Gben 20 Posted September 29, 2009 I don't know if you have ever played Mahjong, the Chinese tile game (not the matching game) but the one with four walls and gameplay similar to Poker. Depending on how you play the game, when you finish, you score according to the combinations of pairs. So if you got a really messy combination or 'chicken' you got minimum pointys, but if you scored an unlikely combination you scored higher points, encouraging a longer more enjoyable game. I was wondering if we could do the same in C&C4, where certain combinations or numbers of crawler kills gave bonus points to the victors... combo kill... 1 of each player's crawlers side out... 1 of each type of enemy crawler (defense, support, offense) full house... 1 of each enemy crawler from each player noob... 5x of any crawler type from one player lap... 1 of each enemy player before your team loses a crawler etc etc etc Share this post Link to post
Luk3us 63 Posted September 30, 2009 You mean like bonus points for doing something unlikely? Yeah could be an idea. Like a kill streak, where you kill X amount of units in Y amount of time to recieve Z amount of points. Share this post Link to post
Nmenth 289 Posted September 30, 2009 I would not like it. Killing crawlers should not be treated like a combo game. The only bonus exp I would approve of is for killing more crawlers during one match. Kill 1: exp x1 Kill 2: exp x1.1 Kill 3: exp x1.2 Kill 4: exp x1.3 and so on... Share this post Link to post
Malevolence 6 Posted September 30, 2009 Sounds like UT3 when you kill a number of folks in one go. Double Kill, Multiple Kill, Killing Spree... RAMPAGE! Share this post Link to post