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Scanned Screen Shots from PC Jeux

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In C&C4 official EA forums, a member by the name of "PizzaAtomica" posted this photoshopped work in his thread:

 

sidebary.jpg

 

For that effort, and the presentation of that photoshopped screenshot, this deserved a full 5 stars!

 

I'm sure EA could do that if more fanboys screamed about it, man, how I wish they used the drag menu bar concept found in OS.

Edited by Malevolence

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Maybe we can change ingame - bottombar <-> sidebar ?

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Now THAT, IS AWESOME! Good job! If EA keeps the bottom bar, someday, a mod will feature the sidebar.

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I think the command bar can go on the bottom or the right. Maybe if we are lucky EA will allow you to pick. I mean they added the old fashion click option for RA3/C&C3.

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Well, what do you think these arrows are for on all the little UI windows?

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I've hardly commented on CnC4 at all because I really can't make up my mind. I'm super psyched that they're making another game in the tiberian universe, but every time I think of something awesome about the game or see some new screenshots, there's this solid negativity in the back of my mind about not having bases. It's Command and Conquer! How can you not have bases?!

 

I'm always up for something new, and I'm looking forward to CnC4 (why the heck are you guys complaining about the bar being on the bottom?), I just wish that there were bases. >_>

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I sure hope so, bo. It's best that EA set the option for it, remember the classic C&C left-click option which they put it in C&C3? They used to not having it in the C&C3 demo until the game finally released.

 

Johnny, during the Westwood days, the CGI were tons of it because they have their own CGI room. EALA doesn't have one, that's why they're outsourcing them, not to mention have to render them in HD, that's why the expenses are so great, in the end, the CGIs were so little when already wasted over tons of celebrities. General Hask should stay to act instead of Robert Bingham though.

 

As for the RA3 CGIs, it is good, but unfortunately, what do people don't realize is that tons of them are wasted over the 1st Allied mission. And the HM3 intro was recycled for the 1st Soviet mission. Before RA3 was released, I was expecting tons of CGI like Westwood did when EA show their trailers to us, but when RA3 released, it is far less than before. A BAD MISTAKE!

 

Yea I was disappointed by the FMVs move. It was a fatal mistake to create a studio without a proper CGI room for the effects. I was hoping that EALA could cut down on budget hiring over the top hollywood casts. We don't need well known actors and actresses that deliver simple dialogue or forced cheesiness and over the top drama. Just hire any random anonymous decent guys (with fit and healthy looks, not those nerdy kinds) and decent ladies (if posssible budget hot ones) to deliver some properly rehearsed action and speech. We shall see how the whole thing goes.

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I'm always up for something new, and I'm looking forward to CnC4 (why the heck are you guys complaining about the bar being on the bottom?), I just wish that there were bases. >_>

 

About that, C&C was meant to use the sidebar as it all began in Tiberian Dawn, it has become an icon which unlike other RTSes, they use bottom bars & C&C is possibly the ONLY RTS which uses a sidebar. Generals was a gamble by taking away the sidebar, in the end, people complain that EA sacrificed traditions to make Generals as like those regular RTS, that's why fans were very serious, in the end, the sidebar should stay, no matter what kind of C&C game they're putting out. And with C&C4 being using bottom bar, I'm sure the official forums there will flood with fans' anger of demanding the sidebar.

 

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About that, C&C was meant to use the sidebar as it all began in Tiberian Dawn, it has become an icon which unlike other RTSes, they use bottom bars & C&C is possibly the ONLY RTS which uses a sidebar. Generals was a gamble by taking away the sidebar, in the end, people complain that EA sacrificed traditions to make Generals as like those regular RTS, that's why fans were very serious, in the end, the sidebar should stay, no matter what kind of C&C game they're putting out. And with C&C4 being using bottom bar, I'm sure the official forums there will flood with fans' anger of demanding the sidebar.

That's true enough, but the sidebar sort of died for me anyway when they got rid of the unit cameos. They still have little pictures, but nothing compared to the pictures they took for the original CnC games.

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About that, C&C was meant to use the sidebar as it all began in Tiberian Dawn, it has become an icon which unlike other RTSes, they use bottom bars & C&C is possibly the ONLY RTS which uses a sidebar. Generals was a gamble by taking away the sidebar, in the end, people complain that EA sacrificed traditions to make Generals as like those regular RTS, that's why fans were very serious, in the end, the sidebar should stay, no matter what kind of C&C game they're putting out. And with C&C4 being using bottom bar, I'm sure the official forums there will flood with fans' anger of demanding the sidebar.

 

That sentence is not valid for everyone. Those general RTS gamers praised EA for doing that. No worries I'm not one of them, I want sidebars too.

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Well Mal, they praise EA for doing that because they're typically not hardcore C&C fans. They're more like just a regular RTS fan, nothing else. Hate to say such insult, but that's my opinion of how I see and judge them.

 

Well Wee Ooh, it died down because it was something different, in the Westwood days, it was portraits, which I love them too, and in RA2, those are photorealistic pictures. And then in Generals, they're portraits too, so it was no problem. But sadly, C&C3 use only unit portraits, nothing interesting to me. :( But I still keep the spirit on the sidebar, it's not the unit pictures that count, it's the sidebar itself.

Edited by Silverthorn

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There's so much irony generated in this one thread, it may just explode! :P

 

I can't complain. The more and more I see C&C 4 unfold, the more it's appealing to me. I mean, if this game can strike a cord on the Strategic level, and not make me feel like I'm playing the same heavily pop-capped Dawn of War 2 style game.... chances are, I may just buy this.

 

Truthfully though the units are varied and some have a strong epic feel about them. It doesn't appear as if we're going to be restricted to just a handful of units. The maps look better made, and hopefully there's asymmetrical versions in the SP. If there's also a good unit cap in the mix, no arrows pointing over objectives, a decent challenge which requires a brain to overcome, then it's gonna be rather interesting to see the outcome.

 

This appears to be a game crafted with a little more love than other EALA predecessors. I hope to god that EALA ignore the fans and do their own thing here... Because I think the Franchise as a whole will stand a better course with RTS players everywhere if it remains permanently away from fan service altogether.

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Well Mal, they praise EA for doing that because they're typically not hardcore C&C fans. They're more like just a regular RTS fan, nothing else. Hate to say such insult, but that's my opinion of how I see and judge them.

 

Actually I said that in my post. I said "Those general RTS gamers", not GENERALS RTS gamers. Lol. Why did I bring that up? Because these regular RTS gamers are part of the customers EA is counting on as well. I don't know what the figures are by comparing regular RTS gamers, hardcore C&C fans, and casual gamers, and video gamer reviewers, but you must take note that that EA is also counting on their criticisms and compliments as well. Well, we can disagree and say that the bottom-bar will ruin the franchise, but the others will praise the bottom-bar and the neutrals will probably "bottom or side, who cares?"

 

Well Wee Ooh, it died down because it was something different, in the Westwood days, it was portraits, which I love them too, and in RA2, those are photorealistic pictures. And then in Generals, they're portraits too, so it was no problem. But sadly, C&C3 use only unit portraits, nothing interesting to me. :( But I still keep the spirit on the sidebar, it's not the unit pictures that count, it's the sidebar itself.

 

I'm fine with these C&C4 unit cameo designs, seriously, looks like the C&C3 Westwood flashy cool design concepts.

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Sorry, Mal, I wasn't confused, I know the difference between general (Which means regular) & the Generals which is C&C Generals. So what I meant that they praise EA put the bottom bar for Generals instead of the sidebar is probably told by the voices of regular RTS players or like you said, casual gamers.

 

For the unit cameos, well, although putting in the units like C&C3 & RA3 as cameos is time & cost saving, I don't call that as an excuse, it's just their choice or decision. And yes, to me, I felt very sad and I miss the photorealistic pictures as well. :(

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Alright then, anyways now on the topic of crawlers.

 

While I like some of the new makeover of the units, especially the mammoth mk II remake, I personally frown whenever I take a look at the Crawlers. Yes they are huge, but the looks kinda bad. The GDI crawler looks like some headless beast of sorts, and I never like the legs of the Nod Crawler, I was hoping for a C&C3 Nod MCV style or the Nod "crawler" concept art (fan-made?), the one that looks like a giant crab...

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About the legs, I might be a little off when I was seeing the screenshots or probably did not remember after seeing them.

 

There are differences between the 2 faction's mech legs.

 

GDI : Their knees are on the back, much like a mammal's legs or our arms (Which our elbow is on the back).

Nod : Their knees are on the front like us human beings.

 

Yes, I would love Nod to use the frontal knees while GDI keep on using their back knees.

Edited by Silverthorn

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chances are, I may just buy this.

The less it resembles the series you bailed out on the better then? :P

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Alright then, anyways now on the topic of crawlers.

 

While I like some of the new makeover of the units, especially the mammoth mk II remake, I personally frown whenever I take a look at the Crawlers. Yes they are huge, but the looks kinda bad. The GDI crawler looks like some headless beast of sorts, and I never like the legs of the Nod Crawler, I was hoping for a C&C3 Nod MCV style or the Nod "crawler" concept art (fan-made?), the one that looks like a giant crab...

 

Though there are some chances that each class has a unique type and looking crawler. So there would be some differences between looks and knowing what crawler is what. Who knows, the Mammoth Mk.II/III may just also be a Crawler.

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There's so much irony generated in this one thread, it may just explode! :P

Ironic isn't it :D

 

This appears to be a game crafted with a little more love than other EALA predecessors. I hope to god that EALA ignore the fans and do their own thing here... Because I think the Franchise as a whole will stand a better course with RTS players everywhere if it remains permanently away from fan service altogether.

Funny, as far as I know (probably you know better then me) EALA mostly ignoring the fans (with few exceptions, most of them related with KW). Here people not complaining just about gameplay mechanic (when you said that you hope that EALA ignore the fans, you probably refered to complaints about gameplay mechanic), there was complaints about unit design, story, atmosphere, storyline inconsistencies, etc.

always online - I don't like this, because I never was and I don't planing to do anything online related with C&C and there are numerous other reasons. I am traditional C&C player, singleplayer and skirmish only and I don't have need to upload my stats or to compete with other people. EALA should give as offline option for playing C&C4.

gameplay mechanic - I have mixed filings. I will wait to see that defensive class and their base building. From what I know now, I still think this is too extreme change, maybe EALA should left some basic (limited) base building.

atmosphere - those maps (environment) showed on screenshot and few magazine scans much resemble to TS style maps (at least more than TW maps) and I like that, but absence of tiberium worries me. I don't know if EALA going to put tiberium "crystals" around the maps, if not as harvestable resource then as aesthetic element or obstacle (damaging infantry) and I hope that they are going to bring some TS-like fora and fauna (veinholes - damaging vehicles) or something new.

music - probably we will know nothing about quality of the music scores until is C&C4 released. If EALA brings back Fran, that probably going to help.

story and storyline inconsistencies - From what EALA told as, story sounds strange - Kane teaming with GDI? Again, probably we will need to wait for C&C4 to be released to see how story going to end and is there going to be any storyline inconsistencies with previous C&Cs from Tiberian Universe.

ps

unit design - Most of GDI units looks good and some of them brings strong TS feeling, but I'm not sure about Nod units, some of them looks funny.

Edited by mirza044

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If you think that's bad, mirza, they could not even cover up the story of how come the vein monster & tiberium flora & fauna are not seen in Kane's Wrath, AND also the blossom trees. I fear they may not include those in C&C4. After all, we fans just give them suggestions and orders and we don't make a penny out of it, while EA themselves are money-making all to their pockets, and what we get in returned? Just the finished game, no money is rewarded.

 

That's just the business world, and I'm sure many of them are also hungry for money as well, they earn lots of it not for survival, but for all the enjoyment they can use & have before they retire.

Edited by Silverthorn

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I think this stuff looks really good, especially when comparing to C&C3/KW :P

Edited by Inferno

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I think this stuff looks really good, especially when comparing to C&C3/KW :P

 

I think it looks pretty good too, I'm looking forward to this game:D

 

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When the first details on C&C4 came out I was kinda excited....my first disappointment was that it was going to be the end of the Tiberium storyline. But meh, all good things must come to an end, so I really didn't mind.

The screenies kept my hopes up, the game looked really good, and it had the Tiberian Sun theme. A theme that I wanted to see in future C&C games.

 

And now this came out. Revealing disappointing details on C&C4...such as bottom bar, no bases, earning exp. pts. Most of us knowing that this is not a true C&C game.

The franchise was killed long time ago, and we all know it. We tried to be happy on what EA was doing with C&C, but honestly most of us didn't like it.

C&C4 is still a long way from release, but as always, I hope the best out of the game. And hope EA doesn't f*** it up.

 

To me, it looks like another slap in the face to the C&C franchise and its fans from EA, only this time they are trying to shut us up for good.

Edited by G0NE2W4R

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We tried to be happy on what EA was doing with C&C, but honestly most of us didn't like it.

Please leave the unbacked generalisations out, please. Thanks.

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I know the topic has moved on from side/bottom bars, but just as an FYI it is pretty much impossible for fans to mod in a side bar if EA sticks with a bottom bar. They're using a super-proprietary implementation of Adobe Flash for their menus and they cannot and will not release tools to edit menus/interfaces because it would violate some agreement with Adobe or reveal important back-end technology or something. This only works in Generals because they use a different menu/interface system and the game is not compiled.

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