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Guest debylni

Chronospy & Chronoengineer

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Guest debylni

I tried made a Chronospy & Chronoengineer (they´re teleporting) FF.

But if i order spy to infiltrade building, he only teleport to other side of building (engineer is that same)

pls help me

 

[SPY]
UIName=Name:SPY
Name=Spy;locked
Category=Soldier
Prerequisite=BARRACKS,TECH
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary=MakeupKit; virtual weapon that picks disguise
CanPassiveAquire=yes; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=900;2000
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
Trainable=no
StupidHunt=yes;this guy can't handle a hunt command, so he should just run towards the player

 

[ENGINEER]
UIName=Name:ENGINEER
Name=Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
BombSight=4; detecting ivan's little friends
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,All
iance
ForbiddenHouses=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=100
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0; This value MUST be 0 for all building addons
SpecialThreatValue=1; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

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Chrono units are not allowed to directly enter a building from across the map. Though, I'm not really quite sure what you're asking.

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What's the point of spy disguise if he can teleport?

 

Also, if you can just chronoshift yourself into enemy bases, doesn't that kind of ruin the challenge and/or fun of it?

 

A dozen chrono engineers into enemy base and game over.

 

Basically, I don't see the point of making these. Might as well give everyone 999999 credits while you're at it.

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And then all I need is a fast tech to spy sat and your basically gone.

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