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Found 42 results

  1. The Tiberium Crystal War team are having another developer night where you can play and talk together with the developers of this standalone mod for Renegade. It will be taking place at the following times: Sunday, April 1st @ 10 AM New York Time (GMT -5) Sunday, April 1st @ 3 PM London Time (GMT) Sunday, April 1st @ 4 PM Amsterdam Time (GMT +1) Monday, April 2nd @ 2 AM Sydney Time (GMT +11) The dev night will be played on the latest v1.40 build, released only hours ago. You can download it from one of these mirrors.
  2. Tiberium Crystal War Full Beta 1.40 Released (FREE TO PLAY) Official Website: http://www.tiberiumcrystalwar.com IMPORTANT: Please UNINSTALL any previous versions of TCW before installing this one. DOWNLOAD MIRROR 1: http://www.tiberiumc..._Beta_v1.40.exe DOWNLOAD MIRROR 2: http://213.206.228.1..._Beta_v1.40.exe DOWNLOAD MIRROR 3: http://www.game-maps..._Beta_v1.40.exe DOWNLOAD MIRROR 4: http://www.zunnie.ne..._Beta_v1.40.exe DOWNLOAD MIRROR 5: http://188.138.84.23..._Beta_v1.40.exe Please NOTE that the installer might appear to be non responsive when installing, just leave it running, it is actually busy extracting the files. Please NOTE that when you run the GAME for the FIRST time it may take a long time for it to load up, just be patient VIDEO: http://www.indiedb.com/games/tcw-w3d/videos/nuclear-missile-ready-and-launch-ani mations IMAGES: http://www.indiedb.c...arms-and-wrists http://www.indiedb.c...icle-spawn-pads Installation Run the Tiberium_Crystal_War_Beta_v1.40.exe installation and follow the onscreen instructions. NOTE: The installer may appear to be unresponsive, just give it a few minutes to complete installing. VERY IMPORTANT: You must install the VC Redist which starts when installing Tiberium Crystal War. You must install the DirectX update which starts after the initial TCW installation completes. Your pc (XP systems mostly) must have Microsoft .NET Framework installed or the Launcher will not work. Download it here: http://www.microsoft...s.aspx?id=17851 Configuring Tiberium Crystal War Graphics and Sound Please run the Configure Tiberium Crystal War shortcut in your Startmenu and configure your options as you see fit. Note that if it is the first time you run the config it may not save your settings right away. Launch the game, then exit it, and run the config again. It will save the settings on exit. Playing the Game Online Simply run the Launcher in administrator mode, enter your nickname and then click Launch Game to join and fight for either GDI or Nod in our server If there are any updates available you will be notified to download them. Internet Relay Chat IRC = irc.multiplayerforums.com #MPF-TCW Dont have IRC? http://www.mirc.com or http://www.mibbit.com Changelist --- Beta 1.40 Full Release Additions: Re-Arranged the Always* files so they are smaller --- Beta 1.34 Update Additions: New updated TCW-Launcher with some minor fixes Added sounds for Nod Laser Turret Added sounds for GDI Guardian Cannon Rebalanced Laser Turrets and Guardian Cannons on Snow map --- Beta 1.33 Update Additions: Added a bunch more trees on Snow map Created new ammotype for Laser Turrets that does far less damage to infantry Added Guardian Cannons and Laser Turrets to the map Snow for testing Updated unit purchase sounds for rifle squad, sniper, zonetrooper, black hand flame, nod commando, shadow Added under attack sound for Nod War Factory Added destroyed sound for Nod War Factory Changed Nod Weapons Factory name to Nod War Factory Added under attack sound for Nod Tiberium Silo Added detroyed sound for Nod Tiberium Silo Added under attack sound for GDI Tiberium Silo Added destroyed sound for GDI Tiberium Silo Added destroyed sound for GDI Command Post Added destroyed sound for GDI Armory (GDI only) Added under attack sound for GDI Armory (GDI only) New start/stop/idle sound for GDI Chinook/Ox Transport Added new bunkers to Tropical and fixed some collisions on rocks Added new bunkers to Dominatrix map Added new bunkers to Center Point map Removed Tiberium Silo's on TCW_Snow map Fixed a bug in tcw_Base_Defense script used on Cruising Samsites Dominatrix is now a night-map making the Control Point lights look splendid New Fixed Launcher should solve problems on XP systems New Tiberium Spike and Harvesting Code Updated map Dominatrix with trees Fixed under attack message for GDI Tiberium Silo's Renamed the Godmode character to Chuck Norris Renamed Chuck Norris to Justin Bieber New domination map TCW_Nodewar based on Spikewar with 5 Control Points Added new texture for Battle Engineer Helmet (Coop maps only) Added new texture for the GDI Engineer Fixed Coop Nod Commando to use the new model Fixed Coop Rocket Soldiers to use the new model Made Stealth Tank a little slower Made Scorpion Tank a little slower Made Flame Tank a little slower --- Beta 1.32 Update Additions: Music on Tropical changed to Frank Klepacki - Just Do It Up Added a new vehicle for special use under Object->Vehicle->TCW_Neutral->TCW_Dummy_Vehicle Attack Bike slowed down by 25% so it is no longer impossible to chase them Control Points now return to Neutral when destroyed showing off the Neutral animation New Control Point animating model for Center_Point and Dominatrix map and domination type maps in general --- Beta 1.31 Update Additions: Nuclear Missile now has nicer smoke emitter when Ready Nuclear Missile now takes off slower when fired Command Post Radar Scan now plays the sound when initiated Temple of Nod now plays sounds when attacked/destroyed Ion Control Center now plays sounds when attacked/destroyed Command Post now plays sounds when attacked/destroyed Several new death sounds for infantry New technology acquired sounds volume increased New flamer fire sound New Orca flying sound New remote c4 sound New timed c4 sound New c4 plant sound Technology stolen sounds amplified New taunts added: allday, better, bring, face, dollar, gg, guns, hell, imgood, kickass, mess, myway, nochance, piss, rest, ****, sit (thx MalarKeY007) APC's and Chinooks now play a funny sound when they are full - all'aboard Command Post now scans the map for stealth units and reveals them for two seconds every five minutes Dominatrix updated with new vehicle spawnpads Center Point updated with new vehicle spawnpads Walls lighting fixed Fixed Vehicle Spawnpads collisions Vehicle Spawnpads now give lights when neutral(blue), gdi(yellow) or nod(red) Notes You *must* let the installer run VCRedist and the DirectX Update at the end and install them or TCW may not work correctly. You *must* install the .NET Framework 4.0 (download: http://www.microsoft...s.aspx?id=17851 ) You *must* run the TCW-Launcher in Administrator mode or updates will not function Greetz TCW Dev Team
  3. The Tiberium Crystal War developers have uploaded version 1.33 of the mod, introducing the Guardian Cannon, a one-barrelled Laser Turret and civilian bunkers, along with bugfixes and new features. ' rel='lightbox'>http://media.moddb.com/images/games/1/17/16488/turret.jpg ' rel='lightbox'>http://media.moddb.com/images/games/1/17/16488/laser.jpg ' rel='lightbox'>http://media.moddb.com/images/games/1/17/16488/bunkers.jpg To update your installation, simply run the launcher and it will automatically start updating. We also remind you on the dev night on Saturday.
  4. Tiberium Crystal War Beta 1.30 Released (FREE TO PLAY) Downloads & Official Website: http://www.tiberiumcrystalwar.com Please NOTE that the installer might appear to be "non responsive" when installing, just leave it running, it is actually busy extracting the files. Please NOTE that the Launcher MUST run in ADMINISTRATOR mode. Please NOTE that when you run the GAME for the FIRST time it may take a long time for it to load up, just be patient Some Images: Some videos: Nuclear Missile Launch Sequence: http://www.indiedb.com/games/tcw-w3d/videos/nuclear-missile-ready-and-launch-ani mations Ion Cannon Strike Sequence: http://www.indiedb.c...r-weapon-ingame Installation Run the Tiberium_Crystal_War_Beta_v1.30.exe installation and follow the onscreen instructions. NOTE: The installer may appear to be unresponsive, just give it a few minutes to complete installing. VERY IMPORTANT: You must install the VC Redist which starts when installing Tiberium Crystal War. You must install the DirectX update which starts after the initial TCW installation completes. Your pc (XP systems mostly) must have Microsoft .NET Framework installed or the Launcher will not work. Download it here: http://www.microsoft...s.aspx?id=17851 Configuring Tiberium Crystal War Graphics and Sound Please run the Configure Tiberium Crystal War shortcut in your Startmenu and configure your options as you see fit. Note that if it is the first time you run the config it may not save your settings right away. Launch the game, then exit it, and run the config again. It will save the settings on exit. Playing the Game Online Simply run the Launcher in administrator mode, enter your nickname and then click "Launch Game" to join and fight for either GDI or Nod in our server If there are any updates available you will be notified to download them. Internet Relay Chat IRC = irc.multiplayerforums.com #MPF-TCW Dont have IRC? http://www.mirc.com or http://www.mibbit.com Changelist --- Beta 1.30 Full Release Additions: Always.dat now is the file containing some needed stuff like loadscreens to work and old renegade stuff that needs to be deleted sometime Always2.dat now contains all up2date content for TCW specifics Always3.dat will be used for small client updates in the future Always.dbs contains the game translation file, presets and several configuration files which may be pushed as smaller client updates in the future Fixed the map Walls up a bit. In last update it did not work after all, now it does. (forgot to lightsolve so textures on tibfield dont blend, will fix in next update) --- Beta 1.24 Update Additions: Commando's now play a sound when placing a C4 Temple of Nod fixed, when nuke is ready it no longer intersects the Nuke Buy PT Nuke Ready animation fixed Nuke Fire animation fixed Temple of Nod no longer floats on The Moon map Operations Centre no longer floats on The Moon map Fixed spot where vehicles would get stuck all the time on Walls behind the Hand of Nod Fixed wall without collisions on Walls New vehicle spawn platforms on Center_Point New vehicle spawn platforms on Dominatrix Added Blue Tiberium Crystals in the tiberium fields on Dominatrix Fixed Ion and Nuke damage to vehicles so they are blown up on impact Fixed Ion and Nuke damage to support buildings such as the Armory and Shrine Fixed Chuck Norris character on The Moon --- Beta 1.23 Update Additions: GDI Ion Cannon Control Center is now ingame - Charging time is 7 minutes Nod Temple of Nod is now ingame - Charging time is 7 minutes Map The Moon now has the Ion Cannon and Nuclear Missile superweapons available Map Mediterranean now has the Ion Cannon and Nuclear Missile superweapons available Map Temple now has the Ion Cannon and Nuclear Missile superweapons available Nod Rifle Soldier does more damage to Pitbulls Nod Spawncharacter Chuck Norris model replaced with a Militant from CnC3 New weapon reload sounds for Missile Soldier, Rifle Soldiers, Zonetrooper, Commando and Flamethrower New taunts: xmas, bleed, afraid, king Fixed teleporter pedestal textures on Mediterranean --- Beta 1.22 Update Additions: Fixed Militant Rifle Soldier PT icon on The_Moon Fixed sound for purchasing a Flamerguy on The_Moon and lowgravity maps in general Added sound when purchasing a Battle Engineer on Coop Maps Added translation entry for the Battle Engineer used on Coop Maps Spawncharacter Chuck Norris Timed C4 now damages buildings. For reference: It takes 7 Timed C4's to kill a War Factory Commando's now have one 60 seconds Timed C4 which can kill one building Fixed textures on SnowWarfare map Fixed fog and lighting on the map Walls more resembling Mars --- Beta 1.21 Update Additions: Added the Nod Stealth Tank Made scorpion do a little more damage to Pitbulls Scorpions are now a little slower (about 5%) Predators are now a little faster (about 5%) Fixed textures in Hand of Nod Fixed textures in Nod Weapons Factory Fixed several texture errors in the Nod Power Plant Fixed several texture errors on TCW_Temple Added the new Commando for GDI Now when either team's Powerplant is destroyed and the Commandpost or Oper.Centre were still alive, radar is turned off anyway because they lost power When the Command Post or Operations Centre are destroyed a sound will now play indicating the radar went down Fixed the map Center Point where the Nod Harvester would not spawn anymore, it does now Removed the Deathmatch stuff from Cruising - You now spawn as Chuck Norris again Fixed Chinook taillights Fixed texture for tanktraps on TCW_Tropical Added taunt "move" (18+ taunt) Notes You *must* let the installer run VCRedist and the DirectX Update at the end and install them or TCW may not work correctly. You *must* install the .NET Framework 4.0 (download: http://www.microsoft...s.aspx?id=17851 ) You *must* run the TCW-Launcher in Administrator mode or updates will not function Greetz TCW Dev Team
  5. The Tiberium Crystal War team are having another developer night where you can play and talk together with the developers of this standalone mod for Renegade. It will be taking place at the following times: Saturday, February 18th @ 10 AM New York Time (GMT -5) Saturday, February 18th @ 3 PM London Time (GMT) Saturday, February 18th @ 4 PM Amsterdam Time (GMT +1) Sunday, February 19th @ 2 AM Sydney Time (GMT +11) The dev night will be played on the v1.31 build. Download the v1.30 release and update it if you haven't done so already.
  6. Another version of Tiberium Crystal War has been released. The 1.30 release is more of a technical one, reorganizing some of the core game files for easier customization and updating. This is a full release, so you must uninstall 1.21. Here are the mirrors: TiberiumCrystalWar.com Zunnie.net Zunnie's secondary FTP IndieDB Multiplayerforums.com It is very important that you read the release info before playing the game. UPDATE: Links have been reset to a fixed version due to a bug with the launcher and DLL files.
  7. The Tiberium Crystal War team are having another developer night where you can play and talk together with the developers of this standalone mod for Renegade. It will be taking place at the following times: Wednesday, February 1st @ 3 PM Amsterdam Time (UTC+1) Wednesday, February 1st @ 2 PM London Time (UTC) Wednesday, February 1st @ 9 AM New York Time (UTC-5) Thursday, February 2nd @ 1 AM Sydney Time (UTC+11) In other news, patch 1.23 has been released, which includes new superweapons - the Ion Cannon and the Nuclear Missile. You must download version 1.21 from one of the mirrors below and update it with the provided launcher in order to play on the dev night. Mirror 1: TiberiumCrystalWar.com Mirror 2: Zunnie.net Mirror 3: Zunnie's secondary FTP Mirror 4: IndieDB Mirror 5: Multiplayerforums.com All instructions on setting the game up can be found here.
  8. Yet another version of Tiberium Crystal War has been released. The 1.21 release adds an all-new launcher based on .NET Framework 4, new Stealth Tank and redesigned GDI Commando, rebalanced units, texture fixes and bug fixes. Here are the mirrors: TiberiumCrystalWar.com Zunnie's secondary FTP IndieDB Multiplayerforums.com It is very important that you read the release info before playing the game.
  9. Version 1.20 of the Tiberium Crystal War mod for C&C Renegade has been released. The change log is quite a read, and here are the most important changes: the Nod Harvester has been added (but without moving treads), a new voice actress is taking the role of EVA as Lt. Sandra Telfair, animated Tiberium Spikes, added rocket pods for the Mammoth Tank, bug fixes, map updates and much more. Here are the download mirrors (1 GB in size): TiberiumCrystalWar.com Zunnie.net Zunnie's secondary server IndieDB (pending) MultiplayerForums.com It is also very important that you thoroughly read the instructions thread before attempting to play the game, as the notes written there are vital for optimizing game performance, joining servers and customizing your profile.
  10. zunnie

    TCW has a new home

    http://www.tiberiumcrystalwar.com What is TCW?: It is a total standalone conversion for Renegade setting it in the CnC3 Tiberium Wars universe in an First Person Shooter environment.
  11. Version 1.13 of the W3D edition of the Tiberium Crystal War mod for C&C Renegade has been released. This is just a patch, which means that you need to have v1.12 installed already. You can see the change log below. Added Configuration shortcut in startmenu Made the Composite Armor Upgrade give +30 HP and AP Made rifle soldiers do more damage to Attack Bikes Give Scorpion a tiny bit extra armor Adjusted Zone Trooper armor taking more damage from shell explosions Adjusted Commando armor to take more damage from shell explosions Snipers kill in 1 shot (not all characters) Chinooks & Barracks/Hand of Nod prevented from being killed & set required points to 3500 Fixed TTFS built in downloader Set Pre-Captured Tiberium Spikes to 100% health Reduced Commando reload time by 2 seconds Shadow C4 25% extra damage New Taunt sounds: ^^, chicky, coffee, cya, gg, gotya, nonono, run, skill, smile, snipe, stfu There are two mirrors for the download: Zunnie.net IndieDB UPDATE: Due to a severe bug, version 1.14 has now been released. You will need to download and install 1.12, then 1.13 and then finally 1.14.
  12. The Tiberium Crystal War team are having another developer night where you can play and talk together with the developers of this standalone mod for Renegade. It will be taking place this coming weekend at the following times: Saturday 14th of January @ 8PM Amsterdam Time Saturday 14th of January @ 2PM New York Time Saturday 14th of January @ 7PM London Time Sunday 15th of January @ 6AM Sydney Time If you don't have a copy of the Tiberium Crystal War mod yet, grab it from one these mirrors. Mirror 1: http://www.zunnie.ne...r_Beta_1.11.exe Mirror 2: http://www.multiplay...act=view&id=314 Mirror 3: http://www.indiedb.c...rystal-war-v111 After you have installed the mod, make sure to edit the shortcut and change your nickname. In other news, the team is looking for voice actors, and all related information can be found here.
  13. Version 1.12 of the W3D edition of the Tiberium Crystal War mod for C&C Renegade has been released just a few hours ago. Some maps have been updated, new units added, bugs fixed, purchase terminal icons changed and more. There are three mirrors for the download: Zunnie.net MultiPlayerForums.com IndieDB It is also important that you thoroughly read the instructions before running the game, as you might find yourself unattached to the server or with the common MyNickname user name.
  14. The Tiberium Crystal War mod for C&C Renegade has posted some new images on their IndieDB profile. They've made some new icons for stolen-tech vehicles, including a yet unseen Beam Cannon. The Harvesters are announced for a later time. Also, wallpapers by kenz3001 have been released, which, if you remember, were featured in CBCPT Episode 4. Check out some samples: ' rel='lightbox'>http://media.indiedb.com/images/games/1/17/16488/pticonos.jpg ' rel='lightbox'>http://media.indiedb.com/images/games/1/17/16488/z_4c9e8762.jpg ' rel='lightbox'>http://media.indiedb.com/images/games/1/17/16488/z_95c6d0b2.jpg Click here for more.
  15. Players are invited to a dev night of the Tiberium Crystal War mod for C&C Renegade on December 30th at 7 PM GMT. Some new maps will be shown off, as well as the new Domination mode, in which nodes are required to be captured in order to earn points until a team gets 5000 points. For more information, click here.
  16. The latest instalment of the Tiberium Crystal War standalone mod for C&C Renegade has just been released. One of the most obvious changes is that the game now has an installer and an uninstaller, packed with all VCRedist and DirectX Runtime files necessary to play. Green and blue Tiberium now have correct values like in Tiberium Wars, and new maps have been added, while some older ones were updated. You can download it from the following mirrors (987 MB in size): Zunnie.net MultiplayerForums.com ModDB - authorisation pending All further information can be read here.
  17. The team working on the Tiberium Crystal War mod for C&C Renegade has released a new online demo, with a rather lengthy change log. This release features both infantry and some basic vehicles, as well as Armouries and Secret Shrines. Many new maps were added, but the TCW_Temple map wasn't finished, so one small patch can be expected for this release as well. Click here to download the latest online demo from ModDB.
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