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Found 56 results

  1. The Rise of the Reds mod team has released yet another news update, showcasing two special units: The Pandora and the Vulcan Strategic Bomber. As is usually the case with RotR updates, a short story is included that details the new arsenal. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Pandora.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Vulcan_Ntrn.jpg Click here to read the entire news update.
  2. The Rise of the Reds mod team has yet another ECA news update, featuring the faction's hero unit: Captain Frank Jaeger, including a short story featuring the Russian General Aleksandr and his occupation of Germany. ' rel='lightbox'>http://media.moddb.com/images/articles/1/117/116366/auto/EU_FrankJaeger.jpg Click here to read the entire news update.
  3. Rise of the Reds' mod team has released a news update yet again, this time, featuring the ECA's Airforce; This update showcases the Eurofighter, Harrier and Vulcan. As always, a short, in-universe story is included. However, the newly-revealed arsenal does not feature prominently in this short story; It is, instead,a continuation of the last 2. ' rel='lightbox'>http://media.moddb.com/images/articles/1/116/115929/auto/EU_EuroFighter_2.jpg ' rel='lightbox'>http://media.moddb.com/images/articles/1/116/115929/auto/EU_Vulcan_New.jpg Click here to read the entire news update.
  4. Another Rise of the Reds news update has gone live, featuring the artillery pieces of the ECA: The Sky Shield Battery, the Howitzer Position and the Mortar Track. As is the case with every RotR update, a short, in-universe story is included, further dwelling into the lore of the newly-revealed arsenal. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_MortarTrack_2.jpg ' rel='lightbox'>media.moddb.com/images/mods/1/5/4333/EU_HowitzerPosition.jpg Click here to read the entire news update.
  5. A new Rise of the Reds news update has gone live recently. This update features 2 new infantry units: The Grenadier and the Combat Medic. As always, a short in-universe story detailing and featuring these units is included ' rel='lightbox'>http://media.moddb.com/images/articles/1/116/115293/auto/EU_Grenadier.jpg ' rel='lightbox'>http://media.moddb.com/images/articles/1/116/115293/auto/EU_Combat_Medic.jpg Click here to read the entire news update.
  6. In light of the Mod of the Year event, Rise of the Reds has released a news update that includes a trailer, which reveals many brand-new ECA units that have yet to be featured in a news update. The upcoming release, version 1.8, will include the ECA as a fully-playable faction. This update also showcases 3 all-new ECA heavy defenses: The Anti-Tank Barricade, the Gun Turret and the Bulldog Turret. As always, you can read a short story that further delves into this new arsenal. Click here to read the entire news update.
  7. A new Rise of the Reds news update has gone live recently. This update showcases 2 new structures: The Telecom Tower and Telecom Relay. As always, a short in-universe story presenting these new additions is included. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_TelecomTower.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_TelecomRelay.jpg Click here to read the entire news update.
  8. Rise of the Reds is back with a news update. This latest update focuses on the return of the famous German Gepard anti-air vehicle, the Radar Helicopter and the Field Command, the ECA's forward command center. As always, a short in-universe story is included, introducing the reader to the arsenal that will play a part of the ECA's forces on the battlefield. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Gepard_1.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_RdrHeli.jpg Click here to read the entire news update.
  9. Shortly after the latest update, Rise of the Reds makes itself heard once again, the mod team having released yet another news article about the ECA, this time showcasing the European Manticore and R&D Compound. As always, a short in-universe story is included, introducing the reader to the arsenal that will play a part of the ECA's forces on the battlefield. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_RDCompound.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Manticore.jpg Click here to read the entire news update.
  10. The Rise of the Reds mod team has recently posted updates on the ECA faction, one such update showcasing the ECA's Vehicle Depot and the Leopard Tank. This update, as with other RotR updates, includes a short in-universe story detailing the new arsenal that's being presented. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_VehicleDepot.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Leopard.1.jpg Click here to read the entire news update.
  11. Another news update for the Rise of the Reds mod has just gone live, showcasing some of the defensive structures of the ECA faction and, as usual, providing a short story detailing the newly-unveiled arsenal. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Fortification.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_GrdTwr.jpg Click here to read the entire news update.
  12. The Rise of the Reds mod team has recently posted updates on the ECA faction, showcasing the Solaris Target Relay, the ECA Superweapon, and the Solar Reactor, the ECA's power plant. Each of these updates include an in-universe short story detailing the respective structure. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_SolarReactor.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_SolarisRelay.jpg Click here to read the Solar Reactor update and here to read the Solaris Relay update.
  13. The Rise of the Reds mod team has once again posted an ECA update. This update focuses on the ECA Attack Dogs and the Mole Mine Layer vehicle, with a short story featuring said additions to the European arsenal. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_AttackDog.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Mole.jpg Click here to read the entire update.
  14. The Rise of the Reds mod team is back this week with a new update about the ECA. This most recent weekly ECA update goes further into detail about the ECA's backstory, more specifically, about its inception. Showcased in this update are also three new infantry units and the ECA Barracks. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Barracks.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Felin.jpg Click here to read the entire update.
  15. Having released 1.72 earlier this week, the Rise of the Reds mod team have released an update featuring their upcoming faction, The European Continental Army, or ECA. This first of weekly ECA updates goes into the backstory of the EU during and after the events of Zero Hour, up to the formation of the ECA. Showcased in this update are also two vehicles and two structures for the ECA. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_SupplyTrack.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/EU_Regioncmd1.jpg Click here to read the entire update.
  16. Version 1.72 of the Rise of the Reds mod for Zero Hour has been released. The latest release includes a wide range of new additions such as.... Elite Navy SEAL frogmen, Guided Howitzers, mobile Field Hospitals and high-tech WASP Hives for the USA Heavily armed Mil Mi-40 Hunchback gunships and Sentinel Arena systems for the Russian Federation Covert GPS Scrambler Stations, fast Mortar Buggies and lethal Gazelle Toxin Sprayers for the GLA Zealous Volunteer Squads, fiery Pyro Technicians and powerful Nukeneer artillerymen for China Various model updates, including new strategic air assets for China and the unparalleled AC-17 for the USA A slight revision to the tech tier system that should allow for more tactical variety in the early game phase The Limit Superweapons option has been replaced with a more practical No Superweapons option Several bug fixes and balance changes (such as for the nigh-infamous GLA Grad) Completely revamped AI settings for an even greater challenge Various new and improved sound and special effects Additional Download - A map pack including over 120+ new maps More details and the download link can be found at the Rise of the Reds site.
  17. Another update of the Rise of the Reds mod has been posted. This update features the new Chinese General Mau's story as well as two new Chinese infantry units, the first unit is called Nukeneer, while the second one is called Pyro Technician which has been armed with a powerful flamethrower. Take a closer look. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/China_Nukeneer.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/China_Pyro_Techician.jpg Visit the official Rise Of the Reds website for the full update.
  18. The Rise of the Reds mod for Zero Hour will be updated with four Humvee variations: the updated Avenger and Ambulance, as well as a Field Hospital and... an Ice Cream Vee? ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/American_Field_Hospital.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/blahsv.jpg Click here to see them all.
  19. As the Rise of the Reds developers are working on the next release of the mod. They have posted a new update showing off their latest units and weapons for the US army such as the US SEALs, the powerful Firebase and more. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/American_Seal.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/American_Firebase.jpg The full Rise of the Reds mod update can be found right here.
  20. The GLA Beta 1.7 version of the Rise of the Reds mod for Zero Hour has just been released and made available to download. This beta version includes a wide range changes and new features, as well as some bug fixes. Below is a list of some of the new changes and additions: A fully redesigned Global Liberation Army The steamrolling Russian Federation Many new buildings, units and powers for the old factions A fully functioning, efficiently designed navy Several new Tech structures Many of the more subtle game mechanics have been revamped Plenty of new maps Full details can be found here. The new release, along with all the previous releases, is available to download right here.
  21. One of the new General-specific US vehicles in the Rise of the Reds mod for Zero Hour is the US Bradley tank, according to latest news update, titled Old Dogs of War. A profile of General Jeremiah Bradley, the American Tank General, has also been released. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/American_Bradley_2.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/American_Bradley.jpg Click here to read the full update.
  22. Three new capturable tech structures have been revealed for the Rise of the Reds mod for Generals: Zero Hour. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Tech_CoastalGun.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Tech_PowerPlant.jpg Click here to read the full update, titled "Operational Assets", and see what role each of these buildings play.
  23. The Russian Shock Trooper in the Generals: Zero Hour mod Rise of the Reds has received a graphical uplift, as can be seen in their latest news update titled, Below the Thunder. This update also includes a short story to end the "General Orlov in Africa" series, which have come with recent updates. An updated profile for General Orlov has also been released and more General profiles will be shown in upcoming news updates. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Russian_ShockTrooper_Tesla.jpg Click here to read the full update and the usual short background story.
  24. The GLA in the Rise of the Reds mod for Generals: Zero Hour will now have an air force, as can be seen in their latest news update titled, Lightning from a Cloudless Sky. The update goes into detail about each of the 2 new air units and how the Airstrip works. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/GLA_Gazelle.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/GLA_Interceptor.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/GLA_Airstrip.jpg Click here to read the full update and the usual short background story.
  25. The Rise of the Reds mod for Generals: Zero Hour will include naval units, according to the latest news update. The update goes into further detail about the role of each naval unit and hints at the possibility of the navy system changing to allow for faction-specific naval units. As usual, a short story is included to draw the players into the game's universe. ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Tech_Navalyard.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Navy_Gunboat.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/5/4333/Navy_Destroyer.jpg Check out the full update for more.
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