is of course the long-awaited in-game map editor. For the first time ever, OpenRA offers a map editing ability for all all mods, on all supported operating systems. The new map editor offers the following benefits and features: Fully cross-platform, just like the game itself. Finally, a map editor for OS X! Truly WYSIWYG. It uses the game renderer, so there are no more rendering glitches. Support for all mods. The legacy editor did not support Dune 2000 properly, and Tiberian Sun not at all. Other minor additions include: The Dune 2000 mod has gained building upgrades, and now matches the original game’s tech tree. A total of six single-player missions have been added to the Tiberian Dawn mod. Enjoy! The “Team health colors” option now provides a better distinction between your own and allied units. Support powers can now be activated using configurable hotkeys. A “quick placement” mode has been added which will automatically pick up a completed building for placement when the player selects the corresponding production tab. Full details about this release can be found here. Visit the OpenRA site for the download.
  11. The OpenRA team have posted a screenshot that shows you what the updated In-game map editor looks like. The new map editor is available in recently released playtest-20150524 version of OpenRA. If you would like learn more about the the map scripting feature of OpenRA, follow this link.
  12. After a busy month of development the OpenRA team have resumed testing with the release of a new playtest build now available for download. The major changes this time around include: A whole new in-game map editor, with many benefits over the old editor. Improved system integration with openra:// server join URLs. Give it a try from the live server list! Implemented production building upgrades that unlock additional technology for Dune 2000. Several enhanced classic missions have been added to the Tiberian Dawn mod. In the Red Alert and D2k mods you will now be notified upon encounter of enemy units. Full details about this release can be found here. Visit the OpenRA site for the download.
  13. The very latest stable build of OpenRA has been released and its available for download now. A lot of the development has focused on the Dune 2000 mod, which contains the most visible changes. A new sidebar, Sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home. The other mods were not neglected, though. In Red Alert, the biggest new feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and C&C, new single-player missions are available that will keep you occupied. Here is a list of changes that affect the game in general.... The server browser shows and allows joining games from any installed mod. It is now possible to disable the “short game” mode that was forced in the past. The player name and colour can now be set up in the settings dialog. When creating a server, the game informs the host about port forwarding issues. Left-click mouse orders have been markedly improved. Some missions now support difficulty levels. A huge number of smaller gameplay fixes and improvements, including: Friendly units blocking the exit of a production building will now move out of the way if needed. Units will no longer hunt cloaked units. The spy plane in Red Alert will no longer lure your anti-air capable units across the map. Planes will no longer collide with helicopters and push them out of the way. Your faction will not be revealed to enemies when you have selected a random faction in the lobby. In sell mode, the tooltip will now show the expected refund value for structures. Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied. A similarly massive number of performance improvements have been made in this release. Many race conditions and crashes have been fixed across the board. Read the full changelog for more details on this release. Visit the OpenRA site for the download.
  14. A new video demonstrating how the upgrades, in the currently work in progress, Tiberian Sun mod for OpenRA are handled. There is still a lot to be done in this Tiberian Sun mod, and there many bugs to that need fixing. Apparently a lot of stuff was hidden in this "promotional demonstration" video. It's basically here to give you an idea of how it works in the game. Visit the OpenRA site for more.
  15. In less than week, and just time for the remains of the Easter break. Another playest build of OpenRA has been released. This new playtest addresses most of the issues that have been reported. In particular, these are... The balancing in the Red Alert mod, while not finalized, has received some more touch-ups. Quite a number of crashes and other oddities have been fixed. The overly enthusiastic “Enemies approaching” warning has been removed from both Red Alert and Dune 2000. Even more performance improvements have been made. Read the full changelog for more details on the playtest changes and bugfixes. Visit the OpenRA site for the download.
  16. A new playtest build of OpenRA has been made available. These playtest builds provide a snapshot of the current development for feedback by the testers. You can help shape the future of OpenRA by testing them and reporting bugs or simply letting the community know what you think. Below is a list of the highlights that are included in this release. In sell mode, a structures tooltip will show the expected refund value. Spy planes in Red Alert will no longer lure your anti-air capable units across the map. Airplanes will now fly higher and not push helicopters out of their way any more. Harvester logic has been improved to make use of all available refineries and to avoid blockages. New missions: Allies03b and Allies05a for Red Alert, and GDI05a, Nod02a and Nod02b for Tiberian Dawn. More memory usage and performance improvements. On Linux, the .orarep file extension will be associated with OpenRA so that replays can be started from a file manager with a simple double-click. Read the full changelog for more details on the playtest changes and bugfixes. Visit the OpenRA site for the download.
  17. Development and testing for the OpenRA version of Red Alert 2 continues with this new video that was posted recently. This video demonstrates the ability for this development version of OpenRA to read sound effects from the original game data. The current stable version of OpenRA does not support Red Alert 2. If you are really interested or want to contribute, check out the mod on Github.
  18. Early Red Alert 2 development and testing has been started by the OpenRA team. You can see some of the progress made in this gallery of screenshots showing the first experiments with Red Alert 2 sprites. Just two screenshots below. Click here to see the full gallery.
  19. The first playtest build of OpenRA has been made available for download. These playtest builds provide a snapshot of the current development for feedback by the testers. You can help shape the future of OpenRA by testing them and reporting bugs or simply letting the community know what you think. The main focuses of this release was to improve stability and performance, as well as implement some of the missing features that make Dune 2000 unique. Some highlights in this development build are: Added Carryalls and Sandworms to the Dune 2000 mod. Added countries (with their own unique abilities) to the Red Alert mod. Added an often requested lobby option for disabling the “Short Game” mode. Improved performance and memory usage across the board. Added hardware cursors support for smoother mouse movements. Added new missions: GDI 03, Soviet 01 as well as Survival 01 and 02. Fixed Fort Lonestar and the Dropzone minigames not starting. View the full changelog for more details on the playtest changes and bugfixes. Visit the OpenRA site for the download.
  20. A new OpenRA video has been posted that takes a look at the importance of the single player and its impact to reach to a wider audience. It even briefly looks back at the long development history of OpenRA. Watch it below. Remeber, you can try OpenRA for yourself. Follow this link for the download.
  21. The Halloween 2014 release of OpenRA is now available for download. It is overflowing with both tricks and treats! This release includes over 760 commits by 41 contributors since the July release. The most visible change in this release is the redesigned in-game UI. The RA mod has received a brand new sidebar. Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3. The in-game menu has been completely overhauled, and now includes information on mission objectives. A new end-game score screen appears once a game is complete. The other big focus of this release was a complete overhaul of the map scripting support for creating single-player missions and multi-player minigames. The new Lua API is faster, more robust, and provides many new features that were not available in the older API (which has now been removed). A large number of smaller features have also been included. This is just a sample from the full changelog.... The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain. Veteran units gain improved reload time and accuracy, and elite units will now heal over time. Planes will maintain their distance from each other in a similar fashion to helicopters. Servers will now drop players with unresponsive connections to unfreeze stalled games. Units will now properly move inside transports, instead of teleporting. Tank turrets will now turn to face forward after the unit has finished attacking. A number of small balance changes to the Red Alert and Tiberian Dawn mods. Many more small bug-fixes and behaviour improvements. Visit the OpenRA site to download the new release.
  22. Following the release of last week’s playtest version of OpenRA, a third and final playtest has been made available today in preparation for the stable Halloween release next weekend. Development over the last week has been focused on tidying up loose ends, such as.... An overhauled observer/replay sidebar for the Red Alert mod. An improved (and hopefully more robust) crash-detection mechanism. Improved memory usage over the previous playtests. Further improvements to the new Lua API, and the removal of the old API. Further improvements to the packaged single-player missions. Additional minor polish improvements and bug fixes. Visit the OpenRA for the download.
  23. The second playtest version of OpenRA has been made available for download. This release rounds off the new single player campaign back-end that was introduced in the first playest build at the end of last month. It also includes a few new features of its own. Some key features selected from the full changelog include.... Fixes for bugs with weapons, crates, and mines that were introduced in the last playtest. Further improvements to the new Lua API for missions, and an overhauled single player mission menu. Servers will now drop players with unresponsive connections to allow frozen games to continue. New actor upgrade system adds support for EMP weapons and stealth generators. Units will now properly move inside transports, instead of teleporting. Tank turrets will now turn to face forward after the unit has finished attacking. Visit the OpenRA for the download.
  24. TGN TV associate Damion Rayne has posted a video review of OpenRA. Its worth watching if you're just finding out what OpenRA is all about. You can get OpenRA for yourself but visiting their official site.
  25. There is a new playtest version of OpenRA available right now. The biggest change in this Playtest release compared to the July release is the overhauled in-game interface, as well as other additions and improvements. The RA mod has received a brand new sidebar. A new end-game score screen appears once a game is complete. The in-game menu now shows an objectives panel in all mods (previously only available in the TD mod). New keyboard shortcuts have been added, and the default keys have changed to match Tiberium Wars and Red Alert 3. The full Changelog lists many of the other improvements, bug fixes, and balance changes that are included in this playtest. A few notable improvements include: The lobby now prevents players from choosing colours that are too similar to each other or the terrain. Veteran units gain improved reload time and accuracy, and elite units will now heal over time. Planes will maintain their distance from each other in a similar fashion to helicopters. Several of the Tiberian Dawn campaign missions have been updated with mission objectives. A number of small balance changes to the Red Alert and Tiberian Dawn mods. More details about this release can be found here.
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