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Tiberian Dawn for Pros
MattAttack posted a topic in Command & Conquer / Covert Operations Maps & Modding
I've been working on replacing all 49 (!) missions from the original c&c campaign. So far I've finished GDI 1-11 and Nod 1-12. This campaign is meant to run concurrently with the originals. For example, in GDI mission 1 you must guide a computer controlled Nikoomba back to his village (where in the original game, Nod kills him in their mission 1) Simply drop the .mix into your c&c directory select "start new game" (NOT new missions) and have at it. I'd appreciate any input I can get. If you love them or hate them, let me know! I'm also open to any ideas for future missions, just keep in mind build level and such. download: https://forums.cncnz.com/applications/core/interface/file/attachment.php?id=1610 -
So, after a loong time not touching the game I've decided to make some nice and heavily customised map. This would be both heavily scripted and map.ini edited. Right now I'm thinking of disabling all / most of the building capabilities of dozers and giving some default buildings in the bases such as some defences, infantry barracks, command centre, maybe strategy centre. In the map you'd have some neutral indestructable uncapturable buildings that would occasionally produce tanks / aircraft and make them unmanned, therefore you'd get units specific to factories you're holding and try to wreck the other players with your captured stuff. Of course, I'd like to make it more nuanced, eg.: -> every player could create trucks / convoys which would be used (up) to upgrade the civilian factories to produce more / better vehicles -> could have a civilian nuclear plant somewhere - when it's destroyed the whole map would have a bit of a radiation poisoning. The closer you come to the destroyed plant, the faster you lose health. As a matter of fact, I have already implemented this bit. What I hope to get here is more ideas and feedback before I start properly. Keep in mind I'm quite good with this stuff, so don't worry too much about viability. Anything goes. I also hope to see whether the community is dead. The game is really old, after all. Oh, and one last thing - I might be doing this with the Destructive Forces mod as it adds a lot of stuff I could work with. I'd be happy to hear what you guys think about that as well. Thanks for your time