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Showing results for tags 'SDK'.
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Hello, I am trying to use Red Alert 3 SDK. I use 64 bit. It was crashing I updated the BinaryAssetBuilder to 64 bit ant worked. This time I see error at log sth like : [00:00:01.4520502] Error: System.Xml.Schema.XmlSchemaException: simpleType 'uri:ea.com:eala:asset:BaseAssetReference' zaten bildirilmiŸ. (zaten bildirilmiŸ means already defined) I get this error even I try to build samplemod. What's wrong ?
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The team working on the Kane's Wrath Mod SDK has uploaded WrathEd 1.07 Gamma, which was released a few days after the Beta version and fixes a bug with output paths containing a dot fixes the calculation of TerrainTextureAtlas dimensions. You can download it here (49 MB).
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WrathEd 1.07 Beta & Kane's Wrath Mod Launcher 1.08 Available
Plok posted a topic in Command & Conquer News
The team working on the Kane's Wrath Mod SDK has uploaded WrathEd 1.07 Beta and Mod Launcher 1.08. This release of WrathEd enables compiling MP3 files to the EALayer3 format, changes the output for compiling mods and maps and further changes the directory structure. The new Mod Launcher, on the other hand, brings minor internal changes and compatibility tweaks to match the new WrathEd build. You can download WrathEd 1.07 Beta here (52 MB) and the Mod Launcher 1.08 here (400 KB).-
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The team working on the Kane's Wrath Mod SDK has uploaded WrathEd 1.06. This release fixes some terrain textures, enables encoding WAV files to uncompressed audio assets (XAS and EALayer3 compressions are not supported, however) and saves logs to a special folder in a special directory located in My Documents. Click here to proceed to the download page.
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- WrathEd
- Kanes Wrath
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