Jump to content
We see you're using an ad blocker of some kind. And hey, that's okay! Some of us do, too! We just want you to know
that we don't use conventional spammy ads at CNCNZ.com. We only link to our own internal projects, or other sites
within the Command & Conquer community! Who knows, you might see a mod or download you like! Thanks!

Search the Community

Showing results for tags 'AI aifs.ini Tiberian sun'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Hosted Projects
    • Command & Patch
    • Command & Conquer Legos / Tiberium Legos
  • The Archives
    • Cartoon and Conquer
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive


  • Community Calendar







W3D Hub

Favourite C&C

Found 1 result

  1. Its me again and i come with a new question. I made a aifs.ini with new teams including the new units but can't get the game to use the new aifs.ini and failed inserting it into expand01.mix. The aifs.ini should be error free, all i did was edit the team load out as in: [096473E0-G] Name=3 disruptors 0=3,SONIC 1=3,MutantMilitia 2=3,MutantSergeantGDI 3=3,MutantShtgn <-- used the identifier Group=-1 also can i edit the clean firestorm ini within a mix with xcc editor to just copy paste my changes? finally will tibed use my ini or overwrite it with its own default when applying a tibed mod and if not can i just save the tibed mod in something else than a tib file and how?