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Found 104 results

  1. Cypher, one of our oldest friends on the community, was kind enough to send in this detailed article he wrote, its titled From the Mobile Infantry to the Mobile Base – A Study in Battlefield Mobility. Basically it takes a look at the how the idea of idea of a "mobile base" evolved and came to be. Here's a small sample.... Follow this link to read the rest. Feel free to share any comments about this article as well.
  2. A new trailer for the upcoming Public Beta 5 of the Twisted Insurrection mod for Tiberian Sun is now on-line. The release of the next major version coming soon, but for now you'll have settle for this cool trailer! Head over the Twisted Insurrection site for more information, you can grab the Public Beta 4 if you want to try this mod now. And don't forget to vote for Twisted Insurrection is ModDB's Mod of the Year 2013.
  3. For the past couple of days we have been asking fans to share a photo or photos of their Command & Conquer collections on our Facebook page. All of the games, T-Shirts and other memorabilia you have amassed over the years. We know there are many long time fans of the franchise so now we want you to show us. Show us how dedicated you are. We have already shared many of the photos from other Command & Conquer fans on the CNCNZ.com Facebook page for others see. Its proven rather popular so far. Head over there and check them out. If you have a collection you would like to share post it on our Facebook page, or just as a reply in this news thread. I'm now wondering if we can get any of the CNCNZ.com team to share their collection?
  4. Tore

    CnCNet 5 released!

    TL:DR version: CnCNet 5 is awesome! Took a long time to make and test! TS and RA2 not supported yet! Download here! After over a year of work and testing CnCNet 5 has finally been deemed stable enough for an official release! Compared to CnCNet 4, CnCNet 5 is coded from scratch and takes advantage of the online systems Westwood implemented into the games. CnCNet 5 has a external lobby system which gets rid of the old and buggy LAN lobby. No more games disappearing or glitches related to kicking people from the game. You can also say good bye to lag caused by the LAN netcode as previously hinted to CnCNet 5 makes use of the WOL netcode making games go smooth. CnCNet 5 works perfectly despite closed ports due to the improved tunnelling system which also lets multiple people in the same household play with people online. The CnCNet 5 lobby uses an IRC server which allows you to send private messages, make passworded lobbies game and to communicate with players. You can connect using a normal IRC client as well, but you won't have any game functionality. Currently CnCNet 5 supports Command & Conquer and Command & Conquer: Red Alert. Support for Command & Conquer: Tiberian Sun is in the works as is other Westwood Online enabled games, maybe even a game where you fight over a certain "waterless world". Below are a list of changes to the individual games: Command & Conquer - Over 160 maps to choose from by default. - New option: Auto Crush Infantry - New option: MCV Undeploy - Automatic transfer of custom maps - No limit on starting money Command & Conquer: Red Alert - Over 430 maps to choose from by default. - Automatic transfer of custom maps - Choose starting location - Choose alliance - New option: Fix Formation Exploit - New option: Fix Range Exploit - 12 other new game options - Automatic transfer of custom maps - No limit on starting money Command & Conquer: Tiberian Sun - Not yet supported, use CnCNet 4 in the mean time. - Iran is working on it with help from CCHyper! If you are interested in following development look here: http://www.ppmsite.com/forum/viewtopic.php?p=498086 Command & Conquer: Red Alert 2 - Not yet supported, use CnCNet 4 in the mean time. - Needs a developer, if you are interested go to irc.freenode.net in the channel #cncnet. CnCNet 5 would not have been possible if it weren't for the hard work of hifi (backend), FunkyFr3sh (frontend) and Iran (tons of new features in the games). Features such as ladder etc will come soon. CnCNet provides ready to play versions of both Command & Conquer and Command & Conquer: Red Alert.
  5. Just a few days ago, gaming blog UP DOWN LEFT RIGHT posted a list that shows their top 5 Command & Conquer titles. It's an interesting and possibly controversial pick for number one, that being Command & Conquer 3: Tiberium Wars, but it's really just one person's opinion. The full top 5 is.... Command & Conquer 3: Tiberium Wars Command & Conquer: Red Alert Command & Conquer: Generals Command & Conquer: Tiberian Sun Command & Conquer: Red Alert 2 You will find the full article right here.
  6. It's time to blow the dust off your copies of classic Command & Conquer games like Red Alert 2, Yuri's Revenge and Tiberian Sun, log on to XWIS and start playing through out the month of November. In order to encourage more people to play, Dsector is kindly sponsoring a tournament with hundreds of dollars of cash and prizes up for grabs. List of Prizes: player with the most points on a single nick (aka rank 1) --> $200 player with the most points on the same serial number (if you share a nick with someone, that nick will be excluded) --> $100 first to reach 500 points on a nick first to reach 1000 points on a nick first to reach 1300 points on a nick first to reach 1500 points on a nick --> big prize! most games played on a single nick --> $100 random winner/s top 250 most 2v2 clan match points Yuri's Revenge Rank 1 Tiberium Sun Rank 1 More details can be found right here.
  7. Here's another handy tool for the people still modding the likes of Red Alert 2 and Tiberian Sun. TMP Shop, recently updated with the crazy version number of 01.01.00.06. It allows you to tweak several aspects of the TMP files used in Red Alert 2 and Tiberian Sun. Below is list of what's new in this release.... TMP Shop Version 01.01.00.06 -(update) [Tools] menu added with "Palette Analyzer & Converter" option -(update) Palette Analyzer & Converter offers functions to analyze palette usage (list how many pixel use every color of the palette) list files using a certain colour convert palette of tmp files using a colour scheme file You can learn more about this tool and download from this topic on the Project Perfect Mod forums.
  8. It's a big Happy Anniversary to Banshee and the team at Project Perfect Mod. The 30th of September marked their 13th year online, still supporting the modding community for the likes of Tiberian Sun and Red Alert 2 for all this time. Click here read Banshee's anniversary announcement thread on the Project Perfect Mod forums.
  9. Version 2.0 of the CnC Maps Renderer was made available for download just a couple of days ago. The CnC Maps Renderer is a tool to render maps of the most popular Westwood RTS games, Tiberian Sun and Red Alert 2, including the expansions, Firestorm and Yuri's Revenge. A sample of the rendered result can been seen below. Feature additions: New voxel rendering method, they now look pretty good actually (thanks pchote) Greatly improved support for Tiberian Sun Firestorm, ini’s now properly parsed Fully reworked lighting system, every object should now receive the same lighting as ingame Tiberium remaps fixed, works for RA2 through rules tag MapRendererColor= (thanks Starkku) TS Powerup logic implemented Animations on tiles now supported (thanks Starkku) Tool can save a thumbnail of full map (-z option, optionally aspect ratio preserving) Improved cutoff-height detection method, now finally works really well Auto-detection of map type (TS/FS/RA2/YR) made quite robust Allow mod-mix overrides that the game would not originally load (i.e. twiins.mix) Start markers on preview map are now optional when injecting previewpack Support for rendering units on top of bridges GUI now has an auto-updater for the program + GUI GUI offers to send automatic bug-reports in case of failed renders GUI contains progress bar of rendering progress Custom palette support Support for multi-frame alpha images Support for lightsources other than lamps Support for InvisibleInGame=yes added Support for railroad tracks Support for rendering directly from archive (mmx/mix/yro) Added option to disable lighting entirely (-n switch) Bugfixes: No longer using buggy minilzo implementation Bridges and their shadows should now align properly TS veinholes now show Barrels and turrets on vehicles and structures are now rendered Improved drawing order, using filmation sorting method, causing less incorrectly overlapping objects [PreviewPack] when generated, now inserts in the ini after [basic] (no longer behind [Digest] Better SHP frame picking system. Works with loops, damaged buildings, fires etc. Can now directly render from mix archives (.yro, .mmx, .,mix) instead of requiring extracting first Now uses bug-free MiniLZO 2.06 implementation Improved mission name resolution scheme for TS/FS No more registry accesses on Linux Now runs in 64-bit mode if possible, allows for larger maps to be drawn Desert-theater maps now work too More previews can be found right here. The source code is available at GitHub.
  10. Some great-looking Tiberian Sun wallpapers featuring the GDI and Nod logos have been found on deviantART. Created by ropa-to, they are based on the original score screens from the game. Ingame, they were only 640x400 images, but now you can get them in all their 1920x1080 glory. If you spot other Command & Conquer related fan art on deviantART, please share it with us.
  11. @Jehal, one the regular contributors on our forums, has created this great looking fan made Command & Conquer wallpaper. It features the box art from the original Command & Conquer, Red Alert and Tiberian Sun. It is only available in one screen resolution, though. 1920 x 1080 A fine tribute to the classic Command & Conquer games from the 1990's.
  12. A new update has been posted over at PlayCnC. This blog takes a look at the multiplayer development of Tiberian Sun, Firestorm, Red Alert 2 and Yuri’s Revenge. Recently, the PlayCnC team has been researching, diving into network packets and finding out exactly where they stand with these games in the PlayCnC development cycle. Click here to read the rest of this update.
  13. Attention, all the talented modders of Red Alert 2, Yuri's Revenge and Tiberian Sun! Did you know that it's already two weeks into Project Perfect Mod's Voxelgeddon 2013? There are 13 days remaining to submit your entries for your chance to win. This contest is basically a free reign voxel competition, meaning there is no set theme. Let your creativity run wild! Here are the rules written by Aro, the host and organiser of this contest.... Only one submission per entrant The entry is to include the Voxel and HVA. If applicable, turret and barrel voxels and HVA's, offset values must also be provided. Voxels must be new and exclusive to the competition, previously released voxels or Westwood edits will not be accepted. Once submitted, your entries can not be changed. Make sure you're happy with your voxel before submitting it. Your voxel can be made for any game you chose. Please state when submitting your voxel what game the voxel is for (TS, RA2). Entries must be submitted to Aro (Me) by the 30th of June 2013 (00:00GMT) I will only be accepting submissions via PRIVATE MESSAGE! No emails! No IM Client! Check out the competition thread on the Project Perfect Mod forums for more.
  14. An update about future improvement to CnCNet has been posted. CnCNet is a small tool that allows you to easily play the classic C&C games such as Command & Conquer, Red Alert and Tiberian Sun online with other people. While there is no release date for the next major release of CnCNet, you can at least get an idea about its future in this update. You can learn more about CnCNet by visiting the official site.
  15. Hello guys. I posted my first map for Tiberian Sun Firestorm on the PPM boards, thought I'd share it here as well. > from post on PPM forums: I threw myself into TS mapping a few days ago, and I have got to admit that I have been absorbed. Anyway, this is the first map I've made. Although making a map for a twelve and half year old game seemed like a weird idea, I'm glad I did, because I have learned a lot through the process. Map name: Trouble Beyond Players: 2 Time of day: Night Ion storms: Yes Downlaod link: http://dl.dropbox.com/u/6034290/Leveldesign/troublebeyondv01.mpr >> Link to full ingame view of the map >> Link to full editor view of the map I would have liked to add mutants, alien lifeforms and triggers to make the map become more alive. However, after loads of testing, I thought it was fine as it is. Comments and critique is warmly welcome. I hope you enjoy The map is also uploaded on my personal site. EDIT: Map update 1: Fixed cliff error and identical cliffs being next to each other. Screenshots are updated. A few screenshots: EDIT: Removed a screenshot. There seemed to be a problem between the link and the post editor.
  16. Check out these simple, yet stylish looking tribute wallpapers for Red Alert 2 and Tiberian Sun. They were made by www.lennartb.nl. 1920 x 1080 | 1920 x 1200 1920 x 1080 There are only a couple of screen sizes to choose from for these wallpapers.
  17. Just a couple of days ago, RTSGuru posted a new article called The Golden Age - A Visual History of Nod. it takes a look at how the Brotherhood of Nod have developed over the years, mechanically and stylistically, from the original Command & Conquer through to Tiberian Twilight. Tiberium Alliances does get a mention towards the end though. Here's a part of the article. You can read the full article right here.
  18. I have only just started trying to create my own Units today, i have successfully made a clone which im happy about but i wanted to make my own model from units already in game, all the modelling was correct apart from the barrel it didn't seem to be attached to the turret body. Here's my coding from my Rules.ini and Art.ini (my vehicle also has a custom weapon which works fine) [HVRTNK] Name=Hover Tank Category=AFV TargetLaser=yes FireAngle=32 TechLevel=1 Primary=HVYLaser1 TooBigToFitUnderBridge=true Prerequisite=NAWEAP Strength=300 Armor=wood CrateGoodie=yes Sight=8 Speed=9 Owner=Nod Cost=1000 Turret=yes Points=30 ROT=6 Crusher=no Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006,TS3HOVER VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys EliteAbilities=FIREPOWER,SELF_HEAL ZFudgeColumn=12 ZFudgeTunnel=15 And heres the Art.ini ;Hover Tank [HVRTNK] Voxel=yes Remapable=yes PrimaryFireFLH=40,32,96 SecondaryFireFLH=-32,80,120 PBarrelLength=192 I'm not sure if your going to need the ecache.mix as it wont let me put it in as an attachment
  19. AZ-Stalker

    TS Missing FMV's

    First of all, I couldn't find a trace of a similar topic via CNCNZ's search engine so don't harass me about that. Alright, I've downloaded a "new" freeware Tiberian Sun game since I lost my last one somewhere in a PC clean-up. Seems as though it's not the TFD version, yet it doesn't contain any of the FMV cutscenes that are supposed to appear before and after missions during both campaigns. Including the general faction intro videos. From what I've seen in a short run-through, only the victory and defeat short cutscenes are included. Don't ask me for a link to the download because I oblitherated any traces of it "by accident" a few days ago. I need help (instructions & download links if possible) on how to add those missing cutscenes back in the game. This is not Firestorm we're talking about, but I would appreciate any help regarding FS aswell 'cause I'll most likely be aquiring the expansion pack to go along with the original again. It's been a while since my last digging and whatnot through older games, but I think I'm in need of FULL versions of the files listed below for TS (and perhaps some other ones + also for FS if possible), but I'll let the 'classic C&C hackers' that prey on innocent gamers around CNCNZ run me over it, ofcourse... MOVIES01.mix MOVIES02.mix (both are already present in the game folder, by the way) Also, the 'intro/sneak peek' button does nothing, so it's safe to assume that FMV is not there.
  20. It's amazing that the community still comes up with its own patches, updates and content for the older Command & Conquer games. And just yesterday, AlexB came up with a real gem for the likes of Tiberian Sun, Red Alert 2 and Yuri's Revenge in the form of his Command & Conquer Graphics Patcher. To keep it simple, this patch fixes the bad graphics rendering performance and reduces lag that can sometimes occur in Windows 7 and Vista when attempting to play the mentioned games. Visit the Command & Conquer Graphics Patcher page for further details, instructions and the download.
  21. CCHyper has released v0.2 of his HyperPatch for Tiberian Sun. This is a special kind of patch that increases the number of moddable features for Tiberian Sun and Firestorm. This version doesn't make modding easier, but improves the game in few ways. Check out the readme below that explains the features of this first version. More info can be found in this thread on the Project Perfect Mod forums.
  22. dodgevipergts

    TFD TS tiny screen fix

    when i play C&C Tiberian Sun which is off The First Decade it works but all the menus and stuff are propper messed up and i get like a 640/480 size screen messing with the sun configuration file hasn't worked and i've installed the TFD unofficle patch Rev 2 didn't work and i can't find anything on the net anyone can herlp cheers
  23. The stand-alone Dawn of the Tiberium Age mod for Tiberian Sun has been updated to 1.11007. You can start the game via the launcher and wait for it to update or download the full updated version of the mod right here. This latest version fixes some common bugs, adds a few new options and four new maps. Here are some sample images showcasing 2 of the new maps: ' rel='lightbox'>http://media.moddb.com/images/mods/1/11/10865/frozen_wasteland.png ' rel='lightbox'>http://media.moddb.com/images/mods/1/11/10865/beach_landing.png To see the full change log, click here.
  24. I have Tibed 1 and my version of TS is through C&C The First Decade, I have selected "C:\Program Files (x86)\EA Games\Command & Conquer The First Decade\Command & Conquer Tiberian Sun\SUN\" as the directory and the program seems to accept it. I tried to simply add the ability to build sandbags in the game so I set the Tech level to 1 to enable sandbags and made shure that theirassigned to NOD and GDI as well as made shure there is a dollar amount, by default it is 25$. I apply the changes to the game but rather I go to new campaign, saved game or skirmish the changes just aren't there. i realy have no idea why as on the Tibed website it states it is compatible with C&C first decade.
  25. The team working on the Tiberian Sun Redux mod for Generals: Zero Hour is working hard for the holidays. During the past few days, they've posted some nice looking renders of the EMP Cannon, Mobile Sensor Arrays, GDI Starport, Drop Pods and a Civilian Building. The Starport, based on the Dropship Bay originally cut from Tiberian Sun, will be used to call in the mighty Mammoth Mk. II. Here are some samples: ' rel='lightbox'>http://media.moddb.com/images/mods/1/13/12811/msa.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/13/12811/uploading.1.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/13/12811/SSHOT04.1.jpg Click here for more.
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