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Found 9 results

  1. A few days ago, the website Arcade Attack, which focuses on retro gaming, sat down with Joseph Bostic, one of the three key people behind the idea of Command & Conquer (the other two being Eydie Laramore and Brett Sperry), and who is now at Petroglyph Games. The interview is quite insightful on the happenings at Westwood Studios way back in the day. Here is an excerpt: AA: Westwood quickly gained a reputation of producing some of the best games in the world. How do you reflect back on your time on this iconic company and how did you ensure your games were always so consistent? JB: The magic to creating those games was probably due to small teams with great passion. In those days, the lead programmer had a big, and often primary, influence on the game’s design which led to a measure of consistency. AA: You worked at Westwood when EA took over the company. Did this takeover impact the company while you were working there and can you describe the atmosphere when the company sadly closed down in 2003? JB: When EA acquired Westwood, there was very little disruption. I credit Brett Sperry (co-owner of Westwood) for being a champion of keeping the corporate culture of EA separate from Westwood's culture. This was key as it allowed us to continue to work as we always had. The Westwood of 2003 however, was very different. At that time, Westwood had eventually succumbed to the corporate "every game must be a big hit" mentality and that affected the size of the projects as well as the internal culture. This shift from passion to profit took its toll. Click here to read the rest.
  2. The Game Awards host Geoff Keighley has revealed on Twitter, that the recipients of this year's Industry Icon Award will be Westwood Studios co-founders Brett Sperry and Louis Castle. Although Westwood closed up shop over a decade ago, the studio helped popularize the real-time strategy genre with Command & Conquer, a game that quickly became a franchise in its own right following the creation of countless sequels and spin-offs, such as the highly regarded Red Alert series. The Game Awards will be streamed online on December 3. Find out how to watch the show in your area by visiting the official website.
  3. In a recent post on Facebook, Frank Klepacki has shared a detailed list and provided extra information about the specific gear he used to get the sounds of the music he composed in the Westwood Studios era of Command & Conquer games and many others. It's an interesting look back at the years 1991-2003. There are also some cool photos of Frank's offices at Westwood over the years right up to when the studio was closed in 2003. Click here to read it.
  4. FallenXE, a Kane's Wrath writer at GameReplays.org, has started a detailed article series describing the histories and backgrounds of all developers of the Command & Conquer series. The starting point is the pre-EA phase (1985-1998) of Westwood Studios and some of their games and series made apart from Command & Conquer: Eye of the Beholder, Legend of Kyrandia and Dune. The article also has some magazine scans from the 90s reviewing some of the mentioned games. Click here to see the article.
  5. Gamers Nexus have posted a new article and video interview with Pat Pannullo, a former Command & Conquer developer at Westwood Studios. He currently the Lead Designer for Grey Goo from Petroglyph and GreyBox. In this interview, Gamers Nexus had the opportunity to ask the former Tiberian Sun and Red Alert developers about RTS as a genre, its future, and quite simply, where it seems to have gone. After you have watched the video you can read the full article right here.
  6. On the 31st of August 1995, Westwood Studios released Command & Conquer, the RTS classic that started it all, it revolutionized the gaming industry and captured the imagination of millions of fans around the world. Arguably, Command & Conquer is the sole reason why the RTS genre is one of the most popular categories of PC gaming. And so today the original game turns 19 years old. I and many other C&C fans surely remember the classic and gruesome scene of Kane introducing himself to you, as the player. You know where he blows away Seth in a brutal and bad-ass manner. Relive that moment below. https://www.youtube.com/watch?v=QOWw2Iu2a4M How did you discover Command & Conquer? what is your most memorable Command & Conquer memory from the original game? Share them with us in this thread on our forums.
  7. Red Pages Podcast recently interviewed Ed Del Castillo. He was a producer who worked on the original Command & Conquer at Westwood Studios. In this lengthy podcast Ed discusses Command & Conquer and other related projects. Some of the questions were submitted by members from our forums. Click here to listen to this podcast, the Command & Conquer discussion with Ed Del Castillo begins around the 1:08:45 mark.
  8. It must be a cool feeling for the Renegade X team to have former Westwood Studios developers promote, comment and spread positive feedback about Renegade X. People such as Steve Wetherill: Vice President and CTO of Westwood Studios, Elie Arabian: Westwood Art Director, Rick Donnelly: C&C Renegade Maps Designer and Frank Klepacki, come on you guys should know him, have all shared their thoughts via social media. If you want to read these, check out the round up of the posts in this thread on the Renegade X forums.
  9. There is a new feature article posted at IGN called The Warlike History of Command & Conquer. It basically takes a look back at the long running franchise from Kane's early days with Command & Conquer and Westwood Studios all the way to Generals 2 from new developer, BioWare Victory in 2013. Here's part of it. Some good reading in this article, click here for more.
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