Jump to content

Search the Community

Showing results for tags 'SDK'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • Command & Conquer: Remastered Collection
    • Rivals
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Battle for Middle-earth Universe of Games
    • Battle for Middle-earth II / Rise of the Witch-king
    • Battle for Middle-earth
  • Dune Universe of Games
    • Emperor: Battle for Dune
    • Dune 2000
    • Dune II
  • Hosted Projects
    • Command & Patch
  • The Archives
    • Cartoon and Conquer
    • Command & Conquer Legos / Tiberium Legos
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Origin


Steam


GOG.com


Xbox Live


PSN


Location


Interests


C&C:Online


CnCNet


XWIS


Renegade-X


W3D Hub


Favourite C&C

Found 4 results

  1. Hello, I am trying to use Red Alert 3 SDK. I use 64 bit. It was crashing I updated the BinaryAssetBuilder to 64 bit ant worked. This time I see error at log sth like : [00:00:01.4520502] Error: System.Xml.Schema.XmlSchemaException: simpleType 'uri:ea.com:eala:asset:BaseAssetReference' zaten bildirilmiŸ. (zaten bildirilmiŸ means already defined) I get this error even I try to build samplemod. What's wrong ?
  2. The team working on the Kane's Wrath Mod SDK has uploaded WrathEd 1.07 Gamma, which was released a few days after the Beta version and fixes a bug with output paths containing a dot fixes the calculation of TerrainTextureAtlas dimensions. You can download it here (49 MB).
  3. The team working on the Kane's Wrath Mod SDK has uploaded WrathEd 1.07 Beta and Mod Launcher 1.08. This release of WrathEd enables compiling MP3 files to the EALayer3 format, changes the output for compiling mods and maps and further changes the directory structure. The new Mod Launcher, on the other hand, brings minor internal changes and compatibility tweaks to match the new WrathEd build. You can download WrathEd 1.07 Beta here (52 MB) and the Mod Launcher 1.08 here (400 KB).
  4. The team working on the Kane's Wrath Mod SDK has uploaded WrathEd 1.06. This release fixes some terrain textures, enables encoding WAV files to uncompressed audio assets (XAS and EALayer3 compressions are not supported, however) and saves logs to a special folder in a special directory located in My Documents. Click here to proceed to the download page.
×