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Updated High-Res Patch for C&C 95

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As announced in this thread on the Official C&C Forums, Nyerguds has released an updated version of his High-Res Patch for C&C 95. If you fancy playing the original Command & Conquer at 1024 x 768 check this out.

 

This totally rewritten patch allows you to switch C&C95 to 1024x768 resolution and back without needing any additional tools. The game will read the resolution setting straight out of the game's original configuration file on startup, and adjust the game resolution accordingly. The config file can be edited with the updated configuration tool, which is included in the pack.

 

thumb_fan14_nyerguds.jpg

This also means that, unlike in the older patch, you can still play the game in its normal resolution, even after installing this.

 

Note: I am discontinuing all support for the older hi-res patches, and will not make any more patches that give resolutions higher than 1024x768, because it has come to my attention that missions which are smaller than the resolution on which you play crash the game when you build a communications center and the game tries to display a radar minimap.

 

In 1024x768, this only happens on the missions that are too low-tech to build a communications center, so there is no problem.

Click here for the full readme file. You can grab the download from CNCNZ.com using the link below. This is a re-released version that fixes a bug that caused the player to be unable to check their base power usage.

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Indeed, so very kick ass, need to replicate it for RA as well.

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Can i use this on TFD pack?

Nyerguds would be the one to confirm this but I see no reason why it wouldn't work.

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ditto. kicks massive ass. screeny takes me back to the old days. i think i may have to dust off my CnC95 and slap this res patch into action! :unsure:

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heh... Nice res, looks tiny, but I'll give it a shot.

 

I like the screenshot too. Simply because it's the Hungary mission, one of my favourites in C&C 95. :P

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I just tried it and it works very well.

I especially like that the crash-related fixes are already patched. :)

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Ahh I missed this thread...

 

G0NE2W4R, this definitely works on TFD. I have no reason to make anything that doesn't.

 

 

In fact, my original patch was designed & tested on a NoCD version of the exe file which only worked on TFD, but after it was fully finished I remade it on a normal CD-using exe for distribution ;)

Edited by Nyerguds

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nice. downloading now.

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Indeed, so very kick ass, need to replicate it for RA as well.

 

I have actualy spoke to Nyer about this, and the game code does not differ that much from TD (shock :P), so i dont think it would be hard for me to do.

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