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shadeone

completed RA1 to TD conversions...

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Looking through some really old posts here ive seen a handful of people mentioning that they were working on adding the units, structures, sounds etc from TD over to Red Alert 1 in order to do a total conversion to the tiberian universe...

 

just wondering if anything ever came of anyones attempts at doing this? I did see one post that linked to a couple of downloads but i never go them to work at all on my red alert...

 

I really want skirmish in TD and i know there is the "dawn of the tiberium age" mod for tiberian sun and it is truly AWESOME and is being played by me every single day lately... theres just something about it though that is still leaving an empty spot in me...

 

shade

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nice!

 

how detailed are you going to make your total conversion? are you doing the cameo icons and buildings and infantry and everything?

sounds and music as well?

 

shade

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Knowing DD, he wouldn't do it half arsed.

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nice!

 

how detailed are you going to make your total conversion? are you doing the cameo icons and buildings and infantry and everything?

sounds and music as well?

 

shade

I'm aiming to do a full conversion. Sounds, graphics, blah and all. I'm even going to try to have the missions available but I'm not sure about that yet.

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i have a few threads from some other forums bookmarked at home ill link to here later, where some people attempting this ran into a few problems.. it may be of help to you...

things like working turrets on TD vehicles that replace non-turreted RA ones and desert terrain and all that...

also some of the building replacements had different size placement squares when replaced but i think this was resolved...

 

someone mentioned that converting gdi to the soviets and nod to the allies solved a couple problems that came up as well...

 

also, as far as the tech tree goes, is it possible to still have the same format as the original TD? because i know that in terms of build order, certain things with RA dont match up with TD... like a war factory plus tech center equals mammoth tank in RA, but a weapons factory plus repair facility equals mammoth tank in TD... things like that... can you change this at all?

 

also, is it possible to completely disable certain things? like the naval stuff in RA as well as dog kennels, chronospheres, spies and things like that?

 

shade

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quick question... i found another conversion online that actually worked somewaht but there were still a lot of bugs...

 

since the war factory is the same for both sides on red alert, is it going to be possible to implement both weapons factorys for gdi and airstrips for nod in your conversion? this one i found only had weapons factories for both sides...

 

shade

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There will be quite a few limitations unfortunately. I'll weed out as many as possible but this one will be entirely unavoidable.

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damn...

 

one other thing with the mod i downloaded is that for some reason starting as GDI, the starting units it gave me always ended up with two nod attack buggies... starting out as nod gave me two light tanks that werent able to move or be selected or anything, they just sat there the whole game...

 

anyways, what kinda other things are unavoidable that you know of?

 

shade

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Not quite sure yet since Tib Dawn and Red Alert are so similar. The toughest part will be superweapons. May not be able to port the Ion Cannon... in all likelihood, it will be impossible.

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hmm, just tested my downloaded mod... ion cannon works, nod however doesnt have a nuke...

 

also noticed that the stealth tank doesnt work... when one is created it is completelty invisible...

 

shade

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it can be done, yes, with the submarine's submerge cloaking.

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That too but I think the Phase Transport used something else since it had its own set of sounds IIRC. Even if not, I won't have navies so it won't be a big deal.

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so DD, how far along are you in the conversion process? this bug-filled version im using is getting stupid., haha

 

shade

Edited by shadeone

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That too but I think the Phase Transport used something else since it had its own set of sounds IIRC. Even if not, I won't have navies so it won't be a big deal.

It uses the same cloak. Only the sound was somehow replaced in that mission.

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hmm, just tested my downloaded mod... ion cannon works, nod however doesnt have a nuke...

 

also noticed that the stealth tank doesnt work... when one is created it is completelty invisible...

 

shade

 

 

to give nod the nuke, have you thought about turning the parabomb into the nuke? i have done this in earlier mods, and it worked just fine. not sure how you would implement it for skirmish/multiplayer, but it was ideal for singleplayer mods.

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IIRC the "water-like" cloak sound only appears for the two submarines in Aftermath all other vehicles and infantry (wich is also cloakable in AM) use the sound of the iron curtain. They couldnt replace it for one mission where you use Subs and the Phase Transport at the same time

 

As for your nuke. I would keep it for the nuke Silo. Make the SpyPlane Invisible to everyone Give it an weapon with incredibile Range and a warhead that looks like the complete Ion Cannon animation. You can still use Paratroopers (by setting the Passengers of the badger to "0" or the Parabombs as an Airstrike.

 

PS. @Nyerguds I saw some fantastic screens of ra2cc while lurking ur site. did u do that just by changing the palette? if yes could u email it to me pleeeeease :-)

 

mail is glouf [at] gmx (dot) de

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I thought all files were in that folder?

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