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Found 129 results

  1. It's time for another Throwback Thursday! Today, we feature the iconic GDI unit from the first Command & Conquer from 1995, the original Mammoth Tank. This tracked monstrosity had dual cannons with which it punched 120mm holes through any armour, while it countered infantry and aircraft with its twin missile launchers. It was as expensive and slow as it was massive and powerful, and was the only iteration of this vehicle that required a Repair Facility instead of a Tech Center equivalent to be built. In every Command & Conquer game that was released afterwards, except for the Pogo-exclusive browser games, the Mammoth Tank or a redesigned equivalent made an appearance. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  2. In the last minutes of the day, we bring you our Throwback Thursday feature, this time remembering the unit that has single-handedly opened so many discussions on balance in Red Alert 2: Yuri's Revenge - the Boomer Submarine. As is Yuri's only combatant naval unit, it is available already with a Psychic Radar built. However, it is as potent as it is expensive: for $2000 a piece, you get a cross between the Typhoon Attack Sub and a somewhat weaker Dreadnought. It was well-armoured, too, so belated counters did not always prevent these destructive ships from dealing considerable damage. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  3. In this week's Throwback Thursday feature, we put the spotlight on one of the most badass, albeit rather seldom used infantry units from Tiberium Wars - the Black Hand Troopers. Members of the Black Hand were no longer the sneaky bastards like they were in Renegade - by the Third Tiberium War, they decided to drop all stealth and subtlety and go to right into the front of combat. Their members were now primarily armed with flamethrowers, decent black armour, and a cape just to be sure (wonder how it never caught fire?). The Black Hand subfaction in Kane's Wrath had them trained as veteran from the Hand of Nod and was able to refit their flamethrowers with so-called Purifying Flames, a special flammable mixture infused with Tiberium. Also, in Kane's Wrath, Black Hand Troopers were "permitted" to use Black Hand insignia on their chests instead of the regular Nod emblem. Sadly, in practice, they were mostly seen transported in Reckoners. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  4. This week, our Throwback Thursday segment features one of the first Hollywood stars that Westwood brought to their video game cutscenes. The role of GDI general Solomon was played by none other than the legendary James Earl Jones, best known for his voice work as Anakin Skywalker/Darth Vader in the original Star Wars trilogy, Mufasa from Lion King, and the "This is CNN" ident. He's also an accomplished theatre actor, and the only actor in history who has won two Emmys in the same year (1991). After all of these accolades, his first entry to the gaming industry was Tiberian Sun. In fact, Tiberian Sun is the only game not tied to the Lion King or Star Wars licenses that he has performed in, and for someone who was apparently in it for the money, he put a good performance and did justice to the player character from Tiberian Dawn in his older days. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  5. In this week's Throwback Thursday feature, we continue with our Iconic C&C Units sub-series with the Terror Drone from Red Alert 2. This unorthodox spider-like mechanism was no joke - it was a blazing-fast vehicle that could be used for scouting and slowly dismanling enemy vehicles from the inside. Their drills could instantly kill infantry in the same way Attack Dogs could. However, their weaknesses were Service Depots and Repair IFVs, and if the infected vehicle would chronoshift (e.g. a Chrono Miner), the Terror Drone would be left behind. Enemies without the ability to repair an infected vehicle had to force-fire on it to destroy the Terror Drone that was inside at the cost of the said unit. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  6. After an unexpected month-long silence, our Throwback Thursday feature is back. This week, we remember the "bosses" of the Red Alert 2 Allied campaign - the Soviet Black Guard. This was a small but powerful defense force positioned around the Kremlin, consisting of four elite Apocalypse Tanks and a few defensive structures, protecting Premier Romanov in the final Allied push on Moscow. They also appeared in a cutscene that played after the mission ended, flanked by a Harrier squadron. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  7. In this week's Throwback Thursday, we feature something from the cancelled free-to-play Command & Conquer, which we haven't really covered in this segment. The star of this feature is the redesigned Dr. Thrax, a returning character from Zero Hour. His appearance changed dramatically, true to his original backstory that he frequently visits plastic surgeons to cover his tracks, but he appeared to act like a loose cannon in the few cutscenes that became public - well, more so than he already was. Already a sadist with chemical weapons, he turned his disregard for his enemies' lives into fun and games, true to a more light-hearted approach that Victory Games was apparently going for. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  8. Holidays are upon us, so this week in our Throwback Thursday feature, we remember one of the earliest showcases of the Scrin script, released just before the Christmas holidays of 2006. Why, might you ask? Well, once the community deciphered the letters (which were actually used as Roman numerals that indicate the letter's position in the English alphabet), it turned out that it was a lovely season's greeting from the "third faction" (as they were not publicly revealed as the Scrin at the time). Perhaps their Christmas present was postponing their invasion until March. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  9. This week in our Throwback Thursday feature, we feature the chopper with a license to chill - the Allied Cryocopter from Red Alert 3. True to the game's unorthodox unit design, the Cryocopter lacked conventional weapons, but was equipped with an emitter that could either freeze targets so they were immobilized and easier to destroy, or fire the S.H.R.I.N.K. beam which, as the name implied, shrunk target units to a size susceptible to crushing (and caused their voiceovers to sound as if the pilots inhaled helium). Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  10. This week in our Throwback Thursday feature, we continue our Ladies of C&C subseries - this time with Commander Zhana Agonskaya, who was played by Vanessa Branch. Zhana was the Soviet Air Force general in the singleplayer campaign and one of the skirmish/multiplayer AI personalities. As such, she preferes to send aircraft instead of ground and sea units in battle. While casual in tone like the other Soviet commanders, she treated her adversaries with a minimum of respect. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  11. In this week's Throwback Thursday, we feature easily the most-used unit that is specific to Kane's Wrath - the Scrin Mechapede, a rather creatively designed customizable late-game unit. Although it starts with a head and a single secondary segment, this mechanized "vehicle" can be upgraded with up to 8 additional segments that can have different weapons that are effective against different enemy types. Its main weakness is the fact that it can not function without the head - destroy it and you take the entire unit down. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  12. In this week's Throwback Thursday, we remember a plot point in the Red Alert 2 Soviet campaign which has Yuri manipulating Premier Romanov to give him more power and launch more aggressive attacks against the Allies. While the promotional material for the game indicates that the Soviet invasion at the start of Red Alert 2 was a simple backstab by Romanov (who was an Allied puppet placed at the head of the USSR following the events of the original game), made as an act of revenge for the previous war, which caught the Allies completely by surprise. Although the Soviet campaign itself is non-canon, this might raise the question was the entire Soviet rebellion Yuri's plot the whole time. Either way, this strained Romanov's mind so much, alongside an assassination attempt made to frame Vladimir, that it eventually killed the Premier. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  13. In today's Throwback Thursday, we feature the unit with possibly the biggest drawback in a C&C game - General Townes' Laser Tank from Generals: Zero Hour. This modification of the standard Crusader Tank was armed with a more powerful laser cannon, but not only did each Laser Tank drain 1 unit of power, they would all completely deactivate once the power of their owner's base went down, much like Robot Tanks from Yuri's Revenge. Considering this is Townes' only front line vehicle apart from the ever-present Humvee, players seem to be discouraged from massing Laser Tanks. The unofficial 1.06 patch prevents them from shutting down in low power situations, but retains their power requirement. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  14. In today's Throwback Thursday, we feature one of the prime examples of the gameplay direction EALA wanted for Kane's Wrath as an expansion pack, much like Zero Hour before it. The Zone Raider, described by Greg Kasavin as "the Zone Trooper's mean older sister", was a ZOCOM-specific heavy infantry unit that had all the strengths of the Zone Trooper "original", with the added bonus of dealing grenade-type damage with her sonic cannon, and having shoulder-mounted anti-air missile fins... and prettier but starkly slimmer armour. In multiplayer, Zone Raiders are a favourite addition to Hammerheads among competitive players. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  15. With the 20th anniversary of our site being mere hours away, we've decided to dedicate this week's Throwback Thursday feature to the original iteration of our site, which was initially called TiberianSun.Net.NZ, created on 27 October 1997 by @Sonic in anticipation for Westwood's intensely hyped Command & Conquer: Tiberian Sun. From the image shown, taken on the second anniversary in 1999, we can see how far we've come since, from expanding to the entire C&C franchise, through generating exclusive content, to becoming one of the most resilient fansites around. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  16. In today's Throwback Thursday, we remember the origins of yet another Command & Conquer icon - the Obelisk of Light. It's been present in every single Tiberium universe game, and has remained fundamentally the same since its first appearance. In the original Command & Conquer, it was Nod's advanced anti-surface defense structure and the counterpart to the GDI Advanced Guard Tower. Zapping everything in a wide range, the Obelisk of Light made sure no GDI scum came close to Nod bases, and making a powerful and satisfying sound when doing so. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  17. In today's Throwback Thursday, we feature an Easter egg from Red Alert 3 - the replica of the EA Los Angeles building in Red Alert 3, more specifically the sixth Imperial mission "Rage of the Black Tortoise". It appears near the player's base, with the following tooltip: "The space-time continuum could be irreparably damaged should this studio come to harm". Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  18. In today's Throwback Thursday, we remember one of the most well-known cancelled features in a Command & Conquer game - the Dropship loadout system that was to appear in Tiberian Sun. By this idea, the campaign missions were to feature a structure called the Dropship Bay (which still has its art and rules in the game files, but with missing art coding), which would have been a drop point for Orca Dropships that would have held the units the player chose before a mission as reinforcements. Contrary to popular belief, this feature was not cut due to time constraints, but, according to Tiberian Sun producer Rade Stojsavljević in a 2000 article for Gamasutra, simply because the team felt it was unnecessary. The Dropship Bay itself was recycled as the Upgrade Center. A modified version of the first GDI mission which has this feature enabled (without the Dropship Bay) can be found in the downloads section of the XCC home page. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  19. Today's Throwback Thursday goes back to C&C's very own time lord - the Chrono Legionnaire from Red Alert 2. This tier 3 infantry unit could completely disable an enemy unit or structure until it is completely phased out of time. However, its teleportation device (Chronosphere technology adapted to be non-lethal to humans) had a major drawback - the longer the distance a Chrono Legionnaire had to travel, the longer it took for him to fully phase in at his destination, leaving him completely helpless and vulnerable to enemy fire until the phasing process was complete, which could be bypassed by "hopping" through shorter distances. As a bonus, half of the copies of the Red Alert 2 Collector's Edition came with pewter figurines of the Chrono Legionnaire (the other half were Tesla Troopers). Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  20. Today's Throwback Thursday feature ventures a bit outside the C&C series, but is still linked to it. The Sims 2 introduced a selection of games that the Sims could play on their computers, all of them, naturally, being EA-published titles like SimCity 4: Rush Hour, SSX 3, and others. This list was expanded in the FreeTime expansion pack, and one of the titles included was C&C 3: Tiberium Wars. When a Sim runs the game, the screen first shows the Tiberium EA ident, followed by actual gameplay footage, all of which seems to have at least one Annihilator Tripod firing. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  21. 31 August is celebrated as the anniversary of the release of the original Command & Conquer from 1995. Today's Throwback Thursday feature goes back to the original game's Nod ending, where Nod Netrunners transfer their consciousness to virtual orbs within cyberspace in an attempt to hack the GDI ion cannon uplink, but should these orbs be destroyed, the Netrunner is killed. Their chairs even make an appearance in C&C Renegade. They were portrayed by Ed Del Castillo, Ian Pugh and Frank Klepacki. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  22. This week in our Throwback Thursday feature, we put the spotlight on another character in our Ladies of C&C subseries - Lieutenant Sandra Telfair, who was played by Grace Park. Telfair served at GDI InOps prior to and during the Third Tiberium War, under the command of General Jack Granger, and provided intelligence on Nod and Scrin activity. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  23. This week in our Throwback Thursday feature, we take a peek behind the scenes of the FMV shooting for C&C Tiberian Sun from late July 1998. To be exact, the shooting of the infamous "son of a bitch" scene from the GDI intro. During the three-week recording period which was mostly taken in studio, Westwood's video team went to the Red Rock Canyon National Conservation Area within the Mojave Desert, not far from Las Vegas. It was there that Kris Iyer and Michael Biehn enacted easily one of the cheesiest scenes in Command & Conquer history. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  24. This week in our Throwback Thursday feature, we look at the evolution of the first Tesla Tank in the Red Alert universe. It first appeared in the Counterstrike mission "Legacy of Tesla" with the appearance of a Mobile Radar Jammer, as a campaign-only unit. In development builds of The Aftermath, it sported a similar chassis, but with a Tesla coil and a van de Graaff generator mounted on top of it. In its final appearance in the released version of The Aftermath, where it is available in skirmish and multiplayer as well, the Tesla coil is condensed and its profile is lower. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
  25. It's time for Throwback Thursday again! This week, we remember one of the more bizarre superweapons in Command & Conquer - the Allied Weather Control Device from Red Alert 2. Developed by Albert Einstein (because of course it was), this device was capable of firing a beam into the sky which would move clouds above a designated area in order to unleash powerful lightning storms which could electrocute infantry and demolish lighter and moderately armoured structures. This one shows how the Command & Conquer series, and particularly the Red Alert universe, was no stranger to quirky technologies. Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
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